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Final Fantasy XIV: A Realm Reborn Forum » General Discussion » The reason I think FFXIV is going to fail: Staying power

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413 posts found
  drivendawn

Hard Core Member

Joined: 4/17/11
Posts: 944

11/23/13 9:10:41 PM#361
Originally posted by Foomerang

 


Originally posted by Cymdai

Originally posted by Foomerang  

Originally posted by Cymdai Rather than re-post everything that's said (if you notice a lot of the topics on this board about how it isn't interesting/fun anymore) in this topic, bumping it seems easier.   Games don't fail overnight, either. Even Auto Assault took a long time to fail.
  So you admit that this has all been said before in multiple threads. But you feel it needs to be brought up again in a way which involves the least amount of effort....seriously? why.
I can't tell if you misunderstood how I wrote it, or just don't understand what I was saying.

 

This topic has a lot of good discussion from both sides. Rather than re-tread on old discussion, why wouldn't you just bump a thread and let people read through it? 

Would you rather there be 20 topics, each individually discussing a flaw (the hacks, the latency issues, the lack of character customization, etc), or just have it all summed in one topic. It doesn't seem like rocket science to me...



I guess I don't understand what else there is to talk about with these issues you are having.

 

"I think this game lacks longevity and here's why...."
two months later
"Yep, I still think that..."

Seems pointless to me. Unless you enjoy being negative. Why would you want to rehash negativity?

There are tons of these people it seems on the MMORPG forums in general. I don't get it either.

  Sephrinx

Novice Member

Joined: 7/13/13
Posts: 73

11/24/13 11:08:25 PM#362

As far as I am able to tell from reading the forums, my initial thoughts are still correct. This game sucks, and I knew it would.

 

From my experiences in the beta, I knew it was going to fail, as there are COUNTLESS issues. I am glad to see I was right. All those haters calling me a bullshitter and I don't know what I'm talking about. 

 

http://www.mmorpg.com/discussion2.cfm/thread/390163

 

 

  User Deleted
11/24/13 11:43:38 PM#363


Originally posted by Sephrinx
As far as I am able to tell from reading the forums, my initial thoughts are still correct. This game sucks, and I knew it would.

 

From my experiences in the beta, I knew it was going to fail, as there are COUNTLESS issues. I am glad to see I was right. All those haters calling me a bullshitter and I don't know what I'm talking about. 

 

http://www.mmorpg.com/discussion2.cfm/thread/390163


Reality begs to differ; but you enjoy that little bubble you're living in :)

  Sephrinx

Novice Member

Joined: 7/13/13
Posts: 73

11/25/13 12:31:58 AM#364
lol ^

  Scott23

Apprentice Member

Joined: 10/05/10
Posts: 81

11/25/13 12:42:46 AM#365

[quote] [i]Originally posted by Sephrinx[/i] [b]As far as I am able to tell from reading the forums, my initial thoughts are still correct. This game sucks, and I knew it would.[/b] [b] [/b] [b]From my experiences in the beta, I knew it was going to fail, as there are COUNTLESS issues. I am glad to see I was right. All those haters calling me a bullshitter and I don't know what I'm talking about.[/b][/quote] 

 

Why are you glad to see that you are right (assuming that you are)?  I never understood how people can be so happy when a game that they don't like seems to have problems.

 

Edit: hmm, not sure how I screwed up the format - sorry about that :)

  Ridelynn

Elite Member

Joined: 12/19/10
Posts: 3418

11/25/13 12:50:36 AM#366


Originally posted by Scott23
Why are you glad to see that you are right (assuming that you are)?  I never understood how people can be so happy when a game that they don't like seems to have problems.


Don't worry about the formatting, this forum software is utterly crap and mangles it for you.

Aside from that - yeah, this is what I thought when I read that. Really, your glad a game is failing and people may even lose jobs over it? Just so you sit with some sort of superiority complex and strut that you were right?

I would love it if the game stuck around for ever and people fell into some cosmic harmony playing it - nothing would make me happier for those players and that game, even if I didn't like the game personally.

I don't like WoW - they have taken a direction I don't care for, but I'm not sitting back rooting for it to fail

People like you are those who sit and watch Nascar just to see the wrecks, and get disappointed if someone doesn't die.

