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75 posts found
  aesperus

Elite Member

Joined: 1/04/05
Posts: 4575

4/08/12 10:44:19 PM#21
Originally posted by Sephiroso

this isn't your type of game if all you can say was combat was okay, but tedious. the combat wasn't tedious at all. And yes, some classes were a bit lackluster, like the sorcerer.....a flying disc...REALLY? anyway, warrior isn't the only fun class, slayer is pretty fun as well, archer feels kinda cool too, just like a real archer actually. but it really did feel like the magic classes got the short end of the stick in Tera cause the melee's were all amazing.

and i'll return your words back at you, Quests doesn't make an MMO. so really, what else do you have to say?

I'd agree fully about the casters. Though, not the archer. Archer felt very much like the typical arrow-spammer from most MMOs. Personally I prefer the games (like FFXI, Vanguard, WAR, or DAoC) in which the archer fires less rapidly, but has to choose his shots carefully. But hey, that's just me.

More to the point. I'd also agree about the Warrior & Slayer both being fun classes. Hell, the lancer was a ton of fun as well, even if they didn't hit very hard. However, I did feel like the combat only really shined through those classes, and didn't really adapt well to any of the others. It really felt like only a couple classes were designed to take full advantage of the combat system (dodging, jumping, & aiming) while the rest felt like they were made to fit into the combat system, rather than designed for it.

Also, what to you makes an MMO? Is it only combat? If so, then yes TERA is an amazing game, if not, then there's really a lot to be improved on. Furthermore, if combat is all that matters in an MMO, then what seperates an MMO from any other type of combat-oriented game?

  iller

Advanced Member

Joined: 3/18/04
Posts: 504

4/08/12 11:20:54 PM#22
Originally posted by TheTrueKing

the people I game with are so tired of the same style of MMO that we didn't join in the Tera beta even though we all have beta keys.  We tested Swotor during beta and walked away quickly.

 

Knowing what GW2 is bringing all of us feel its worth not ruining months of our lives with more of the things we hate in current MMO's... 

Most of us have spent months upon months of total game play hours. (combining game play hours into total months of continued game play.)

Even though GW2 is giving the same thing but masking it, it doesn't matter.  It is enough of a change to make it feel fresh and new so much so that nothing feels worth our time atm.

 

More power to ya I guess...  But I find this whole opinion weird at the same time.  Been hearing it increasingly more often too from people I used to game with all the time.   I don't get how people who used to put 8 hours in gaming some days suddenly are bored of entire Genres now and just wanting something "new".

 

There's nothing new. ...period...  Before this stuff, people played Muds.  Before that they played card games.  ...Before that they read books or played chess...  The only thing that's ever totally "new" is the Tech itself.    Changing the tech doesn't suddenly make things new.  It's all about your imagination.  And I'm not bored of this stuff yet.  Either you're inspired to Role Play, or you're just a fucking stick in the mud who's got nothing left to do but complain and bring everyone else down too.   ...Some people call that "Growing Up" while doctors seem to think a Prozac subscription is the real solution.   Whatever it is, it's NOT always the genre that's really the problem.  It's the people; the players who forget why they were inspired in the first place because they got too focused on the details and the powercreep and whatever else made them turn a hobby into serious-fucking-business.

  Honner

Novice Member

Joined: 2/20/12
Posts: 506

4/08/12 11:23:50 PM#23
Originally posted by wormed
Originally posted by Honner
Originally posted by heartless

I played TERA a few beta tests ago. I liked the graphics, and the combat was fine but the quests were an absolute bore.

Quest 1: kill 5 tree looking things.

Quest 2: kill the same tree looking things and collect 3 items from them.

Quest 3: kill 4 deer looking things.

Quest 4: kill 5 elder tree looking things.

Quest 5: kill 5 elder deer looking things.

By level 20, you probably killed a few thousand of those tree and deer looking things.

That's so true by level 10 I deleted the game when they send me to kill another fucking tree.... ah all races start on the same island so doesnt matter what race you play you will have to kill the same trees/deer.

The starting experience is getting completely redone.

They should change it, first impressions are important and my first impression of Tera isn't so good.

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4670

GW2 socialist.

4/08/12 11:23:52 PM#24

Hmm.. well I've already explained my TERA story and experience - I didn't like it even though I kind of expected to, but I also don't see how this thread is going to remain unlocked after a while.

