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Lineage 2

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Lineage II » Giran (General) » PvP a dissapointment?

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Yamota  1/21/04 1:08:20 PM

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I was under the impression that Lineage 2 would be a mmorpg with good PvP cappabilites. But after reading the PvP faq I get the impression that PvP will be severly limited with big penalties for attacking people and that only mutual PvP between clans are allowed?

 

Wont that take away alot of the excitement of PvP if there is no purpose except mutual mass dueling? Or will there be an actual reason for people to participate in PvP except for fun?

And wont item loss AND exp loss further discourage people from clan wars?

|MaguS|  1/21/04 1:17:12 PM

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Well look at it this way, you risk losing an item to get a newer better item. Dont forget if you kill another player you can take the item they drop. Risk vs Reward...

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Yamota  1/21/04 1:20:36 PM

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I understand that and I agree with it. But thats not the whole picture or even the half. If you lose a clan war or get killed during one not only will you lose items but also exp. And for what reward? What excactly is the reason to start a clan war? What is there to gain?

|MaguS|  1/21/04 1:25:41 PM

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That hasnt been explained yet, maybe you can get the defeated clans castle... or more control in the economics, political or moral...

remember the players/clans gain a reputation...

I would wait till more about the Guild Wars is explained.

Altogether I think the penalties in dying is always good, not losing xp or items will make the player not care about dying. Take EQ for example. When you die in it you get pissed because you will have to work harder to get back to where you were. Makes the player play more carefully and smarter.

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Yamota  1/21/04 4:11:35 PM

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That is true but fighting human opponents is alot harder than fighting a predictable AI mob so deaths will happen more and to not discourage people to do PvP penalty for death shouldnt be as harsh as both items and exp.

I think items should be enough.

|MaguS|  1/21/04 4:22:04 PM

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While AI of a mob might be predicable its not as easy. Take a raid in EQ, while a castle seige in L2 might take only 30 or so people. Raids in EQ take 50+ which will probably include multiple deaths for everyone. The Sleeper (toughest mod in the game) was finally killed, totalled deaths was over 1k between 3 guilds (170 people)...

L2 also has it in place where if you are in a Castle Seige, you lose less exp and have a less chance of dropping an item.

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Rad_Roofer  1/21/04 6:04:15 PM

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There are also strict penalties for PvP actions because they don't want the PK's to get outta hand.

This is NOT a FPS, and the sole purpose of this game is NOT to kill everyone in sight.  It is a RPG, so you can do whatever you want to do!  But you have to beware, that you can kill, or be killed by human controlled players.

I do know that there will be people who live to PK.  That is unavoidable and completely expected.  What you chose to do, is completely up to you.

And like I already stated....they don't want this game to be a total gank-fest!!! 

 

 

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Disastorm  1/22/04 7:38:07 AM

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I think if you keep siegeing a castle that is owned by another guild and you defeat them multiple times you get to own the castle, but im not too sure on this.

 
RaptorStorm  1/22/04 8:29:20 AM

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Even when you''re good for nothing, at least you''re ''good'' for something.

In order to own a castle, which will be owned by NPCs initially, it is necessary to win a battle against the NPCs. In the event the castle is owned by a player Clan, the battle is among attacking and defending clans.

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RaptorStorm  1/22/04 8:40:33 AM

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Even when you''re good for nothing, at least you''re ''good'' for something.

The PvP seems very well balanced. It is done in a way that you don't have to worry about the very very lame tactic that PK'ers love to do, which is run up to you after you just got done fighting a hoard of monsters and kill you while you rest or PK you while you are AFK. If anyone does this to you, then they get penalized, as they should, and everyone can see them coming a mile away and be ready for a possible attack.

If you want to PK and do it freely you should have no problems. If the people you want to kill fight back, then you do not get branded as a PK'er, it just becomes a fair fight. This will happen more then not. Most people would rather fight back in hopes to win and not take the XP lose from death along with the run from town to get back to where they were, then just stand there and die.

It is a nice system (in my opinion) that will allow you to deal with the people being jerks in the game, while letting you rest just a bit easier after a nasty monster battle (twink kills are the worst to die from).


Those are my views... seen through a broken glass.
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Smith & Wesson: The original point and click interface.
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Bent  1/22/04 12:16:16 PM

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PvP is not balanced unless everyone dies at the same time.

'Duels' are an accepted way to settle disputes, murder is punished by death.  Very much like true history.

Though we all hate exp loss it is needed to stop high lvl chars from equiping low lvl stuff and ganking young ones.  Lvl 50 mage starts ganking outside a city, call in your friend to kill em, he drops a squire staff and loses no exp?  hehe that won't work.

If losing a war can weaken  a guild, why would a guild ever accept war?  Well if Guild-A challenges Guild-B and they laugh and say no.  Guild-A can start group ganking Guild-B and send a msg saying they will continue to do so, unless war is accepted.  Of course, the ally system will cause the act of making such a threat dangerous.

Overall players are going to have to think before they act.  Where-as in real life one can hide their ID, in game, you will be accountable for yourself and your guild.  Players will quickly learn from mistakes and adapt to the NORM of the environment or become outcast (which is still a acceptable way to play).

 
ColdSun  1/22/04 1:24:40 PM

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War does not decide who is right, only who is left.

Just like the real world, murdering people for profit will be punishable.  Sounds good to me.

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Yamota  1/22/04 3:43:00 PM

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Uhm, this isnt real life. Its a game and in game you want to do what is fun. I find it fun to fight human players over an AI mob.

I was under the impression that fighting human opponents was a major part of Lineage II. Maybe I was missinformed and I guess time will tell.

ColdSun  1/22/04 3:55:35 PM