(just for clarification, that's not aimed at Scott23, that's aimed at whomever he was quoting, which I deleted out because the shitty forum software kept mangling it on my end too)

  drivendawn

Hard Core Member

Joined: 4/17/11
Posts: 944

11/25/13 7:24:13 AM#367
Originally posted by Foomerang

 


Originally posted by Sephrinx
As far as I am able to tell from reading the forums, my initial thoughts are still correct. This game sucks, and I knew it would.

 

 

From my experiences in the beta, I knew it was going to fail, as there are COUNTLESS issues. I am glad to see I was right. All those haters calling me a bullshitter and I don't know what I'm talking about. 

 

http://www.mmorpg.com/discussion2.cfm/thread/390163


 

Reality begs to differ; but you enjoy that little bubble you're living in :)

The only hater here is you buddy.

  SuperNick

Advanced Member

Joined: 4/10/07
Posts: 401

11/25/13 7:30:23 AM#368

Nice post to OP.

I agree with most of your points but I could pretty much summarize why I didn't continue with my sub:

I ran out of content and their patching process is beyond slow. 4 months for a mediocre patch of one primal boss, 2 dungeons, an entry raid, some cosmetic crap and a couple of player housing features?

If they wanted their foundation to withstand the force of the MMO community they should have thought about fast turn-around on patches or the re-playability of the game.

After 2 classes to 50, I felt sick to the stomach at the thought of doing more FATEs or dungeon grinding to level.

  User Deleted
11/25/13 7:36:11 AM#369
Originally posted by Cymdai

Before I begin writing this, I want to make sure everyone understands that this is solely my opinion, and based on my perception rather than facts. With that said, a few other things to note about me:

1) i'm a die-hard Final Fantasy fan, grew up playing it, and played FFXI for nearly 4 years, and FFXIV since P2 beta.

2) I've played dozens of MMORPGs, and even written reviews for this site and other sites, so I have seen my share of the genre.

3) I've currently got a level 49 BRD, 50 LTW, and 40 WVR/GSM, and I'm on the Ultros Server, and leader of the Veterans of Valkurm Free Company and Linkshell (DUNES)

 

Now I'll say that I had a great blast playing FFXIV. I've run nearly every dungeon, fought nearly every primal I can fight so far, maxed out a craft (which is wearing full HQ AF armor ^_^), nearly completed the main story quest, etc. To say "I've done a lot" is fair, as I am afforded the opportunity to play this game quite frequently (since I can play at work). I've made a few friends in game, set up some events, and tried to buiid and foster a positive community with my linkshell (which has around 100 dedicated members). I really enjoyed the game thus far, but I have numerous worries about the future.

Now, I hate doomsayers as much as anyone, but in my brief time in Eorzea, I've stumbled across several problems and concerns relating to the long-term of the game. After a very rocky start (#3102, #90000, #2002, etc) they did fix their servers and login problems, which was a great job by Square Enix. I was worried that if those problems persisted, that it would drive people away in droves. However, many new concerns have arisen, which I'm going to go into in-depth in the next few paragraphs.

 

Issue #1: Crafting is utterly useless

As I got my LTW to 50, I had a sense of relief. "Alright, I'm done with THAT part of the game..." I thought to myself. I figured with my newfound craft, I'd be able to start making money almost immediately in the game. There is just one small problem; there is no demand for hardly anything. Gear, which should be utilized to a degree by all classes, isn't necessary. Because of the incredible ease of the game, it hasn't been uncommon to see people wearing severely outdated gear throughout the game. I've seen level 40's rocking level 18 armor, and to no real penalty. Since there's no reason for combat classes to buy gear, there's no reason to craft combat gear. Furthermore, combat classes can get gear cheaper/free, and easier simply by doing quests and dungeons. Furthermore, due to Issue#2, people are leveling so fast and efficiently that there's no reason to EVER buy gear! In fact, the irony of crafting +gathering and +crafting gear is that the only people who buy it is fellow crafters and gatherers. Essentially, you're creating gear for crafting because it's mandatory, but crafting has no purpose other than to build more crafting gear...and, of course, materia melding. I basically spent all my gil buying crystals and ingredients to level a craft which is now essentially worthless. Also, since no one needs to buy anything... there is no economy. Gil is essentially used to skilling up a craft, or repairing your end game gear. That's it. And once you lose it, it's 10x harder to make it back, because there is ample supply, and meager demand. This is probably related to the fact that...

