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Lord of the Rings Online Forum » General Discussion » Will Turbine get the class revamp right?

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24 posts found
  VincerKaden

Novice Member

Joined: 8/12/06
Posts: 460

6/01/13 7:13:15 AM#21

I haven't read anything yet about a class revamp by Turbine yet, so I'll need to get more information before I fully form an opinion.

 

My initial reaction to hearing LOTRO moving towards a "trinity" approach is... "Ugh".

 

I like the current system. I don't feel locked in and am able to do what's required for the current situation rather then be a specialist looking to find an opportunity tailored toward my specific build that will - for all intents and purposes - be  identical to any other character of the same class.

 

For now my Captain is mostly a tank, but has legendary items that increase my damage, and armor that is more for healing. Used together, I am able to be a useful support player, ready for any situation while being viable when solo (a good portion of my gaming).

 

Were Turbine to say "Now Captains are healers", I'd be driven towards only gear and abilities that make me a better healer. In time, all healer Captains would practically be identical in the stats and gear they've selected.

 

I'm not against the "trinity", per se. I like playing DCU where I am a Controller; taking great pride in being the best I can be when grouping up with instances.

 

But I really cut my teeth in MMOs with a game that did not initially have any roles (SWG). I was able to organically find a playstyle that I enjoyed by building a template in that skill-based system. So to me, a "trinity" system feels like a dumbed down game in many ways; an easy button for players that allows them to not have to think very far outside the box to succeed. The slew of online guides for "How to Tank" or "Healing 101" is what I point to. These guides are not often suggestions as much as they seem to be step-by-step instructions.

 

I really hope Turbine does not go this route.

  xalvi

Novice Member

Joined: 12/17/10
Posts: 343

 
OP  6/01/13 1:44:11 PM#22
Originally posted by Vayman

I haven't read anything yet about a class revamp by Turbine yet, so I'll need to get more information before I fully form an opinion.

 

My initial reaction to hearing LOTRO moving towards a "trinity" approach is... "Ugh".

 

I like the current system. I don't feel locked in and am able to do what's required for the current situation rather then be a specialist looking to find an opportunity tailored toward my specific build that will - for all intents and purposes - be  identical to any other character of the same class.

 

For now my Captain is mostly a tank, but has legendary items that increase my damage, and armor that is more for healing. Used together, I am able to be a useful support player, ready for any situation while being viable when solo (a good portion of my gaming).

 

Were Turbine to say "Now Captains are healers", I'd be driven towards only gear and abilities that make me a better healer. In time, all healer Captains would practically be identical in the stats and gear they've selected.

 

I'm not against the "trinity", per se. I like playing DCU where I am a Controller; taking great pride in being the best I can be when grouping up with instances.

 

But I really cut my teeth in MMOs with a game that did not initially have any roles (SWG). I was able to organically find a playstyle that I enjoyed by building a template in that skill-based system. So to me, a "trinity" system feels like a dumbed down game in many ways; an easy button for players that allows them to not have to think very far outside the box to succeed. The slew of online guides for "How to Tank" or "Healing 101" is what I point to. These guides are not often suggestions as much as they seem to be step-by-step instructions.

 

I really hope Turbine does not go this route.

 

Lol, they will. I even gave you guys a linked to the main gameplay devs stating they will head there. They aren't going to say for example captains are going to be healers only. 

Here is what is confirmed, each class will get tree sets. Now unlike the current system we have now, with the revamp you will only choose one tree set (i think there will be like two or three). So if one tree is dps then you are dps, not a healer or tank. If the other tree you choose is healer then you will only be healer.

My speculation regarding trees:

champion - dps, tanking, aoe tree

Guardian - dps, tanking 

minstrel - dps, healing

rk - dps, healing

captains - dps, healing, buff

lm - dps, CC tree, support

warden - idk

burglar - idk

 

 

The devs said you can't do everything at once, so pick wisely when specing. And you can always respec so you aren't doomed. This is a bad approach but i know turbine are retards and i support their decision because they can't get class/balance right. Might as well go the easy way and do the trinity. 

  Astralglide

Novice Member

Joined: 9/03/07
Posts: 696

"Nothing says combat instancing like cleavage, nipples, and leather"
-Sanya Weathers, 2009

6/04/13 7:08:43 PM#23
I guess I'm one of the few people that like the holy trinity (although I also like a dedicated "Buffer/debuffer" class too) and will probably check out the game again once it goes live. (I played the original game right after release and leveled a minstrel up to 50 as a fucking healer only to find out that my top level ability made everybody dance, and not in the useful "Captain EO" way)

A witty saying proves nothing.
-Voltaire

  Gardavsshade

Advanced Member

Joined: 6/27/11
Posts: 631

6/06/13 7:56:37 AM#24

Thanks guys for the heads up on all this. I appreciate the OP for starting the thread and for the links provided by other Posters. I stopped even reading the LotRO Forums when I got into an argument on PMs with one of the Staff just before the F2P conversion. Hardly ever read them at all now. I do still play LotRO, and more so recently again.

I too think it's very risky to rock this boat this far into the journey. Here is some of my opinions on all this news.

Some of you have mentioned that Turbine should replace the game engine. I agree it's needed, however, replacing the aging game engine will cost millions of dollars potentially. WB won't shell out that kind of money ever because WB isn't a MMO Publisher.... not a true one anyways.... they bought Trubine and LotRO.... they are a Movie Production and Distribution empire. WB has no loyalty whatsoever to the MMO Genre. LotRO was bought simply so WB could hold all the cards with Tolkien's "art work" on the back. WB bought Turbine for control. I will say for the record that I think WB has made some very good decisions in some aspects since they bought Turbine, so I have been impressed more than I thought I would be.

What I think this change to the Trait system is all about is this: What WB Turbine is doing now is streamlining LotRO for profits so they can justify to themselves the money it is going to take to get LotRO to "Mordor". Devs spending manhours on balancing a detailed trait system like LotRO's costs money. I never believed WB had any real clue what they were getting into when they bought a MMO as far as how much it would really cost them. Now they know more, hence the decision to make these changes. As for whether WB realizes the impact of these changes is doubtful... I highly doubt any of the Suits that made this decision actually play LotRO (or any MMO), so I doubt they will ever appreciate the Trait system that LotRO has now, so they won't miss it when it's gone. These changes aren't a game play decision, it's a business decision, as unfortunate as that will be.

Besides... now in 2013 (and before this to be honest) the wants and needs of the customer really doesn't matter to Businesses.... because let's face it.... it is far too easy now to drop your existing customer base in favor of a bigger one that will help you make more profits. This is what is driving the decisions at WB Turbine and it's clear to see. WB knows they will lose some of the existing customers, they know this and accept it. WB is confident that if they make LotRO more like what WoW was, they will get more new customers to offset the losses and make a tidy profit.

Mind you I do NOT like all of this... I actually abhor it, the whole way MMOs are managed and all. Managing a MMO should be about creating and operating a great MMO that Players love and tell their friends, their family, even their Granmothers about, and get them to play. This was how WoW became what it became. Instead managing MMOs now is all profit first before the People that are the customers. I know this is what is going on in the genre and I know it won't change just because I (We) don't like it. The last time I really complained to a MMO Staff member directly about how a MMO was managed I was told I was "Tilting at Windmills" by Patience. Our complaints will fall on Ears closed on purpose.

I will wait and see what's left after the dust settles, until then I will play LotRO and enjoy it.


Nothing to see here... just another MMO Ghost....

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