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Elrohon
Apprentice Member
Joined: 8/16/09
'The saying that you have a better game is the fear that the other might be better' -Me |
Crafting in Lord of the Rings Online is an idea that passes the time, something so that youre character or 'toon' is customized to you're style and all that blabbering. I want a change in crafting, though i do not expect it in any update soon (or in any of the next expansions to say the least) but some new elements recently added should be discarded with a one way ticket to disaster land. Here is a list in my opinion that should be changed.
#1: The Crafting items selected to have a higher critical chance is a nice touch, but it is basically a different picture that shows to which craft it goes too. Nothing more, nothing less. In my opinion, Turbine should switch them so that the community can add a little creativity and flare to their crafting. An example would be: (Please Note that these are not direct stats, its supposed to be an example.)
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10/11/10 6:06:53 AM#2
Most of these things are in the game, although a bit differently. 1. You can see what the crit gear will look like when they are made. They have fixed stats, but if you are looking for stats specifically, you just make a weapon with said stat. I don't see the point of having X type of the same recipe for everything. It would just clutter up. 2. Armors have different looks and their name suggest it. Men, Elven and Dwarven. If you want to look the part, use the outfit system. 3. When you take up a vocation you get a small book or tome that you are supposed to read. It tells you what you can do and how to do them. Essentially it is a tutorial. For the immersion part, you have the craft quests that you get at each tier.
I hope I understood you correctly. But if not, feel free to elaborate. :) |
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