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ArenaNet | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 08/28/12)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$49.99 | Pay Type:Free | Monthly Fee:n/a
System Req: PC Mac | Out of date info? Let us know!

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267 posts found
  BigHatLogan

Spotlight Poster

Joined: 1/09/06
Posts: 695

5/01/12 5:30:39 PM#81

For me the game exceeded the hype.  I was worried that dynamic events would just be reskinned kill 10 rats, but the ones I did were all really fun.  The best part was that if i did run into a kill 10 rats I would just keep on running and I would quickly find something more interesting.  I've never played an mmorpg that really rewarded exploration before which is pretty cool.  I enjoyed how a lot of dynamic events incorporated puzzle aspects to make completely original minigames. Using puzzle elements is something I have been wanting mmorpg's to do for a long time.  I also enjoyed the challenge found in dynamic events.  The deleveling mechanic of the game always kept things challening and I actually found myself dying where I normally never die in mmorpg solo pve.  Puzzle + challening combat = win in my book. 

The World v World stuff impressed me, I was especially impressed with how little server lag there was after they did the fixes Saturday.  I was an NA player on an EU server and only had a slight slowdown when there was a massive fight going on.   I had several alamo moments where me and 6 others held off a group of 30 players for a good twenty minutes before being overrun. 

Sign me up for the Fanbois.

Are you a Pavlovian Fish Biscuit Addict? Get Help Now!

I will play no more MMORPGs until somethign good comes out!

  VowOfSilence

Novice Member

Joined: 6/13/09
Posts: 581

5/01/12 7:06:37 PM#82
Originally posted by Xarnthal

I guess new MMO players enjoy this style of combat. The thoughtless button-mashing where no matter what skill you mash in PvE it works. I heard people say the game was difficult but how can a game be difficult when the skill you use at the start of the game is just as viable 20 hours into the game?

I'll be playing because the PvP has potential, but the combat system in this game is awful. Anyone who likes it really needs to break it down and look at it. But to be completely honest, if this game were pay to play, I'd be skipping it the same as I am skipping TERA. At least TERA had an innovative combat system...

Heh, exactly my thoughts.

I liked most things about the game, but the combat was a huge downer. I didn't expect GW2 to be THAT dumbed down, especially when compared to GW1...

Hype train -> Reality

  StoneRoses

Apprentice Member

Joined: 9/13/09
Posts: 911

5/01/12 7:29:32 PM#83
Originally posted by Xarnthal

I was expecting too much this weekend. I came in expecting a game with ground-breaking new PvE concepts with the dynamic events. I was expecting PvP that offered strategy and thinking, instead I got PvP that involved rolling your face on the keyboard and still killing people.

I guess new MMO players enjoy this style of combat. The thoughtless button-mashing where no matter what skill you mash in PvE it works. I heard people say the game was difficult but how can a game be difficult when the skill you use at the start of the game is just as viable 20 hours into the game?

 

I'll be playing because the PvP has potential, but the combat system in this game is awful. Anyone who likes it really needs to break it down and look at it. But to be completely honest, if this game were pay to play, I'd be skipping it the same as I am skipping TERA. At least TERA had an innovative combat system...

I'd love to see a poll on what people thought of the first beta weekend.

 

 

 

Sigh!

 

What do you mean by innovative? FPS style combat that has been used by Vindictus, Dragon Nest, or Chronicles of Spellborn.

 

 

  miagisan

Hard Core Member

Joined: 7/28/06
Posts: 5297

5/01/12 7:33:34 PM#84
Originally posted by Saxx0n

 

* What you expected - 95%

* Not what you expected - 5%

* Over-hyped - 5%

* Best thing since sliced Bread - 95%

 

kinda speaks for itself

lol...way to jump to conclusions :D

  Sector13

Hard Core Member

Joined: 8/25/10
Posts: 613

5/01/12 7:33:57 PM#85
Originally posted by StoneRoses
Originally posted by Xarnthal

I was expecting too much this weekend. I came in expecting a game with ground-breaking new PvE concepts with the dynamic events. I was expecting PvP that offered strategy and thinking, instead I got PvP that involved rolling your face on the keyboard and still killing people.

I guess new MMO players enjoy this style of combat. The thoughtless button-mashing where no matter what skill you mash in PvE it works. I heard people say the game was difficult but how can a game be difficult when the skill you use at the start of the game is just as viable 20 hours into the game?

