| 267 posts found | |
|---|---|
|
5/01/12 5:30:39 PM#81
For me the game exceeded the hype. I was worried that dynamic events would just be reskinned kill 10 rats, but the ones I did were all really fun. The best part was that if i did run into a kill 10 rats I would just keep on running and I would quickly find something more interesting. I've never played an mmorpg that really rewarded exploration before which is pretty cool. I enjoyed how a lot of dynamic events incorporated puzzle aspects to make completely original minigames. Using puzzle elements is something I have been wanting mmorpg's to do for a long time. I also enjoyed the challenge found in dynamic events. The deleveling mechanic of the game always kept things challening and I actually found myself dying where I normally never die in mmorpg solo pve. Puzzle + challening combat = win in my book. The World v World stuff impressed me, I was especially impressed with how little server lag there was after they did the fixes Saturday. I was an NA player on an EU server and only had a slight slowdown when there was a massive fight going on. I had several alamo moments where me and 6 others held off a group of 30 players for a good twenty minutes before being overrun. Sign me up for the Fanbois. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
|
|
5/01/12 7:06:37 PM#82
Originally posted by Xarnthal Heh, exactly my thoughts. I liked most things about the game, but the combat was a huge downer. I didn't expect GW2 to be THAT dumbed down, especially when compared to GW1... Hype train -> Reality |
|
|
5/01/12 7:29:32 PM#83
Originally posted by Xarnthal Sigh!
What do you mean by innovative? FPS style combat that has been used by Vindictus, Dragon Nest, or Chronicles of Spellborn.
|
|
|
5/01/12 7:33:34 PM#84
Originally posted by Saxx0n lol...way to jump to conclusions :D
|
|
|
5/01/12 7:33:57 PM#85
Originally posted by StoneRoses Chronicles of Spellborn was not FPS style combat. It had FPS style controls which Champions Online also has but it still uses tab targetting system similar to WoW that uses targetting instead of hitboxes. Chronicles of Spellborn is closer to what GW2 is trying to do but GW2 did it even worse then CoS did. |
|
|
5/01/12 7:37:28 PM#86
Originally posted by Sector13 Nah. GW2 combat is way better than CoS was. CoS was sloppier than the GW2 beta by far. SWTOR is the greatest mmo ever! |
|
|
5/02/12 1:31:20 PM#87
Originally posted by Sector13 You still had to aim to hit your target.
|
|
|
5/02/12 1:35:32 PM#88
It was what I expected. Despite all the hype made up by FORUM POSTERS, I only listened to what ANet told me and I had a blast and expect to have more fun in the next beta. Anyone who expected more than they got probably just fell victim to internet bs.
no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
|
|
5/02/12 1:38:58 PM#89
Not as good as the hype? Nope. It was better.
P.S. I see the advertisements on this website for TERA and their "True. Action. Combat." and it makes me LOL after playing both TERA and GW2. GW2 combat was at least 17.36 times more fun and exciting in the first 10 levels than anything I did in the TERA beta. MMO History: |
|
|
5/02/12 1:43:36 PM#90
Exceeded my expectations. Looking forward to the release because it's been so long since I've enjoyed an MMO.
|
|
|
5/02/12 1:45:55 PM#91
Originally posted by VowOfSilence I don't really get it, combat in GW2 feels like GW1 to me. In both you come up with a build based around a strategy. In both you had single target and AoE attacks to did various things. Both games used cooldowns. The only thing I see really different is how you get half your skills from weapons, which means you are a bit more limited on customization when compared to GW1, but you also have to make tough decisions to get the skills you want which is kind of cool. Playing my necro in GW2 I never found myself spamming 1 skill over and over. That would get me killed. I think it is a great thing that a skill you get at the start of the game is useful at level 80. I mean what is the point of giving out a skill at all if it has no real use in the grand scheme of things. That is what made GW1 great and what makes GW2 great. I'm not convinced that a lot of people who say GW1 was better ever even played GW1. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
|
|
5/02/12 1:52:02 PM#92
Originally posted by mmodanno That sir is where your wrong. I followed the story quest and I just happen to come across all these things to do and did some or just continued on. Not once did I feel like I was grinding. Its seems to me thats what a lot of you did, tryed to make it out to be this instead of trying to play a mmo in a diffrent way. Try playing the game in a diffrent way you just might see it a bit diffrent. Also not having to run back and turn is quest made it so far from the feel of grinding, sorry you put yourself in that postion but I never did, just kept moving forword and it felt great. |
|
|
5/02/12 2:48:43 PM#93
I dunno if any game can live to the hype. No access to beta here, unfortunately, but I liked the videos I've seen so far. |
|
|
5/04/12 5:54:28 PM#94
I keep linking this video because it exemplifies the complexity and subtlety of many of Gw2's Dynamic Events. If you turn in a quest, and walk away to find the next one...look at what you missed. Hoping you get to try the game in the next BEW and find many more of these!
