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Turbine, Inc. | Play Now
MMORPG | Genre:Fantasy | Status:Final  (rel 04/24/07)  | Pub:Midway Games
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Lord of the Rings Online Previews: Bringing Riders of Rohan in 2012

Turbine is ready to talk about the next Lord of the Rings Online expansion, Riders of Rohan. We've got a firsthand look at what players can expect from Riders of Rohan and LotRO in 2012. Check it out!

By Garrett Fuller on January 25, 2012

Lord of the Rings Online has been a solid game in the MMO market for five years now. A game that has supported its players, grown with some of the best expansions in the industry now has some major plans for 2012. Riders of Rohan will be the next expansion for LOTRO and this one brings loads of new content to the game as well as a new mechanic that will have everyone talking: mounted combat. What is Rohan without its war steeds and charging attacks? Thanks to Peter Jackson for making them look like bad ass vikings on horseback, the Riders of Rohan expansion brings another massive update to LOTRO, so let’s go down the list of what players can expect.


RIDERS OF ROHAN

LOTRO is reaching its five year anniversary and there’s no end in sight for the additions the team can make. The mounted combat system is the biggest one yet though, and set to launch in the fall of 2012. Rohan will bring players to new zones and new landscapes to battle it out against the forces of Sauron and Saruman. Not only will players get a War Steed with all kinds of skills, but there is also a change coming to how players fight against monsters and orcs in the game. With the new system the Turbine team wanted to capture the image horsemen hunting hordes of orcs over the hills of Rohan. So they have changed the combat from a 1v1 system with monsters to more of a pack-at- a-time system. Players will see clouds of smoke over the hills and know that a band of orcs is coming. This new style of combat is something Turbine is taking very seriously and should give players a lot of options on their characters. I asked if there would be any Rohan classes in the game, and Kate Piaz, LOTRO’s Executive Producer, said that right now they want to bring Rohan to the players. Not have to force players to start over just to play in Rohan, so all players will have access to the mounted combat system.

THE GREAT RIVER

Before Rohan players will get an update in the spring for The Great River. Anduin sets up as the back drop in the story line and the Fellowship is now moving away and beginning to break apart. The Turbine team is going to introduce some new areas to adventure as well as bring the story up to date. Players will be near Fangorn Forest and delve deeper into the zones which impact the story.

Another major change coming to the game is some updates to the Soldier System. They wanted to make the Soldier System more viable and allow players to use them more in the landscape settings. They want to keep the soldiers for the landscape battles and have the instance fights more for the players. This way more casual players can have a small party with the soldier system and be able to fight bosses outside on their own. They want to include more tools to help players who are not in a strong guild and mainly adventure on their own.

There are lots of festival events and what Kate calls “quality of life events” coming to the game too. They want to add social features and give players more to do than just run around fighting monsters. Their goal is to add something new to the game each month even if it is on a small scale. They want to keep a focus on what players are asking for and build the game as a service to hardcore players and fans.

Overall, both Dungeons & Dragons Online and Lord of the Rings Online are getting some serious upgrades this year. Two games that remain strong in the genre and were some of the first to make the shift to free to play are now giving their players some great new content. Turbine is expanding again and the teams are focused on keeping these two major games in line with player’s expectations. If you’re a LotRO fan that’s been dying to get your mounted combat on since the game’s launch, your chance is at hand this fall.

More Lord of the Rings Online Features:

Lord of the Rings Online - Mounted Combat: A PVP Success? Column added on Wednesday February 15
Lord of the Rings Online - The Prince of Rohan Preview Preview added on Monday December 05

More Previews:

Guild Wars 2 - The Starting Zones Preview Preview added on Monday February 20
Guild Wars 2 - PVP and World vs. World Preview Preview added on Monday February 20
Rise of Dragonian Era - Beta Weekend Preview Preview added on Monday February 13

More Features:

Star Trek Online - Ripper X's First Impressions Media added on Wednesday February 22
Garrett Fuller - A New Breed of MMORPG? Editorial added on Wednesday February 22
TERA - The Feral Valley Media added on Wednesday February 22
 
 
JDexter writes:

Cool, so will be be able to buy the new armors in the Lotro store too?


 


New Post Quote
1/25/12 9:12:35 AM
 
Velera writes:

Upping level cap within 1 year of Isengard is just plain stupid....


And allowing Skirmish pets in open world is gonna make leveling in this game even more faceroll.....


New Post Quote
1/25/12 9:15:18 AM
 
SkillCosby writes:

LoTRO could've been so much more. This game would've done much better had it been created as a faction game: Hobbits, Men, Elves, Dwarves  VS  Men, Orcs, and Goblins.


A deep world with realistic World PvP.


 


Oh man...


New Post Quote
1/25/12 9:20:08 AM
 
Robsolf writes:

Glad to hear they're looking at social events.  This is something I've always seen as a major aspect of Middle Earth.  I wish/hope that NPC's in, say, Bree, will actually react to the time of day... work in the afternoon, settle in at the Pony in the evening, and wander home at night.  Right now, the day/night system feels underused and irrelevent.


New Post Quote
1/25/12 9:24:42 AM
 
black_isle writes:

It would be all good if i could just get over the boringness of levelling the 40s. It just feels grindy to me and angmar is not a very interesting zone. On top of that when i think that Moria is next i just go and uninstall the game (altho i purchased both moria and mirkwood). I only heard bad things about moria and i really know what they mean by confusing layout, inadequate map and closely positioned packs of mobs and none of it screams fun to me. So until 40s and 50s are improved and the grind removed significantly (please don't talk about skirmishes to me), no lotro for me sadly.


New Post Quote
1/25/12 9:27:25 AM
 
fenistil writes:

Pffft - it will jsut be another ROI.


 


Best devs and most of resources come to new Turbine game in development and to pay off 200 mln $ that WB payed for Turbine.


 


Lotro is just milked cow atm and test bed for freemium business model.


