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5/08/12 12:15:02 AM#21
Originally posted by neobahamut20 I think that had more to do with people needing to play this game in a manner that they were not accustomed to. Most folks aren't used to getting taken out by a level 2 mob in the starter area if they don't dodge. Warriors don't think twice when charging into a hail of arrows in some games. People thinking that their class is "only" melee and treating it as such sometimes had trouble as well. I applaud you for thinking about the team and how members of that team need to work together, that's how the game was designed.
"Loading screens" are not "instances". |
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orator1970
Novice Member
Joined: 11/03/10
Never tell your problems to anyone, 20% don't care and the other 80% are glad you have them-L.Holtz |
Originally posted by GenreNinja Thank you for your advice my aim was to go for a high survivability build that could in theory outlast your opponent while applying boons to you and your allies but like you said this game is all about versatility and experimenting around and i cannot wait to finally play it :) |
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orator1970
Novice Member
Joined: 11/03/10
Never tell your problems to anyone, 20% don't care and the other 80% are glad you have them-L.Holtz |
Originally posted by Charlizzard true, one reason i want to play this game so badly is that it is designed in a way where you want to support and aid your fellow players instead that just out-dps them and i find it a very refreshing and constructive approach |
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5/08/12 12:28:40 AM#24
Originally posted by Nightshade55 Classes I tried (each were lvl 8 at least) : Engy, theif, warrior (highst was lvl 15 - only one I pvp with), necro, ele. My post was obviously if the game stays as is and far more PvE oriented as it was mentioned by OP that he was unsure about PvE.. In PvP warrior the buffer (especially with the speed buff and retarded stun lock) was viable. But not as good as 2h sword + bulls charge (lol). No one should back peddle, you should be able to backwards run and strafe, like in all other games. I had no real problems doing it, especially with knockback skills.
PVE wise: There are many, many bugs, here are few of the important ones I reported (I dont report useless ones, because companies tend to focus on the useless ones first for some reason) As ele (fire) or engi, the running in a strafing circle worked just fine in PvE. Yes I reported as a bug. Another invicibility bug I found was that if you are underwater, and move above melee mobs while weilding a spear, you cannot be hit and you just wait there until the kill is complete. As a warrior though, you shouldnt be getting 2shot or 1shot... you are most useless to a team dead. I seriously took less damage on a necro than a warrior. However, the warrior did kill much faster, I just dont feel like much of a warrior in heavy armor when I get 2shot. Also, a necro with +5 vitality had more HP than a guardian with +25 vitality. So either theres a bug with how vitality is counted or guardians should just not even have the vitality attribute. (next BWE im testing ele + guardian for healing and I will build the guardian with toughness, to see how it goes.) Overflow servers broke up parties. This should be the top priority fix, although a work around was to go in town and spam click a tele point until it let you in the main server. |
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5/08/12 12:37:34 AM#25
Originally posted by orator1970 Well, as a warrior, it was quite discouraging. At least I could rez, but past lvl 8 rezzing doesnt cut it. I play with my gf, so we strategize a lot too, this game isnt really prone to encourage that, during battle, its more planning than strategy. Sometimes we call pushbacks or shields, but thats about all we can do. So hopefully they add someting to make it more engaging with your teammates during battle rather than taking turns to kite. |
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Magnetia
Hard Core Member
Joined: 11/07/11
Any fool can know. The point is to understand. |
5/08/12 12:41:19 AM#26
Originally posted by neobahamut20 I prefer taking turns kiting and being pressured to standing around thinking about maximizing my dps/threat. Just sick of tank and spank strategies vs nobody is safe. As a warrior did you try to tank or be a part of a team? Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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5/08/12 12:44:46 AM#27
Originally posted by neobahamut20 I fought rangers who tried to use knockbacks as well, dodge them. They all have windups. Needless to say I found no problem closing distance at all. I don't know where your skill level is in comparison to the average though. Necromancers are not squishy classes in this game btw. They have a ton of health. In general its wise to throw out any judgements you may have about a class. Necromancers are extremely vitality based.