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4670

GW2 socialist.

4/08/12 11:31:21 PM#25
Originally posted by Azmodai

Hey do you remember SWTOR? The quests are best ever made

Who says?  lol  They really weren't.

  dontadow

Apprentice Member

Joined: 12/29/03
Posts: 1044

4/08/12 11:46:09 PM#26
Originally posted by corpusc
Originally posted by dontadow

ONe of the things it did for me was bring up something else i hate about this generation of mmos. 

 

I need to kill 4 Trees. I kill 4 trees, no those weren't veteran trees, they were elite veteran trees so my quest number doesnt budge.  

Annoyance aside teras combat was fun, but needs to be transported to a less stale genre. 

 

this is actually not a problem in this particular game,

because they put up yellow exclamation markers over the heads of any mob that you are on a quest to kill.  so if you don't see the yellow !, you know its not going to give any quest hits.

 

It was a problem because, like many of these games, you get all your quests from one area. So you got 5 quests ot kill 5 types of trees, but their not types, just degrees of the particular tree.

This makes no sense from a story point of view. I need honey sap right.  Well i would presume that a freaking elite tree gives honey sap just as well as a veteran tree, considering its tougher. Why does that not count. 

That's throughout the game. But its a dinosour of this generations of games.

  ariboersma

Novice Member

Joined: 9/26/11
Posts: 1817

4/08/12 11:59:37 PM#27
Originally posted by heartless

I played TERA a few beta tests ago. I liked the graphics, and the combat was fine but the quests were an absolute bore.

Quest 1: kill 5 tree looking things.

Quest 2: kill the same tree looking things and collect 3 items from them.

Quest 3: kill 4 deer looking things.

Quest 4: kill 5 elder tree looking things.

Quest 5: kill 5 elder deer looking things.

By level 20, you probably killed a few thousand of those tree and deer looking things.

The quest rewards and items drops made no sense either. At level 1, you get a quest reward that requires you to be level 3 in order to equip it. Then a mob drops an item with the same exact stats that doesn't have a level requirement. Makes no sense! Then that whole mischief engine and those lucky egg things and the cheesy /cheer animation everytime you gather something...

F2P in 6 months to a year.

no silly! it changed to Orcan.. they same exact orc enemy models from Lineage 2 >.< Heh and the lucky eggs were just silly

  User Deleted
4/08/12 11:59:50 PM#28
Originally posted by iller
Originally posted by TheTrueKing

the people I game with are so tired of the same style of MMO that we didn't join in the Tera beta even though we all have beta keys.  We tested Swotor during beta and walked away quickly.

 

Knowing what GW2 is bringing all of us feel its worth not ruining months of our lives with more of the things we hate in current MMO's... 

Most of us have spent months upon months of total game play hours. (combining game play hours into total months of continued game play.)

Even though GW2 is giving the same thing but masking it, it doesn't matter.  It is enough of a change to make it feel fresh and new so much so that nothing feels worth our time atm.

 

More power to ya I guess...  But I find this whole opinion weird at the same time.  Been hearing it increasingly more often too from people I used to game with all the time.   I don't get how people who used to put 8 hours in gaming some days suddenly are bored of entire Genres now and just wanting something "new".

 "snip"

Adventure - I play games for adventure and to live in a different world from my reality.  Adventure's definition HERE States and I quote "1. an exciting or very unusual experience. "  When you've put the amount of time repeating the same thing over and over and over in the same games it is no longer an adventure.  Because all MMO's do the exact same thing without any difference excluding little things like RIFT and their dynamic events and so on.  People get tired of the same things, which is why you don't see people eating tuna out of a can for every meal, or wearing the same clothes every day, or watching the same movie repeatedly every day of every week of every month...   Once a gaming genre is no longer an adventure for me its no longer fun.

 

Now to your rant about telling everyone else how they should act, react, feel, and do with a game...

instead of telling others what or how they are supposed to react to a gaming genre how about just express your feelings about the gaming genre instead.  I'm not going to bash your "weird opinion" but you definitely have no right to tell anyone how I they should or shouldn't feel towards a gaming genre or if I'm not inspired to role play I'm a what ever just puts anyone off from taking you serious because we all play for different reasons and your reasons for playing may not be enjoyable to me so would be pointless.