 

Issue #2: Fates have rendered the game utterly pointless

Since fates are essentially just massive zerg fests that generate 10+k exp for roughly 1 minute of work, there's no reason not to just run fates. Dungeons are slower exp, questing is slower exp, killing mobs is slower exp. Because there's no reason to do anything other than Fates, people are hitting 50 at a ridiculous pace; I've seen multiple people with 2-3 jobs at level 50, and you have to consider that we're not even at the end of the first month. Now I don't know what kind of content patches SE has planned, but people have burned through all the content the game has to offer in 1 week because of the way you can level off of Fates. I would dare to say that, if the quests weren't mandatory for advancement and gil, people would totally ignore them. Because of the abuse of the fates...

 

Issue #3: Everyone has hit level 50, and as such, is picking up a craft

This further nullifies the usefulness of crafting, because everyone is a level 50 Disciple of War AND a level 50 Disciple of Land/Hand. There is no demand now, and there will be even less demand as people continue to level their 2nd job/craft. Think this is an exaggeration? Go look at the diremite camps, or the ornery karakul spawns; watch how many 50's are camping these mobs for mats. Look at the incredible oversaturation of goods on the AH, and the rock-bottom prices on nearly everything. Because leveling is so easy, once you hit 50, your options are essentially to ruin dungeons, or to level up another job craft. This wouldn't be so unmanageable, except that...

 

Issue #4: The duty finder has far too many DPS, and not enough tanks/healers to go around

While this one is 100% preventable for the player to deal with, because of the small party size, you're getting tanks and healers geared up SUPER fast, while many DPS don't even have but 1 relic item. As such, if you're solo queueing as a DPS, enjoy your 4 hour queue timer. While this can be alleviated by grouping with LS mates, if there are none on, you can be stuck waiting around for hours on end with nothing to do, sans for crafting/gathering. This problem could have been avoided by having a slower leveling pace, but the FATE system ruined the game's pacing entirely.

 

Issue #5: The game is entirely too easy in all aspects

Tradecraft leves that provide 140k exp in 1 craft? Fates that add 12k combat exp for 5 seconds of work? You can 1 v 3 mobs essentially the entirety of the game? There is legitimately no challenge for 99% of the game. Dungeons are a welcome change of pace, but for those out there who don't have 3-4 hours to queue up, that aspect of the game is all but absent for people. And because of this incredible ease of access, everyone is nearing end-game (at least on the Ultros server). With everyone at level 50 DoW/DoH/DoL, guess what that leaves people to do? More fate grinding (for company seals), maxing out additional crafts, and queueing for dungeons. Additionally, the end-game is so easy that Free Companies are legitimately selling clears and relic weapon acquisitions to the highest bidders (roughly 150k gil) Which leads to...

 

Issue #6: There simply isn't enough to do once you hit 50

And this problem is the most alarming. I'm not sure what sort of content SE plans to pump out every month, but with players completing the game in roughly 14 days, you have to believe that whatever they do release simply won't be large enough or at a fast enough pace to keep up with the player base. Using my own observations, as soon as new content is released, nearly everyone on the server will already be ready to advance through it. As it will likely be the only content introduced, people will probably burn through it in a week, tops, effectively leading to more waiting. This was my biggest fear pre-release, the philosophy of It's not about the journey, but the game starts at 50; 1-50 should take a long time. It's much easier to control content for a handful of players rather than all players. Because 1-50 is a cakewalk, new content is going to be in demand at a rapid pace.

 

Issue #7: The gil-sinks, gil-gains debate (which is covered by MMORPG.com already) and the gil-sellers

For anyone who played FFXI, you no doubt remember the dreaded gil-sellers. Well they're back, and with a vengeance. In fact, the problem with gil-sellers is so dominant that every time I go to town I have to add at least 2 new names to my blacklist. They spam RELENTLESSLY in the shout chat, literally once per second, every second, non-stop. Gilsellers are not only annoying, but they're also posting bogus links for unsuspecting cheaters to click on, which in turn is phishing people's account information and leading to hacked accounts. SE allowed this to happen in FFXI, and their lack of preparedness in FFXIV is already creating a rift in the community. A hardline approach needs to be taken; I shouldn't need to blacklist over 100 names in 14 days, and basic chat moderation would solve this problem. They're also probably booming in business, as it's nearly impossible to make gil once you've hit 50 and you've used up your quest rewards. Even worse, the gil-selling is so rampant and rapid, that if you do blacklist someone, there's a new person there to take their place within 5 minutes. It's as if SE can't ban them fast enough. Try and go to a main city without using the blacklist, and your chat log will be blacking out the sun with gil-seller spam.

 

Issue #8: The staying power is not present.

As I said, I'm an avid final fantasy fan. I love the world, the lore, the mobs, the characters, etc. I have a great community of people to play with. However, it's 14 days in, and we're nearly out of things to do. How can I justify subscribing month after month after month if there isn't anything new or exciting for me to do? I know that I am not alone in this feeling; peruse any of the online forums. People are concerned that they're going to stagnate at a rate faster than content is introduced.

 

 

I look at all these issues, and I probably sound like I'm hating on the game. I want to be perfectly clear that I am playing the game and loving it, but that these are serious fundamental flaws. I realize I didn't point out the good things about the game. It runs very smooth, it plays very polished, I haven't experienced hardly any bugs to date. Dungeons are entertaining and exciting, the world itself is awesome looking, and the crafting system is super cool.

However, I worry if the ease, the simplicity, the lack of depth and complexity related to both combat and the economy will lead to a loss of interest in players. I still have 16 days until I need to enter payment information... but I am only new becoming skeptical that I'll even continue to play beyond that. While this IS a good game, it simply isn't a long game, and it's in dire need of some challenge and timesink aspects, or even optional features. I DO realize that the golden saucer, PvP, housing, etc, are on the way... but if they are as simple as the base of the game has been, how long will those truly hold your interest anyway? A week? 2 weeks?

 

I'd like to read your opinions on this. Share your name, your levels, your server, etc, and let me know what you think. Do you believe FFXIV has the staying power of other MMO's? if so, why, and if not, why not?

 

The thing I am more shocked about is, another "This MMO will Fail" Post. I did not expect to see that .....don't wait for the shocked face.

  Herase

Elite Member

Joined: 1/17/12
Posts: 254

11/25/13 8:14:25 AM#370
Originally posted by Ridelynn

 


Originally posted by Scott23
Why are you glad to see that you are right (assuming that you are)?  I never understood how people can be so happy when a game that they don't like seems to have problems.


 


Don't worry about the formatting, this forum software is utterly crap and mangles it for you.

Aside from that - yeah, this is what I thought when I read that. Really, your glad a game is failing and people may even lose jobs over it? Just so you sit with some sort of superiority complex and strut that you were right?

I would love it if the game stuck around for ever and people fell into some cosmic harmony playing it - nothing would make me happier for those players and that game, even if I didn't like the game personally.

I don't like WoW - they have taken a direction I don't care for, but I'm not sitting back rooting for it to fail

People like you are those who sit and watch Nascar just to see the wrecks, and get disappointed if someone doesn't die.

(just for clarification, that's not aimed at Scott23, that's aimed at whomever he was quoting, which I deleted out because the shitty forum software kept mangling it on my end too)

This is what's becoming of a lot of people in the MMO community, they just wish for game they don't like to fail, and at any chance they get bash it as much as possible. One slip up and there all over it like bacteria. The simple fact is if you dont like a game, dont play it, find something else which interests you and let those who do enjoy it do so.

I do understand at times people have concerns about decisions companies make, and wish to voice it, but 99% of the time it's just plan hate, nothing constructive or interesting, just "your games crap" and that's it. 

What make this post funny is the original was posted in September but few months later FFXIV hit the 1.5 million player mark. Not sure what it's at now.

  Kajidourden

Novice Member

Joined: 2/20/13
Posts: 296

11/25/13 9:22:17 AM#371
Originally posted by Sephrinx

As far as I am able to tell from reading the forums, my initial thoughts are still correct. This game sucks, and I knew it would.

