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5/08/12 5:38:41 AM#41
Originally posted by SuperXero89 ^That is entirely not true.
Go play AION or WOW and apply that logic. It won't work. Powerleveling in those games rewards you while you trudge through boring content.
And thats part of the point.... GW2 takes a different mindset. Power leveling or even trying to power level will not give you the same reward as typical mmos.
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5/08/12 5:59:00 AM#42
Originally posted by SuperXero89
I think this is absolutely true. Like it or not, in an MMORPG you're not bound only by how you play the game, but also by how others play the game. And if you're not, well, it means the game has done a really bad job of being an MMORPG. Sure, in Skyrim, you can do the "don't like it, don't use it" thing. For one, I don't like teleporting to another, far away area on the map. So what do I do? I don't use map travel at all! It's OK, I have no real qualms about it, it's my choice. But when it's an MMORPG, you can't say "oh don't use map travel if you don't" like it; because just the fact that other players are using it affects you, as it should. The flow of the gameworld is different because of its very existence. As for hearts and player story, yes, their existence constitutes a form of directing players through content. Many many players will use them, and it *will* affect your game experience, even if you don't find yourself competing with them to cap out of habit. It's not that you have other means of progression. It's that their very existence will somewhat color overall gameplay (ie what the gameworld feels like). Because in the end, as SuperXero89 said, you can totally do "no hand-holding to cap" in other MMOs, too... For instance, you can just grind on mobs in WOW if you don't like quests. Or even reach cap without doing a single quest and killing a single mob! As this player did: http://us.battle.net/wow/en/forum/topic/2353107047
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5/08/12 6:06:11 AM#43
Originally posted by fiontar The thing is that leveling speed really shouldn´t matter at all, if you only play the game to level you are missing the point with the game. Of course that 2 of the starting zones weren´t even up at the BWE doesn´t help anyone who want to speed level without repeating the same content but it still really isn´t the point of the game. If you only play to level up you will tire of the game in 4-6 weeks (or even earlier). I personally didn´t even notice when I leveled and at times noticed that I locked up stuff a lot later. |
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5/08/12 6:10:06 AM#44
Originally posted by caremuchless It is still somewhat true, you miss a lot in every game when you powerlevel. The difference here is that GW2 focused more on making the entire game fun isntead of just the endgame compared to many other games. Well, it is true about AION and L2, but just because the insane amount of grind they have. Still, you need a better goal in GW2 than to hit max level and gain the gear with best stats. |
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5/08/12 6:15:07 AM#45
Although, one serious benefit of the level scaling system is that if you do choose to powerlevel and miss a ton of stuff on the way up, you can always go back and explore and complete content later. Instead of missing out on things permanently because you outleveled them and they are trivial, in this game you can choose to smell the roses on the way up, or get to max and then use the whole world as "endgame". The genius of the design is probably going to take years for people to fully appreciate. |
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5/08/12 6:31:39 AM#46
Originally posted by 1carcarah1 spot on. ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
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Adalwulff
Elite Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
5/08/12 7:23:33 AM#47
Originally posted by MMOExposed
Well, you guys did want your carrot so bad, so there you go, chase those skills! |
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5/08/12 8:58:33 AM#48
I think there is a great gameplay decision made by Arenanet that is subtle: Because of the design of DE's you can't 'blow through' content as fast as you want, without having to grind. If you take your time you will level properly. If you rush you will miss something and have to grind. The videos I've seen about DE's show many are so subtle that only partial rewards are recieved because parts of the chains are missed. GW2 is about 'slow and steady', rather than 'run, rabbit, run'.
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Leodious
Novice Member
Joined: 2/28/06
The best way to travel is by means of imagination. |
5/08/12 9:30:57 AM#49
Originally posted by Loke666 The thing I found during the BWE is that I stopped caring about my level so much. I didn't look down to see if I'd leveled, because it didn't matter. The only time I thought about it was when I checked to see if the game thought it was a good idea for me to tackle the next leg of my story. In the world, it didn't matter what level I was unless I got over my head. If I ended up in a level ten event of fighting level ten guys, I was put on a level with them so the fight was still as it should have been. So every fight was interesting and challenging; what level I actually was didn't matter to me. "There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit." — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman |
Originally posted by MMOExposed WvW isn't all there is to GW2. Of course, you're entitled to feel that way but if you tunnel vision like that, you're missing out on much of what the game offers.