 


Best Lotro times are already in past.


New Post Quote
1/25/12 9:27:32 AM
 
Sovrath writes:

Originally posted by precious328

LoTRO could've been so much more. This game would've done much better had it been created as a faction game: Hobbits, Men, Elves, Dwarves  VS  Men, Orcs, and Goblins.




A deep world with realistic World PvP.




 




Oh man...





 


Except it couldn't be a faction game as the dark forces, for the most part lack free will. It's very specific as to when they lose. But of course I'm sure we've discussed this before.


Hopefully the new expansion and these mini updates will revitalize the game for me.


New Post Quote
1/25/12 9:28:38 AM
 
SkillCosby writes:



Originally posted by Sovrath










Originally posted by precious328







LoTRO could've been so much more. This game would've done much better had it been created as a faction game: Hobbits, Men, Elves, Dwarves  VS  Men, Orcs, and Goblins.
















A deep world with realistic World PvP.
















 
















Oh man...























 








Except it couldn't be a faction game as the dark forces, for the most part lack free will. It's very specific as to when they lose. But of course I'm sure we've discussed this before.








Hopefully the new expansion and these mini updates will revitalize the game for me.











 




Just because we know what will eventually happen doesn't mean it can't work as a faction-based game. We know the Sith will lose, yet we have SWTOR.


As for free will, even the good side doesn't have it. Free will would give me the option to kill a fellow Hobbit. I can't do that. I go where the quest tell me to go.


It's a game. It would've done better as a faction-based game.





 

New Post Quote
1/25/12 9:39:39 AM
 
JeroKane writes:

Originally posted by black_isle

It would be all good if i could just get over the boringness of levelling the 40s. It just feels grindy to me and angmar is not a very interesting zone. On top of that when i think that Moria is next i just go and uninstall the game (altho i purchased both moria and mirkwood). I only heard bad things about moria and i really know what they mean by confusing layout, inadequate map and closely positioned packs of mobs and none of it screams fun to me. So until 40s and 50s are improved and the grind removed significantly (please don't talk about skirmishes to me), no lotro for me sadly.





 


 If you haven't tried Moria, then you should! Don't listen to some negative lillies!


I had a total blast in Moria. The maze layout, made it actually fun and gave a feeling of exploration.


Mines of Moria was actually one of the best expansions, except for the dissapointing Legendary Item system.


New Post Quote
1/25/12 9:42:31 AM
 
Odysses writes:

I hope the leveling process is much better then ROI was.   It was so linear from quest camp to quest camp.   The mounted system sounds pretty cool and I was hoping they would take the next step with soldiers and let us use them in the open world.  Now all we need is a new pvmp map!


Well with DDO and LoTRO getting major xpacs in 2012, maybe Asheron's Call is due for some love too!


New Post Quote
1/25/12 9:50:50 AM
 
JeroKane writes:
Originally posted by Odysses

I hope the leveling process is much better then ROI was.   It was so linear from quest camp to quest camp.   The mounted system sounds pretty cool and I was hoping they would take the next step with soldiers and let us use them in the open world.  Now all we need is a new pvmp map!


Well with DDO and LoTRO getting major xpacs in 2012, maybe Asheron's Call is due for some love too!

 I don't think they gonna bother converting that old game to a F2P model. I think they just let Asheron's Call linger on till it's dead.

LOTRO and DDO is Turbine's primary focus now when it comes to Live games, to generate income.

We all know, since they were bought by WB for one reason and that is to develop the Harry Potter MMO.

New Post Quote
1/25/12 9:54:51 AM
 
Ozmodan writes:
Originally posted by precious328
Originally posted by Sovrath


Originally posted by precious328

LoTRO could've been so much more. This game would've done much better had it been created as a faction game: Hobbits, Men, Elves, Dwarves  VS  Men, Orcs, and Goblins.
 
A deep world with realistic World PvP.

Oh man...

 

Except it couldn't be a faction game as the dark forces, for the most part lack free will. It's very specific as to when they lose. But of course I'm sure we've discussed this before.

Hopefully the new expansion and these mini updates will revitalize the game for me.

 

Just because we know what will eventually happen doesn't mean it can't work as a faction-based game. We know the Sith will lose, yet we have SWTOR.


As for free will, even the good side doesn't have it. Free will would give me the option to kill a fellow Hobbit. I can't do that. I go where the quest tell me to go.


It's a game. It would've done better as a faction-based game.

 

First off, over use of CR's is out right rude.  Makes reading the forum hard for everyone.

Secondly, you don't need great pvp to have a great MMO.

I think horse based combat will be awesome.  Personally I love the freemium model.  It is not expensive to be a VIP, but when you don't have a lot of time to play, you can just do the f2p and use points earned to buy needed things.

Personally I find Lotro to still be one of the top MMO's and still fun to play after all these years.

New Post Quote
1/25/12 9:59:31 AM
 
DWLobsters writes:

I wonder if they ever stop and think about how casual players feel about these constant level cap increases.  I mean, it's not like they even satisfy anyone.  They keep the hardcore grinders quiet... until they hit the new cap and immediately start screaming for a higher one.  Meanwhile everyone else just has a longer ladder to climb to reach the new content they've paid for.


Would it really be so bad if they included new content at the old level cap?  Or even mid-level content? 


New Post Quote
1/25/12 10:12:40 AM
 
moosecatlol writes:
Originally posted by JeroKane

Originally posted by black_isle

It would be all good if i could just get over the boringness of levelling the 40s. It just feels grindy to me and angmar is not a very interesting zone. On top of that when i think that Moria is next i just go and uninstall the game (altho i purchased both moria and mirkwood). I only heard bad things about moria and i really know what they mean by confusing layout, inadequate map and closely positioned packs of mobs and none of it screams fun to me. So until 40s and 50s are improved and the grind removed significantly (please don't talk about skirmishes to me), no lotro for me sadly.





