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5/02/12 2:33:57 PM#61
Originally posted by MMOExposed Yup. I mean, we can go ahead and define a game as a grind if there are a ton of Kill X of Y quests. And if we do, let's just go ahead and label GW2 a grind too, since that's what many of the Dynamic Events incorporate. That's my whole point. Also, TERA's mob AI is pretty bad pre-20. Trust me when I say it gets pretty damn good after 20 and into the 30's. |
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5/02/12 2:38:12 PM#62
Originally posted by Eir_S
And it makes no sense, does it? It's like it's a crime against nature to enjoy both games... |
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5/02/12 2:46:58 PM#63
Originally posted by RebelScum99 Early level mobs in GW2 are pretty bad on the AI as well. If you have a range weapon, you and circle tank mobs without dodging. Smh
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5/02/12 2:48:52 PM#64
Originally posted by MMOExposed You mean like first two levels...becfause mobs ramp up pretty early in the game. Sitting around doing what you do in most other mmo's won t cut it even at early levels in GW2. |
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5/02/12 3:36:06 PM#65
Originally posted by Eletheryl First of all, I played WAR for years, second of all I also played DAoC. Sorry, but you are just flat out wrong. WAR was a failed successor to DAoC, the two faction system just did not work for RvR. Also, the layouts are completely different than what WAR had. Do you not realize what 3 servers means to the system, do you not realize what a competitive server ladder, what swapping servers every 2 weeks will mean for it? Things will be played out differently every 2 weeks, and you will be matched with appropriate servers for your server's level of competition. Also, there is a lot of tactical depth in the WvW. Do you know how important supply is, and how easy it is to run out of it? Do you know what happens when your enemy controls the supply and dries you out in your keep? Things fall, it adds a lot more tactical strategy, because you need smaller groups taking care of the supply, you need to hold towers that are near the supply to keep them defended well, and you ultimately want to hold the CK, "Central Keep if you didn't play DAoC." Also, why would you try and compare TSW skill system to GW2? Do you realize that they already made the whole choose all your skills system in GW1? It led to actual less builds, because each profession only had about 2 or 3 builds that were optimal for the highest level of play. That is why GW2 switched to templated weapon builds, because it gives them a stable set of skills that won't be swapped out, this makes it much easier to balance and ensure viability on these weapons. With more viability, comes more builds. Also, you can still choose your healing skill and utility skills/Elite which plays a big role in your character building. |
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5/02/12 4:12:03 PM#66
The only time I got hyped about SWTOR was when I saw the trailer for the first time, and then I saw some videos and instantly saw that it had a standard MMO gameplay. That turned me off the game instantly. For me star wars is about epic fights, you dont get epic fights with that sort of combat system. Sure it can be fun, but it just does not fit Star Wars for me. Ive been hyped about GW2 since they announced it since I knew it was coming from the makers of GW1. I knew that they would not make a "WoW clone kind of game". Even if they kept the gameplay of GW1 it would been awesome. But they have taken it so much further than I could expect, as many others says the hype is real. Its a really fun game and I have not enjoyed leveling from lvl 1 to 3, or 5 to 20 as much as I did during the beta weekend. Liked your videos, also watched your SWTOR preview. Although its clear that you have not followed GW2 as much as others have, I think you gave a nice idea to new comers how the game is. Glad you like it;) |
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5/02/12 4:16:07 PM#67
Originally posted by iamflymolo GW2 isn't out yet so we don't know what it will be and given alot of the comments I've read about the recent beta as well as the marketing tactics they have shown they aren't above using I'd say by release you may have just as much to nit pick them about too. |
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5/02/12 4:56:25 PM#68
GW2 is a different type of game to SWTOR (a much better game imo, but very different non the less) TSW is SWTOR done right (as both are meant to be story based mmos) - better story, but less of it as it doesn't have pointless voice over for "kill 10 whomprats", less instanced, more alive world, more atmosphere |
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5/02/12 5:00:06 PM#69
Originally posted by WardTheGreat TSW doesnt have profesions, its not pick skills from your profession and sub profession. It's pick any bloomin skill you want, could be chaos, should be fun. |
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5/02/12 5:21:47 PM#70
Originally posted by MMOExposed Really? I was getting skill points and levels faster by slaughtering players in WvW. I guess it was a grind for my victims but not me.
