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MMORPG | Genre:Fantasy | Status:Beta Testing  (est.rel 2013)  | Pub:Square Enix
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Final Fantasy XIV: A Realm Reborn Videos: Levequests and Party Combat (5:00)

The Final Fantasy XIV: A Realm Reborn forum has a terrific new video showing off alpha game play action as it pertains to levequests and how the dynamics of party combat play out. For those not yet in the alpha, it's a great chance to see how the new iteration of the game is shaping up. Check it out!

The Final Fantasy XIV: A Realm Reborn forum has a terrific new video showing off alpha game play action as it pertains to levequests and how the dynamics of party combat play out. For those not yet in the alpha, it's a great chance to see how the new iteration of the game is shaping up. Check it out!
Duration: 5:00
Views: 4,699  13 comments
Game: Final Fantasy XIV: A Realm Reborn
Direct Link: http://youtu.be/tfIf_Zrv65U
View More Final Fantasy XIV: A Realm Reborn Videos...
rawrain writes: Well this looks very nice, can't wait ... really. Fri Dec 21 2012 1:26PM Report
Ghavrigg writes: The combat looks a little bland, but I suppose it's likely more fun to play than it is to watch. I did find it kinda odd how no enemies were in the area until he started the leve, then they just appear out of nowhere. lol Fri Dec 21 2012 2:38PM Report
Ghavrigg writes: Still gonna play it, though, most likely. Fri Dec 21 2012 2:38PM Report
rojo6934 writes: looking forward to AAR although those fights are very static.... i hope they make battles a bit more dynamic. In Final Fantasy single player games battles were static because they are turn based and still felt more dynamic than this video. AAR im counting on you this time, make it happen. Fri Dec 21 2012 9:35PM Report
Silok writes:

Battle are fine for me, i leave the action combat oriented to others mmo. Faster combat doesnt mean better, especially if that mean everyone running around and pew pew the mobs without any tactics or strategy.

Fri Dec 21 2012 9:54PM Report
Alberel writes:

@Aviggin - The levequests are basically phased repeatable quests, only you can fight the mobs that spawn from your leve which is why they appear out of nowhere. Normal quests don't do that.

As for the combat it is quite slow but that's the nature of FF combat. These videos aren't the best representation anyway since party combat will ultimately revolve around skillchains and limitbreaks which haven't been shown yet. Skillchains will add a LOT of strategy to party play as everyone will need to time their skill usage with their allies to create the best combos for the enemy type they're fighting. It worked amazingly in FFXI.

Sat Dec 22 2012 1:33AM Report
knapu writes:

Well game looked nice but the viedeo lost when i saw a clicker instead of normal gamer.

This video didnt show me what i wanted to see 

Sun Dec 23 2012 12:25AM Report
Soraksis writes: IDK but this game still looks like it will be boring and bland just as it was before.  Now its only alpha maybe things change but I do not have my hopes up at all.  I will not be playing. Sun Dec 23 2012 7:03AM Report
DeserttFoxx writes:

Looks a bit uninteractve combat wise. it looks better, but with the whole action based trend is that enough? 

 

Sun Dec 23 2012 8:37AM Report
Fdzzaigl writes:

Combat reminds me of Everquest 2, which is a pretty old game nowadays. But I guess the metagame is what it's all about here.

In each case, it looks 100x better than their first attempt.

Sun Dec 23 2012 1:36PM Report
chelan writes: id be tempted to try this again if it didn't require an epic level quest to recover account information from SE. Mon Dec 24 2012 7:43AM Report
chilltime99 writes:

3 second global cooldowns seem to be a bit too long.

it wasn't as bad for the casters as their skills take a second or two to cast, but for the melee fighters, it left them with a lot of standing around.

Wed Dec 26 2012 8:53AM Report
idgarad writes: Damn more of the same... Damn near fell asleep before the last Lemur died... Wed Dec 26 2012 6:38PM Report
Hype-level
8.04
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