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Guild Wars 2 Dev Journals: Arena.Net Reveals the Engineer

Arena.Net has thrilled the hearts of techno-junky steampunk wannabes everywhere with the revelation of the seventh Guild Wars 2 profession: The Engineer. MMORPG.com has teamed up with Arena.Net to give our readers the first look at the Engineer, some of the nifty gadgets he or she carries around and a bit of lore behind the profession. Check it out and then let us know your thoughts!

By Guest Writer on May 19, 2011

A master of mechanical mayhem, the engineer tinkers with explosives, gadgets, alchemy, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with a gun that shoots elixirs, or lay waste to foes with a wide array of mines, bombs, and grenades.


 “I’d explain it all to you, but a demonstration would be more useful.”

Engineer

A master of mechanical mayhem, the engineer tinkers with explosives, gadgets, alchemy, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with a gun that shoots elixirs, or lay waste to foes with a wide array of mines, bombs, and grenades.

Like elementalists, engineers use a single weapon set at a time, but they complement this weapon set by equipping special utility and healing kits. These kits provide the engineer with special weapons and backpacks loaded with a full set of skills that replace their current weapon skills.

Backpack Kits

When activated, these special utility kits equip a backpack on the engineer's back which replaces the engineer’s current weapon skills with skills from the backpack kit. For example, a bomb kit will put a bomb backpack on the engineer, allowing them to deploy a variety of bombs including smoke, concussion, and fire.

Weapon Kits

These are utility skills that equip a new weapon in the engineer's hands when activated. For example, the flamethrower kit creates a flamethrower weapon which the engineer can use as a short range AOE weapon. The flamethrower has skills like Immolate to damage nearby enemies, Air Blast to defend from ranged attacks, and Backdraft to suck enemies into the range of the flamethrower's powerful attacks.

Turrets

An engineer can deploy turrets – a variety of immobile allied devices that will help defend and control area. When a turret is deployed, the slot for that turret toggles into an overcharge skill.  The Thumper Turret, for example, is a turret that does AOE damage, but can be overcharged to do a big thump attack that knocks down nearby enemies. An engineer can interact with deployed turrets, packing them up and moving them around. This removes the turret, toggles the skill slot back to deploy, and puts that turret into a short recharge. Only one of each type of turret can exist at a time.

Elixirs

Engineers are well versed in the science of alchemy.  They bottle up powers in the form of elixirs for use on the battlefield. Due to the unpredictable nature of alchemy, elixirs all have some random component to them. For example, Elixir X is an unstable formula that when consumed gives the engineer a random Elite power from another profession.

Tool Belt

An engineer Tool Belt is a set of special skills above the weapon skill bar. It enhances the effectiveness and functionality of the engineer’s utility and heal skills. When equipping a turret, the tool belt adds a self-destruct skill for the turret. With the mine kit, the tool belt adds an option that detonates all mines. When paired with the grenade kit, the tool belt allows a grenade barrage, and when paired with the med kit it adds a self-healing skill.

Weapons

  • Two-handed: Rifle
  • Main hand: Pistol
  • Off-hand: Pistol, Shield

Backpack Kits

  • Tool Kit, Grenade Kit, Bomb Kit, Mine Kit, Med Kit

Weapon Kits

  • Flamethrower, Elixir Gun

Turrets

  • Rifle Turret, Thumper Turret, Net Turret, Flame Turret, Healing Turret

More Guild Wars 2 Features:

Guild Wars 2 - My Beta Wish Column added on Tuesday May 29
Guild Wars 2 - Stress Test! Column added on Tuesday May 22
Guild Wars 2 - Human Weaklings Column added on Tuesday May 15

More Dev Journals:

Divina - Unique Guild Domain System Dev Journal added on Saturday May 12
TERA - Final Thoughts Before Launch Dev Journal added on Thursday April 26
TERA - The Labyrinth of Terror Dev Journal added on Wednesday April 25

More Features:

PlanetSide 2 - New Conglomerate Interview Interview added on Friday June 01
Developer Perspectives - Closing Time Column added on Friday June 01
 
 
 
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