The beauty of GW2 is that you can rush to level cap and do WvW and only WvW and not be penalised for it. "Never argue with a fool; onlookers may not be able to tell the difference." I need to take this advice more. |
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5/08/12 7:57:12 PM#51
Originally posted by Roybe I actually think that the reality is that GW2 lets you level in either style. It is definitely possible to rush through the game if that's what you want. Think about it...people that thought there weren't enough hearts task to level obviously did not try going to the other race's starting zones via portal. With a few of my characters, I was able to easily level up primarily on hearts tasks and just random events I encountered by traveling to another race's starting area. And when GW2 goes live, there will be FIVE race starting areas. Add onto this the fact that you will always be rewarded for completing a lower level heart because of level scaling, and all of a sudden you have PLENTY of content available for you if you just want to rush through the game. Anyway...there's a lot of disdain on these forums for people that don't feel like smelling the daisies, and honestly I think that's silly. Sometimes I just feel like getting a new skill or whatever and I will do whatever will get me that skill the fastest. Other times I want to savor the game and not rush things. I think both are valid playstyles, and I think it's great that GW2 fully supports both. Are you team Azeroth, team Tyria, or team Jacob? |
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@Creslin: No this is not a stupid post born out of some weird disdain I might have for powerlevellers. The fact is that you will miss out on a lot if you don't explore, if you don't talk to that NPC in the distance (because they might trigger an event). I'm not implying that this will be detrimental to your game experience... but if you're not going to do the content that there is, you shouldn't be allowed to say the game lacks content. (In that case, it simply lacks content you want)
Here's a post from another forum that I wholeheartedly agree with: Leveling in Short Order: A Quick Guide for Leveling from 1-15 and beyond
If you want a laundry list to check off, then these steps are great. But ignoring whatever the game has to offer at level 10 because there is something better at level 80 is just wrong (there really isn't). There are other MMOs if you're looking for that. "Never argue with a fool; onlookers may not be able to tell the difference." I need to take this advice more. |
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5/08/12 8:26:54 PM#53
Originally posted by Creslin321
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5/08/12 8:28:19 PM#54
Originally posted by pharazonic Hey thank you for the good hints! Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/08/12 10:23:51 PM#55
judging from the nature of the replies so far in the thread, i kind of wish that arenanet removed the hearts altogether and tied the map area unlock percentage as a buff/bonus to the amount of experience you would normally receive. for example, if you've unlock 4% of the world map, you get a 4% increase in the amount of experience. it would most likely require some adjustments to the normal experience numbers and i probably wouldn't apply it on top of any xp potions, but you get the idea. i just think the hearts main focus should be to get you to explore the game world, not hold you over or lead you to another area for the next nearby event. if you are out and about just exploring, you are going to stumble onto an event sooner or later anyway and wouldn't need the hearts in the first place. it makes about as much sense as saying a child can't find anything to do after being dropped off on a disney cruise ship/themepark. as of 6/11/12 Necromancer |
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5/08/12 10:26:37 PM#56
I made the mistake of rushing to max level (90) in SWG and missed out on so many things along the way. I have vowed to never do that again. As a matter of fact, it took me 3 years to hit max level in WoW after that. I take my sweet time now and enjoy the content. |
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5/08/12 10:27:01 PM#57
Originally posted by Roybe In most cases of people complaining about lack of content. They were only doing 1 thing: They were looking for hearts, and only hearts, and completing those exclusively. Some would do the personal story as well, but that's not really meant to be an exp suppliment. In addition to this, most of these players did not venture into the other race's zones, and they seemed to all be under the assumption that you shouldn't be taking on content that's higher lvl than yourself. For those of us that have a more rounded understanding of the game, it's pretty clear how such an approach could lead to a disasterous conclusion. They are effectively ignoring 80-90% of the content, because in their minds they are following the shiniest objects on the map, and that's how MMOs are played, right? You could also perhaps see why this would be considered a grind, as well. Instead of looking for adventures & tasks, they are following a checklist of 'this zone has these 5 things to do, that zone has these 5 things to do' and so on. - The beautiful thing about GW2 is that it doesn't force you to play any one way. However, this is one of those cases where you are trying to force the game into something it's not. It would be like playing RIFT, only by doing daily's, only to turn around and complain that there are no quests. |
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5/08/12 10:30:52 PM#58
Originally posted by jayce Personally, I agree. However, think about it from Anet's perspective. They are trying to make a game that has a lot of freedom in it. In doing so, they have forced themselves to abandon certain good ideas in favor of keeping the whole design concept intact. If you put too many buffs into map completion, then soon enough map completion is the only way to lvl, and there goes all your freedom of choice. What I would rather see them do, is revamp the starting experience. Introduce tutorial events for new players, and if they want to keep hearts, start phasing them out. If nothing else, remove them from the map, and give players the ability to make their own map markers (that persist through logout) so they can make their own notes / pins about what they've discovered in each zone. |
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5/09/12 6:43:44 PM#59
I found that going from DE to DE was a very fast way to lvl. Some of the Des lasted for over an hour and where always alot of fun. I did some of the personal story stuf but mostly I wondered around and did DEs. I was lvl 18 before the BWE was over and only spent between 15-20 hours in thegame since i was also playing the early release for Tera that weekend also. I really like the DE system since I have always really disliked doing quests. There isn't anything about the questing process that I like. With the DE i show up take part for as long as I want and leave when ever I want no muss no fuss just plain fun. Bouncing from DE to DE is probably going to be the fastest way to lvl if you ask me. Best of all the DEs can be triggered by any player. Also you can look at the map to figure out where the DEs are ongoing. AMD Phenum II x4 3.6Ghz 975 black edition |
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