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Guild Wars 2 Forum » General Discussion » Damage outputs of support classes.

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27 posts found
  beleren

Novice Member

Joined: 5/27/11
Posts: 63

 
OP  5/06/12 4:49:14 PM#1

Hello,

I am reading forums and watching videos quite a time. Last couple of days, I played a little with skill builder tools and saw that damage outputs of skills are low when I compared them with the healths in pvp videos and heal amount of heal skills. Are they increasing when player level increases or Anet made them so to encourage people to act together? I want to play Mesmer and Necromancer but if the damages in skill building tools are maximums then I will be really dependant to group to achive something in pvp. (I am not complaining about being part of a team but I am a leader type player and it's hard to organize people if you're not at the front lines.)

  SoulOfRaziel

Novice Member

Joined: 8/23/06
Posts: 410

5/06/12 4:53:42 PM#2

i think the skills power depends on ur equips and how u build ur toon, traits, socket on weapons armor jewel....

 be sure that there are many builds that can kill a player really fast without the need of any other ally but ofc a well coordenated team would make a HUGE difference

i wont even talk about player skill cause thats something important in GW2 pvp

  Theonenoni

Novice Member

Joined: 12/19/10
Posts: 264

5/06/12 4:56:35 PM#3

There are no support classes. 

No profession in GW2 is tied to any specific role. 

-I am here to perform logic

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

5/06/12 4:56:46 PM#4

Necros are imho one of most fierce opponents in arenas pvp.

 

They are basing on bleeds , conditions and stuff like that alot so that's why direct dps is not so great. Still they can kill other preety fast if you know how-to.

 

This is not WoW to boast about dps imho though. No meters and shit and I am happy that no such thing is there.

 

Anyway ANY class CAN kill ANY class in GW2 from my limited experience.

  sonoggi

Apprentice Member

Joined: 12/22/09
Posts: 1151

5/06/12 4:57:03 PM#5

there are no support classes,[Mod Edit]

  User Deleted
5/06/12 4:57:22 PM#6
Originally posted by Theonenoni

There are no support classes. 

No profession in GW2 is tied to any specific role. 

This is what I was going to say.

  Ezekel

Novice Member

Joined: 1/08/12
Posts: 98

5/06/12 5:06:27 PM#7

There is no such thing as a support class, the closest to being one though would have to be Guardian because his class mechanics have support skills inherent in them.

There is not to my knowledge any skill builder that can accurately show the amount of damage a skill does. Your best bet would be to try and find a PvP video of the classes you are interested in, but even then there is no way of really getting an idea of what that class can really do outside of playing it yourself for a good amount of time.

Even then the game is in Beta so I fully expect much of the numbers, skills, traits and everything else to change quite alot.

  Cod_Eye

Elite Member

Joined: 9/04/09
Posts: 934

5/06/12 5:11:34 PM#8

Although there is no true support class, there are abilities that are available to create a support class, but how effective they would be remains to be seen, Rangers have a few traits that they can build upon to support a group dishing out boons and wards for their comrades.


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  AIMonster

Elite Member

Joined: 12/31/08
Posts: 1722

5/06/12 5:12:42 PM#9

I think people are getting on the OP's case a bit too much here.

There are professions that are better at support than others.  There are professions that perform other roles better than others.

Necromancer and Mesmer actually make some of the weakest supports in the game.  You can still do entirely support oriented builds with them, but they lack strong healing and boons of other professions.  If you want to play heavy support you are better off with a Guardian or at least a Ranger, Engineer, or Elementalist.  Guardians especially have mechanic that provides support no matter what build they go, and a large number of their weapon skills and utilities also provide support on top of that.

Both the Necromancer and Mesmer can do very good damage.  The Necromancer is more sustained (though once they get their conditions rolling their burst can be incredible especially with lich form) and Mesmer has pretty good burst especially with Time Warp.  The Mesmer is very squishy while the Necromancer is actually tanky, sometimes deceptively so.

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  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/06/12 5:16:23 PM#10

I think the elementalist also has some significant support abilities in water attunement and their glyph of renewal is pretty amazing.

http://wiki.guildwars2.com/wiki/List_of_elementalist_skills

However, it is not a "support class" as with one click to fire and you're blowing things up.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  ariboersma

Hard Core Member

Joined: 9/26/11
Posts: 1759

5/06/12 5:17:04 PM#11
Originally posted by Theonenoni

There are no support classes. 

No profession in GW2 is tied to any specific role. 

this

there are support SPECS but not classes(called professions in the GW world)

  beleren

Novice Member

Joined: 5/27/11
Posts: 63

 
OP  5/06/12 5:29:06 PM#12

Thank you for all of the answers. Although my real question is a little ignored because of my  word choices (which is totally my fault) I think I mostly get it. There is another thing I am curious about. Is there a source exists which I can see the stats of minions? (at least approximately) It's hard to understand from videos' chaotic atmosphere how they act and hit and debuff. I saw couple of post says that minions needs AI improvement and It makes hard to play if minions don't act intelligently (I am thinking heavy minion dependent Necro build for my character so a good AI is more or less necessary)

  ariboersma

Hard Core Member

Joined: 9/26/11
Posts: 1759

5/06/12 5:33:16 PM#13
Originally posted by beleren

Thank you for all of the answers. Although my real question is a little ignored because of my  word choices (which is totally my fault) I think I mostly get it. There is another thing I am curious about. Is there a source exists which I can see the stats of minions? (at least approximately) It's hard to understand from videos' chaotic atmosphere how they act and hit and debuff. I saw couple of post says that minions needs AI improvement and It makes hard to play if minions don't act intelligently (I am thinking heavy minion dependent Necro build for my character so a good AI is more or less necessary)

not really, rangers can see stats on their pets from the place where we switch our pets but I don't think this exists for necros. You might find something on the GW2guru necro forums however.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

5/06/12 5:35:18 PM#14

every class has support abilities its not just up to one class to support.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/06/12 5:35:32 PM#15

I don't think they've broken down either minion (necro) or clone (mesmer) stats yet.