 

 If you haven't tried Moria, then you should! Don't listen to some negative lillies!


I had a total blast in Moria. The maze layout, made it actually fun and gave a feeling of exploration.


Mines of Moria was actually one of the best expansions, except for the dissapointing Legendary Item system.

Yeah, expect Mines of Moria costs real money, honestly the amount of necessities that they removed from the game is absurd.

*Riding skill for level 20 is a cash shop item

*Selling items on the AH requires a cash shop item

*Mines of Moria is around $30.00 USD

*Isengard is $50.00 USD

*Combining those two is $80 damned dollars for a game that wasn't good enough to maintain its original business model.

* $5.00 per bag slot, Vault upgrade, War drobe slot, and gold cap removal.

*Trait slots, which are like talent points are also limited and require about $1.50 to unlock each trait slot.

* Emotes, AH, bags, vault space, traits, buffs are per character.

*shared storage, wardrobe is per server.

*quest packs, skirmishes, gold cap and expansions are account.

*Everything about this game is FUBAR, and with that I leave you with Jackie Chan.

 

The game is not free to play, and now costs more than what you would previously pay for if the game was of the standard purchase and subscribe model, if you're speaking about short term game play.

What is percieved to be the free to play portion of this game is simply a larger than average free trial. Even people who play LOTRO ritualistically cannot argue with that.

New Post Quote
1/25/12 10:19:21 AM
 
WhySoShort writes:

Originally posted by precious328

Originally posted by Sovrath

Originally posted by precious328




LoTRO could've been so much more. This game would've done much better had it been created as a faction game: Hobbits, Men, Elves, Dwarves  VS  Men, Orcs, and Goblins.


A deep world with realistic World PvP.


Oh man...



Except it couldn't be a faction game as the dark forces, for the most part lack free will. It's very specific as to when they lose. But of course I'm sure we've discussed this before.


Hopefully the new expansion and these mini updates will revitalize the game for me.



 




Just because we know what will eventually happen doesn't mean it can't work as a faction-based game. We know the Sith will lose, yet we have SWTOR.




As for free will, even the good side doesn't have it. Free will would give me the option to kill a fellow Hobbit. I can't do that. I go where the quest tell me to go.




It's a game. It would've done better as a faction-based game.



If I'm not mistaken, Tolkien Enterprises actually told Turbine they couldn't make a two faction game. It wasn't the game developer's choice, it's just the price of using a famous and important IP.


The difficulty is that every fampus battle in the Middle Earth universe has a set outcome. For example, the forces of evil could not win at Helm's Deep. LOTRO is heavily story driven, and it would be hard to write a story for the evil side because they would just lose over and over again. Imagine the quests. "Hey, set this ladder up and kill 10 Helm's Deep defenders." "Good job, too bad we lost anyways."


New Post Quote
1/25/12 11:15:37 AM
 
Typosos writes:

[Mod Edit]


GJ turbine and i am happy that they will give us more and more.they did nice job with ROI and so will do now





 

New Post Quote
1/25/12 11:21:40 AM
 
Robsolf writes:
Originally posted by WhySoShort

If I'm not mistaken, Tolkien Enterprises actually told Turbine they couldn't make a two faction game. It wasn't the game developer's choice, it's just the price of using a famous and important IP.


The difficulty is that every fampus battle in the Middle Earth universe has a set outcome. For example, the forces of evil could not win at Helm's Deep. LOTRO is heavily story driven, and it would be hard to write a story for the evil side because they would just lose over and over again. Imagine the quests. "Hey, set this ladder up and kill 10 Helm's Deep defenders." "Good job, too bad we lost anyways."

That they did, and with good reason, aside from yours, of course. 

There are few fantasy books that exist that focus LESS on the antagonist than the Middle Earth books do.

Hell, you never even SEE the main antagonist in the books.  And the only time you see the other villains, like Saruman and Gollum, is when they're with the heroes.  Movie scenes, like where Saruman addresses his army, or talks with the orc guard about tearing down the forest to build weapons and seige equipment, NEVER happened in the books.

The books were TOTALLY from the perspective of the good guys.  So it's not really in the spirit of the novels to create a factional game.

Not that I'd have refused the game had they used factions, but still, the way it is now is much more in line with the Middle Earth books and how the story is told.

New Post Quote
1/25/12 11:38:41 AM
 
Cambruin writes:

Originally posted by moosecatlol

Yeah, expect Mines of Moria costs real money, honestly the amount of necessities that they removed from the game is absurd.


*Riding skill for level 20 is a cash shop item


*Selling items on the AH requires a cash shop item


*Mines of Moria is around $30.00 USD


*Isengard is $50.00 USD


*Combining those two is $80 damned dollars for a game that wasn't good enough to maintain its original business model.


* $5.00 per bag slot, Vault upgrade, War drobe slot, and gold cap removal.


*Trait slots, which are like talent points are also limited and require about $1.50 to unlock each trait slot.


* Emotes, AH, bags, vault space, traits, buffs are per character.


*shared storage, wardrobe is per server.



*quest packs, skirmishes, gold cap and expansions are account.


*Everything about this game is FUBAR, and with that I leave you with Jackie Chan.


 



The game is not free to play, and now costs more than what you would previously pay for if the game was of the standard purchase and subscribe model, if you're speaking about short term game play.


What is percieved to be the free to play portion of this game is simply a larger than average free trial. Even people who play LOTRO ritualistically cannot argue with that.



 


I don't get your complaints. You don't wish to pay for every single thing you want? Simple; set up a subscription. When you decide to drop to premium for a month because you won't have enough time to make good use of the subscription, you still have access to the game.


For those with a subscription nothing changed, for those without you now have access to the game. You also fail to mention that when dropping the subscription, your virtues/bag slots/gold cap/... remain unlocked, you fail to mention you can still get the mount quest at 20, you're prices listed for the xpacks are wrong. You also do not mention how everyone who has a subscruption gets 500pts or 8$ to spend for free. Imagine that, a one year subscription costs you 99$ and throughout the year you've gotten 96$ worth of points to spend.