 

Stick to your own reactions instead of putting down others for theirs.

 

 

  ariboersma

Novice Member

Joined: 9/26/11
Posts: 1817

4/09/12 12:01:19 AM#29
Originally posted by Eir_S

Hmm.. well I've already explained my TERA story and experience - I didn't like it even though I kind of expected to, but I also don't see how this thread is going to remain unlocked after a while.

I think it will be fine, its calm.. a lot like my Tera Beta thread last time. WAIT A MINUTE!! aren't we supposed to be crazed fanbois? We are failing at this!

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

4/09/12 12:12:16 AM#30
Originally posted by TheTrueKing

Adventure - I play games for adventure and to live in a different world from my reality.  Adventure's definition HERE States and I quote "1. an exciting or very unusual experience. "  When you've put the amount of time repeating the same thing over and over and over in the same games it is no longer an adventure.  Because all MMO's do the exact same thing without any difference excluding little things like RIFT and their dynamic events and so on.  People get tired of the same things, which is why you don't see people eating tuna out of a can for every meal, or wearing the same clothes every day, or watching the same movie repeatedly every day of every week of every month...   Once a gaming genre is no longer an adventure for me its no longer fun.

 

And you think that will be different in GW2, huh?  <shakes head and chuckles>

We'll see how "adventurous" you're feeling after you realize that the dynamic events are simply quest chains without an actual quest giver, and that many of the DE's start looking strangely alike in how they are set up.  This same thing happened in the rifts in Rift.  

But don't take my world for it, find out for yourself.  All quests get boring.  All so-called "dynamic events," which are really just area quest chains, get boring.  The thing that keeps people interested long term in a specific MMO, if done right, is the world that is created by the developer.  If the world is massive, alive, and enjoyable to experience, then the "Kill X of Y" quests become less important.  

Every person who plays an MMO has to judge for themselves if there is enough there to keep them happy when the quests, or dynamic events get stale (which they assuredly WILL).  Just as you'll have to decide when playing GW2.  But to say that TERA lacks long-term value when it has as vibrant, impressive, and seamless a world as you will find in an MMO today, in addition to the most engaging and fun combat system around, is missing the boat.  

  User Deleted
4/09/12 12:17:58 AM#31
Originally posted by Cthulhu23
Originally posted by TheTrueKing

Adventure - I play games for adventure and to live in a different world from my reality.  Adventure's definition HERE States and I quote "1. an exciting or very unusual experience. "  When you've put the amount of time repeating the same thing over and over and over in the same games it is no longer an adventure.  Because all MMO's do the exact same thing without any difference excluding little things like RIFT and their dynamic events and so on.  People get tired of the same things, which is why you don't see people eating tuna out of a can for every meal, or wearing the same clothes every day, or watching the same movie repeatedly every day of every week of every month...   Once a gaming genre is no longer an adventure for me its no longer fun.

 

And you think that will be different in GW2, huh?  

We'll see how "adventurous" you're feeling after you realize that the dynamic events are simply quest chains without an actual quest giver, and that many of the DE's start looking strangely alike in how they are set up.  This same thing happened in the rifts in Rift.  

But don't take my world for it, find out for yourself.  All quests get boring.  All so-called "dynamic events," which are really just area quest chains, get boring.  The thing that keeps people interested long term in a specific MMO, if done right, is the world that is created by the developer.  If the world is massive, alive, and enjoyable to experience, then the "Kill X of Y" quests become less important.  

Every person who plays an MMO has to judge for themselves if there is enough there to keep them happy when the quests, or dynamic events get stale (which they assuredly WILL).  Just as you'll have to decide when playing GW2.  But to say that TERA lacks long-term value when it has as vibrant, impressive, and seamless a world as you will find in an MMO today, in addition to the most engaging and fun combat system around, is missing the boat.  

if you read what I said before I did indicate I understand its the same thing just masked differently.  BUT the total package that the game is offering is absolutely a new adventure and will be for some time. 

 

Just because we will be doing quests differently doesn't mean I don't see that it will still be quest hubs as you described, thats a no shat sherlock.. DUH the point is it will be different enough as an entire game with way more different adventures to do to keep things fresh and new.   I know exactly what to anticipate with GW2 and I'm not hiding anything from myself or blindly accepting things I've done my research and proven to myself what I can correctly expect.

