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Lord of the Rings Online General Article: is LotRO Art?

MMORPG.com Lord of the Rings Online Correspondent Andrei Harnagea writes this article looking at the video game as an art form.

By Andrei Harnagea on June 23, 2009

In a recent mainstream gaming magazine, I came across an article trying to prove why games, in general, are not art. During my time with both the gaming world and art school, I have seen the two overlap numerous times yet to this day modern art in general can stir up some pretty heated conversations and disagreements. In one of my previous articles, A Look at the Looks of LOTRO, I gave a summary of why I think this MMO stands out, however I never touched upon its reflection of some artistic vision. As a result, I wanted to follow up and provide some arguments surrounding the intent, procedure and outcome these artists and developers consider before hitting the public with a massive MMO production. These people not only work years making the pieces that shape up a MMO, but have to predict interactions and user generated content that might come of it, much like an exhibition in a gallery. It is in a way a study, fueled by us the players, in which the artist conceives his work based on what he thinks is interesting and appealing to the world. As formal art such as painting or sculpture this work has to be commercially feasible, it must make a profit.

Production Value

When a game goes into production, the first steps of bringing the ideas to life are left in the hands of the 3D modeling software. As mentioned in the first article the steps are as follows; modeling (sculpture), rigging and texturing (anatomy and painting) and finally animation ( cinematography/ physics). In LotRO, we have seen these areas perform incredibly well and as shown in many of the images below the architecture and decor in the game makes a good argument for the game as a work of art. With the arrival of the new content these characteristics must keep a steady value, meaning artistically they have to influence players just as much as the initial given content. Whenever a new race/class is introduced many factors have to be considered from graphical appearance to the influence it has in a fellowship or raid. The production therefore is never over, and as the game continues to be updated we see the "artist's" decision being influenced heavily by his audience.

LotRO has so far succeeded in making such content very appealing to its user base and thankfully the storyline written by Tolkien has been kept and enhanced by the Book quest system. As all art has a purpose, every single book fellowship quest has one too, driven by a feeling of visual literature. Every time I fell out of range of these quests, I forced myself to get to the required level to continue them. It is the PvE treat we all look forward to. For this I want to give my kudos to ones who developed this system and kept a game powered by an even bigger game.

Gameplay

Much like Yvonne Rainer's dances and films of the 60s, MMOs are all about performance art. We, the public, are invited into this fantasy world to take a different identity than the one of our everyday lives. It is a method of escapism, of stimulation and creativity of the users. In LotRO, you become one of Tolkien's characters. You can fight alongside your kin, improve your skills, craft and even choose some place to call home. The game challenges you to be different, to think outside the rules of real life. I see the game as having the possibility of changing itself by the influence of the spectators, it adapts and obeys. The most crucial aspect of it all is that unlike a museum that you have to visit and spend a limited time in, a game brings the museum to you for whatever time you feel it is worth. LotRO has been around for about two years and it has grown in both respect and player populace.

Moreover it has stood up to the great giants of the MMO world with an arsenal of new content during these years and promises a great deal more to follow. The design and graphics have set, in my opinion, a new standard for upcoming MMOs and I suggest it is one to take notice of before thinking of releasing one. Going back to the magazine critique, the author stated that games such as LotRO have to be all about "fun" and not "artistic merit," which is in fact partially correct. The problem is that I don't believe you can have one without the other. We have seen how LtoRO's artistic side makes it "fun" and gives people a purpose to play, to go on and grind for a deed or finish an instance. If developers fail to take many different areas into consideration, their game will fail,It just so happens that art deserves a place amongst those things.

We have seen the Lord of the Rings legacy stay alive and morph into different forms for the last 70 years and yet we are surprised to see it integrate itself once more into another art form. The Art of Games in Aosta, Italy is just one of the few recent galleries opened to serve art inspired by video games and as we see this tremendous work publicized, even more people will begin to give games such as LotRO a lot more credit as well as the so called "artistic merit" our game magazine author claimed it lacked.

More Lord of the Rings Online Features:

Lord of the Rings Online - Bringing Riders of Rohan in 2012 Preview added on Wednesday January 25
Lord of the Rings Online - The Prince of Rohan Preview Preview added on Monday December 05

More General Articles:

Luvinia Online - Zendo Area Tour General Article added on Monday January 30
Star Wars: The Old Republic - Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
General - CES 2012 – Hardware Roundup General Article added on Wednesday January 18

More Features:

Repulse - Interview with Scott Hartz Interview added on Friday February 10
Repulse - Beta Preview Preview added on Friday February 10
Player Perspectives - Mentoring is Motivation Column added on Friday February 10
 
 
Interitus writes:

Not in the slightest. One thing I found about LoTRO is that much of it is actually very plain.  You only find more screenshots because the areas that do look nice causes people to actually sttop and take a screenshot.   And for shots out in the open, that's nothing, I have screenshots of "wilderness" from lots of games, it's just being somewhere at just the right moment.

Not to mention it has the unfair advantage of  the books and movies behind it. Especially with the books. The books go over in-depth describing what a place looks like which simply translates to taking that and creating it in game.

 

I'd say it's no more or no less art then any other game. Actually I think there's a few game's I'd consider more artistic.

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6/23/09 1:54:01 PM
 
openedge1 writes:

Art requires a visual quality to all aspects of the canvas.

You have a beautiful canvas of landscapes in LOTRO, yet, the main subjects : i.e: the models are some of the worst in any MMO.

As well, if we look upon the UI, it also is horrendous if we wish to include that aspect.

LOTRO is not high art, but I will agree makes a good comic book I guess.

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6/23/09 2:29:19 PM
 
Brialyn writes:

The scenery in LOTRO is lovely art...the character models are not the greatest quality of art imho :(

 

 

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6/23/09 3:15:56 PM
 
teuchy writes:

To some extent, the question about whether video games are art or not, is a waste of time.  It detracts from what video games are and should be - partly because it sometimes draws people into the argument that see themselves as appreciators of art but have no clue about (or interest in) video games.

The questions I'm more interested in when I play are game are (a) will it move/engage me; and (b) do the graphics add to the game experience in a positive manner?  The latter does not need complex graphics to achieve btw (consider World Of Goo, where the graphics were simple but, IMHO, very well done and an important part of the game's mood).

For (a), LOTRO certainly has some good storylines but there are certainly other games out there that do a better job of crafting a moving/engaging story.  For (b), LOTRO's graphics look good on a high-end system and are in keeping with how I think a LOTRO game should look. LOTRO does have some very pretty views in some areas (to the extent that my wife, who is avidly game-averse, has asked me to stop and look at a particular view - beyond the times I stop and do this myself).  Some of the views are less scenic but that is usually in keeping with the feel of the game.

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6/23/09 3:19:12 PM
 
ericbelser writes:

Of course it is, in the same sense that any purely visual presentation is art. Ever MMO contains art and can be seen "as art" in the same way a collection of paintings or a themed show is "art". "Art" has a very low threshold - this website is covered with "art" in a myriad of banner ads, column and topic headers etc, even the overall design and layout could be said to be "art".

As for what is good, great or horrible; it is all a matter of perceptions and taste - just go and tour any major "art" musuem to prove that one. You'll see everything from the sublime to utter crap - and your opinion probably won't mesh 100% with anyone elses.

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6/23/09 3:24:16 PM
 
erandur writes:
Originally posted by openedge1

Art requires a visual quality to all aspects of the canvas.

You have a beautiful canvas of landscapes in LOTRO, yet, the main subjects : i.e: the models are some of the worst in any MMO.

As well, if we look upon the UI, it also is horrendous if we wish to include that aspect.

LOTRO is not high art, but I will agree makes a good comic book I guess.

 

You are aware you can change the UI, right?