 


You're complaining for no reason. Everquest, Age of Conan and Star Trek turned F2P too. Perhaps you should try free-loading over there. Let's see how long it'll take you to realize how good the freemium model of Turbine really is.


Honestly, your post makes no sense and should be removed for false information.


New Post Quote
1/25/12 11:45:09 AM
 
Robsolf writes:
Originally posted by Cambruin

I don't get your complaints. You don't wish to pay for every single thing you want? Simple; set up a subscription. When you decide to drop to premium for a month because you won't have enough time to make good use of the subscription, you still have access to the game.

For those with a subscription nothing changed, for those without you now have access to the game. You also fail to mention that when dropping the subscription, your virtues/bag slots/gold cap/... remain unlocked, you fail to mention you can still get the mount quest at 20, you're prices listed for the xpacks are wrong. You also do not mention how everyone who has a subscruption gets 500pts or 8$ to spend for free. Imagine that, a one year subscription costs you 99$ and throughout the year you've gotten 96$ worth of points to spend.

Honestly, your post makes no sense and should be removed for false information.

I put it this way:

Download Eve Online(or any other P2P) game. 

Don't set up a sub. 

Try to log in.

Can you play?  No?

In LotRO you can.  That's the difference.  If you want more than they give you for NOTHING, subscribe.

Turbine still wants subscribers.  Therefore, the sub model will ALWAYS be the best bang for the buck option.  Going the free route and trying to buy everything is the equivalent of buying a new car... PART BY PART from the autoparts store.  OF COURSE it's going to be more expensive.

New Post Quote
1/25/12 12:05:11 PM
 
Mirlaen writes:

"Yeah, expect Mines of Moria costs real money, honestly the amount of necessities that they removed from the game is absurd.  *Riding skill for level 20 is a cash shop item  *Selling items on the AH requires a cash shop item *Mines of Moria is around $30.00 USD; Isengard is $50.00 USD; Combining those two is $80 damned dollars for a game that wasn't good enough to maintain its original business model. $5.00 per bag slot, Vault upgrade, War drobe slot, and gold cap removal.*Trait slots, which are like talent points are also limited and require about $1.50 to unlock each trait slot.* Emotes, AH, bags, vault space, traits, buffs are per character.*shared storage, wardrobe is per server.*quest packs, skirmishes, gold cap and expansions are account.*Everything about this game is FUBAR, and with that I leave you with Jackie Chan.  (image)The game is not free to play, and now costs more than what you would previously pay for if the game was of the standard purchase and subscribe model, if you're speaking about short term game play.


What is percieved to be the free to play portion of this game is simply a larger than average free trial. Even people who play LOTRO ritualistically cannot argue with that."


Allow me to correct you on multiple points:


Mines of Moria does not have to cost real money.  You can purchase it from the Store using Turbine Points, which you can earn for free.  Of course, it isn't cheap.  But the patient can certainly pay as little real money as they want to.


The below applies to F2Pers - people who have not paid a single real cent.


The riding skill can be purchased at level 7 from the Store for only 95 TP.


AH selling slots are account-wide and also cost 95 TP - for five slots.


Your expansion prices are about correct, so I won't argue, and I'll let others argue the business model discussion. ;)


Vault slots can be purchased with in-game coin up to 80 slots.


The first several trait slots are free.  A huge variety of emotes are free and others are earnable in-game. Only a handful are for sale in the Store.


AH and bag space is in fact account-wide - all servers.


In conclusion, playing the game as an F2P or Premium is only more expensive than VIP for the chronically impatient or exceedingly stupid.  In fact, LOTRO is one of the least restrictive F2P MMOs in existence.  TP is surprisingly easy to earn through gameplay and is account-wide, so theoretically, F2Pers can really earn unlimited TP without paying a thing.


Lest you think I'm just nitpicking, I give you my own case as an example.  I happen to be very patient - but I'm a chronic penny-pincher.  So after playing LOTRO for a year and a half, I have a host of quest packs - North Downs, Angmar, Trollshaws, Enedwaith, Eregion, Lorien, Misty Mountains - have purchased the entire Moria expansion, have four character slots all with riding skill, have AH slots, have no gold cap, and have two characters very close to the level cap at present.  I've also had a heck of a lot of fun.


I'm never quite sure whether to be proud or ashamed of the fact, but I have not paid a single cent.



 





 




 

New Post Quote
1/25/12 12:07:33 PM
 
FrodoFragins writes:

Some of the best expansions in the industry?  MoM was good, but nothing special.  SoM and ROI were half expansions at best.


 


I'm sick of this site shilling for the developers.  LOTRO keeps pushing advantage content into the store and cranking out half ass expansions.  The best fantasy IP is locked into a boring game for many years.


New Post Quote
1/25/12 1:07:18 PM
 
GrumpyMel2 writes:

All I can say is this point is lets see what we get when it actual comes out....


Turbine talks a good game, but when it comes to actual delivery... I have to say that I've been pretty underwhelmed for the past couple of years.


I don't think I've logged into my account in a couple months now.


IMO, the game has failed to live upto the promise it showed in the early days of Shadows of Angmar.  I'm not neccesarly going to write this expansion off automaticaly.... but at this point all I have to say to Turbine is...Talk is cheap, show me the money.


 


 


New Post Quote
1/25/12 1:10:13 PM
 
timeraider writes:

lotro socials would have been sooo awesome..if there were 3 times more special events..and then really new ones..would be cool if that happened..for now its waiting for GW2


 


New Post Quote
1/25/12 1:10:23 PM
 
Gravarg writes:

Originally posted by precious328

LoTRO could've been so much more. This game would've done much better had it been created as a faction game: Hobbits, Men, Elves, Dwarves  VS  Men, Orcs, and Goblins.




A deep world with realistic World PvP.