 

I'll be playing because the PvP has potential, but the combat system in this game is awful. Anyone who likes it really needs to break it down and look at it. But to be completely honest, if this game were pay to play, I'd be skipping it the same as I am skipping TERA. At least TERA had an innovative combat system...

I'd love to see a poll on what people thought of the first beta weekend.

 

 

 

Sigh!

 

What do you mean by innovative? FPS style combat that has been used by Vindictus, Dragon Nest, or Chronicles of Spellborn.

 

 

Chronicles of Spellborn was not FPS style combat. It had FPS style controls which Champions Online also has but it still uses tab targetting system similar to WoW that uses targetting instead of hitboxes. Chronicles of Spellborn is closer to what GW2 is trying to do but GW2 did it even worse then CoS did. 

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5409

5/01/12 7:37:28 PM#86
Originally posted by Sector13
Originally posted by StoneRoses
Originally posted by Xarnthal

I was expecting too much this weekend. I came in expecting a game with ground-breaking new PvE concepts with the dynamic events. I was expecting PvP that offered strategy and thinking, instead I got PvP that involved rolling your face on the keyboard and still killing people.

I guess new MMO players enjoy this style of combat. The thoughtless button-mashing where no matter what skill you mash in PvE it works. I heard people say the game was difficult but how can a game be difficult when the skill you use at the start of the game is just as viable 20 hours into the game?

 

I'll be playing because the PvP has potential, but the combat system in this game is awful. Anyone who likes it really needs to break it down and look at it. But to be completely honest, if this game were pay to play, I'd be skipping it the same as I am skipping TERA. At least TERA had an innovative combat system...

I'd love to see a poll on what people thought of the first beta weekend.

Sigh!

 

What do you mean by innovative? FPS style combat that has been used by Vindictus, Dragon Nest, or Chronicles of Spellborn.

Chronicles of Spellborn was not FPS style combat. It had FPS style controls which Champions Online also has but it still uses tab targetting system similar to WoW that uses targetting instead of hitboxes. Chronicles of Spellborn is closer to what GW2 is trying to do but GW2 did it even worse then CoS did. 

Nah. GW2 combat is way better than CoS was. CoS was sloppier than the GW2 beta by far.

SWTOR is the greatest mmo ever!

  StoneRoses

Apprentice Member

Joined: 9/13/09
Posts: 911

5/02/12 1:31:20 PM#87
Originally posted by Sector13
Originally posted by StoneRoses
Originally posted by Xarnthal

I was expecting too much this weekend. I came in expecting a game with ground-breaking new PvE concepts with the dynamic events. I was expecting PvP that offered strategy and thinking, instead I got PvP that involved rolling your face on the keyboard and still killing people.

I guess new MMO players enjoy this style of combat. The thoughtless button-mashing where no matter what skill you mash in PvE it works. I heard people say the game was difficult but how can a game be difficult when the skill you use at the start of the game is just as viable 20 hours into the game?

 

I'll be playing because the PvP has potential, but the combat system in this game is awful. Anyone who likes it really needs to break it down and look at it. But to be completely honest, if this game were pay to play, I'd be skipping it the same as I am skipping TERA. At least TERA had an innovative combat system...

I'd love to see a poll on what people thought of the first beta weekend.

 

 

 

Sigh!

 

What do you mean by innovative? FPS style combat that has been used by Vindictus, Dragon Nest, or Chronicles of Spellborn.

 

 

Chronicles of Spellborn was not FPS style combat. It had FPS style controls which Champions Online also has but it still uses tab targetting system similar to WoW that uses targetting instead of hitboxes. Chronicles of Spellborn is closer to what GW2 is trying to do but GW2 did it even worse then CoS did. 

You still had to aim to hit your target.

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4526

GW2 socialist.

5/02/12 1:35:32 PM#88
It was what I expected.  Despite all the hype made up by FORUM POSTERS, I only listened to what ANet told me and I had a blast and expect to have more fun in the next beta.  Anyone who expected more than they got probably just fell victim to internet bs.
  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7649

Logic be damned!

5/02/12 1:38:58 PM#89

Not as good as the hype?

Nope.

It was better.

 

P.S. I see the advertisements on this website for TERA and their "True. Action. Combat." and it makes me LOL after playing both TERA and GW2.

GW2 combat was at least 17.36 times more fun and exciting in the first 10 levels than anything I did in the TERA beta.

