Trending Games | ArcheAge | WildStar | World of Warcraft | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,816,919 Users Online:0
Games:731  Posts:6,216,065
NCSoft Austin | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 04/27/04)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

Lineage II Forum » Giran (General) » What makes this game special?

3 Pages « 1 2 3 » Search
54 posts found
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17080

12/05/11 2:41:20 PM#21
Originally posted by keiichi2k3

One key point I've read thus far from all of the replies is the drama and influence of joining a clan and developing ties (Alliances or Rivalries) between other clans.  This is an understandable perk, however many MMOs that centralize around a guild, clan, organization, or group based feature inherently already feature this.  By electively joining a clan or guild, you open yourself to the nuances and intricacies of that community and the potential drama and influence that permeates from that.  It's just a natural byproduct of joining any sectored community in any MMO.

etc. 

Well, I"ve played in many games and have been in clans with very nice people, but nowhere have I experienced the clan/guild dynamics in such an acute way that L2 presents.

Of course, dropping items is lessened now but there was a time when you would drop something and your clan members would stop what they were doing and run across the map to get your item before your enemy or some passerby would.

Heck, the act of the clan leader losing xp so that he clan can be levelled up is unique in that it shows the dedication to the clan.

In other games the guilds are just a gathering of people. In L2 they are family, for better or worse.

having an alliance party pk'ed which then leads to the gathering of an army to obliterate the offending raid group is what L2 is about. Taking over cruma tower and not letting anyone in is what L2 is about.

It's basically putting people together with imperfect game mechancs but having players create a society.

As far as resource gathering, it's silly but in L2 you want silver you find the mobs that are spoilable that drop silver and you take it. You want Orikuan ore (or whatever it's called) you find the mobs that spoil it and you take it. If those mobs are in a dangerous place your guild accompanies you and you work together to get it.

You would have to experience actual pvp combat in order to assess whether it was one dimensional. I have been in groups where we were outnumbered and due to great use of our skills we prevailed.

However, the game either speaks to you or it doesn't. Granted this game is a shadow of what it used to be but the bones are there and players either like it or they don't. It doesn't speak to you and that's fair. Still, it's one of the few games out there that really can speak to older school playesr as far as community and workign together in a harsh world. It's player sacrifice for the greater good, it's a server getting together for a common goal, it's more than just grinding to end game and running instances over and over.

But this is a game where you have to bring something to it. It's not going to make you come to it. Which of course gets back to my comment of "it either speaks to you or it doesn't".

better to find out now than waste time months into it.

 

  lathaan

Apprentice Member

Joined: 8/02/04
Posts: 475

12/05/11 2:41:52 PM#22
Originally posted by spinesplit

 Here is me soloing on a level 76 character. Please show me a free mmo...or even a pay 2 play one that can offer this.

http://www.youtube.com/watch?v=SxtXVEvohPU

 

You have lots to say about the game but what level are you?

 

You are calling art and poetry a grind.....

I hate to be the one to tell you this...but thats what we do in l2...we grind....but its not *mindless* *or* basic without skill* its actually very intense and a simple mistake can set you back hours if you die at higher levels... Lineage 2 only becomes epic when you are high level and can throw around some weight in pvp.......

you mean you hit mobs? well ... i've seen that :P

are the other pixels your buff bots?

  helthros

Novice Member

Joined: 10/24/09
Posts: 1477

12/05/11 2:45:12 PM#23

Can you even play this without buff bots or a small posse?

  Naowut

Apprentice Member

Joined: 1/17/07
Posts: 657

12/05/11 2:45:37 PM#24

The pvp used to be the best but now it went F2P and you have to kill 1000 mobs for 1 kill or you get no XP, nothing.

  keiichi2k3

Novice Member

Joined: 1/24/06
Posts: 31

 
OP  12/05/11 2:49:56 PM#25
Originally posted by Sovrath
-snip-

 

We are on the same page though in that we consider ourselves both oldschool gamers and that we rely upon each other to survive in a harsh environment.  I really like this description, and it epitomises one of the key traits that I look for in any MMO. 

Lord knows I've already had enough of this hold-by-the-hands-solo-friendly-no-open-pvp-no-siege-warfare-all-instances-all-arenas-all-day-long MMO trend where developers are simply attempting to pander to the lowest common denominator.  I'm just saddened I still have to wait longer.

Perhaps you are right, this game just isn't for me.  The only other game that allowed me to experience the scale of what I see in these Lineage 2 castle siege videos is RF Online's chip wars (Edit: Oh, and EVE Online when taking over space stations and taking down player Titans. Double Edit: Oh yeah, and DAoC and Shadowbane).  I almost feel like I'm going through the same exact motions in Lineage 2 as I did in RF Online, in that I am trying to give the game the highest benefit of the doubt possible to see what the game truly has to offer. 

