Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:570  Guilds:2,964
Members:1,441,523  Online:0
Guests:0  Posts:4,580,738
Onverse (ONV)
Onverse, LLC. | Official Site
MMORPG | Genre:Real Life | Status:Beta Testing  (est.rel N/A)  | Pub:Onverse, LLC.
Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
Desktop Client | System Req: PC Mac 

Onverse Dev Journals: An Introduction To Onverse

Steve Pierce, the CEO of Onverse, introduces his game to our community in this developer journal.

By Guest Writer on October 01, 2009

I’ve been a member at MMORPG.com for a long time now. I used to come here a lot to check our rating when I was working for SOE as a Design Manager on EverQuest II a few years back. It’s good to see that this community still keeps it in high regard!

For the past couple years, I went off on my own, returning to my home state and starting a small game studio. It has very much been an indie effort to-date, but I think the talent we bring to the table shows itself in our game. I encourage you to check out our world, we’re very passionate about the creation of fun and compelling games.

Onverse, or the Online Universe, is a social virtual world. Now… don’t let me lose you there. A lot of people think “virtual world” and their minds drift to visions filled with brain-boggling complexity and scattered virtual porn clubs. No, no, no… Onverse is more of an MMO. We’re content creators and you’re content devourers. I should mention though that if it weren’t for games like Second Life, we might not be here, something I truly thank them for and think they have a great product, we’re just different.

 

A social world is a world that revolves around hanging out with friends; it’s as simple as that. We built Onverse in this style because it is a great platform to build out from. Why build a world focused on sci-fi, or vehicles, or maybe a western? Why not build a place that you can come back to from any genre of game? This is what this social world platform gives us. We’re the place you always come back to from your adventures to unload your loot, buy stuff and chat with your friends. It also allows us to really connect with our players, because they can have a direct influence on what gets developed and attached. Why would we not listen to people and build what they want? We already know it will be enjoyed.

Okay, enough with the babbling psychoanalysis… what the heck can I do in Onverse? In this early phase of beta, Onverse is all about exploring with your equipment to get Player Points (PPs), using those PPs at our central shopping area, the Hub, and taking your new gear back to deck out your pad and outfit your avatar. You can also check out our first game attachement, IceFall that just came out. There are plenty of socializing activities as well such as chatting, dancing in our clubs or participating in seasonal events. The Shark Tank dance club is particularly popular, where you can get your groove on inside of a giant aquarium filled with sharks while listening to hip-hop and dance music.

Everyone can get a free apartment in Onverse. Each apartment community has 40 apartments where you can live next to your friends. When your apartment gets too full of furniture and you’ve accumulated a good amount of PPs you can ditch your apartment and upgrade to a house. Volcano Island is our first of many planned housing communities, each with their own theme. There are over 40 homes in these communities, ranging from small bungalows to huge mansions. There are stunning views from these homes of pirate ships, a live volcano, reefs, sunset, geysers and waterfalls.

Oh, did I mention that we are fully integrated into a web social network as well? Set up your profile, your photos, your videos, find friends and keep tabs on them, leave comments, mail, etc. This allows you to keep up with friends, even when you can’t log in or don’t have time. We constantly monitor our forums as well so we can move in the directions the community wants. We even have a forum dedicated specifically for user-ideas for furniture and clothing. If we like your idea and it’s feasible, we’ll put it in the game.

Onverse is still in its infancy, just 3 months into beta, but already we’ve had five updates filled with hundreds of new items, new areas, new stores, and more. Our most recent update included player-owned pets and a new action/shooter game, IceFall.

We are still in a process of solidifying our foundation and reducing barriers to entry, but the future of Onverse is blanketed in ideas. Our goals are to, as I stated above, branch out new things to do, games to play, places to go, and content to devour. We plan to bring more web functionality game-side, so you can use your uploaded media in the world, as well as bring more game functionality web-side so you can keep up on everything in the world just by hitting your web profile. Above all else though, the goal of Onverse will always be to give you and your friends a fun place to hang out online.

I’ve been a gamer for almost 25 years. Games are my passion. In this amount of time we’ve gone from the Atari 2600 to near-photorealistic motion-controlled experiences. I often think of what games will be like in another 25 years and it blows me away. There is no place I’d rather be when that day comes than right in the heart of it, and I hope Onverse can grow to give me that chance. The question is: do you want to be a part of it too?

I truly hope you check out Onverse. If so, say hello to StevEO!

More Onverse Features:

Onverse - Steve Pierce, CEO Interview added on Monday October 05

More Dev Journals:

The Secret World - Deck Templates Dev Journal added on Thursday February 09
TERA - Vanguards Lead the Way Dev Journal added on Thursday February 02
Rise of Immortals - Ukkonen - An 'Electrifying' Personality Dev Journal added on Saturday January 21

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
NovaKayne writes:

I like the concept and idea behind this as a social game. 

 

Some suggestions I have for the game:

Sports - non-interactive.

Something that a social community might like to have is a sports team or 2 or 3 that are based upon a zone or area of population.  You mentioned being able to buy a house.  Having a sports team that is based upon the areas that are populated would be a fun thing to have.  This could be something players could go and watch! Bet on! purchase clothing items for!  etc...

 

Sports  - interactive.

Another fun thing would be to have interactive sports games where players are involved in the teams.  Be it from a coaching level or actually being a plyer on the team.  I think there is a free 2 play football game that is coming out soon that you may be able to form a partnership with and play their game ( java based platform ) within some sports complex within Onverse. 