Now Playing: D3:RoS
Looking Towards: Destiny

  bbbmmmlll

Novice Member

Joined: 10/16/09
Posts: 79

5/02/12 1:43:36 PM#90
Exceeded my expectations. Looking forward to the release because it's been so long since I've enjoyed an MMO.
  BigHatLogan

Spotlight Poster

Joined: 1/09/06
Posts: 695

5/02/12 1:45:55 PM#91
Originally posted by VowOfSilence
Originally posted by Xarnthal

I guess new MMO players enjoy this style of combat. The thoughtless button-mashing where no matter what skill you mash in PvE it works. I heard people say the game was difficult but how can a game be difficult when the skill you use at the start of the game is just as viable 20 hours into the game?

I'll be playing because the PvP has potential, but the combat system in this game is awful. Anyone who likes it really needs to break it down and look at it. But to be completely honest, if this game were pay to play, I'd be skipping it the same as I am skipping TERA. At least TERA had an innovative combat system...

Heh, exactly my thoughts.

I liked most things about the game, but the combat was a huge downer. I didn't expect GW2 to be THAT dumbed down, especially when compared to GW1...

I don't really get it, combat in GW2 feels like GW1 to me.  In both you come up with a build based around a strategy.  In both you had single target and AoE attacks to did various things.  Both games used cooldowns.  The only thing I see really different is how you get half your skills from weapons, which means you are a bit more limited on customization when compared to GW1, but you also have to make tough decisions to get the skills you want which is kind of cool.  Playing my necro in GW2 I never found myself spamming 1 skill over and over.  That would get me killed.  I think it is a great thing that a skill you get at the start of the game is useful at level 80.  I mean what is the point of giving out a skill at all if it has no real use in the grand scheme of things.  That is what made GW1 great and what makes GW2 great.  I'm not convinced that a lot of people who say GW1 was better ever even played GW1. 

Are you a Pavlovian Fish Biscuit Addict? Get Help Now!

I will play no more MMORPGs until somethign good comes out!

  bestever

Apprentice Member

Joined: 12/26/11
Posts: 485

5/02/12 1:52:02 PM#92
Originally posted by mmodanno

I know this boarders on heresy, but I found it  ...underwhelming.

It was simply travel from point on map to point on map, do the quest there, (Kill 10 of X, gather 10 of Y), and move on.  Sometimes something different would pop up, like escort a merchant, but for the most part it was just grind, grind, grind after a while.  (Now, granted, that's MMOs in a nutshell)

The classes are fun for the most part, some, like the melee classes, tended to be a bit thin on game play.  Engineer was fun, just because once you leveled up a bit you could play around with kits, (mine, bomb, flamethrower, etc.) to find one that worked best for you.

Didn't play any magic user classes, but others that did said they played pretty much the same way as an engineer.  Some of the graphics for the attacks are the the same exact animation, just different color!

Crafting looked like it could be fun, nothing new, nothing to get excited about, but still a bit of fun.  Finding the recipes I think will be as much of the crafting game as actually making anything.

The way to 'customize' your character in GW 2 is weapons.  Each class can use certain weapons, and each weapon has different attacks or defensive abilities.  Not a lot mind you, One handed weapons only had 3, 2 handed weapons only had 5, and off hand weapons only had 2.  You never had more then 5 attack options at any one time.  I think that more then anything this limitation was the joy killer for me.

A neat option was you could have 2 weapon loadouts, and swap them on the fly, (My engineer would use a rifle, but when things got close, he would switch to pistol and shield), which stretched the options a bit.

Every 10 levels you unlock a skill slot.  Skill points are earned as you level and complete some challange quests, and you buy skills with this.  Most skills are simply buffs, attacks, or heals, some actually replace your weapon attack options.  (For example, the engineer flamethrower skill, when it was active, replaced your weapon with a short ranged flamethrower with it's own attacks)

All in all, I found it very slow at first, however it picked up some when you got more skill options and crafting started to come into it's own.  It just never seemed to pick up very much.

I would honestly say GW2 is fun for a bit, but doesn't look like it has a lot of staying power, nothing to keep you coming back.  If I had played it before I pre-ordered, I really don't think I would have bought it.  There are just too many other games that have better hooks.

I would rate it a solid 6, maybe a weak 7.  Slow first couple hours, next couple hours it gets fun, then it all starts to just blur together and become... meh.