In the end, it just didn't work out. 

Thanks for the great feedback though, I really appreciate it.

 

edit: spelelingng

---
Every game in existence has some form of repetition. It depends on the game developer as to how entertaining that repetition really is.
---
Sandbox >= Single Player Games >>>>>>>>>>>>>>>>>> Theme Park
---
If you think Time Spent == Skill, then this game is for you:
www.ProgressQuest.com

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4101

12/05/11 6:01:05 PM#26

My question to the OP is what mmos have you played and enjoyed in the past? When people say that a game is nonthing special I want to know what game did you think was special?

  keiichi2k3

Novice Member

Joined: 1/24/06
Posts: 31

 
OP  12/05/11 6:54:19 PM#27
Originally posted by Mannish

My question to the OP is what mmos have you played and enjoyed in the past? When people say that a game is nonthing special I want to know what game did you think was special?

I have yet to try any one game that is "truly special", although I have played many with certain aspects or traits that I thoroughly did enjoy.  I suppose I can list them, although this will probably end up being a very incomplete list.

I'll divide the list into Pay2Play and Free2Play.

Pay2Play

---

Ultima Online (PRE-TRAMMEL): Probably the closest thing to my most ideal MMORPG.  Everything about it has yet to be replicated by any other MMO in today's market.  It is now currently a shadow of its former self and is not worth playing.

Dark Ages of Camelot: My first exposure to Realm VS. Realm combat.  The game that spoiled me with the concept of laying siege on castles and keeps.  (Ironically I got hooked on to PVP because of this game, unlike UO which had no restrictions PVP and PKing)

Star Wars Galaxies (PRE-CU, PRE-NGE): In many ways, this was Ultima Online with space.  The problem was it wasn't a true PVP or PK environment, but was sandboxy enough to keep me occupied for quite a while.

Final Fantasy XI: I still don't think any other MMORPG has come close to replicating the party-based, cooperative gameplay in Final Fantasy XI.  You relied on your party members to survive, and a White Mage or Warrior/Paladin down would have resulted in a high likelihood of a wipe.

Planetside: This game was 100% PVP.  From the very moment you set foot in the game to the very moment you log out, every single second is basically spent for the purposes of PVP.  I cannot wait for the sequel.  I remember participating in bridge chokepoints with 500+ players on one side and 500+ players on the other.  Sheer and utter chaos -- I loved it.

I want to say I enjoyed Anarchy Online and Earth & Beyond but I can't remember anything about my experiences with those games any more.  All I remember was enjoying them both thoroughly.

---

Free2Play

---

Ragnarok Online: I don't know why I played this game as long as I did.  It was a very simple game and there frankly isn't much to it.  For me this was my first taste of the korean grind.  The newer version's War of Emperium is a nice distraction for some larger scale PVP, but isn't what I'm really looking for.  After being exposed to so many other games now though, I probably wouldn't ever play this again.

Mabinogi: This was probably the closest experience I could get to Ultima Online that came out in Korea.  A lot of choice and options are given to the player, and the combat itself was more than just mashing a skill rotation.  Combat involved careful timing, understanding enemy attack patterns, and even positioning.  Life skills were numerous, and although the game contained levels, was still skill-based.  The only problem was the PVP environment was self contained into arenas and instances, and the reliance of purchasing NX for certain items.

Dungeon Fighter Online: I love 2D side-scrolling beat-em-ups, and this was THE game for me.  I love arcade games, and I love the competitive spirit that arcade games foster.  The PVP in this game is regarded as some of the best and most competitive in Korea and is a respected and recognized eSport.  It's too bad Nexon is running the show here in the West, and it's too bad the game just isn't doing as successfully as it is in Korea.

Uncharted Waters Online: I was a fan of the oldschool Uncharted Waters games for the SNES, and even Sid Meier's Pirates for the PC.  This was a nice distraction, and allowed me to focus more on maximizing the economy for once rather than stressing out over combat, while also letting me venture out wherever I wanted for the sake of simple exploration and discovery.  I can count on one hand the amount of MMOs I've played that let me purchase, make, or otherwise own a ship and to let me sail it anywhere I wanted. (Of course Ultima Online was one of these games)

Phantasy Star Online Blue Burst (SCHTHACK): An addictive and simple dungeonbased crawler of a multiplayer game.  The game uses a centralized town and stages that act like dungeons.  In many ways, it very much played like a sci-fi, third-person perspective version of Diablo.  I enjoyed it thoroughly and I can easily see myself spending just as long playing PSO2 if they don't screw it up.