 

That all being said is why I stopped playing MMO's until GW2's launch so I don't continue to burnmyself on what is already out there.  Its like art if you get a artistic block you step away and come back fresh, I'm taking a gamer step away to come back fresh for this game.

  Leucent

Apprentice Member

Joined: 1/24/04
Posts: 2452

4/09/12 12:19:37 AM#32

I couldn t agree more. Tera made me want to return to older games, and well i did. I uninstalled it and re subbed to some games and realize how much it lacks as a good quality MMO. Some people will disagree, well thats fine they re entitled to their opinion, but mine is that it had to be the most uninspiring game I ve played in years, and GW2 can t come soon enough. The worst part is, the combat, which is it s main selling point, I hated as much as the crappy quests.

  pacov

Novice Member

Joined: 5/26/10
Posts: 316

4/09/12 1:26:48 AM#33
Originally posted by Cthulhu23
Originally posted by TheTrueKing

Adventure - I play games for adventure and to live in a different world from my reality.  Adventure's definition HERE States and I quote "1. an exciting or very unusual experience. "  When you've put the amount of time repeating the same thing over and over and over in the same games it is no longer an adventure.  Because all MMO's do the exact same thing without any difference excluding little things like RIFT and their dynamic events and so on.  People get tired of the same things, which is why you don't see people eating tuna out of a can for every meal, or wearing the same clothes every day, or watching the same movie repeatedly every day of every week of every month...   Once a gaming genre is no longer an adventure for me its no longer fun.

 

And you think that will be different in GW2, huh?  

We'll see how "adventurous" you're feeling after you realize that the dynamic events are simply quest chains without an actual quest giver, and that many of the DE's start looking strangely alike in how they are set up.  This same thing happened in the rifts in Rift.  

But don't take my world for it, find out for yourself.  All quests get boring.  All so-called "dynamic events," which are really just area quest chains, get boring.  The thing that keeps people interested long term in a specific MMO, if done right, is the world that is created by the developer.  If the world is massive, alive, and enjoyable to experience, then the "Kill X of Y" quests become less important.  

Every person who plays an MMO has to judge for themselves if there is enough there to keep them happy when the quests, or dynamic events get stale (which they assuredly WILL).  Just as you'll have to decide when playing GW2.  But to say that TERA lacks long-term value when it has as vibrant, impressive, and seamless a world as you will find in an MMO today, in addition to the most engaging and fun combat system around, is missing the boat.  

Yes

and that is why they are different

I beg to differ

like GW2's world where you can miss some of the DEs early on ingame and come back later to experience them? Or the part that the world is alive because it is constantly alive and changing with or without your contribution? see TB vids for more explanation.

Exactly.. TERA's world is something you will find in a current MMO which to me is boring and bland.... to each their own I suppose

 

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8525

I believe in life before death... So dont forget to enjoy it while you still can.

4/09/12 1:29:19 AM#34
Originally posted by Honner
Originally posted by wormed
Originally posted by Honner
Originally posted by heartless

I played TERA a few beta tests ago. I liked the graphics, and the combat was fine but the quests were an absolute bore.

Quest 1: kill 5 tree looking things.

Quest 2: kill the same tree looking things and collect 3 items from them.

Quest 3: kill 4 deer looking things.

Quest 4: kill 5 elder tree looking things.

Quest 5: kill 5 elder deer looking things.

By level 20, you probably killed a few thousand of those tree and deer looking things.

That's so true by level 10 I deleted the game when they send me to kill another fucking tree.... ah all races start on the same island so doesnt matter what race you play you will have to kill the same trees/deer.

The starting experience is getting completely redone.

They should change it, first impressions are important and my first impression of Tera isn't so good.

 

In MMOs its the whole package that needs to be fresh and good and not only 1 or 2 features. Keep also in might that a lot of the GW2 DE chain events are kill this, collect that, but wrapped in a different package. Youll never get an MMO without them.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  gameguy369

Advanced Member

Joined: 8/19/09
Posts: 444

4/09/12 1:34:50 AM#35
Originally posted by Honner
Originally posted by heartless

I played TERA a few beta tests ago. I liked the graphics, and the combat was fine but the quests were an absolute bore.

Quest 1: kill 5 tree looking things.

Quest 2: kill the same tree looking things and collect 3 items from them.