My poll response:  * Not what you expected *  (In a dissapointed way)

 

That sir is where your wrong. I followed the story quest and I just happen to come across all these things to do and did some or just continued on. Not once did I feel like I was grinding. Its seems to me thats what a lot of you did, tryed to make it out to be this instead of trying to play a mmo in a diffrent way. Try playing the game in a diffrent way you just might see it a bit diffrent. Also not having to run back and turn is quest made it so far from the feel of grinding, sorry you put yourself in that postion but I never did, just kept moving forword and it felt great.

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

5/02/12 2:48:43 PM#93

I dunno if any game can live to the hype.

No access to beta here, unfortunately, but I liked the videos I've seen so far.

  User Deleted
5/04/12 5:54:28 PM#94

I keep linking this video because it exemplifies the complexity and subtlety of many of Gw2's Dynamic Events.  If you turn in a quest, and walk away to find the next one...look at what you missed.  Hoping you get to try the game in the next BEW and find many more of these!

 

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3445

5/04/12 5:56:55 PM#95
Originally posted by Irus

I dunno if any game can live to the hype.

No access to beta here, unfortunately, but I liked the videos I've seen so far.

And I keep linking this video if you would like to check out a Dynamic Event! :) 

edit: players are using vent so there is some language. Just wanted to warn you if you are with kids. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  iller

Novice Member

Joined: 3/18/04
Posts: 492

5/04/12 6:09:55 PM#96
Originally posted by Xarnthal

I heard people say the game was difficult but how can a game be difficult when the skill you use at the start of the game is just as viable 20 hours into the game?

In CSS, you can buy the Deagle at Round 1 or 2 yet it is deemed one of the most powerful and necessary purchases you could make every single round.

In APB, the Star is considered by most to be "the Starter gun" yet in practice it's the most versatile and effective mid-ranged weapons in the game often beating out "Pay 2 win" guns in the right hands.

In Starcraft, any Toss player who can't make highly effective use of Zealots in mid game has no place on Ladder

In Gw1, Flare was the first spell you were given as an Ele yet it reappeared again and again in lots of Metas, especially RA & Codex.

 

Only Scrubs assume that you should have to replace your entire skill loadout every 10 levels.   Meanwhile this "viable" dynamic is typically the mark of a game that is designed to be competitive and is even more evident in other areas such as when you compare LOL to DOTA2  (lol being the Scrubbier of the two).

  User Deleted
5/13/12 12:42:24 AM#97

It is a matter of pride with me that I can usually tell what games are right and wrong for me based on their features and gameplay videos. I knew GW2 doesn't have somethings I like in a MMO like farming and a seamless world. I also knew that it had features want in a MMO such as having no mounts, no GCD and a lively world.

I liked that not every crisis in the game is an "epic showdown". It really felt good helping farmers clearing out their fields from Tyria's nature gone wild. I liked that when no one helped or failed the farmer that supplied wheat and flour, the bread vendor outside of Divinity's had no bread for sale. I liked that Petra, my friend, and her 4x4 plank followed me when I went off to get ther dad and the soldiers some help. I liked that some villagers were homeless and slept on the streets (just like I made my homeless character do).

The little details also made me smiled. As an avid sports fan I liked that when characters swam on the surface of water, they would periodically take breaths or that the jumping animation look just like the motion athletes make when jumping hurdles. Kk, gonna stop now.

Definitely met and in some areas surpassed my expectations.

 

Forgot to add: it's more visually stunning in-game than I had imagine as well. The art team knocked it out of the park.

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

5/13/12 2:41:45 AM#98
Originally posted by BigHatLogan
Originally posted by VowOfSilence
Originally posted by Xarnthal

I guess new MMO players enjoy this style of combat. The thoughtless button-mashing where no matter what skill you mash in PvE it works. I heard people say the game was difficult but how can a game be difficult when the skill you use at the start of the game is just as viable 20 hours into the game?

I'll be playing because the PvP has potential, but the combat system in this game is awful. Anyone who likes it really needs to break it down and look at it. But to be completely honest, if this game were pay to play, I'd be skipping it the same as I am skipping TERA. At least TERA had an innovative combat system...

Heh, exactly my thoughts.

I liked most things about the game, but the combat was a huge downer. I didn't expect GW2 to be THAT dumbed down, especially when compared to GW1...