Wurm Online: A very, very niche and horrendously buggy mess of a game which still managed to hold my interest for at least a little more than a month.  A large focus of the game is its seemingly limitless sandbox focus, where players literally have to go to the extent of paving out a forest, raising dirt, flattening dirt, and gathering wood and other resources to build just the foundation of the beginnings of a house. Finishing just one house in itself was a huge accomplishment, let alone creating a village.  Terraforming happens in real time, and most of it is because of the players.

RF Online: I'll admit that a vast majority of this game was a huge turn off for me, although I stuck around just so I could participate in the Chip Wars.  Much like Lineage 2, I'm currently finding that this one trick pony does something extremely well, and that's the sense of urgency and chaos you get when participating in mass scale sieges.

Dynasty Warriors Online: I love the Dynasty Warriors series for its mindless and over-the-top action (Despite the amount of negative reviews it gets from "professional critics").  This is just a personal preference, but for the sake of completness I had to include it. 

Granado Espada / Sword of the New World: If it's one thing that truly stuck with me after all this time with respect to GE, it was with the music.  I loved the soundtrack, and I still listen to it on occasion every now and then.  The gameplay itself was very one-tracked in that there wasn't much else to do except fight and grind, however the means by which it did so at least allowed for a nice change of pace.  Instead of controlling one character, you controlled a party of 3, and you chose which of those characters served what purpose in your party.  It was like being in a party 24/7 and you conducted their actions.  It played almost more like an RTS rather than an MMORPG.  It also had open PVP/PK systems. (By the way, I bought this when it was still pay2play. I even still own the original retail boxes)

---

I'm sure I'm missing several other titles, but I just can't think of them at this current moment in time.

edit: included Granado Espada

---
Every game in existence has some form of repetition. It depends on the game developer as to how entertaining that repetition really is.
---
Sandbox >= Single Player Games >>>>>>>>>>>>>>>>>> Theme Park
---
If you think Time Spent == Skill, then this game is for you:
www.ProgressQuest.com

  drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 7939

12/05/11 7:03:19 PM#28

most havent tried the game when it came out but have seen or know people that played it and for a long time this was a very popular game (yes even in america)the issue back then was on two front lag and huge amount of time to reach end game,when wow came out this game lost a lot of appeal.one thing you will have to do tho you cant just set your computer like in wow and expect smooth game play you will have to set your computer to the recommandation of ncsoft cause lot of tool they use are xp era or pre xp era!aside from that this is a cool game(a bit too grindy for my taste )

  drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 7939

12/05/11 7:08:22 PM#29

100 kill = 1 % xp(.01 % xp per kill)

  Hoplites

Novice Member

Joined: 6/08/06
Posts: 442

12/05/11 10:35:00 PM#30

L2's grind is much more harder than Final Fantasy which is hard to fathom for some.  Reachng level 99 will not be an easy feat.

 

 

  Nhoj1983

Novice Member

Joined: 9/12/08
Posts: 183

12/05/11 11:04:12 PM#31

Honestly to me this game is so special because what you do means something.  There are concequences to your actions.  For example if you chose to use your freedom and kill a random guy for no real reason and that guy just happens to be an alt of someone belonging to a powerful clan that person could possibly put you or your clan on kill on site notice.  The most polite society is a society that knows that what they do will in some way matter.  Bad things happen to people who don't think about consequences.

 

On the other hand if your a power hungry despot you can make/join a super powerful guild that people WILL make people step softly around you.  You recieve taxes from whatever areas you control and really have the choice of being the nice guys or the alliance that everyone hates but have yet to be able to do something about it.  Generally these last far less long than the benign alliances but I have experienced being under control by such people.  The policical climate is always in flux.  It generally pays to be liked.   This game is not the same as other games.  You can't get the same feeling of belonging when the game dictates what side in a conflict you are in.. or even if you chose to stay neutral. 

 

As many have said you have to dig deeper and look past what has become the norm here in the west and elsewhere.  If you do this game REALLY delivers.  Your a crafter?  Guess what the economy is almost entirely run by crafters.  The best gear will be what you make.  Even raids are at most on par with what you make.  This game really is the wild west when it comes to crafting and playing the market.  Maybe not quite as much as it was a month ago but it still is. 