Quest 3: kill 4 deer looking things.

Quest 4: kill 5 elder tree looking things.

Quest 5: kill 5 elder deer looking things.

By level 20, you probably killed a few thousand of those tree and deer looking things.

That's so true by level 10 I deleted the game when they send me to kill another fucking tree.... ah all races start on the same island so doesnt matter what race you play you will have to kill the same trees/deer.

This. Plus, the surefire sign that a game is simply not for me is, I played it one night, went to work the next day, and not for a moment did I think to myself "I cant wait to go home to play TERA". Even mediocre games get me excited - but TERA just felt so boring. Its a shame too since the combat is mostly fun (locked in a position kinda sucks though).

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8525

I believe in life before death... So dont forget to enjoy it while you still can.

4/09/12 1:35:08 AM#36
Originally posted by pacov
Originally posted by Cthulhu23
Originally posted by TheTrueKing

Adventure - I play games for adventure and to live in a different world from my reality.  Adventure's definition HERE States and I quote "1. an exciting or very unusual experience. "  When you've put the amount of time repeating the same thing over and over and over in the same games it is no longer an adventure.  Because all MMO's do the exact same thing without any difference excluding little things like RIFT and their dynamic events and so on.  People get tired of the same things, which is why you don't see people eating tuna out of a can for every meal, or wearing the same clothes every day, or watching the same movie repeatedly every day of every week of every month...   Once a gaming genre is no longer an adventure for me its no longer fun.

 

And you think that will be different in GW2, huh?  

We'll see how "adventurous" you're feeling after you realize that the dynamic events are simply quest chains without an actual quest giver, and that many of the DE's start looking strangely alike in how they are set up.  This same thing happened in the rifts in Rift.  

But don't take my world for it, find out for yourself.  All quests get boring.  All so-called "dynamic events," which are really just area quest chains, get boring.  The thing that keeps people interested long term in a specific MMO, if done right, is the world that is created by the developer.  If the world is massive, alive, and enjoyable to experience, then the "Kill X of Y" quests become less important.  

Every person who plays an MMO has to judge for themselves if there is enough there to keep them happy when the quests, or dynamic events get stale (which they assuredly WILL).  Just as you'll have to decide when playing GW2.  But to say that TERA lacks long-term value when it has as vibrant, impressive, and seamless a world as you will find in an MMO today, in addition to the most engaging and fun combat system around, is missing the boat.  

Yes

and that is why they are different

I beg to differ

like GW2's world where you can miss some of the DEs early on ingame and come back later to experience them? Or the part that the world is alive because it is constantly alive and changing with or without your contribution? see TB vids for more explanation.

Exactly.. TERA's world is something you will find in a current MMO which to me is boring and bland.... to each their own I suppose

 

 

Its the dynamic events that should make the world feel more vibrant and alive, things are happening all around you even if you take no actions in them. DEs are not only there as quests, but also to change the dynamics of the zone,

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  pacov

Novice Member

Joined: 5/26/10
Posts: 316

4/09/12 1:39:01 AM#37
Originally posted by Lord.Bachus
Originally posted by pacov
Originally posted by Cthulhu23
Originally posted by TheTrueKing

Adventure - I play games for adventure and to live in a different world from my reality.  Adventure's definition HERE States and I quote "1. an exciting or very unusual experience. "  When you've put the amount of time repeating the same thing over and over and over in the same games it is no longer an adventure.  Because all MMO's do the exact same thing without any difference excluding little things like RIFT and their dynamic events and so on.  People get tired of the same things, which is why you don't see people eating tuna out of a can for every meal, or wearing the same clothes every day, or watching the same movie repeatedly every day of every week of every month...   Once a gaming genre is no longer an adventure for me its no longer fun.

 

And you think that will be different in GW2, huh?  

We'll see how "adventurous" you're feeling after you realize that the dynamic events are simply quest chains without an actual quest giver, and that many of the DE's start looking strangely alike in how they are set up.  This same thing happened in the rifts in Rift.  

But don't take my world for it, find out for yourself.  All quests get boring.  All so-called "dynamic events," which are really just area quest chains, get boring.  The thing that keeps people interested long term in a specific MMO, if done right, is the world that is created by the developer.  If the world is massive, alive, and enjoyable to experience, then the "Kill X of Y" quests become less important.  

