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Hey all, thanks for your interest in our game, I'm here to better describe the game and I'll be available if you have any question on the matter. What follows is a long interview I've done with an italian site about Victory, here translated in english.
Could you talk about the game’s background? Year 2062, fifty years had passed since the world shook, and the technology of man was lost. Although the world would be forever changed, humanity was now free from the shackles of cell phones, electronic organizers and social networks. What was not forsaken was the rush that came from hearing the roar of an engine, and the force of acceleration. The teams and drivers that competes in the Racing Authority new formula creates their cars inspired to the legendary sixites esthetic and with a mixture of old and futuristic technologies: this gives Victory: The Age of Racing a really unique look and feel. See you on the road, see you in the Age of Racing.
What kind of customization we could expect for our cars? The customization engine in Victory: The Age of Racing is one of the major point of strengh of the game. It is divided in three different moments: first you use our "blocks" system, where the car is divided in three different blocks and you can freely choose from dozens of front, center and rear sections of the car. This will define the outlook of the car and will give you endless combinations.
How the character’s progression will work, properly ? The players gains experience points and in game money when they race, so they can level-up from level 1 to level 60. When you level up, you gain performance points that you can use to improve your car's attributes (weight, aerodynamics, traction, grip, brakes, power).
Your car is also descibed by twelve slots that can host twelve different types of items, like rims, tires, mudguards, etc. So finally you will level up your driver gaining performance points that you can use together with items on your different cars: you'll specialize different cars for different uses, like one car with high grip for certain circuits and another with high power and aerodynamics for others. Specialize your car will be realistic as is realistic the car physics engine of Victory: The Age of Racing: this is not a casual game, but a realistic car simulation with lots of driving aids for the players so they will be able to play it with just their keyboards. It's a game for casual racing game players that wants something more and for hard core simulation players that wants something more casual and fast. The realistic physics gives us the opportunity to scale the car with realistic attributes and to you to better understand how the car will change in handling and speed when you will spend your first performance points. The driving experience in Victory: The Age of Racing is one of the main focus of the team since the beginning: we wanted to have a realistic experience usable by casual players too. Driving in Victory is easy to learn and hard to master.
(reply by Antonio Moro, Creative Director, Vae Victis) This Series is divided in three different classes of cars that you can create based on your driver's level: from level 1 to 20 you can create a car from the Rookie Class, level 21-40 will permit you to create a Semi-Pro Class Car and drivers from level 41 to 60 will be able to create cars from the Pro Class. In the future, soon after the release, we'll introduce in the game new completely different series with new classes: One of the first series will introduce speed races in oval circuits with cars still inspired from the sixties formula 1 / Indy Series and another one will introduce off-road races with cars that will be a strange mixture of open-wheel formula cars and off road prototypes.
What about the graphic engine of Victory ? Being a game created for the Free to Play market we needed to maintain the system requirements as low as possible and also give the players a game with the best possible esthetic and design available.
Will there be also some … PvE contents or the races will feature characters cars only (and not NPCs) ? We're considering the implementation of AIs in the engine to finally include single player features in the game, but this will not be available at the launch of the game.
What about the gameplay ? Only races or we can expect some mini-games to have a break from the competitions? Other than the usual multiplayer mode with fast races online and a matchmaking system form quickplay access you will be able to create your "mini-championships": When you create a new server with your friends you can choose a number of races for this mini-champ and the reward for the winner, for example in-game money, items or bids. The system will then automatically keep trace of the next races you will do with that friends and finally handle the prizes to the winners. Other than then we'll organize big in-game events for the players like international championships between countries. You can also choose the practice mode that gives you the ability to try your cars in all the circuits of the game and raise the bar on your personal records or set a new world record maybe. The social aspects in Victory: The Age of Racing are really important also: you will create your racing team to compete to the other hard core teams around the world or to simply gather your friends and colleagues. Finally the website of the game will be packet with hundreds of rankings and statistics from the game.
The game is currently in its Alpha stage, it will enter closed beta by the end of the year and it will be realesed in Europe, North America, South America, Turkey and India starting by Q1, 2010.
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