I don't really get it, combat in GW2 feels like GW1 to me.  In both you come up with a build based around a strategy.  In both you had single target and AoE attacks to did various things.  Both games used cooldowns.  The only thing I see really different is how you get half your skills from weapons, which means you are a bit more limited on customization when compared to GW1, but you also have to make tough decisions to get the skills you want which is kind of cool.  Playing my necro in GW2 I never found myself spamming 1 skill over and over.  That would get me killed.  I think it is a great thing that a skill you get at the start of the game is useful at level 80.  I mean what is the point of giving out a skill at all if it has no real use in the grand scheme of things.  That is what made GW1 great and what makes GW2 great.  I'm not convinced that a lot of people who say GW1 was better ever even played GW1. 

The inability to focus on abilities that emphasize energy cost rather than cooldown, and to build for energy efficiency, makes GW2 feel very different to me.

The reduction Interrupts (that I have seen so far) makes GW2 feel different to me.

The inability to mix and match the entirety of my build feels very different to me.

The fact that most of your attack skills are chosen for you (particularly if you have a preference for a specific weapon and so will not be benefiting from weapon switching) feels different to me.

So far I tend to prefer GW1's combat system by a bit. This may not convince you that I ever played GW1, but the several thousand hours put into GW1 over the last (going on) seven years is not a fabrication on my part.

The interplay and synergies in the interaction of the chosen, rather than assigned, skills on my skill bar is a big part of what made GW1 great to me. I think that GW2 has the potential to be great as well, but the two games are very different to me.

When all has been said and done, more will have been said than done.

  austriacus

Novice Member

Joined: 8/28/07
Posts: 622

5/13/12 9:09:12 AM#99
Originally posted by Ashen_X
Originally posted by BigHatLogan
Originally posted by VowOfSilence
Originally posted by Xarnthal

I guess new MMO players enjoy this style of combat. The thoughtless button-mashing where no matter what skill you mash in PvE it works. I heard people say the game was difficult but how can a game be difficult when the skill you use at the start of the game is just as viable 20 hours into the game?

I'll be playing because the PvP has potential, but the combat system in this game is awful. Anyone who likes it really needs to break it down and look at it. But to be completely honest, if this game were pay to play, I'd be skipping it the same as I am skipping TERA. At least TERA had an innovative combat system...

Heh, exactly my thoughts.

I liked most things about the game, but the combat was a huge downer. I didn't expect GW2 to be THAT dumbed down, especially when compared to GW1...

I don't really get it, combat in GW2 feels like GW1 to me.  In both you come up with a build based around a strategy.  In both you had single target and AoE attacks to did various things.  Both games used cooldowns.  The only thing I see really different is how you get half your skills from weapons, which means you are a bit more limited on customization when compared to GW1, but you also have to make tough decisions to get the skills you want which is kind of cool.  Playing my necro in GW2 I never found myself spamming 1 skill over and over.  That would get me killed.  I think it is a great thing that a skill you get at the start of the game is useful at level 80.  I mean what is the point of giving out a skill at all if it has no real use in the grand scheme of things.  That is what made GW1 great and what makes GW2 great.  I'm not convinced that a lot of people who say GW1 was better ever even played GW1. 

The inability to focus on abilities that emphasize energy cost rather than cooldown, and to build for energy efficiency, makes GW2 feel very different to me.

The reduction Interrupts (that I have seen so far) makes GW2 feel different to me.

The inability to mix and match the entirety of my build feels very different to me.

The fact that most of your attack skills are chosen for you (particularly if you have a preference for a specific weapon and so will not be benefiting from weapon switching) feels different to me.

So far I tend to prefer GW1's combat system by a bit. This may not convince you that I ever played GW1, but the several thousand hours put into GW1 over the last (going on) seven years is not a fabrication on my part.

The interplay and synergies in the interaction of the chosen, rather than assigned, skills on my skill bar is a big part of what made GW1 great to me. I think that GW2 has the potential to be great as well, but the two games are very different to me.

One thing is to say you dont like it because of some things your missing from the previous game, thats perfectly fine.

What its not fine is saying the game is a button mashing dumbed down game, which clearly is not as anyone can see if you have gotten past lvl 5 or at least fough the shaman in char lands.

  Saturox94

Novice Member

Joined: 12/01/09
Posts: 1

5/13/12 12:21:18 PM#100

I think that this game it's finally a not gear-based game.Also for soloing it's good, and it gives you tha chance to have fun even if you're a high-leveled character. Who says that it's too simple and boring has to remember that this it's just a beta version and not the final one; how many of us could say to have tried any aspect of this game in two days ? (sorry for my bad english)

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