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4/06/12 12:45:43 PM#41
Originally posted by Lord.Bachus
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4/06/12 12:52:12 PM#42
Originally posted by Fir3line Oh I wouldnt say that Air is spike damage at all, in fact I think they have avoided spike damage in general for this game since there are no healers. But it definitely does more damage to single targets, with a few AE abilities there too (chain lightning etc), but they arent as powerful at AE as fire, thats for sure. Air is a bit of a hybrid between fire and water, having decent damage with some crowd control thrown in (stuns, blinds etc). I think air will probably be the most popular attunement for damage in PvP, rather than fire. Fire seems more useful in PvE. |
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4/06/12 1:47:47 PM#43
From what I have seen they cannot be made as tanky as a necro, but are not frails. However they can be much more mobile than a necro which is its own kind of defense. Also they have some active defenses like Mist form |
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4/06/12 2:18:11 PM#44
Originally posted by Lord.Bachus learn the game before you correct people son. |
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4/06/12 9:22:19 PM#45
This build could be fun for those who like to fully utilize the dodge skill. The build is pretty versatile to begin with, but the traits allow you to remove a condition and create a random spell based on your attunement everytime you dodge. Frequent use of Phoenix will benefit endurance (the energy pool used by dodging), by doubling the endurance regen rate for 10 seconds. Good DPS and a lot of utility and survivability. You could go with staff instead, losing Phoenix and some damage mitigation for more healing. http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3222206vap2a2blm00a0kkk0g0t0v13181df0 Let me note that survivability in GW2, even for the heavy armor professions, is much more about active mitigation, boons, conditions, crowd control and dodging than about standing toe to toe and relying on passive mitigation from armor or high health pools. Some builds for some professions may rely more on inate toughness or armor mitigation than others, but build choice for any profession can have a major impact on survivability. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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4/06/12 9:30:23 PM#46
Ele is one of the classes I've been watching not because I wanted to play one, but because I wanted to see how well Anet kept their promises.
The ele more or less resembles the traditional MMO Mage in many aspects: cloth wearer, magic-based damage, etc. But Anet told us all classes would be able to fulfill all roles; or more accurately, woudl HAVE to be able to handle all roles to some degree to adapt to the chaos of the battlefield. This meant one of three things:
1) They were lying 2) Everyone ends up uber tankmages 3) By some miracle they find a decent balance between the glass cannon and tankmage.
From what I've seen in the videos, it might be number 3. The mage is STILL weak defensively and strong offensively, but only in a toe-to-toe scenario. They have an amazing number of mobility/evasion skills, strong heals in the water tree, etc to get them out of a jam. |
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4/06/12 9:48:35 PM#47
Here is a more offensive build that would rely more on mobility and quicker kills for survivability. Even though Fire and Air are maxed and there are no trait points in Earth or Water, remember that those other attunements can still be very valuable situationally. http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3210606v2faolhlm00uu00a0g0h0me6e8eaf0 Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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4/07/12 1:27:28 AM#48
Originally posted by terrant Well elementalist have the lowest hp and armor, but have some of the best defensive utilities and traits. The earth attunement has skills to increases your defenses and enables you to cripple your enemies. Or you can go the other way around with air attunement and be able to move faster than anyone or knockback enemies that get close.
Those are just the things that all elelementalist can do. If you go into to trait lines, elementalists are one of the 2 professions that has multiple ways to get protection(33% reduce dmg). Earth/arcane builds should have proctection up the majority of the time. Glyph of Elemental harmony give you protection every 20sec if you are attune to earth when you heal, elemental attunement(arcane trait) give you protection when swapping to earth, and you can even use auras(earth trait) to give you protection every 20second.
From all of the videos I have watched tanking is more about controling the enemies. Debuffing enemies to reduce/stop damage or buffing yourself to negate damage. Also class well be able to kite enemies by crippling them or casting swiftness on yourself.
Curious why people like the french skill tool instead of the english one(yes I know your browser can translate the text)? Is it just that it was the first one everyone found? or you link that website? |
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4/07/12 4:20:25 AM#49
Originally posted by aguliondew It was the first one to show up on the web, more than a year ago, besides u can switch the language of the website to english "I am not a robot. I am a unicorn." |
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Adalwulff
Elite Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
4/08/12 5:36:18 PM#50
I dont see the elem as a mage or glass cannon type, but more of a support. Actually, that class will probably be the best support class in game, I can see most group builds having at least one. No focus on dps, just pure support. |
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4/08/12 5:40:11 PM#51
At this point, ele's have the best skill bars but probably the worst trait skill enhancments of any class. Back in Jan, they were the OP class. Now they are the best support class. My guess is they went overboard bringing the Ele back into line. Or just ran out of good ideas for their trait trees. |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
4/08/12 5:45:14 PM#52
Originally posted by Bunks So A-nets already nerf-ruining classes before the game even launches? Cripes.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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4/08/12 5:54:49 PM#53
Originally posted by Bunks speak for yourself the traits are good. The only bad thing about the ele is the fact their HP is too low for a class that can be on the front line. |
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4/08/12 7:17:15 PM#54
One thing I certainly noticed in the vids is their ability to get the frack away from things fast. So far they seem to be the uber kite class. |
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4/08/12 7:22:38 PM#55
Originally posted by Tardcore Everything pre-release is about developement. There is no such thing as a nerf in beta.
When they make the classes and go through the thousands of changes in all areas of the game each build do you honestly think that each class is perfect right out the door?
There is also never enough beta time for any game to test all elements of group combat and pvp to discover all avenues of scaling in each area of the game. Months of end game pvp testing could occur yet the game still could need serious changes over the months after release.
If players could understand this and contribute feedback without the rage whines so rampant on todays game boards we could actually see strong communities formed instead of the mob mentality that dominates discussion.
That being said let's hope that this developer is the one that can avoid the post release core rebuild to balance that so many others could not. As we all know this can be marketing suicide. |
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4/08/12 8:15:27 PM#56
Can I offer this up as some evidence of what they saw earlier.
Karl, by no means, was an exceptional player in pvp. But did own in pvp with an Ele. This video was prior to the trait lines fyi.
The trait lines have change things quite alot since. The balance of the classes have been skewed since then. Which is why it scares me how much longer this is going to take, testing wise, than first anticipated. |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
4/08/12 8:36:45 PM#57
Originally posted by Tamanous
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |