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Lord of the Rings Online: Correspondent - A Look at Housing

MMORPG.com LotRO Correspondent Matt McLean writes this article overview of the housing system in Turbine's Lord of the Rings Online.

The Lord of the Rings Online is one of the most highly acclaimed MMORPGs on the market right now, and it's mainly due to their consistent updates to the game. The folks over at Turbine Studios, the developers of LotRO, are some of the most attentive in the industry and are always listening to their loyal player-base for ideas. LotRO is also a game that lends itself to various role-playing applications, and one of those is having players own their own property in the game.

Housing was something that many of the fans of LOTRO wanted right off the bat, but Turbine was steadfast in making sure they had a stable game at launch, and housing was just not ready. Soon after the game launched in April 2007 though, housing was introduced as a part of one of their free "epic book" updates. Of course, like many MMORPGs, housing in LotRO is instanced. But unlike some other games, the neighborhoods actually exist as part of the landscape, meaning you don't have to own a house to see the houses. It's a great touch, and really adds to the lore.

The neighborhoods are set up in relatively safe areas of the game for each of the four races. In Bree, just head down the road towards the North Downs beside the Midgewater Marshes and you will see the Housing Broker. Just beyond this NPC is the entrance to the housing area. The area for the dwarves is near Thorin's Gate in Ered Luin. The area for the Elves is near Duillond, also in Ered Luin. And of course, the hobbits make their homes in the Shire, in the Southfarthing near Waymeet.

If you don't have a home, or even if you do, once you approach the housing gate of each community you will need to select the specific "neighborhood" within the housing community. Each neighborhood is named something appropriate to the lore of the area, and each neighborhood contains a certain number of houses. New neighborhoods are created as others are filled up completely, to make sure that no one is without the opportunity to own a house.

Once you select the neighborhood you want to enter, the instance is created and you appear in the correct area. From there, you can explore the neighborhood as much as you want. The neighborhoods are totally safe areas. Also located inside each neighborhood is a Town Crier NPC who gives you storyline updates of what's happening in certain areas of Eriador. This is a nice touch done by the developers which enhances the role-playing I mentioned earlier.

As for the houses themselves, there are a few different levels of houses you can purchase. This makes it easy for those who want to own a house, because the smaller ones aren't that expensive. If you want to drop some major gold on a house, you certainly can do that as well! There are three levels of houses: a standard house (with a living room and a bedroom), a deluxe house (with a larger living room, and two smaller rooms, either or both could be bedrooms) and a kinship house (2 stories with several rooms, including a large hall). The first two options are available to anyone above Level 15 with the appropriate amount of cash. The last option is set up for kinships only and is much more expensive. Each house comes with a plot of land which you can decorate with literally dozens of different objects.

The houses themselves are also designed specifically for the races that inhabit the lands. The houses near Bree for the Race of Men resemble buildings found in Bree. The same applies to the hobbits, dwarves and the elves. Each house provides you with areas inside in which to place certain types of furniture and decorations. You can even customize the walls and floor and add specific ambient music to your house that plays for whoever is inside. Also (and I think that this is a very cool thing), whenever you purchase a home for yourself, you receive the skill "Travel to Personal House" which allows you to, with one traveling ration, to transport yourself directly to your home! It's a nice travel skill which helps to eliminate long horse rides to and from town.

Decorating Your House

You can get decorations in many parts of LOTRO, but the most popular is by far the Auction House where you can search for player-crafted items such as bookcases, beds, breakfast tables, and trophies. If the Auction House isn't your thing, you can always come across items in-game which can be turned into trophies and placed in your own house! With each of the new epic book releases, the developers have given us many more options for decorating our houses, including items exclusive to the new area of Forochel in the north. You can customize your own yard to resemble that of a Lossoth home in no time.

To decorate your house, simply click on the "Toggle Decoration Mode" button on the mini-map while either inside your house or outside your house on your property. This will make all of the decoration points light up on your screen, allowing you to right-click them and place decorations there. The proper decoration must be in your pack in order for you to place it inside or outside your house (in other words, they can't be inside your housing chest). Specific housing options like changing the wall color, floor, and ambient music are located near the front door. Once you've decorated your house to your liking, simply click the "Toggle Decoration Mode" button again and the lights will go off and your house is decorated! Simply repeat this process anytime you want to change something up.

Each house comes with at least one chest which can only be accessed by the owner and people that have been authorized. The chests cost money to unlock, but once unlocked you don't have to continue to pay for the chest. There are also maintenance costs associated with the houses. If you older MMORPG players will remember, this is sort of like how you had to "refresh" your house in Ultima Online. If you fail to pay the maintenance cost (you can pay up to 6 weeks in advance), then you lose the ownership of the house (although it doesn't disappear like in UO), and your items (including your indoor and outdoor decorations) go into "escrow" with the bank agent of your particular neighborhood. Situated in the center of each neighborhood is a house that contains a banker (someone who can give you access to the same bank vault you have in-town), a housing decorator (where you can purchase a few different housing decorations), and a provisioner. With the banker, if your house goes into "escrow", that is where you'd go to find your belongings. This is convenient for each player who owns a house because you can access all your storage from one central location (your house and the bank vault) without having to jump back and forth to town.

If for any reason you want to change houses or don't want to own your home anymore, it's very simple to do. Just access your Character panel and go to the "House" tab. You can "abandon" your house there and all of your decorations and anything in your housing chest(s) goes into escrow. Your items will stay in escrow for 14 days, so don't forget them or they will disappear forever!

The kinship houses in LOTRO are fantastic as well. These are large manors which can hold many people inside. They are great for kinship meetings, sparring sessions, strategy, etc. Our kinship, The Chasers, uses our kinship hall as a meeting point for raids and fellowships, as well as monthly meetings. The kinship houses really provide a place for the players to go to fellowship together as a group. And every member in the kinship gets a travel skill called "Travel to Kinship House" once the house is purchased by the kinship leader. For just a few traveling rations (the element you need for swift travel in LOTRO, purchased from any provisioner in the game), you can instantly travel to your kinship house. Also, Turbine made a change in their recent Book 12 update that allowed all your characters to access your house without having to actually have "permission" to do so. This is convenient to the player base as each account is limited to one personal house and one kinship house (if the person is the kinship leader). Again, Turbine is tuned into the needs of its player base.

Each home is really styled after the race it belongs to. You really get a sense of being in a "hobbit hole" while you're in a hobbit home. The houses for the race of Men really reflect that style as well. The elves' homes are fantastic, and well, the dwarves...who builds things better than dwarves? The architecture is fantastic, and really captures the lore of Middle-earth while not disturbing the landscape that Turbine masterfully created.

The decorations within the houses are fantastic because you can customize them. How can you customize things that are already created?!? Simple! All these decorations can be rotated wherever they are placed. Do you want your bed facing south instead of west? Simply use the customization tool and turn the bed until it's facing a direction you like! Want to hang that picture of Weathertop upside down? Go right ahead!

The housing options are varied in LOTRO, and really allow you to customize a house to your liking. They've even added the ability to have your name attached to the house itself, so when a player enters your property, it tells you the address and "Home of" on your screen so you can see whose house it is. For those players who enjoy the non-combat part of MMO games, the housing in LOTRO really provides you an opportunity to explore your creative side. Turbine has done another fantastic job of adding to the experience that is LOTRO.

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JeroKane writes:

Well written article.

Altho LOTRO adds more freedom to housing when it comes to decorating your garden outside your house.

When it comes to interior decorating, then it still is quite a leap behind compaired to games like SWG and EverQuest2.

When Turbine get it as free as in EQ2, then housing will be trully awesome in LOTRO. Especially because you can decorate the outerior as well.

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8/28/08 10:47:58 AM
 
CujoSWAoA writes:

Even if the decorating gets more intuitive (which I'm not really sure it ever will)... housing in LOTRO still has next to no point. Not that I know of it having any point in any game, but still.

I don't see why logging out in your House doesn't provide a Bonus Buff of some degree when you next log in again. SOMEthing to give reason for spending your hard earned gold on one of those otherwise meaningless money-sinks.

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8/28/08 10:57:45 AM
 
amcyr writes:

Having the extra storage at your house is great, but I wish they had done more for crafters.

Good crafting takes up a huge amount of bag/bank/house slots. It would have been real nice if a player could buy or build his own oven/workbench/forge/study at his house and could buy extra storage for crafting mats only. As a crafter it's a real pain to be continuously running between the bank, the Auction Hall, the crafthall and your house. This was the perfect opportunity to give crafters a break and they blew it.

As it is, the house serves as little more than either decoration or bit of inconvenient extra storage.

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8/28/08 11:01:23 AM
 
Galias writes:

I think there are plans to allow kinship houses to place forges and work areas inside (or outside) the kinship houses.  I'm not sure if it would be the "superior" work areas that are located in a few spots in the game, but they would at least allow you the opportunity to craft from somewhere other than a town.

Thanks for the feedback!  Keep it coming!

-G

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8/28/08 11:08:06 AM
 
rwyan writes:

DAoC has pretty much the exact implementation and I was never a huge fan of that system.  While it is nice to have a "house", outside of personal gratification there is no point to owning one.  It would be optimal for neighborhoods to be social gathering places, but right now they're just ghost towns.

I kind of wish they allowed players to purchase "apartments" within the major cities, at least in Bree where there would probably be such establishments in addition to going the EQ2/Vanguard/Horizons route by having set houses/lots in certain cities and areas with high traffic that players could purchase.  Sure, this would make it more difficult to provide housing to everyone, but thats where apartments would come into play(since they would be instanced). 

New Post Quote
8/28/08 11:51:03 AM
 
senadin writes:

If for any reason you want to change houses or don't want to own your home anymore, it's very simple to do. Just access your Character panel and go to the "House" tab. You can "abandon" your house there and all of your decorations and anything in your housing chest(s) goes into escrow. Your items will stay in escrow for 14 days, so don't forget them or they will disappear forever!

 

 

I am curious.... What about if for some reason i forgot to pay my upkeep fees, my house will go in escrow right?

 

 

So are you telling me that once it does, if i dont pay it, i will loose it all? What if i was to play the game and then stop, will i eventually loose everything as well?

 

 

or is this system like EQ2 were no matter what you do, no matter how long you go away from the game, your house can still be entered by simply paying the upkeep fee?

 

 

New Post Quote
8/28/08 12:10:29 PM
 
Orihuela writes:
Originally posted by senadin

If for any reason you want to change houses or don't want to own your home anymore, it's very simple to do. Just access your Character panel and go to the "House" tab. You can "abandon" your house there and all of your decorations and anything in your housing chest(s) goes into escrow. Your items will stay in escrow for 14 days, so don't forget them or they will disappear forever!

 

 

I am curious.... What about if for some reason i forgot to pay my upkeep fees, my house will go in escrow right?

 

 

So are you telling me that once it does, if i dont pay it, i will loose it all? What if i was to play the game and then stop, will i eventually loose everything as well?

 

 

or is this system like EQ2 were no matter what you do, no matter how long you go away from the game, your house can still be entered by simply paying the upkeep fee?

 

 

 

That is the correct option ^

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8/28/08 12:44:21 PM
 
admriker4 writes:

I love LOTR's housing overall but there is room for improvement.

They solved the problem that Star Wars Galaxies had with in-game housing. The landscape in SWG was ruined with all the homes cluttering the terrain.

And instead of going EQ2's route, they created a neighborhood instance so we can freely explore our homes as well as our friends !

Having said that, there are two things I would love to see with LOTR's housing...

1. freedom to place items inside. right now Im stuck putting a medium piece of furniture in a medium spot. And maybe I have 4 small pieces that I love but only get 3 small spots to place. Allowing us to drop anything in those spots (or better yet drop anything anywhere) would be ideal.

2. I would love to see something done with those town center areas to motivate players to role play. The tents and such just scream "pass me a pint" but from what Ive seen, rare is it to run across another player inside an instanced neighborhood.

Give players an incentive to go to a party held by your neighborhood, maybe sitting for a pint gives us a nice buff. Or maybe you get rep rewards or a new instrument, etc.

Maybe hold a fishing contest...biggest catch wins a prize tournament in the town square. Again with incentives to get players to leave the outside world for just a bit and join in. Personally, I do most of my fishing in my neighborhood and it would be cool to see other players in there smoking a pipe and catching some fish.

Overall, I give a thumbs up to Turbine for LOTR. Its very nice to see features other than combat in an MMO.

Plaguess - guardian

Thorzz - hunter

brandywine server

New Post Quote
8/28/08 12:56:28 PM
 
Samhael writes:

I thought the housing system was interesting but since all it provided was some more bank-type space, that it really didn't merit the extremely high prices.

New Post Quote
8/28/08 1:52:03 PM
 
rsreston writes:
Originally posted by CujoSWAoA

Even if the decorating gets more intuitive (which I'm not really sure it ever will)... housing in LOTRO still has next to no point. Not that I know of it having any point in any game, but still.

I don't see why logging out in your House doesn't provide a Bonus Buff of some degree when you next log in again. SOMEthing to give reason for spending your hard earned gold on one of those otherwise meaningless money-sinks.

Decorating house is more for the kind of player that likes to collect stuff - the badge hunters/whores, the kind of people that would pay tons of monetary units for a rare collectable item - like in SWG.

Now what you mention as a Bonus Buff for staying inside your house reminds me of the upcoming Issue 13 update for City of Heroes, which includes "Day Jobs" - when you log off inside a particular building and gets a temp buff related to that building. Or did you mean something like getting a XP bonus when you leave your toon inside an Inn in WoW?

New Post Quote
8/28/08 2:17:46 PM
 
brenth writes:

First the bree homestead is in the direction of the lone lands  not north downs.

turbine did a great first try at housing   but it definatly needs some improvements

first off,, the content locations is very ridged and a bit limited your table and your bed are located in the middle of the room  and theres no way to place it near the wall.

I do wish there was more  item slots  as it curreltly is kinda minimum  like 1 item in the middle of the floor,, 1 item each wall,,, and a few itens against the wall or in corners,,  for instance i wanted to have a comfy chair and a small table by my fire place in my small house  but you cant do this.

also currently the housing area is really only another storage area and has no other use for players ,  the housing areas need some special abilities  to attract people to actually use the instance

special housing vender and vender items

public works projects  that benefit the locals or at least make different neighborhoods a bit more unique

I myself would like  garden plots or flower beds at my house.

there are many excelent locations for farming or other tradeskills,  which you could add special  neighborhood only recipies  what would get neighnors together better than  researching/questing tword some special neighborhood produceable  like cloaks or  bread?

I know this is their first attempt and I fully expect to see improvements comming,, turbine has done a good job of gaining the trust and loyalty of their players,, something few other MMOs have done.

the only goof up on my book so far is the  push button  boringly simple fishing.

New Post Quote
8/28/08 2:31:42 PM
 
Terranah writes:

I loved how housing was done in SWG.  I spent a lot of time on it and would have friends over. Sometimes we would sit up there on the upper level deck, overlooking the towns cantina after a long day and just visit, maybe discussing the events of the day or what we would do the next day.  I spent tons of time building furniture, seeking out items and decorating, decorating, decorating.

 

In SWG, it was fun running through a town and seeing your friends houses and sometimes just popping in to say hello.

 

Also having the freedom to build almost anywhere was very nice, especially if you could find a nice lake or river view and your friends could build some houses next to you.  Sometimes, before you knew it, there could be a settlement that evolved into a town or city.  It was great!

 

LOTRO housing is nice that they put it in but falls short in execution.  It is way too restrictive in terms of furniture and decoration placement.  Also, the fact that it is instanced really limits traffic, and you have to live in set areas, you can't scout out a nice little spot and build.  I hardly see anyone ever in my neighboorhood which just makes it seem abandoned and lonely, nothing like SWG in its heyday.

 

Overall, in SWG housing was a much used function that was very integral to the social aspect of the game.  In LOTRO it just feels tacked on and frankly unnecessary.

New Post Quote
8/28/08 2:45:25 PM
 
NeoWolf73 writes:

Love Hosuing however Id much rather it was done via a pay a fixed real life ££/$$ fee to have a home permanently attached to your account as opposed to the "We will force you to grind and stay subscribed to do it" upkeep mechanic they currently have, I dont like anyone having that much say in if and when I play.

New Post Quote
8/28/08 3:32:33 PM
 
Jrr6415sun writes:

housing in LOTRO sucks big time. Hooks are horrible, there is no point to it besides storage. You can't store bound items, almost all the housing items are bound. people don't lose their houses so the neighborhoods are all dead...

 

it's basically a joke

New Post Quote
8/28/08 4:22:32 PM
 
Greenfeen writes:

Housing in lotro IMHO was a failure. As well it shows how Turbine developes their game, if we have to do this lets do it on the cheap and easy.

Over all I seen housing done way better in the early 2d mmos. Todays developers should just pay the developers that have gone before them a stipend. Back in the day developers worked hard to get all aspects their product unique or better than the other game company. Whereas today companies like turbine just go lets pinch this idea or that idea and do a cheap and easy mockup, quick test, now ship. LOL then release the marketing ninjas to slap the unruly crowd with pitchforks at the gate, telling everyone over and over again be patient, be patient, this isnt the final housing layout its just a 'framework'.

Turbine doesnt have player housing as much as they are the slum lords of a company run trailer park. You buy in, you pay a rental 'pad fee' and everyones can choose trailer 1a,2b,3c then choose item a or item b then they can place it slot 1 or slot 2. Player housing in Lotro is dull, uninspired and done on the cheap and easy. BTW turbine its getting close to a year out on housing maybe its time to actaully fix broken static hooks, its not like there was much choice to start with and having broken hooks that dont display items or only display a part of the item once again goes to prove a point you cant be bothered with housing with the exception of releasing marketing ninjas to crow about how great it is.

New Post Quote
8/28/08 4:59:36 PM
 
Jenuviel writes:
Originally posted by Terranah

I loved how housing was done in SWG.  I spent a lot of time on it and would have friends over. Sometimes we would sit up there on the upper level deck, overlooking the towns cantina after a long day and just visit, maybe discussing the events of the day or what we would do the next day.  I spent tons of time building furniture, seeking out items and decorating, decorating, decorating.

 

In SWG, it was fun running through a town and seeing your friends houses and sometimes just popping in to say hello.

 

Also having the freedom to build almost anywhere was very nice, especially if you could find a nice lake or river view and your friends could build some houses next to you.  Sometimes, before you knew it, there could be a settlement that evolved into a town or city.  It was great!

 

LOTRO housing is nice that they put it in but falls short in execution.  It is way too restrictive in terms of furniture and decoration placement.  Also, the fact that it is instanced really limits traffic, and you have to live in set areas, you can't scout out a nice little spot and build.  I hardly see anyone ever in my neighboorhood which just makes it seem abandoned and lonely, nothing like SWG in its heyday.

 

Overall, in SWG housing was a much used function that was very integral to the social aspect of the game.  In LOTRO it just feels tacked on and frankly unnecessary.

 

Yes, the problem is that the way housing currently stands, it's only really a draw to the nesting/decorating crowd (there's not much actual function). Regrettably, it's not even especially appealing to that nesting/decorating crowd for the very reasons you mentioned (there's not much form to compensate for the lack of function). The hook system really is disappointing, and there's precious little to decorate with. In SWG, you could put pretty much any item you found anywhere you wanted it, but in LotRO you're restricted to a few dozen decorative items created specifically to be furniture, and you can only put those items in a handful of places in your home. It really stifles creativity, which, as mentioned, is  the main reason to have a house in most MMOs.

On a tangent, the housing neighborhoods do feel very isolated. I really wish they'd gone with a system more like EQ2's (shared doors to instanced homes), but instead of having only a few doors, make all of those unused, decorative, painted-on doors in the various cities and villages lead to an instanced house of the appropriate type and size. While it's possible you'd eventually see some stranger going into "your" door, at least you could pick a door in a metroplis where you'd see other people, or you could pick one near a vendor or some other service you wanted to be close to. Combine that with the free-placement system of EQ2 and SWG and you'd really have something.

Overall, while I love LotRO as a game, the housing is really lackluster when compared to the features available in other games. It's not a complete loss, but it has a long way to go before it's anywhere near "great" or "exciting," which is unfortunate. Given the fact that the system is already in place and it's based on the hook-system, I really doubt we'll see dramatic evolution in the way it works. I think the best we might see would be some new floorplans in future housing areas when the game expands into other civilized, heavily-populated regions of Middle Earth.

New Post Quote
8/28/08 5:03:38 PM
 
tmr819 writes:

Housing in LOTRO (which is a great game!) seems pretty lame as currently implemented, imo. I wish they had placed, say, 10 or 20 instanced homes in or near the major cities (Bree, etc.). They could then let players pick and pay for one of them and decorate the interior as they wish. Add a couple of room suite options at the Prancing Pony, for example, and other places in or near Bree, and I'd be interested in buying one. Otherwise, no thanks...

That way, you'd actually *want* to come home, and all the things you needed (for crafting and whatnot) would be right close by. Having homes in secluded ghost "burbs", as they are now, was not a good idea.

New Post Quote
8/28/08 5:45:11 PM
 
vladww writes:

Housing in UO, Horizons or SWG was 1000 times better.

 

New Post Quote
8/28/08 7:24:55 PM
 
grimfall writes:

Housing ruined UO.  It didn't ruin Horizons because there weren't enough people to do it.

There's nothing worse than logging into a virtual world and having to walk past leagues of player owned houses that all look the same.  Talk about 'Trailer Park' UO, had it.

New Post Quote
8/29/08 2:33:12 AM
 
Yeebo writes:

I like the housing system in LoTRO.  I like a system where you get to pick out and decorate your yard better than games like AO or EQ II where you just step into a door that magically transports you to your home.   I also love the wide variety of means to get decorations for your house.  Crafting,  hunting, faction work, and festivals can all lead to different unique decorations.

I just wish that we weren't stuck with the hook system, it seems odd that LoTRO is limited to that since other MMOs have had free placement for over a decade.

As far as "what is the point,"  it's mainly just a fun side game.  Many games allow you to set up NPC vendors in your house, and in a sandbox MMO it works pretty well.  However in an MMO solidly focused on questing like LoTRO all it would accomplish is to split crafted goods between the AH the 40 random neighborhoods.  I think it would make shopping a bear more than it would enhance the game. 

Turbine has also stated specifically that they don't let you set up crafting stations in your house because they want players to be concentrated in the existing public crafting hubs rather than squirreled away in their homes crafting.  I have to say I think they are right.  It's exciting to go into Bree and see all the activity.   It would be a ghost town if we didn't craft and auction there. 

Even so there are benefits. The main benefit of owning a home is that it gives you an additional travel point that is on a separate timer from your map and your racial ability.  If you are  member of a KS you get yet another one.  

Extra storage can also be a real benefit if you are a crafter.  For example, my scholar keeps my personal house filled with dyes and healing potions at all times.  My alts go by the house any time they need scholar products, saving me logging in and out and also saving me having to keep my scholar's bank crammed with products.  I can also give freinds access to my chest and they can go by and grab potions from it even when I'm off line. 


I will reiterate I think the housing system needs free placement of furnature and decorations, it's stupid that it doesn't.  However apart from that I think it is a good system that suits the game it's in.

New Post Quote
8/29/08 2:39:33 AM
 
vladww writes:
Originally posted by grimfall

Housing ruined UO.  It didn't ruin Horizons because there weren't enough people to do it.

There's nothing worse than logging into a virtual world and having to walk past leagues of player owned houses that all look the same.  Talk about 'Trailer Park' UO, had it.


 

You just proved what i wrote.

Housing in UO was so successful that it cluttered the landscape.

This couldn't happen in Horizons not because of lack of players but because the plots were carefully situated in specific regions.

New Post Quote
8/29/08 3:20:35 AM
 
shava writes:

Housing in LOTRO is probably only really worthwhile to folks who craft (and I do!) or people who run five alts (I do!).  I miss the housing systems from SWG and EQ2.

The housing in SWG was cluttering -- but in that world (a frontier space economy) that made sense.  Why wouldn't people build anywhere they cared to?  I wouldn't want that in LOTRO tho, and the neighborhoods seem like a decent, if unexploited idea (props to whoever said that the tents cry out to be the neighborhood openair pub!).

I hate the hook system.  Not only are you dictated where to put what, and restricted by type of what to hook to any hook, but the hooks make no sense.  If they had it set up so your front room could have a seating area, for example, would that be too much to ask?  Or provided a table-and-six-chairs item where folks could actually sit?

They designed this feature to be lame.  It's the only explanation.  They rushed it out, and probably don't have any graceful upgrade path that isn't going to consume them with support for months.

*sigh*

Shava

New Post Quote
8/29/08 10:37:01 AM
 
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Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
Latest News:
Lord of the Rings Online : Channel Your Inner Model Reported on Feb 10, 2012
From February 9th to February 16th, Lord of the Rings Online players are challenged to... Read More
Lord of the Rings Online : Screenshot of the Week: LOTRO Edition: Winner's Announcement Reported on Jan 27, 2012
We've pored over your many awesome LOTRO screenshots for this week's "Screenshot of the Week,"... Read More
Lord of the Rings Online : Bringing Riders of Rohan in 2012 Reported on Jan 24, 2012
Turbine is ready to talk about the next Lord of the Rings Online expansion, Riders... Read More
Lord of the Rings Online : Screenshot of the Week: LOTRO Edition! Reported on Jan 23, 2012
Everyone loves to take screenshots of their favorite games, and we want you to share... Read More
Lord of the Rings Online : The Year In Review Reported on Dec 26, 2011
Lord of the Rings Online Senior Producer Aaron "Rowan" Campbell has written a short note... Read More

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