 




Oh man...





 


Well it actually kinda has faction pvp.  Monster Play is one of my favorite features.  I love my rank 9 spider.  My only wish is they'd let us Monster Players to run rampant across all of Middle Earth.  Like if we hold all the keeps...which we almost always do hehe.


New Post Quote
1/25/12 1:29:12 PM
 
GeezerGaz82 writes:

Nice, looking forward to more frequent extra content, and mounted combat sounds interesting, I just hope it eventually reaches Mordor.  So far this game beats a lot of MMOs I've seen out there, although if PvP is your thing, it isn't as deep as other MMOs such as RvR games, but the PvE side of things and co-op modes is far superior to any MMORPG I've tried so far imo.  If you haven't played the game before and enjoy the LOTR story and RPGs, give it a try.

New Post Quote
1/25/12 1:57:27 PM
 
avalon1000 writes:

Originally posted by fenistil

Pffft - it will jsut be another ROI.




 




Best devs and most of resources come to new Turbine game in development and to pay off 200 mln $ that WB payed for Turbine.




 




Lotro is just milked cow atm and test bed for freemium business model.




 




Best Lotro times are already in past.





 


I tend to agree with you. Unless they prove otherwise, the best was SoA and it went downhill after. Looking forward to GW2.


New Post Quote
1/25/12 2:14:31 PM
 
Athcear writes:

WANT HELM'S DEEP.


That is all.


New Post Quote
1/25/12 2:18:26 PM
 
VicDonnegan writes:

New Post Quote
1/25/12 2:19:06 PM
 
Thillian writes:
Originally posted by WhySoShort

Originally posted by precious328

Originally posted by Sovrath

Originally posted by precious328




LoTRO could've been so much more. This game would've done much better had it been created as a faction game: Hobbits, Men, Elves, Dwarves  VS  Men, Orcs, and Goblins.


A deep world with realistic World PvP.


Oh man...


Except it couldn't be a faction game as the dark forces, for the most part lack free will. It's very specific as to when they lose. But of course I'm sure we've discussed this before.


Hopefully the new expansion and these mini updates will revitalize the game for me.



 



Just because we know what will eventually happen doesn't mean it can't work as a faction-based game. We know the Sith will lose, yet we have SWTOR.




As for free will, even the good side doesn't have it. Free will would give me the option to kill a fellow Hobbit. I can't do that. I go where the quest tell me to go.




It's a game. It would've done better as a faction-based game.


If I'm not mistaken, Tolkien Enterprises actually told Turbine they couldn't make a two faction game. It wasn't the game developer's choice, it's just the price of using a famous and important IP.


The difficulty is that every fampus battle in the Middle Earth universe has a set outcome. For example, the forces of evil could not win at Helm's Deep. LOTRO is heavily story driven, and it would be hard to write a story for the evil side because they would just lose over and over again. Imagine the quests. "Hey, set this ladder up and kill 10 Helm's Deep defenders." "Good job, too bad we lost anyways."

You are mistaken. In fact you're totally wrong. Tolkien Enterprises did not give such a restriction, in reality, Tolkien Enterprises does not really care about what does the developer do with the license, which is underlined by the Director of the Tolkien Enterprises in one of the interviews I posted here several times.

New Post Quote
1/25/12 2:24:43 PM
 
Thillian writes:
Originally posted by Robsolf
Originally posted by WhySoShort

If I'm not mistaken, Tolkien Enterprises actually told Turbine they couldn't make a two faction game. It wasn't the game developer's choice, it's just the price of using a famous and important IP.


The difficulty is that every fampus battle in the Middle Earth universe has a set outcome. For example, the forces of evil could not win at Helm's Deep. LOTRO is heavily story driven, and it would be hard to write a story for the evil side because they would just lose over and over again. Imagine the quests. "Hey, set this ladder up and kill 10 Helm's Deep defenders." "Good job, too bad we lost anyways."

That they did, and with good reason, aside from yours, of course. 

There are few fantasy books that exist that focus LESS on the antagonist than the Middle Earth books do.

Hell, you never even SEE the main antagonist in the books.  And the only time you see the other villains, like Saruman and Gollum, is when they're with the heroes.  Movie scenes, like where Saruman addresses his army, or talks with the orc guard about tearing down the forest to build weapons and seige equipment, NEVER happened in the books.

The books were TOTALLY from the perspective of the good guys.  So it's not really in the spirit of the novels to create a factional game.

Not that I'd have refused the game had they used factions, but still, the way it is now is much more in line with the Middle Earth books and how the story is told.

You are wrong. Tolkien Enterprises did not give any restriction towards the lore. The lore is solely limited by the developer's idea of how much will the consumers tolerate it.

Tolkien Enterprises sold many licenses to various games (video games / board games), where players can play the evil side with its own story and objectives.

 

New Post Quote
1/25/12 2:29:13 PM
 
AdrianBLB writes:

I'm with you on this. I totally enjoyed Moria. 


New Post Quote
1/25/12 2:51:45 PM
 
RainBringer writes:

While mounted combat is something a lot of players would be looking forward to, all that I want is Turbine to add new pvmp content and not a couple of rehashed creep skills that are made to be avaliable in the cash shop. New map, new dynamics, selective open world creeping, whole new grassroot creep class revamp or whatever to change this mindnumbingly boring tug-o-war of keeps that keep changing hands that goes in the moors on a daily basis. This is fun to do for the first few months of pvmp-ing, but after a few years of doing the same old same old...cmon....


 


Even the pvp part of the moors has mostly just become an e-peen fest where freeps seem to have more than one ace up their sleeve post RoI. The Least Turbine can do is add crafting for the creeps side using existing game mechanics where creeps can craft useables like advanced potions, 'dread' tokens, black speech buff scrolls, superior food, etc from freep / freep npc / delving npc drops. But yea, creep players are there on Turbine's priority list just below the bullet point of adding different types of darjeeling and earl grey tea types to LotRO, so I dont see this happening anytime soon if at all...