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5/08/12 12:56:45 AM#28
Originally posted by orator1970 youre absolutely right. however, you cant see the type of gameplay that centres around boons/conditions from a bunch of noobs in open beta. trust me, buffing/cleansing guardians will be epic. i played a staff guard in pvp, and mace/shield guard in pve, and made a huge difference for my team. spamming 33% damage reduction, blocking attacks and removing conditions is HUGE. |
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5/08/12 12:58:25 AM#29
Originally posted by Magnetia I tried both, but 2h DPS (rifle included) is the only one I felt useful in. Tank = Quick death, dagger necros tank better - but to be fair, I tried vitality gear for tanking, not toughness gear, which might be what is needed. I rarely am NOT in a team. Always 2. My gf and I. After a while, taking turns kiting... we wrote a ticket saying it had to be a bug as anything melee, simply sucked. When its just a grind to take down hp, its not enjoyable. On some bosses, they do this AoE thing (their AoE works and isnt limited to 5 targets, unlike ours). So close-range is really for trashmobs. There is still much testing to do. Perhaps there is a bug with armor ratings too, but I didnt do math for that, that I admit, but you can only do so much in 1 weekend. All I am saying is, the class named warrior is misleading. They should rename to samurai and give em cloth, that way, we expect a quick death at least. I honestly, did not notice any difference between armor and cloth. |
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5/08/12 1:05:37 AM#30
Originally posted by Nightshade55 Well, I didnt play Ranger, its just the 1 class that doesnt appeal to me. The only reason I'll play it at release is the 30/50 HOM rewards involve rangers (too much). But for engineers there is a knockback, a snare, and a slow. (on 2 sets of weapons). You can only dodge so much. But PvP aside, the strafe kiting works wonders, which dumbs down the game quite a lot. |
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5/08/12 1:09:17 AM#31
Originally posted by neobahamut20 Just saw a post from Anet on the beta forums and ranged is still being worked on. The next BWE will feature a perma slow on ranged weapon sets. They are also going to experiment with ranged DPS attracting the attention of monsters faster. We'll see what they do. |
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5/08/12 1:23:31 AM#32
Originally posted by Nightshade55
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orator1970
Novice Member
Joined: 11/03/10
Never tell your problems to anyone, 20% don't care and the other 80% are glad you have them-L.Holtz |
Originally posted by sonoggi Funny you said that i was actually going to use vthe same weapons set as yours :) |
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5/08/12 1:30:08 AM#34
yes, mobs do use conditions, but an full condition removal build that works great in pvp vs necros and such...it wil work ofc. but not rlly sure if the mobs can keep up with ur condition removal :P |
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5/08/12 1:33:27 AM#35
Originally posted by grimm6th +1 |
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orator1970
Novice Member
Joined: 11/03/10
Never tell your problems to anyone, 20% don't care and the other 80% are glad you have them-L.Holtz |
Originally posted by timeraider lol :) |
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5/08/12 1:38:00 AM#37
Originally posted by fiontar I really hope I run into neobahamut in PvP, lol. 1) All of the top DPS builds rely HEAVILY on long CD buffing abilities. (boons). Take those away, and they are really squishy dps characters that deal about half as much damage as they should. 2) Certain classes have the abilities to strip boons off of enemies (some of which can even convert them into random conditions). That alone can easily counter the top DPS builds, not even counting the use of block abilities, proper dodging, evasion abilities, & stuns. |
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5/08/12 1:40:53 AM#38
Originally posted by neobahamut20 I'm going to shamelessly admit that I can't find it right now. I'm looking for the post though. I did a search but there are dozens of pages of posts regarding melee versus ranged and I'm not sure how to narrow it down yet to just dev posts. The second I find it again I'[ll post it on here for you to see. Anet is actually incredable about posting feedback. They have responded to almost everything, even down to what could be considered pointless posts. Such as a women wanting bigger boobs for the charr. Yeah, an Anet character developer came in and responded. They don't just do one or two sentance responses either. They are long and in depth responses. I'd be glad to post it here as soon as I find it again. If anyone else is in the beta and knows the thread I'm talking about please help me out here if you have its location on the beta forums. |
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5/08/12 1:41:58 AM#39
Also I'll have to post a screenshot, not a link. Because you have to actually have a beta GW2 account to sign in to the beta forums. So I'll try to snipe that as soon as I can. |
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orator1970
Novice Member
Joined: 11/03/10
Never tell your problems to anyone, 20% don't care and the other 80% are glad you have them-L.Holtz |
Originally posted by fenistil Agreed, unfortunately due to the lock region system in place i am in a part of the world where the game is not easy to purchase so i have not being able to get my hands on it yet so while i wait i just thought i get some opinions on builds and stuff :) |