 

Pick up games where there player lobby actually sits in the stands awaiting their turn in the que for a pick up game would be fun.  Allowing to go in as solo or with a pre-agreed upon team would add flexibility and fun to the game.  Even if it is just a race game or some other form of sports.  Allowing the community to participate by watching the game from the stands would also help promote the virtual world aspect of it.

 

Puzzle games.

Something that Myth Online tried to do.  I would be interested in seeing a weekly puzzle game that comes out ( nothing outrageous ) or a monthly one that maybe has more depth to it.  Something along the lines of Myth in its level of complexity or maybe have an ongoing sleuth game where you try to determine who did the deed ( does not have to be murder if you are working for a G rating ). 

 

Come to think of it.  You may be able to tie in some of the more interesting roles in the RW like

Fire Fighter ( a mini-game to put out fires and rescue cats ) 

Detective game that has you chasing down criminal who dunits. 

Helicopter Pilot that puts out fires and rescues people in distress ( floods or large buildings )

Police officer patrolling the streets for speeders or capturing thiefs making a run for it ( racing type game )

 

And others that I do not have the time to write down right now.

 

All in all this sounds really fun and a good FAMILY type game to have.  Good luck and hope to see more of this in the future.

New Post Quote
10/01/09 2:24:23 PM
 
nariusseldon writes:

Hmm .... where is the game? where is the content?

New Post Quote
10/01/09 3:38:31 PM
 
streea writes:

I tried this a bit, and I have to say, I was very disappointed.

The journal makes it sound like you're "rewarded" for exploring and talking, but the only way you can earn in-game money is by catching butterflies, digging up rocks and smashing boxes. Oh, but if you explore, you'll find more... butterflies. A lot of the resources I found required "higher" level tools, though the level 3 tools can only be purchased by handing them real cash to buy a separate, in-game currency. In fact, about half of the things I ran across could only be purchased with real money.

After about an hour of playing around with the tutorials and catching butterflies, I had 100 PP. To get a single level 2 tool, you need 500. Whee.

I was also stuck wandering through the ugliest hallways I've ever seen to look for an "open" apartment, but after looking through three floors with four wings, I couldn't find anything. So much for getting a free apartment.

Regardless of what the people behind Onverse want to call it, it's not an MMO... it's a 3D chat room with homes and clothes. And it's not a very good one either.

New Post Quote
10/01/09 4:14:08 PM
 
arathym writes:
Originally posted by NovaKayne

I like the concept and idea behind this as a social game. 

 

Some suggestions I have for the game:

Sports - non-interactive.

Something that a social community might like to have is a sports team or 2 or 3 that are based upon a zone or area of population.  You mentioned being able to buy a house.  Having a sports team that is based upon the areas that are populated would be a fun thing to have.  This could be something players could go and watch! Bet on! purchase clothing items for!  etc...

 

Sports  - interactive.

Another fun thing would be to have interactive sports games where players are involved in the teams.  Be it from a coaching level or actually being a plyer on the team.  I think there is a free 2 play football game that is coming out soon that you may be able to form a partnership with and play their game ( java based platform ) within some sports complex within Onverse. 

 

Pick up games where there player lobby actually sits in the stands awaiting their turn in the que for a pick up game would be fun.  Allowing to go in as solo or with a pre-agreed upon team would add flexibility and fun to the game.  Even if it is just a race game or some other form of sports.  Allowing the community to participate by watching the game from the stands would also help promote the virtual world aspect of it.

 

Puzzle games.

Something that Myth Online tried to do.  I would be interested in seeing a weekly puzzle game that comes out ( nothing outrageous ) or a monthly one that maybe has more depth to it.  Something along the lines of Myth in its level of complexity or maybe have an ongoing sleuth game where you try to determine who did the deed ( does not have to be murder if you are working for a G rating ). 

 

Come to think of it.  You may be able to tie in some of the more interesting roles in the RW like

Fire Fighter ( a mini-game to put out fires and rescue cats ) 

Detective game that has you chasing down criminal who dunits. 

Helicopter Pilot that puts out fires and rescues people in distress ( floods or large buildings )

Police officer patrolling the streets for speeders or capturing thiefs making a run for it ( racing type game )

 

And others that I do not have the time to write down right now.

 

All in all this sounds really fun and a good FAMILY type game to have.  Good luck and hope to see more of this in the future.


 

Thank you very much!  All great ideas and very close to where we are headed for this.  Keep in mind we are a 5-man indie team, but we're growing and the content will grow as well.  Thank you again for the ideas.

New Post Quote
10/01/09 4:43:20 PM
 
smsfrar writes:

Stay away unless your a kid or young teen! Nothing remotely suited for the older genre and the graphics ZZZZZ I think Torque is the engine? But still a kiddie game.

New Post Quote
10/03/09 9:22:06 PM
 
Leave this field empty
Post Your Comment:
Hype-level
6.90
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
Onverse : Interview with CEO Steve Pierce Reported on Oct 05, 2009
We talk to Steve Pierce, the CEO of Onverse, about his game and get a... Read More
Onverse : Dev Journal: What Is Onverse? Reported on Oct 01, 2009
Steve Pierce, the CEO of Onverse, introduces his game to our community in this developer... Read More

Advertisement