Every person who plays an MMO has to judge for themselves if there is enough there to keep them happy when the quests, or dynamic events get stale (which they assuredly WILL).  Just as you'll have to decide when playing GW2.  But to say that TERA lacks long-term value when it has as vibrant, impressive, and seamless a world as you will find in an MMO today, in addition to the most engaging and fun combat system around, is missing the boat.  

Yes

and that is why they are different

I beg to differ

like GW2's world where you can miss some of the DEs early on ingame and come back later to experience them? Or the part that the world is alive because it is constantly alive and changing with or without your contribution? see TB vids for more explanation.

Exactly.. TERA's world is something you will find in a current MMO which to me is boring and bland.... to each their own I suppose

 

 

Its the dynamic events that should make the world feel more vibrant and alive, things are happening all around you even if you take no actions in them. DEs are not only there as quests, but also to change the dynamics of the zone,

I'm sorry are you correcting me? maybe my wording was not right.. but yes exactly that

  Wagrum

Novice Member

Joined: 7/27/11
Posts: 56

4/09/12 1:39:09 AM#38
Originally posted by Lord.Bachus
Originally posted by Honner
Originally posted by wormed
Originally posted by Honner
Originally posted by heartless

I played TERA a few beta tests ago. I liked the graphics, and the combat was fine but the quests were an absolute bore.

Quest 1: kill 5 tree looking things.

Quest 2: kill the same tree looking things and collect 3 items from them.

Quest 3: kill 4 deer looking things.

Quest 4: kill 5 elder tree looking things.

Quest 5: kill 5 elder deer looking things.

By level 20, you probably killed a few thousand of those tree and deer looking things.

That's so true by level 10 I deleted the game when they send me to kill another fucking tree.... ah all races start on the same island so doesnt matter what race you play you will have to kill the same trees/deer.

The starting experience is getting completely redone.

They should change it, first impressions are important and my first impression of Tera isn't so good.

 

In MMOs its the whole package that needs to be fresh and good and not only 1 or 2 features. Keep also in might that a lot of the GW2 DE chain events are kill this, collect that, but wrapped in a different package. Youll never get an MMO without them.


I agree with this.

 

TERA does have dynamic combat and I did have to do a bit of trial and error before I found the classes I genuinely have fun with. While I agree that the questing sucks (as most people have said already) when you get to a higher level, you realise that you can pretty much level without questing; providing you have a solid party to hunt BAMs with. Hunting BAMs makes TERA  feel more like an oldschool MMORPG when there were no quests, and it's a lot of fun to return back to that community-focused gameplay. Combine that with great visuals and exciting battle mechanics, and it's enough to still feel different in it's own way. By the way I am currently level 35 in the EU closed beta.

 

The visuals make TERA feel like a living, breathing world; one that I am proud to be a resident of. The game may not change the way that quests work, but all the other features of the game make it a great package overall.

  jackwu10

Novice Member

Joined: 2/06/11
Posts: 129

4/09/12 1:48:02 AM#39

i had lot of fun in TERA beta actually :) cant really wait to see what they can offer when it officially released.

The quest might be boring, but it's alright, gameplay made it fun. the warrior is fun, i dont really like 2h class such as slayer or zerk, so i tried archer, damn, the pimped this class with style!! SHO! too cool. :D

regard to gw2, i really looking forward to dynamic events, the whole idea just sounds sooo right, and so perfect.. i really need to try it out to see how this system works! 

damn, why cant they just combine gw2's dynamic event with tera's combat + graphic..

 

  ScriptZ

Novice Member

Joined: 1/25/08
Posts: 75

4/09/12 1:58:05 AM#40
Originally posted by jackwu10

i had lot of fun in TERA beta actually :) cant really wait to see what they can offer when it officially released.

The quest might be boring, but it's alright, gameplay made it fun. the warrior is fun, i dont really like 2h class such as slayer or zerk, so i tried archer, damn, the pimped this class with style!! SHO! too cool. :D

regard to gw2, i really looking forward to dynamic events, the whole idea just sounds sooo right, and so perfect.. i really need to try it out to see how this system works! 

damn, why cant they just combine gw2's dynamic event with tera's combat + graphic..

 

Next batch of mmo's my friend the next batch ;) well possibly the ones after that lol

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