New Post Quote
1/25/12 2:52:09 PM
 
Odysses writes:

Once The Hobbit hits theatre's this game is going to see a massive influx of players as well.   WB would be stupid not to have an ad for LoTRO in the previews before the film.  Who knows they may even throw in a DDO ad as well.

New Post Quote
1/25/12 2:58:54 PM
 
CujoSWAoA writes:

Not going back unless the game starts taking itself more sseriously.  It was turning into a goofy, and really ugly ugly.  Ugly armor, ugly horses, ugly zones.  The game was getting more hideous with everything they released.


And the combat is a wretched snooze-fest.


LOTRO should be serene and exciting.  It had the Serenity, but none of the Excitement. 


New Post Quote
1/25/12 3:02:49 PM
 
Taswavo writes:

Originally posted by DWLobsters

I wonder if they ever stop and think about how casual players feel about these constant level cap increases.  I mean, it's not like they even satisfy anyone.  They keep the hardcore grinders quiet... until they hit the new cap and immediately start screaming for a higher one.  Meanwhile everyone else just has a longer ladder to climb to reach the new content they've paid for.




Would it really be so bad if they included new content at the old level cap?  Or even mid-level content? 





 


New content they've paid for?  Why would you buy Isengard or even Moria if you're L23?  You would ONLY buy this new expansion if you were around L75 and so on. If one is the type of person that has to be at the top level of a game to feel worthy then you will feel poorly dealt with by any game that has has programmers that want to milk the maximum number of people in the shortest time for the lowest amount of effort. LOTRO is a free game IF you want it to be - you can buy expansions with points you can gain in-game on any player on your account.  If you're L23 and feel a need to buy the Rohan expansion comes out you're just dim. If you're L70 and wonder why you should have to stump up - collect lots more TP and get it for free a little later.  But please stop whining. If you don't want to pay for a game or play it enough to get upgrades for free then don't expect lots of extra work by a company for free - that's what an idiot would do.


 


New Post Quote
1/25/12 4:31:22 PM
 
Taswavo writes:

Originally posted by AdrianBLB

I'm with you on this. I totally enjoyed Moria. 





 


I hated the darkness of Moria. It was perfect!   It was dark and confusing and was a gaming pleasure.  Angmar depressed me - so that worked. This is LOTRO and the sense of being where you don't want to be because YOU don't like being there is just as it should be.


 


The idea of loving the atmosphere of the darkest parts of the world should only be in a negative sense - I loved playing those bits that made me hate being where I was.


New Post Quote
1/25/12 4:39:46 PM
 
Taswavo writes:

Originally posted by avalon1000




Originally posted by fenistil



Pffft - it will jsut be another ROI.



Best devs and most of resources come to new Turbine game in development and to pay off 200 mln $ that WB payed for Turbine.



Lotro is just milked cow atm and test bed for freemium business model.



Best Lotro times are already in past.



I tend to agree with you. Unless they prove otherwise, the best was SoA and it went downhill after. Looking forward to GW2.

Funny how so VERY many people have started to love LOTRO. And so those who may (or may not) have loved it before turn their hatred toward it.


For these people a popular game cannot be as cool as their minority game. And when their minority game increases in popularity it is always bad for tha game in their mind.


Sure, some new guys may be idiots (I've seen them) but there are less idiots talking crap in the game than there are idiots talking crap whining about the game here on this forum.


btw - the GW2 comment proved it for me....


New Post Quote
1/25/12 4:48:04 PM
 
itgrowls writes:
Originally posted by Velera

Upping level cap within 1 year of Isengard is just plain stupid....


And allowing Skirmish pets in open world is gonna make leveling in this game even more faceroll.....

Actually these two things with mounted combat and the aoe fighting system they are trying to aim for might actually be what they needed. It's true that fighting in this game is 1v1 and if anyone else gets involved it's usually very close. So changing the classes so they do AOE and changing the mobs so they come in groups would be a good thing. That said, if they pull it off they will definitely need the soldier out in the field with the player because AOE fighting is intense in any game.

New Post Quote
1/25/12 4:56:42 PM
 
someforumguy writes:
Originally posted by Ozmodan
Originally posted by precious328
Originally posted by Sovrath


Originally posted by precious328

LoTRO could've been so much more. This game would've done much better had it been created as a faction game: Hobbits, Men, Elves, Dwarves  VS  Men, Orcs, and Goblins.
 
A deep world with realistic World PvP.

Oh man...

 

Except it couldn't be a faction game as the dark forces, for the most part lack free will. It's very specific as to when they lose. But of course I'm sure we've discussed this before.

Hopefully the new expansion and these mini updates will revitalize the game for me.

 

Just because we know what will eventually happen doesn't mean it can't work as a faction-based game. We know the Sith will lose, yet we have SWTOR.


As for free will, even the good side doesn't have it. Free will would give me the option to kill a fellow Hobbit. I can't do that. I go where the quest tell me to go.


It's a game. It would've done better as a faction-based game.

 

First off, over use of CR's is out right rude.  Makes reading the forum hard for everyone.

Secondly, you don't need great pvp to have a great MMO.

I think horse based combat will be awesome.  Personally I love the freemium model.  It is not expensive to be a VIP, but when you don't have a lot of time to play, you can just do the f2p and use points earned to buy needed things.

Personally I find Lotro to still be one of the top MMO's and still fun to play after all these years.

The CR's get added when someone quotes or edits a post directly underneath the article (using those tiny buttons). It doesnt show up untill after you pressed Post Message. If you first click the forumlink and quote or edit a post in there, those CR's are not added.

New Post Quote
1/25/12 4:57:42 PM
 
Czanrei writes:

It is looking too little too late for Lotro I'm afraid. I played Lotro from alpha testing through into the recent expansion, Rise of Isengard and Turbine is bent on dumbing down the game to try to compete with WoW and SWTOR which is why SWG failed.