 

Simply put the more you put into it the more you will get out of it... The rewards here for such dedication are some of if not THE best in the industry(trust me I looked).  The last thing I'm going to comment about is how much easier leveling is in this game compared to what it used to be.  The previous comment about needing to kill 100 mobs for 1% at least 76 is WAY wrong.  Right now I need to kill 10 for 1% and complete 1 daily quest for 20%.  It was a true statement in the past but now?  No way.   Still have have no idea how it's going to be 85+ it may be true there but seriously who cares.  All mmos are a grind in some way but not every mmo is as different as Lineage is.   At the very least it will be a very long time until you enter a gear treadmill.(shudders I hate those)  Maybe it's true that you have to experience it to really understand.. but if you do you will not regret your time in this game. 

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

12/06/11 12:52:14 AM#32

This is one of the unique games that  the players themselve make it specially. I have run into so many kooky and crazy people in this game then any other game Ive played.

reviews are !@#$ing stupid. Play what you love.

  spinesplit

Apprentice Member

Joined: 3/22/10
Posts: 115

12/06/11 3:27:18 AM#33
Originally posted by lathaan
Originally posted by spinesplit

 Here is me soloing on a level 76 character. Please show me a free mmo...or even a pay 2 play one that can offer this.

http://www.youtube.com/watch?v=SxtXVEvohPU

 

You have lots to say about the game but what level are you?

 

You are calling art and poetry a grind.....

I hate to be the one to tell you this...but thats what we do in l2...we grind....but its not *mindless* *or* basic without skill* its actually very intense and a simple mistake can set you back hours if you die at higher levels... Lineage 2 only becomes epic when you are high level and can throw around some weight in pvp.......

you mean you hit mobs? well ... i've seen that :P

are the other pixels your buff bots?

Yes they are my buff bots...i am not able to get a mentor for the really nice buffs because my main is awakened  and this is a subclass so they are still important to me to level up but in lineage 2 you dont need lots of accounts to get things done like the past.Just one account is fine...i enjoy the company of my buff bots when i solo..... i talk to them and tea party :)

  RajCaj

Advanced Member

Joined: 3/11/08
Posts: 684

12/06/11 8:33:13 AM#34

@OP

Fair points.  I, like you, have been waiting for a modern version of Ultima Online since publish 16 (Age of Shadows).  Star Wars Galaxies (Pre CU) was ohh so close, but didn't satisfy my thirst for PvP. 

 

The reason I was attracted to Lineage 2 was FFA open world environment.  It was the first game since UO that you could evoke some "player justice" on some kill stealing A-Hole or griefer.  I started the game with 2 close friends and we played together every day.  We were lucky enough to be taken under the wing of an up and comming alliance early in our levels and we had the opprotunity to participate in Raid Boss fights, have a clan hall, and regular castle sieges.

Put short....my experience in the game was a very social one right from the start....and I'm certian that played a HUGE role in me sticking with the game as long as I did despite some of those things you pointed out.

 

There is no potion making, personal houses, or player generated cities.  Combat is fairly straight forward and VERY gear centric.  However, there really isn't many options out there that has that wild west feel, that can make simple mondain things like killing monsters exciting. 

 

Arche Age is the only thing I've seen on the radar that attempts to bring back some variety of play and player freedom.  Unfortunately (due to the western precident WOW has set), they haven't yet got a publisher for the West.  IF we get the game at all, its looking like 2013 at the earliest.  L2 is F2P and I can make the same amount of progress putting in an hour or so a day than I did putting in 4-5 a day when the game first launched.  I can play the game casually and still get my fix.  Like you, its essentially something to hold me over till the next thing comes out....but unfortunately for us traditional MMORPG gamers....the future doesn't look so bright for virtual world MMOs.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18935

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

12/06/11 12:10:23 PM#35
Originally posted by Panther2103

It's a lot faster now than it used to be. I got to level 52 in almost 2 days. Super quick compared to the old L2 grind. Quests are actually present and worth it until level 43 now, and there are dailies that give you at least half a level at level 50 and 52. It's changed completely but honestly for the better. We went from 1 server with 3k people logged in 24/7 and the eu server with 2k. to 4 servers pushing 5k 24/7. It worked for them, and I see quite a few people actually getting to higher levels. There aren't many bots from what I can tell, people police that now for some reason, killing entire bot trains with a perma red character. It's nice.

LOL, that is quite a bit different, when I played at launch, and granted, I screwed around some it took me almost 6 months and I was at level 51..... ground the whole way baby....no quests to speak of back in the day.

When it comes to the US I might give it another go as it's the one game I regret not sticking with long enough to reach the real end game that it offers.

 

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Raven

Novice Member

Joined: 5/20/06
Posts: 1985

"Only the dead have seen the end of war" Plato

12/06/11 2:36:34 PM#36
A couple of days ago I was doing the 2nd class transfer quest on my alt to get the mentee certificate on my main, during this quest there are various bosses that only spawn one at a time. When I got to the place ppl were queuin up their chars and when someone skipped the line everyone told them off and one guy even died. This is what makes this game special for me.

