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1/09/12 3:54:27 AM#101
This is so crazy. Everytime I read something about this game it just makes me feel like there's no way they can pull it all off. So many branching dynamic events, a crapload of different personal storylines, epic-scale PvP, beautiful environments, 32 different dungeon runs. It almost seems like a lie, it's just too good to be true at some points. I heard an interview of them having more than 1500 dynamic events. I'm not sure if that's before or after branching, but that's insane. There are triple A MMOs that have 95% kill 10 wolves quests and they don't even have 1500 of those at launch. I'm actually more excited about post-launch support at this point. Assuming they can pull all of this off, and it's Arenanet so most will probably be Ok, it means they'll be able to pump out content rather fast. The most exciting thing in RIFT was that the developers were able to create content extremely fast. If you look at Guild Wars, they have made so much in such a relatively low amount of development time, that I'm just excited to see where they take it. Now if only it would ever come out before the world ends. This game will likely end up one of two ways for me. Either it's going to be the best MMO I've ever played and I'll be playing this until something revolutionary comes out, or it'll be another disappointment and I'll pretty much give up on MMOs. Don't think there's a middleground here for me. |
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1/09/12 4:18:07 AM#102
Originally posted by Deolus Edited.
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1/09/12 4:40:32 AM#103
Originally posted by Sylvarii
From neogaf - Jira Last edited by Jira; 11-15-2011 badtothebones 12/5/2011
seems you gave a shout out to a copycat
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1/09/12 4:46:01 AM#104
Originally posted by dlld Yup..that's why i edited my post. My apologies OP,as i sated it's a great write up that should be stickyed. |
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1/09/12 7:40:39 AM#105
Originally posted by ushtva Adding new DEs...yes, it's the 2nd part of the answer to this question. http://www.youtube.com/watch?v=wyYe1JKdrdI&feature=player_detailpage#t=2813s Btw, the question that follows the question I'm linking (the one about aggro) has a more updated answer than what Colin says in this video.
As far as adding new weapons, I'm not finding any interview where they've mentioned it. They may be wanting not make any promises about expansions before the core game is even out. However, in GW: Nightfall they added scythes to go with the Dervish class and spears to go with the Paragon class (it also looks like daggers were added in Factions because of Assassins). GW2 is totally different in the way it handles weapons, and not to mention that some of the elements of these classes seem to be molded together into new GW2 classes like the Guardian. However, the Canthan and Elonian peoples seem to be well received and opening up those continents again would be very logical for expansion content. The Elonian army are called the Sunspears. So while I can't confirm it, all these things lead me to believe that there will be new weapons in expansions.
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1/09/12 9:12:39 AM#106
Wow, just wow, awesome posting! Thanks. Already have been dying for GW2 to come out but this really puts things together and makes me completely okay for the wait. -------------------------------- Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others. |
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1/09/12 5:03:10 PM#107
Excellent summary. You know, I knew 90% of the stuff in this post... But I have never seen it all in one place. Pulling it all together just makes me realize how amazingly huge GW2 is going to be, and how authentically unique it will be. Ok, so I've wanted a game company to take an AAA game like UO or SWG and recreate those games but with one step forward. That is unrealistic, I understand that AAA developers are operating in a fear-economy and they are unwilling to take a risk on a sandbox game. This is really the next best thing... Arenanet has taken everything they know about the success of WoW and GW1 and used what they understand is the natural progression of themepark MMO's to take a large step forward in gameplay and content. I am not vastly impressed, but I respect it and I recognize that this will be an excellent game. I will definitely be giving Anet my $$, and I hope for the best for them. The copy-cat direction of recent big-budget MMO's is dispicable and I have no respect for game companies that do not try to push the genre to the next level. Anet is not one of those companies.
