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Lineage 2

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Lineage II » Giran (General) » Player Killing is out of control!

 Thread (10 posts)
Hepnotic  2/05/04 1:58:47 PM

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I just started playing the Taiwan beta. I've put about 5 hours into it so far. Last night while hunting in the newbie grounds, I got player killed about 5 times. Some of the times I was able to get to the guards for safety, a couple times I defeated the person, but I probably lost 2 hours of hunting due to lost experience.

That's rediculous. This wouldnt be a big deal except of the big exp penalty you get from a player killing you. And if its bad at my lvl 5, I can imagine it being a much bigger deal and a lot more lost time getting killed at lvl 30 and higher.

Imagine if you were waiting in line, and people kept cutting in front of you and it took you an hour longer because of them? You wouldnt tolerate it, it's pretty much the same scenario here.

All the mmporpg's ive played have either no player killing, or special designated areas for RvR, or certain RvR servers. I must say that I am not enjoying this unprotected style of PKing, I might have to pass on this game because of it. It's a shame, because the rest of the game is quite good.

 
ViolentY  2/05/04 3:04:07 PM

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Your cutting in line metaphor is completely moot. The fact is in the line it's looked down on to cut in line, and you're not put into scenarios where cutting would be fun and necessary with a group of people--over the internet, mind you.

And if you got PKed that much at that low of a level, you're obviously not very experienced with PvP (which is further proved by you stating the MMORPGs you've played had no PvP or restricted RvR in certain areas). Stop going to the same spot and finding the same people. And try not to do things some people could consider being a jackass, like stealing mops or anything of the kind.

The fact is that this game is BASED on PvP. The name of the game is Lineage II: The Chaotic Chronicle. I don't even know why you're playing this game if you've only played non-PvP or restricted RvR games. Go wait for WoW or EQ2 where the PvP is very limited. This game is definately not for you.

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RaptorStorm  2/05/04 3:16:41 PM

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Even when you''re good for nothing, at least you''re ''good'' for something.

Then stop playing a beta that you can not talk to anyone in.

You lose anywhere from 5% to 10% of your XP when you die. That's all. It never changes. Not at level 1, not at level 100.

The person that killed you is obviously very low level or you would have never been able to beat him the time you said you did. If you were playing the game when you were supposed to be playing it, then you would easily be able to shout out to anyone else in the area to come over and kill the guy for you.

The guy that killed you probably gets PK'd a dozen times a day if not more by everyone else. I've spent well over an hour just finding and killing reds because it is fun chasing them down. The small amount of discomfort you were giving is nothing compared to what he gets, I'm sure. Chances are he has already de-leveled at least once, that's why he hangs out in the newbie area.

No one should have a problem with this while illegally playing an overseas beta, plus the PK'er knows just as you should know, your characters mean nothing in beta, and they could be deleted today or tomorrow or when ever.

If the game was full release and in a language you could understand this problem would be no where near a pain. The PK'er would never be able to advance his character because he is open season to anyone passing by and a simple shout of "someone please come kill this low level Red player that's hanging about town" would get a swarm of people that can't wait to kill another player with out any detriment to there own character.

So, if you are going to base your opinion after playing for five hours in a beta, where a lot of people don't really care about there characters because the actual game is almost out, in another country where you can't ask for help, that you are illegitimately playing in anyway...

If you are going to be that anal over a beta character that you only played for five hours on a foreign server, please for the rest of our sakes, don't play the actual game when it comes out, no one wants to hear belly aching of that magnitude.


Those are my views... seen through a broken glass.
-Raptor

Smith & Wesson: The original point and click interface.
-Raptor

Yamota  2/05/04 5:02:50 PM

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Achiever 46.67%, Explorer 60.00%, Killer 80.00%, Socializer 13.33%

In open PvP games people will get pked, and pked ALOT. Exp penalty coupled with that is a very, very bad idea.

Dont get me wrong Im all for open PvP but the system should encourage people to PvP and exp penalty on pk death will not do any good there. 

RaptorStorm  2/05/04 5:27:44 PM

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Even when you''re good for nothing, at least you''re ''good'' for something.

Truly a topic of opinions. Woot, a very good argument will now ensue.

Those are my views... seen through a broken glass.
-Raptor

Smith & Wesson: The original point and click interface.
-Raptor

RaptorStorm  2/05/04 5:30:55 PM

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Even when you''re good for nothing, at least you''re ''good'' for something.

The XP loss is much less then the XP loss taken when killed by monsters. Plus the PK'er will lose something each time he/she is killed, the kicker is that they can't get to the bank to store or retrieve items very easily because the guards will kill Red Players on site... and they will chase after you, so being a PK'er is nothing to strive for

There should always be some sort of reason to not want to die other then re-running back to where you were. Losing an average of 6% of your XP when you die isn't a very big deal. At low levels, that's like two or three kills, at 20+ its about a dozen. Unless something provokes you to continue to keep finding a PK'er and continue to die by his hand, you should NEVER lose hours of game play from being PK'ed.