Until Turbine upgrades their character models, fixes the crafting, and gets rid of "pay-to-win" content in the stores Lotro will always be a lost cause unfortunately.


New Post Quote
1/25/12 7:46:13 PM
 
Talonsin writes:

Say what you want but LOTRO is the one game that has stayed on my hard drive.  I can play on and off for free when I am spending more time in a new MMO and when I get bored I can jump back in and pay while I wait for the next MMO. 


New Post Quote
1/25/12 7:59:14 PM
 
WhySoShort writes:

Originally posted by Thillian


Originally posted by Robsolf



Originally posted by WhySoShort




If I'm not mistaken, Tolkien Enterprises actually told Turbine they couldn't make a two faction game. It wasn't the game developer's choice, it's just the price of using a famous and important IP.




The difficulty is that every fampus battle in the Middle Earth universe has a set outcome. For example, the forces of evil could not win at Helm's Deep. LOTRO is heavily story driven, and it would be hard to write a story for the evil side because they would just lose over and over again. Imagine the quests. "Hey, set this ladder up and kill 10 Helm's Deep defenders." "Good job, too bad we lost anyways."



That they did, and with good reason, aside from yours, of course. 


There are few fantasy books that exist that focus LESS on the antagonist than the Middle Earth books do.


Hell, you never even SEE the main antagonist in the books.  And the only time you see the other villains, like Saruman and Gollum, is when they're with the heroes.  Movie scenes, like where Saruman addresses his army, or talks with the orc guard about tearing down the forest to build weapons and seige equipment, NEVER happened in the books.


The books were TOTALLY from the perspective of the good guys.  So it's not really in the spirit of the novels to create a factional game.


Not that I'd have refused the game had they used factions, but still, the way it is now is much more in line with the Middle Earth books and how the story is told.



You are wrong. Tolkien Enterprises did not give any restriction towards the lore. The lore is solely limited by the developer's idea of how much will the consumers tolerate it.


Tolkien Enterprises sold many licenses to various games (video games / board games), where players can play the evil side with its own story and objectives.


 



 


But all of those games are based on the movies, aren't they? The Jackson movies are considered to be a non-canon separate universe by Tolkien Enterprises. That's why New Line Cinema's logo (instead of TE's) show up on all of those products. 


New Post Quote
1/25/12 11:50:33 PM
 
lalartu writes:

I think it's only loosely based on the movies. None of the characters look like the actors (which I actually love) and the story follows the book, not the movies (e.g. there were no Tom Bombadil or Radagast the Brown in the movies and they play a role in both the game and the book)

As for the game dying or not doing well, I couldn't disagree more. Plenty of people running around and according to Xfire it has twice as many players as Rift

 

So there's really little not to like about the game

-The lore is awesome

-The storyline is engaging

-There are plenty of surprises here and there (e.g. I was really shocked when the monster I was suppose to hunt turned out to be poor little hungry Gollum who I had to chase for five minutes, also once in a while you come upon a really interesting quest in the middle of nowhere)

-The game is quite serious compare to other games and though it does have plenty of humour, it's mostly in the beginning in Hobbiton, just like the book, once you start you story, it gets really grim and evil from there.

^^^although this could also be a disadvantage because sometimes I just want to have a fun game that can cheer me up and LOTRO is a little too grim at times

-all the achievements and the grind that you have to do is actually meaningful and rewards you with character development rewards, making you tidy bit stronger or giving you new cool skills to play around with.

-monster play is actually TONS of fun. for me personally, it feels like miniature DAOC: it has positional attacks, there's plenty of sneaking around and even siege like experience, with the exception of siege engines. It's definitely not the best PVP experience out there, but it's there and it works. Also, it's helluva fun sneaking around as a warg and take out random strangers as a pack with other noob wargs. sure, you start weak and pityful, but with wargs it's all about team work. simply love it!

 

One thing that I really wish Turbine did is take an Asheron's Call approach and give us an endless game with no end-game content and progressive develelopment instead. I really dislike this whole raiding/endgame business

New Post Quote
1/26/12 12:06:00 AM
 
trancejeremy writes:

LOTRO was a well done game until they hit Moria. Moria was dark and bleak, which made sense, but just wasn't much fun.


But the big problem was the legendary items. Basically they were meant to be weapons that "grew" with you. But they don't - you have to level them up, but when you gain new levels, you have to throw them away and start the leveling process for the items all over again. (and that doesn't even taken into account the randomness of the legacies of the lis)


Now it seems like they are going to add to the grindiness of the game by making the horses work the same way. Ugh. I have a lifetime sub to this, yet cannot bear to play a character over 50 just because of the LIs. The least fun I've had in 35 years of gaming


New Post Quote
1/26/12 12:54:12 AM
 
Brodter writes:

double post please remove

New Post Quote
1/26/12 6:51:03 AM
 
Brodter writes:
Did anyone else notice the characters in this game looked very weak and ugly?
New Post Quote
1/26/12 6:52:40 AM
 
bakabröd writes:

if this game had orcs and stuff as playble races i be a glad hobbit.


New Post Quote
1/26/12 7:03:41 AM
 
crazynanny writes:
New expaniosn so fast when old one was so poor and lacking(dragon raid from November 2011 is still bugged) makes me very doubtful about Rohan. So until beta footage proves this is actually a quality product not a PR spin my money goes to GW2.
New Post Quote
1/26/12 7:39:22 AM
 
Robsolf writes:
Originally posted by VicDonnegan

I bet THOSE servers are overpopulated...

New Post Quote
1/26/12 9:30:04 AM
 
nerovipus32 writes:
Originally posted by Sovrath

Originally posted by precious328

LoTRO could've been so much more. This game would've done much better had it been created as a faction game: Hobbits, Men, Elves, Dwarves  VS  Men, Orcs, and Goblins.




A deep world with realistic World PvP.




 




Oh man...