  Coldices

Novice Member

Joined: 11/17/06
Posts: 157

12/06/11 2:47:21 PM#37
Originally posted by rav3n2
A couple of days ago I was doing the 2nd class transfer quest on my alt to get the mentee certificate on my main, during this quest there are various bosses that only spawn one at a time. When I got to the place ppl were queuin up their chars and when someone skipped the line everyone told them off and one guy even died. This is what makes this game special for me.

http://www.youtube.com/watch?v=iEn_VfoPcW8

 this :)?

  RajCaj

Advanced Member

Joined: 3/11/08
Posts: 684

12/06/11 2:53:06 PM#38
Originally posted by Kyleran
Originally posted by Panther2103

It's a lot faster now than it used to be. I got to level 52 in almost 2 days. Super quick compared to the old L2 grind. Quests are actually present and worth it until level 43 now, and there are dailies that give you at least half a level at level 50 and 52. It's changed completely but honestly for the better. We went from 1 server with 3k people logged in 24/7 and the eu server with 2k. to 4 servers pushing 5k 24/7. It worked for them, and I see quite a few people actually getting to higher levels. There aren't many bots from what I can tell, people police that now for some reason, killing entire bot trains with a perma red character. It's nice.

LOL, that is quite a bit different, when I played at launch, and granted, I screwed around some it took me almost 6 months and I was at level 51..... ground the whole way baby....no quests to speak of back in the day.

When it comes to the US I might give it another go as it's the one game I regret not sticking with long enough to reach the real end game that it offers.

 

 

Another thing to point out is the difference in gear & consumables.

 

I remember at launch, if you used Soul Shots or Spirit Shots on every swing, you were probably LOOSING money, despite all the gold and item drops you recieved.  If you were an average player that didn't ebay for gold, you only used SS & SpS sparingly.  And even then, it was near impossible to save up enough money to buy the next grade of gear once you were eligible.

 

Now, you're GIVEN mid D grade gear for FREE once you hit lvl 20 AND a ton of SS & Blessed Spirit Shots.  By the time you hit 40, you're GIVEN mid C grade gear for FREE AND you're also given a ton of SS & Blessed Spirit Shots.  In addition, you're also given TOP C Grade Armor & Weapon that lasts 30 days.  Same happens at B grade and so on up to S Grade.

I haven't had to spend a single gold coin on buying Spirit or Soul Shots...OR Armor or Weapons so far...and I'm at lvl 49.  I made it to that level in just a few days of playing...at a couple of hours a day.

 

In addition, the class change quests take a FRACTION of the time it used to take.  I remember the old 2nd class change quests would take me atleast 2-3 hours of running around to complete.  Now its all of like 30 minutes.

 

And if that weren't good enough, Pouches that contain level appropriate gear drop VERY often from killing random monsters.  In about an hour of farming monsters near Aden at lvl 48.....I picked up a pouch that gave me a pair of top B grade boots (bound...but who cares, if your going to use them)

  Lienhart

Novice Member

Joined: 5/21/07
Posts: 673

12/06/11 9:35:38 PM#39
Originally posted by spinesplit

 Here is me soloing on a level 76 character. Please show me a free mmo...or even a pay 2 play one that can offer this.

http://www.youtube.com/watch?v=SxtXVEvohPU

 

You have lots to say about the game but what level are you?

 

You are calling art and poetry a grind.....

I hate to be the one to tell you this...but thats what we do in l2...we grind....but its not *mindless* *or* basic without skill* its actually very intense and a simple mistake can set you back hours if you die at higher levels... Lineage 2 only becomes epic when you are high level and can throw around some weight in pvp.......

I played Lineage 2 back when I was a fat kid with no life outside of my house.

It's skilless, end of story. And if you think Lineage 2 is intense; I'd hate to see what happens to you mentally if you ever got into extreme sports:

http://www.youtube.com/watch?v=yTIOSryx9NU

This is what intensity is at nearly it's absolute maximum level.

  FastTx

Novice Member

Joined: 8/23/05
Posts: 754

12/07/11 3:05:25 AM#40

I got to 77/76 from Prelude to Interlude of about 3 years before quitting. Now within a week I am 73 on my Spellsinger and should be 76 in another day. It certainly is faster and I'm kinda nolifing it atm (off work). They even hand you a weapon at 76 with SA and +4 enchant and say "hey use this for 90 days to help you get a better one."

Anything higher than 76 is supposed to be a challenge though as they remove your adventurer buffs and tell you to find your place in the new world.

3 Pages « 1 2 3 » Search