|
|
|
5/04/12 5:56:55 PM#95
Originally posted by Irus And I keep linking this video if you would like to check out a Dynamic Event! :) edit: players are using vent so there is some language. Just wanted to warn you if you are with kids. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
|
|
5/04/12 6:09:55 PM#96
Originally posted by Xarnthal In CSS, you can buy the Deagle at Round 1 or 2 yet it is deemed one of the most powerful and necessary purchases you could make every single round. In APB, the Star is considered by most to be "the Starter gun" yet in practice it's the most versatile and effective mid-ranged weapons in the game often beating out "Pay 2 win" guns in the right hands. In Starcraft, any Toss player who can't make highly effective use of Zealots in mid game has no place on Ladder In Gw1, Flare was the first spell you were given as an Ele yet it reappeared again and again in lots of Metas, especially RA & Codex.
Only Scrubs assume that you should have to replace your entire skill loadout every 10 levels. Meanwhile this "viable" dynamic is typically the mark of a game that is designed to be competitive and is even more evident in other areas such as when you compare LOL to DOTA2 (lol being the Scrubbier of the two). |
|
|
5/13/12 12:42:24 AM#97
It is a matter of pride with me that I can usually tell what games are right and wrong for me based on their features and gameplay videos. I knew GW2 doesn't have somethings I like in a MMO like farming and a seamless world. I also knew that it had features want in a MMO such as having no mounts, no GCD and a lively world. I liked that not every crisis in the game is an "epic showdown". It really felt good helping farmers clearing out their fields from Tyria's nature gone wild. I liked that when no one helped or failed the farmer that supplied wheat and flour, the bread vendor outside of Divinity's had no bread for sale. I liked that Petra, my friend, and her 4x4 plank followed me when I went off to get ther dad and the soldiers some help. I liked that some villagers were homeless and slept on the streets (just like I made my homeless character do). The little details also made me smiled. As an avid sports fan I liked that when characters swam on the surface of water, they would periodically take breaths or that the jumping animation look just like the motion athletes make when jumping hurdles. Kk, gonna stop now. Definitely met and in some areas surpassed my expectations.
Forgot to add: it's more visually stunning in-game than I had imagine as well. The art team knocked it out of the park. |
|
|
5/13/12 2:41:45 AM#98
Originally posted by BigHatLogan The inability to focus on abilities that emphasize energy cost rather than cooldown, and to build for energy efficiency, makes GW2 feel very different to me. The reduction Interrupts (that I have seen so far) makes GW2 feel different to me. The inability to mix and match the entirety of my build feels very different to me. The fact that most of your attack skills are chosen for you (particularly if you have a preference for a specific weapon and so will not be benefiting from weapon switching) feels different to me. So far I tend to prefer GW1's combat system by a bit. This may not convince you that I ever played GW1, but the several thousand hours put into GW1 over the last (going on) seven years is not a fabrication on my part. The interplay and synergies in the interaction of the chosen, rather than assigned, skills on my skill bar is a big part of what made GW1 great to me. I think that GW2 has the potential to be great as well, but the two games are very different to me. When all has been said and done, more will have been said than done. |
|
|
5/13/12 9:09:12 AM#99
Originally posted by Ashen_X One thing is to say you dont like it because of some things your missing from the previous game, thats perfectly fine. What its not fine is saying the game is a button mashing dumbed down game, which clearly is not as anyone can see if you have gotten past lvl 5 or at least fough the shaman in char lands. |
|
|
5/13/12 12:21:18 PM#100
I think that this game it's finally a not gear-based game.Also for soloing it's good, and it gives you tha chance to have fun even if you're a high-leveled character. Who says that it's too simple and boring has to remember that this it's just a beta version and not the final one; how many of us could say to have tried any aspect of this game in two days ? (sorry for my bad english) |
|