MMORPG.com Lord of the Rings Online Correspondent feels that the game's crafting and combat mechanics could use some tweaking and offers his own solutions to the problem.
Gamers have started paying attention more and more to the production of upcoming MMOs and discuss relentlessly on forums about the game's structure, problems and how they see it functioning. As a gaming society, we have earned more and more respect out of the growing collaboration between developers and the public's requests and needs. There are cries though that never get heard, cries which target crafting systems, PvP and PvE game play, computer requirements and many more. LotRO has been, in fact, a mark of such comments due to some missing features some players have expressed. Crafting is too boring and banal; combat becomes rather repetitive, not enough PvP and most of all not enough incentive to keep on playing for more than reaching the cap. In a way, we have to be realistic about what is possible and what forces the use of super computers as was the case with the release of Crysis. The battle we are fighting today is between complexity and computer power, and since it all come down to income, how can a game company produce something original, complex, fresh and most of all reinvented without burning a hole through our pockets?