If I understood your original question, the necro did originally feel a bit underpowered but I think they tuned the weapons in the last beta. Most of what the necro does is condition damage, so you won't see a lot of burst from this class unless perhaps you swap to dagger and get in close.

The mesmer is also about primarily condition damage, but if you have a sword/pistol eqipped you have a really nice bit of burst, and if you use your class ability to shatter 3 clones on the target there should be no problem going 1:1. Add on top of this that you can assign trait points do do things such as increase condition damage, these abilities become even more competitive.

In WvW, it is generally not adviseable to go off on your own, and working with small teams tend to make the most sense because abilities compliment one other. For example, mesmers with a greatsword have 2 abilities that puts vulnerability on the target and buffs the strength of melee attacking that target. These really compliment, say, a warrior in melee range.

 

Mirror Blade
 Mirror Blade
Tango-recharge-darker.png 8 Throw an illusionary greatsword that bounces between targets, damaging enemies and giving might to allies. It creates aclone at its final target.
Mind Stab
 Mind Stab
Tango-recharge-darker.png 12 Thrust your greatsword into the ground, creating a powerful attack that damages and applies Vulnerability.
 

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Saxx0n

Novice Member

Joined: 10/15/10
Posts: 532

5/06/12 5:47:49 PM#16
Originally posted by beleren

Hello,

I am reading forums and watching videos quite a time. Last couple of days, I played a little with skill builder tools and saw that damage outputs of skills are low when I compared them with the healths in pvp videos and heal amount of heal skills. Are they increasing when player level increases or Anet made them so to encourage people to act together? I want to play Mesmer and Necromancer but if the damages in skill building tools are maximums then I will be really dependant to group to achive something in pvp. (I am not complaining about being part of a team but I am a leader type player and it's hard to organize people if you're not at the front lines.)

I rolled an engineer on Sat. night of beta and in WvW had over 80 pvp kills before beta ended on Sun.

  Zeroxin

Hard Core Member

Joined: 6/21/06
Posts: 2422

My words are not here to sway you,they are here to make you understand.

5/06/12 5:53:45 PM#17
Originally posted by beleren

Hello,

I am reading forums and watching videos quite a time. Last couple of days, I played a little with skill builder tools and saw that damage outputs of skills are low when I compared them with the healths in pvp videos and heal amount of heal skills. Are they increasing when player level increases or Anet made them so to encourage people to act together? I want to play Mesmer and Necromancer but if the damages in skill building tools are maximums then I will be really dependant to group to achive something in pvp. (I am not complaining about being part of a team but I am a leader type player and it's hard to organize people if you're not at the front lines.)

The damage you see on the weapons in the tools are not representative of the weapons in-game. The damage done by weapons are HEAVILY modified by how the player specs their character and you get varying results depending on that.

This is not a game.

  sajah

Apprentice Member

Joined: 7/09/11
Posts: 35

5/06/12 6:14:32 PM#18

Damages you see in skill tools found on the web are not taken with the same equipement nor at the same level (some skill are actually lv 1 when others are lv 80, they just copied the numbers they saw in their screens).

Damage/Heal numbers on those sites are in no way reliable.

For example the guardian heal skill Shelter on gw2tools heals for about 2,5k HP and can mislead you into thinking it's the weakest guardian self heal, instead at lv 80 in the mists I healed for about 8k and it was actually the strongest one.

  rungard

Novice Member

Joined: 7/25/03
Posts: 955

The Sandbox Foundation does not exist!

5/06/12 6:26:00 PM#19

ive actually seen compelling cases of video's for every class to be awesome...which i find a slight oddity...

 

I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed

  Mahavishnu

Apprentice Member

Joined: 4/17/12
Posts: 252

5/06/12 6:51:01 PM#20

Mesmer and Necromancer are not designed in order to deal direct burst damage.

-The Mesmer has some unique utilities that are perfect to annoy other players in PvP. Creating illusions or using stealth are perfect tools to confuse you opponents. It is logical that such a powerful class should not be a high damage dealer, should it? If you want an answer for every situation, this is your class. Oh, and the teleport can be awsome in WvWvW.

-The Necromancer is limited in terms of direct damage. However, he is very tough to kill. His damage needs a little time to take full effect, but I think that his playingstyle is a little bit like "outliving everybody else".

If you want jump into action and deal high burst damage, play a Warrior. Now you will argue, "hey, Warriors have a disadvantage, they can be kited, etc". But I have the impression, that ArenaNet tries to balance certain disadvantages and adavantages for every class (and their builds). And that is a good idea.

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