Lotro is no match for GW's art. GW has won awards for its art, and it has been called art, lotro may have won some 'best graphics for an MMO' awards. Compare those 2 kinds of awards, and you'll see how 'impressive' lotro really is. ;)

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6/23/09 3:51:48 PM
 
Karahandras writes:

I also have to disagree with this premise

LOTRO is certainly a pretty game(although has a far too cartoony a style for the ip I feel)

but it lacks a sense of life which is important in artist representation,  in comparison to other titles in the genres it can be compared against( MMO's, computer games, computer art, comic book art,  lotr fan art and middle earth representations) it falls short

i'm guessing this is just a case of fanboism as lotro isn't the best looking of mmo's and certainly isn't the market leader and any of these would have made for a better case and none are referenced here

but then some people consider a canvas painted blue or a tent with the names of people you've slept with sown on art, for me however art needs to display some artist or creative talent that makes it come alive and stand out from what everyone else can do and here i feel lotro fails

 

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6/23/09 5:35:27 PM
 
erandur writes:

http://www.spectrumfantasticart.com/full_content.php?article_id=914&full=yes&pbr=1

It's not a real screenshot or anything, but the game isn't even out, and already it's won awards for its art. And not 1, but 2 awards. Both the gold and the silver award go to GW2.

Lotro has its nice points though, in the beginning I was very impressed by the graphics. And monuments like that huge statue of elendil in evendim keeps getting my attention when I happen to pass by. :)

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6/23/09 5:43:14 PM
 
todeswulf writes:

Nope and thanks to the idiots at Turbine a fine game has been turned into another Gear gated grindfest...all to draw in the all important WoW kiddies.

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6/23/09 5:56:24 PM
 
CujoSWAoA writes:

My favorite quote about Lord of the Rings Online.

"LOTRO has all the excitement of a Bob Ross painting."

How ironically applicable in this thread!

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6/23/09 6:20:08 PM
 
dreamscaper writes:

LotRO would be much closer to art if they would upate the character models. The world is beautiful, but the character designs are horrible. Half the hairstyles were ripped dirrectly from DD, and for any given race/gender combination there is a very limited selection of faces to choose from. It's near impossible to discern the differences between most of the faces (especially elves), and though there is a tad more variety in terms of hair, the hair textures are a horribly glaring low-resolution mess when compared to the world textures.

That is the second thing that keeps the game from being art - consistency. Unless it changes on ultra high (which I doubt, given how consistent the low quality is across the other settings), the textures in the game run the full gamut from ultra sharp building textures (the floor in Thorin's Hall ) to the mediocre (are those trees....rotating!?...as I run past?) to the downright ugly (is that armor or body paint? It's too fuzzy to tell, and utterly lacking in texture).

I really enjoy the game, but the above drives me nuts.

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6/23/09 8:54:47 PM
 
kamikkaze writes:

<p>hope u guys dont expect to run a Fallout 3 graphics in a MMORPG today or next month....so far, LOTRO has the most decent graphics, a rich AND large enviroment, and yes, i like the character models which fits within the story that LotR has. Of course, we can only see it in Very High settings, but its a price if u also  want beauty in games. </p>
<p>And the most important...all this whitout lag...</p>

New Post Quote
6/23/09 9:21:52 PM
 
OnyxBMW writes:

As with art drawn onto a canvas, the art of a game is subjective at best.  What one person considers to be a work of art, such as The Starry Night by Vincent van Gogh, someone, somewhere in the world will consider it trash.

Arguing if a video game is art is exactly as this, since some people would look at the aforementioned GW and say it has some of the best art direction they've ever seen in a game, but, again, someone else will consider it trash.

LOTRO has a certain art to it, whether you wish to admit it or not.  It may not be high quality, but it definitely is above average, and it does bring art into the plain text that is The Lord of the Rings.  Well, plain insofar as the pictures found in the book....this is going to get to another subject that is completely irrelevant, I digress.

This game is art, it combines multiple different elements to make an artistic vision.  You'll either enjoy it, or you won't, but it is a piece of art.  And, with all other pieces of art, its worth is in the eye of the beholder.