Originally posted by stealthbr The OP should get a job offer at Anet after writing all that! Must have taken him forever. Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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1/09/12 5:09:29 PM#108
As a side note to the community on this website... I think we need to lower our expectations of the Dynamic Event system. I think GW2 is going to be a great game, but not because of this system... It is more of a gimmick than anything, and a nice way to make quests feel slightly more meaningful because you can look around and see whats 'changed'. But in the end, very little will really change, and you'll be bored of it just like other quests. By then you'll be enamored by all the other great things about GW2 that the OP has listed, hopefully, (if GW1 is any indication it is the combat gameplay and PvP), and we won't all be back at the forums complaining about another WoW copy. ...And that is what differentiates GW2's dynamic events from Rifts' Rifts and SWTOR's voice overs. Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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1/09/12 5:44:00 PM#109
Originally posted by wormywyrm
You know... GW2 blows my mind. When I look at games like Rift and SWTOR, and how little they actually accomplished in every single measureable way compared to Anet, I don't know how the devs can look themselves in the mirror. I think the same thing when I look at The Secret World, which will be a very different game and probably not as mainstream as GW2, but is still pushing forward the themepark genre. What a huge missed opportunity for Bioware. I'm not saying this as a SWTOR "hater" either. I wanted SWTOR to own; it just didn't. All those things in GW2, and Buy-To-Play. It's insane. Whenever I read about this game, I start throwing money at the screen, but nothing happens..... |
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1/09/12 5:50:37 PM#110
Originally posted by wormywyrm When i read it first, I actually thought it was direct from Anet hehe, good job op. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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1/09/12 6:24:11 PM#111
Originally posted by wormywyrm You are looking at dynamic events the wrong way. That they are dynamic is just a bonus which helps with immersion and replayability. The real reason to be excited about dynamic events is the idea of a purely cooperative PVE world. This is a game where there's no competition over mobs, tagging, ground objects, nodes, anything. It's not even just the idea that you can stumble across an event and be able to do it with everybody else. It's that the game actually encourages random people to stick together. More mobs spawning means more xp and loot for everyone. It makes the DEs more chaotic and fun. Cross profession combos and everybody rez everybody gives strangers methods that they can help each other. DEs chain together so that people have a natural inclination to stay and work together and hopefully start talking. Instant teleportation and automentoring lets you quickly meet up with those people again. I do also love that they're immersive, immediate, visual, repeatable, failable, and have at least a persistent effect on the world. But for me, the real reason to be excited about them is because they're hopefully going to fundamentally change how we view other players.
As far as boredom goes, people get bored of quests for a lot of reasons. They don't want to do them because the real game starts at the endgame. Or because they're an isolating, solo experience. Or because they've done them all before in their last toon. Or because the developer is lazy and the quests are repetitive. Or because the only ones you can do are dailies. Or because the combat is always 1,2,3,4,5 dead. Not to drag this post out, but you can make an argument that ArenaNet is at least trying to make none of these things apply to GW2. That's another reason to be excited. |
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1/13/12 11:03:36 AM#112
Gotta give props to the OP for this article. Its very good. My guild is waiting for this game and I linked this article to feed their addiction for a little while; they loved it. |
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1/19/12 7:59:46 AM#113
I wasn't really interested in GW2, but now I am! Just a couple of questions I couldn't find on wiki and official site. 1- I read somewhere here that there won't be region or ip block, but couldn't find at the official site/forum. Is that true? 2- Do you think they'll ship the box here to South America players?
Sorry if those questions have been done before, I just couldn't find an answer. Btw, going to try GW1 later :D
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1/19/12 8:08:25 AM#114
Thanks for the sum up dude.It's really amazing. Dynamic events look awesome.Lets hope everything they say works as intended. |
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1/19/12 8:11:38 AM#115
Originally posted by mfuk If you can obtain GW1 in South America then I am sure they will ship GW2 to you. However I don't think there were any SA servers for GW1 (I could be wrong) so you may have to play on NA servers. Other than that I cannot find any other information for you at this time. |
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1/19/12 8:24:00 AM#116
Originally posted by mfuk GW1 let you switch between different territories but there were some limitations it seems. http://wiki.guildwars.com/wiki/Territory GW2 is different though because it's an MMORPG not a CORPG so which server you're on matters for WvW PVP. I don't think we know yet how they're going to do it. I did remember this question from the ComicCon panel. A guy asks if there will be support for Latin American Spanish as opposed to European Spanish. The answer is that it's not finalized yet but Latin America is a big emerging market and that they're "seriously looking at what they can do to support that." http://www.youtube.com/watch?feature=player_detailpage&v=wyYe1JKdrdI#t=2674s So still too early to tell as far as I know, but the signs are very positive. |
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1/19/12 8:27:09 AM#117
While this is a very informative write-up I can't help but laugh at the title, it sounds like I'm joining a cult |
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Hrica
Novice Member
Joined: 3/31/05
"Yesterday is history, Tomorrow a mystery, and today is a gift" |
1/19/12 8:27:57 AM#118
Takin my silly hat off...
Great job OP, I am not a GW fan, but I do respect those of you who are.
I hope it's the game you all been waiting for!!! |
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1/19/12 8:37:58 AM#119
Thank you for the replies! Just a matter of time, it seems.. :D |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
2/11/12 8:04:22 PM#120
Good job Chelmo
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