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Final Fantasy XIV: A Realm Reborn Forum » General Discussion » Thoughts on the Dungeon EXP with 2.1?

5 posts found

Elite Member

Joined: 5/22/08
Posts: 361

Death Is a Priveledge

OP  12/18/13 12:27:12 AM#1

Been working on leveling my archer and unlocked Bard shortly after the servers went down for the patch. Logged in to Quarrymill to see there was absolutely not a soul doing fates, some people turning in quests/missions/storyline and maybe some random people in town afk while in que, all while several fates were up and actually EXPIRED O.O. Popped in the random que and got a easy whole level (30 to 31) and noticed that according to the log it says you can collect the random bonus once daily? Seeing as how i wanted some drops closer to my level I went into a que for Huke's Manor (28) and noticed while the log claims exp and rewards scale (i assume this means for the daily bonus) I was getting 923 with rested in my Copperbell (was the random i got) and when i went to Huke's manor I was getting 1500 with rested.

So from what I gather doing the daily is definitely worth it and while doing a random que may give you faster pops, the exp doesn't seem to scale. So what I gather I got 70% of my level in the next instance without the bonus (this is considered with rested). According to Yoshi he claims dungeons in 2.1 will give better exp than Fates but I still recall getting 30-34 in less than 4 hours. I definitely see better exp in dungeons but you have to consider clear time its not all that much better? I suppose Ill need more research. Don't get me wrong, i do not miss the fate zergs and running in circles. Dungeons aren't exactly action packed but they are definitely a step up, I just don't feel that EVERYONE totally abandoning fates was really necessary unless everyone else was as tired as me of fate grinding.




Advanced Member

Joined: 2/16/09
Posts: 1082

12/18/13 6:47:32 AM#2

Keep in mind, many people are probably on their higher level jobs to do the CT unlock, as well as trying out the Extreme primals/ultima, doing the story quest to unlock king moggle mog, unlocking the new hard mode dungeons/new dungeon, ect.


Heck I was waiting a hour for one fate to pop for the CT attunement.  They said that's being fixed today, so other people wont have to wait as long.


That's pretty much what I did yesterday, was getting all my unlocks done (still need to do the story stuff)


Lower level fates are going to be empty for a bit.  


Apprentice Member

Joined: 4/27/13
Posts: 654

12/18/13 4:00:07 PM#3

I don't know about other people, but after I complete an instance a few times, I really have no desire to continue doing it. Of course, I don't blame the game for that; it's just something that I no longer enjoy doing. So while the change is great for people who do enjoy that playstyle, I find it every bit as mind numbing as doing FATE's for hours. When it comes down to it, I get bored easily while leveling, so having as many options as possible is what I prefer. 


Elite Member

Joined: 5/22/08
Posts: 361

Death Is a Priveledge

OP  12/18/13 8:24:13 PM#4
Hmm, may have to look up the hard modes, didn't know you had to unlock them. Anyone point in doing them over the regular ones?

Advanced Member

Joined: 6/30/12
Posts: 397

12/18/13 9:47:55 PM#5

Doing the Daily is always worth it. I got into a Hala group, was getting 600 xp to 1200 xp per mob. Not to mention I received a nice bonus of 120k exp and also 2 player commendations. So was well worth it. 

Fates are still there, I have found new life and FATE activity in the beast daily areas, moving them out of the traditional zones quite a bit. Groups Cor/Blue/Mor still keep on trucking mind you. 

Quarrymill however which used to be an early staple has lost some of it's following, but in honest. When I am playing I do so for the enjoyment and I rather do a random dungeon than grind FATES for a couple of hours, especially now the commendations have been added and the cool prizes from them.