 

Except it couldn't be a faction game as the dark forces, for the most part lack free will. It's very specific as to when they lose. But of course I'm sure we've discussed this before.


Hopefully the new expansion and these mini updates will revitalize the game for me.

oh that silly excuse again and its not true, read the books.

New Post Quote
1/26/12 9:34:30 AM
 
Redline65 writes:
Originally posted by trancejeremy

LOTRO was a well done game until they hit Moria. Moria was dark and bleak, which made sense, but just wasn't much fun.


But the big problem was the legendary items. Basically they were meant to be weapons that "grew" with you. But they don't - you have to level them up, but when you gain new levels, you have to throw them away and start the leveling process for the items all over again. (and that doesn't even taken into account the randomness of the legacies of the lis)


Now it seems like they are going to add to the grindiness of the game by making the horses work the same way. Ugh. I have a lifetime sub to this, yet cannot bear to play a character over 50 just because of the LIs. The least fun I've had in 35 years of gaming

Moria was excellent, IMO. It was an epic expansion. I loved it when it released, and I still love taking alts through Moria. Mirkwood and RoI have been disappointing, by comparison. I'm really hoping Rohan will be an epic expansion on par with Moria, but I'm really concerned it will just be another "mini" expansion.

LIs... I have to agree. They are just another grind, trash, repeat. I won't bother grinding for relics, and I just use any decent 3rd age lvl 75 I can find and equip it with the regular T6 or T7 relics. Horse combat... I don't want to see another grind, trash, repeat advancement system, please.

New Post Quote
1/26/12 9:50:48 AM
 
Hexipox writes:

The is is shit now .. cba to even think this can be any good. anything they made since original title is just destroying the game. learn to make games turbine...


New Post Quote
1/26/12 10:24:38 AM
 
rooster99 writes:

me and lotro get along just fun best game i've played ty turbine


New Post Quote
1/26/12 10:28:46 AM
 
Rusty715 writes:

I guess im the only one who likes the legendary weapons. As for Moria, it was one of the best xpacs ive seen in any game. The book quests alone were worth the price. I play the game for the environment and the lore. I agree Mirkwood wasnt much of an xpac and I just bought Isengard so cant comment on it much but for $30 and no sub fee it seems like a good value to me. As for ROR, the way things look it will most likely be my only MMO related purchase this year.

New Post Quote
1/26/12 10:37:35 AM
 
Robsolf writes:
Originally posted by Rusty715

I guess im the only one who likes the legendary weapons. As for Moria, it was one of the best xpacs ive seen in any game. The book quests alone were worth the price. I play the game for the environment and the lore. I agree Mirkwood wasnt much of an xpac and I just bought Isengard so cant comment on it much but for $30 and no sub fee it seems like a good value to me. As for ROR, the way things look it will most likely be my only MMO related purchase this year.

I like them, but as others said, the issue with having to vendor trash the thing every 4-5 levels wrecks the whole point of LI's, to me.

BW gave TOR a system that ends the obsoletion factor, seems like Turbine could do the same.

New Post Quote
1/26/12 12:14:15 PM
 
Esherdon writes:

They should have held off and made RoI and RoR one combined expansion. Instead we got the most watered down expansion in the history of MMO's when RoI came out.


New Post Quote
1/26/12 12:25:00 PM
 
kevjards writes:

Being a lifer with this game i guess i,m lucky,or unlucky.depends on your point of view.the first 50 lvls of this game are a dream,the books,everything done right.then they went off track imo..dont get me wrong i dont mind f2p but now its just become a dungeon or skirmish crawl...you either have the choice of 3-6-or raid dungeons which is fine.my problem is that i didnt buy a lifetime sub to spend it in a friggin dungeon.

You need so many medallions per pce of armor..but if you cant or dont want to go in these grps you are left with skirmishes where you get medallions for gear..trouble is for 1 pce of gear you need a minimum of 725 of them for the wrist armour i beleive and when you only get max of about 20 if you do a T3 skirm ....well you guys do the math..that would mean about 35 skirmishes for the wrist aremour..then the better parts i,e chest you need over 1000..i mean c'mon this is a joke.this game has changed so much and not for the better..our kin have real trouble logging in now and we have been going since release..they really need to get back to basics instead of this stupid lvl increase crap..whats the friggin point of makin peeps dungeon crawl then add a damn expansion within 12 months of release of another to make them do the same again..omg i need a couple of paracetomol

New Post Quote
1/26/12 12:42:29 PM
 
OkhamsRazor writes:

I hope but very much doubt they'll look into doing something to extend pvp and improve housing . I have a life time/vip sub and only play lotro on a very casual basis so its always nice to see new content added . I always seem to be two expansions behind everyone else . I've only just got to Mirkwood .

New Post Quote
1/26/12 12:54:58 PM
 
Belechael writes:

Once upon a time the announcement of the Riders Of Rohan expansion would have brought tears of joy to my eyes, and all the game forums would be crowded with posts and applauses and lists of things that would be welcomed in the game.

Now, the same announcement just makes me raise an eye a little, perhaps will make me log after a year of absence of this grinding excuse of a game that uses its gamers as guinea pigs for WBs microtransaction experiments, and the forums just have a few posts mostly talking about Evil and Good in the proffessor's work...

Oh, well, it was good while it lasted :)

New Post Quote
1/27/12 6:33:35 AM
 
Morrowbreeze writes:

As to the thought that we should cap level and expand sideways,..that  has been discussed many times in LOTRO forums. It seems that sideways expansion is a pffft item in that people do not want to continue to level in the same zones as they previously roamed and that new regions with lower level content does not satisfy most of the playerbase as those have nearly all rerolled multiple times

 


With the established playerbase as it now stands, most seem to want more social fluff and actually look forward to higher caps.


I do not speak for those who hate the combat system or are disgruntled this way or that about the game.

 





 




 

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1/28/12 6:09:00 PM
 
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