L2 is pretty simple to avoid and conquer PK'ers, with just a bit of observation you can pretty easily discern the other players level and gauge how well you would do in a battle against him/her. I was minding my business in a dungeon when a Red Player came strolling in, well I didn't do anything because I was red once from an accident, so I continued to fight the creatures. Not but a few minutes went by and that player was over trying to PK me. He hit me with a few good blows and I was already low from creature battles, so after I hit him a few times I started to run for my life, I was down to like 40ish hit points. Well a creature agroed on me and the damn creature killed me, well after I died I watched the creatures agro turn to the PK'er and attack the PK'er... the creature killed the PK'er too, so right then and there I knew that in the few petty shots I got off on the guy I dropped him low enough that on hit of a creature killed him, so I knew that with full health and being prepared I could easily take this guy. I spent the rest of the night just making this guys life a nightmare, I killed him for literally hours in a row. He had a buddy that would keep resurrecting him, he would come at me after being resurrected, before he even got to me I was already dealing damage with my bow, and he may have been able to get in one shot before I dropped him but didn't do no where near enough damage (I took screen shots of every kill because it was so many times right in a row).

The point is Lineage 2 made PKing worse off for the PK'er, not the PK'e. The guy that upset me, I know with the amount of times I killed him he dropped at least a level and I was able to teach him a good lesson, be careful who you PK. The guy was really stupid, he kept having his buddy rez him hoping he could take me out and kept dieing... I would like to think that a person of average intelligence would realize that when attacking someone and only doing 20+ points of damage and them receiving 200+ damage in return, that's a fight you are not going to win. Just as I would like to think that if there is a PK'er in an area and you have no friends online or no one to help you, you would not continue to return to that area.

Again the XP loss from dieing from a PK'er is so minimal, I was only 7+% into a new level and was provoked into a fight and I lost, I re spawned in town with just over 4% XP still, so I lost next to nothing but gained the knowledge that I got my butt whooped by this guy and don't be dumb enough to get provoked into another battle with him.


Those are my views... seen through a broken glass.
-Raptor

Smith & Wesson: The original point and click interface.
-Raptor

Yamota  2/06/04 4:41:59 PM

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Achiever 46.67%, Explorer 60.00%, Killer 80.00%, Socializer 13.33%

That sounds good that the penalty is minimal in pk death. But what about at higher levels? Wont the % make the exp penalty scale out of proportion?

In FF XI for example, one death at level 10 was not much to worry about. However when you got to level 50+ one death would be disastrous. Making you lose literally hours of exp from one death.

But seeing as that game is a PvM game you can pick your battles wisely not to die too often. But you cant guard yourself totally from pkers because people are alot more unpredictable than mobs are and losing hours of exp from insta death from for example someone sneaking up on you would not be a bit fun.

RaptorStorm  2/06/04 7:34:53 PM

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Even when you''re good for nothing, at least you''re ''good'' for something.

Like my second paragraph states. At low levels it is only a few kills, at higher levels it could be a dozen. You can't really put the scale out of proportion because creatures at low levels give little XP but you only need a little XP, where higher level creatures give much more XP, 2000 + and beyond, so it is still well enough of a balanced system.

That would really depend on the way you fight creatures as to how long it would take to get your XP back. I like the archers because I can kite things all day long. Slower moving creatures I can kill before they get to me. So I may choose to kill creatures that give less XP then a harder creature might but I can kill them three to four times faster, so I'm actually pulling in much more XP. When I do this, I only need but five to ten minutes to regain the XP loss from a death. Or I could kite a really hard creature for five minutes, beat it, rest and heal, and then do it again, for over an hour to gain back the XP loss from a death.

All depends in how you play the game.


Those are my views... seen through a broken glass.
-Raptor

Smith & Wesson: The original point and click interface.
-Raptor

BigPeeler  2/06/04 8:22:10 PM

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JAHOMA~!

lol i've made 3 level 20+ chars and i havnt been PK'd once...

i think your just having a bad day IMO... sure i've been in a couple fights (most of which i caused by being the ass that i am) but i've never been straight up PK'd

then again maybe its because i get out of the nooby zone ASAP... ya gotta understand alot of people just entering the game for the 1st time are going to want to try out the free PvP therefore there's going to be quite a few nooby PK's hanging around the noob zones...

seriously go hunt somewhere noob-free for a bit and you'll find that almost nobody tries to start anything with you... most people are smarter then that and know about the uber penalties for becoming a PK

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RaptorStorm  2/06/04 10:19:27 PM

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Even when you''re good for nothing, at least you''re ''good'' for something.

My first PK encounter wasn't until I was level 23, when that happened I was attacked by someone not even in there second tier... so I really didn't care, just waited for my power shot timer to roll over, turned around and blasted 400 some odd damage down her throat killing her instantly.

However, I wanted to learn more about PK'ing so I went looking for it. Ever sense that I run across PK'ers all the time... I must add, I hardly ever see a PK'er outside of a noob zone.


Those are my views... seen through a broken glass.
-Raptor

Smith & Wesson: The original point and click interface.
-Raptor

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