New Post Quote
6/23/09 10:35:33 PM
 
grandpagamer writes:

LOTRO and all video games are art imatating life (some type of life anyway), some just do it better than others. So yes, LOTRO is art.

New Post Quote
6/23/09 10:39:18 PM
 
erandur writes:
Originally posted by dreamscaper

LotRO would be much closer to art if they would upate the character models. The world is beautiful, but the character designs are horrible. Half the hairstyles were ripped dirrectly from DD, and for any given race/gender combination there is a very limited selection of faces to choose from. It's near impossible to discern the differences between most of the faces (especially elves), and though there is a tad more variety in terms of hair, the hair textures are a horribly glaring low-resolution mess when compared to the world textures.

That is the second thing that keeps the game from being art - consistency. Unless it changes on ultra high (which I doubt, given how consistent the low quality is across the other settings), the textures in the game run the full gamut from ultra sharp building textures (the floor in Thorin's Hall ) to the mediocre (are those trees....rotating!?...as I run past?) to the downright ugly (is that armor or body paint? It's too fuzzy to tell, and utterly lacking in texture).

I really enjoy the game, but the above drives me nuts.

The further you can in-game, the better the armours get. Even to the point of actually being nice armours! And I've alweys liked my cosmetic armour sets, I haven't looked at my normal armour since the release of cosmetic armours. The character models aren't too bad, neither are the textures. What is seriously annoying though, are the animations. Lotro doesn't have a lot of skills  and it has even less attack animations. Which could be fine, if they polished it. But they're combat system doesn't really work with their animations. You see a quick stab (burglar :) ), but you don't seem to hit untill 0.5s-1s later... Imagine that animations coming back 4 times.

New Post Quote
6/24/09 7:08:39 AM
 
LynxJSA writes:

We just had this thread two weeks ago but I wasn't able to find it. :( 

 

Anyway, art is the imagery or presentation vreated by the artists. There is great art in a game. A game is not art.

New Post Quote
6/24/09 7:21:43 AM
 
LynxJSA writes:
Originally posted by OnyxBMW

As with art drawn onto a canvas, the art of a game is subjective at best.  What one person considers to be a work of art, such as The Starry Night by Vincent van Gogh, someone, somewhere in the world will consider it trash.

Arguing if a video game is art is exactly as this, since some people would look at the aforementioned GW and say it has some of the best art direction they've ever seen in a game, but, again, someone else will consider it trash.

LOTRO has a certain art to it, whether you wish to admit it or not.  It may not be high quality, but it definitely is above average, and it does bring art into the plain text that is The Lord of the Rings.  Well, plain insofar as the pictures found in the book....this is going to get to another subject that is completely irrelevant, I digress.

This game is art,

 

False conclusion. You are talking about the art within the game and then conclude the game itself is art because of the pictures within. There's art on the wall of most McDonald's but that doesn't make the fast food restaurant itself art.

 

 

New Post Quote
6/24/09 7:24:52 AM
 
Hairystef writes:
Originally posted by LynxJSA

Anyway, art is the imagery or presentation vreated by the artists. There is great art in a game. A game is not art.


 

If this game was actual art, people would stop and look around a lot more.  Who buys a ticket to a museum and rushes through it?  IMHO, LotRO has a great artistic team... that has it's talent choked by the gaming industry reality.  Games are for gamers, not art lovers.  What makes a game prosper is it's playability and performance.  Some museums also fall victim to this : profit over artistic value... but that's another subject.

The one thing I'll give LotRO is that they do try to keep a balance between pleasing gamers and staying true to one piece of art : Tolkien's books.  Until now, with few failings maybe, I think they're doing a relatively good job at being a game that presents art to the masses.

Now, I could only find more players willing to do instances in quest mode so I can have the pleasure of appreciating the artistic content of the game...

New Post Quote
6/24/09 9:55:15 AM
 
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