edit- the only thing I was grinding was a mace on skulls. |
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5/02/12 5:23:01 PM#71
To add - GW2 isnt SWTOR done right. Its Warhammer done right - very right indeed :)
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5/03/12 1:25:44 AM#72
I really don't know if GW2 is what Swtor should have been, in fact i'm pretty damn sure that even if Swtor turned to be a wonderful game (which i think the majority of people were expecting), it really wouldn't have been like GW2 at all. Those games where just not designed at all with the same goals, they were quiet at the opposite in fact in many aspects. What puzzle me even today is that Bioware made their Wow copy even worst that a noob company like Trion, way to slap yourself in front of the mirror i guess, and honestly Rift isn't a jewel in mmos either, its a fair game, but that's it really. But i guess the worst decision came from EA that asked Bioware to make their little core work with this Bioware wheel dialogue stuff, but exported pretty much the rest of the game to 3d world countries developers, that's what really killed the game, its like screaming it everywhere you go in Swtor. You just can't do that with a mmo that need to be built around a very dense and cohesive world. So the game suffered as much from Bioware excessive confidence, as much as from Ea greediness, and since both those company are over the top in those domains, well the result was quiet bad. |
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5/03/12 2:09:17 AM#73
Originally posted by andre369 i agree, the holy-trinity DOES NOT fit with the star wars theme. whether or not people like the GW combat, it would've suited the SW theme MUUUUCCCHH better. i never saw a tank or a healer in those SW movies.
this for me was the biggest let down. You can't combine two amazing things and always expect it to work. |
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5/03/12 2:12:45 AM#74
Originally posted by ShakyMo Actually, GW2 is just GW2 done right, nothing else. A creative person is motivated by the desire to achieve, not the desire to beat others. |
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5/03/12 2:14:55 AM#75
Yeah GW2 is what every MMO should have been so that we can all start making 'GW2 clone' topics and how there is no variety nd imagination in genre and how we need a new MMO company to save us from world of clones. I don't think this satement will stop any sooner and will only get more prevelent with every new MMO release. Embrace yourself. (i already see people talking about how GW2 is what Tera and TSW should have been).
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5/03/12 2:20:31 AM#76
Every MMO game is a clone / copy / rip of every other game that has gone before. Of course the devs take ideas from other games, where players have liked those ideas. And also the devs think of totally new ideas, that they think hasn't been tried before, sometimes it works and sometimes it doesn't. Warhammers public quests were nice newish idea and I'm glad that more developers are adopting it to their games. DAoC's massive battles was great idea and I'm glad it also has taken new growth in MMO market (GW2 isn't the first to try it after DAoC). Tabula Rasa's outpost fights were great fun and GW2 has similar things happening in their "Dynamic" world too. Good for them.
Many people seem to forget, or just don't know, that there have been dozens (or hundreds) of bright new MMO's that never got past the early development and they also have had great ideas and plans, but haven't been able to make them actually work. It's not only about ideas, you have to be able to make them work in the enviroment you have developed without it looking like after thought add on. There are very few original ideas as many things have allready been tried and found not working or been found to be a thing gamers will want and are willing to pay to get. Even WoW is just a clone / copy of previous ideas with some original things added. |
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5/03/12 9:40:44 AM#77
Originally posted by iamflymolo If you joined a guild on another server in WOW, Rift or another other MMO you would have to pay to change servers, GW2 lets you play PVE with them with out paying, And if you want to change your home server you can, they charge the same amount as all there MMO's. They locked FULL servers for the BWE so that it would force people to play on other servers, and not have everyone trying to join just a few. |
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5/04/12 9:59:54 PM#78
Originally posted by iamflymolo I agree. Infact you can "Aim" in Gw2 as well and just play the game that way and sometimes be even more effective with certain skills. (hit things you're not supposed to be hitting, or lunge through another melee without stopping in range of his counter attack) |
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