Lineage 2
Show Game Details
- Developer: NCSoft Austin
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://www.lineage2.com/
- Retail Price: 29.99 BUY IT
- Monthly Fee: 14.99
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Lineage II » Giran (General) » classes and races
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ender.w 2/05/04 11:35:19 AM
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Novice Member
Joined: 2/03/04 |
just wondering what the calsses and races are in this game. g2g back to class! ender.w -=The One=- |
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| -=The One=- |
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Djin 2/05/04 11:43:51 AM
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Apprentice Member
Joined: 4/10/03
"Shall we play a game?" |
Go here, and you'll see all the options for all the races/classes. http://www.lineage2.com/Knowledge/race_human.asp
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![]() What will he do next? |
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BigPeeler 2/05/04 12:39:53 PM
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Novice Member
Joined: 1/10/04
JAHOMA~! |
try this one too http://l2orphus.com/skills.php
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| -------------------------------- Crazy Drunk Hindu: "Man!... Why you gotta be like that Peeler?..."
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ViolentY 2/05/04 3:07:18 PM
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Apprentice Member
Joined: 10/14/03 |
No offense, Djin, but you've truly reached a new level of Geek by having your computer specs in your signiture.
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RaptorStorm 2/05/04 3:22:47 PM
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Novice Member
Joined: 12/04/03
Even when you''re good for nothing, at least you''re ''good'' for something. |
And you should really get a DVD drive.
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| Smith & Wesson: The original point and click interface. |
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ender.w 2/05/04 6:36:45 PM
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Novice Member
Joined: 2/03/04 |
Hey thanks a bunch!
-=The One=- |
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| -=The One=- |
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Djin 2/05/04 6:51:19 PM
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Apprentice Member
Joined: 4/10/03
"Shall we play a game?" |
I got this from the other forum I post at... www.overclocking.com
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![]() What will he do next? |
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RaptorStorm 2/06/04 10:51:21 PM
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Novice Member
Joined: 12/04/03
Even when you''re good for nothing, at least you''re ''good'' for something. |
I should have this as my sig... OS: Windows XP 5.1 (Build: 2600) Assertion failed: GObjObjects(InIndex)==NULL [File:UnObj.cpp] [Line: 3452] History: UObject::AddObject <- UObject::StaticAllocateObject <- (SpriteEmitter SpriteEmitter644) <- UObject::StaticConstructObject <- UObject::InitProperties <- UObject::StaticAllocateObject <- (e_u009_a e_u009_a23) <- UObject::StaticConstructObject <- ULevel::SpawnActor <- (e_u009_a) <- UAnimNotify_Effect::Notify <- UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Those are my views... seen through a broken glass. |
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| Smith & Wesson: The original point and click interface. |
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