 

From my experiences in the beta, I knew it was going to fail, as there are COUNTLESS issues. I am glad to see I was right. All those haters calling me a bullshitter and I don't know what I'm talking about. 

 

http://www.mmorpg.com/discussion2.cfm/thread/390163

 

 

Lmao, every single metric disagrees with you.  The game has far surpassed everything the developers set for it in terms of expected outcome.  Sounds like u mad bro.

  Sephrinx

Novice Member

Joined: 7/13/13
Posts: 73

11/25/13 9:23:55 AM#372

Excuse me, but I don't see the part where I said I was glad it failed. Can you point it out too me? I said that I am glad too see that I was right, didn't bother with a pre order, as I knew it would be a waste. Never did I say "Boy, I sure am glad this game sucks!" I just said I was glad I was right with my initial thoughts that teh game is teh suk.

 

[quote] Lmao, every single metric disagrees with you.  The game has far surpassed everything the developers set for it in terms of expected outcome.  Sounds like u mad bro. [/quote]

 

I'm not sure what you mean by "Every single Metric" I have not used that word used in this context. If the game has far surpassed everything the devs set for it, than I am gravely upset at their poor outlook for the game. It's a 5/10 at best. Honest opinion on the game. Not trying to hate parade it or anything, I just think it could/should have been MUCH better for what it could be. 

  Sephrinx

Novice Member

Joined: 7/13/13
Posts: 73

11/25/13 9:27:53 AM#373
Originally posted by Jafotron
Originally posted by Ridelynn

 


Originally posted by Scott23
Why are you glad to see that you are right (assuming that you are)?  I never understood how people can be so happy when a game that they don't like seems to have problems.


 


Don't worry about the formatting, this forum software is utterly crap and mangles it for you.

Aside from that - yeah, this is what I thought when I read that. Really, your glad a game is failing and people may even lose jobs over it? Just so you sit with some sort of superiority complex and strut that you were right?

I would love it if the game stuck around for ever and people fell into some cosmic harmony playing it - nothing would make me happier for those players and that game, even if I didn't like the game personally.

I don't like WoW - they have taken a direction I don't care for, but I'm not sitting back rooting for it to fail

People like you are those who sit and watch Nascar just to see the wrecks, and get disappointed if someone doesn't die.

(just for clarification, that's not aimed at Scott23, that's aimed at whomever he was quoting, which I deleted out because the shitty forum software kept mangling it on my end too)

This is what's becoming of a lot of people in the MMO community, they just wish for game they don't like to fail, and at any chance they get bash it as much as possible. One slip up and there all over it like bacteria. The simple fact is if you dont like a game, dont play it, find something else which interests you and let those who do enjoy it do so.

I do understand at times people have concerns about decisions companies make, and wish to voice it, but 99% of the time it's just plan hate, nothing constructive or interesting, just "your games crap" and that's it. 

What make this post funny is the original was posted in September but few months later FFXIV hit the 1.5 million player mark. Not sure what it's at now.

 

Obviously you didn't read my 6000 word essay on the game, and how to improve it. lol. Oh, and it was posted in July, not September. It was posted at the end of the Beta, just before launch.

  Kajidourden

Novice Member

Joined: 2/20/13
Posts: 296

11/25/13 9:28:07 AM#374
Originally posted by Sephrinx

Excuse me, but I don't see the part where I said I was glad it failed. Can you point it out too me? I said that I am glad too see that I was right, didn't bother with a pre order, as I knew it would be a waste. Never did I say "Boy, I sure am glad this game sucks!" I just said I was glad I was right with my initial thoughts that teh game is teh suk.

 

[quote] Lmao, every single metric disagrees with you.  The game has far surpassed everything the developers set for it in terms of expected outcome.  Sounds like u mad bro. [/quote]

 

I'm not sure what you mean by "Every single Metric" I have not used that word used in this context. If the game has far surpassed everything the devs set for it, than I am gravely upset at their poor outlook for the game. It's a 5/10 at best. Honest opinion on the game. Not trying to hate parade it or anything, I just think it could/should have been MUCH better for what it could be. 

Google what a metric is, it's a pretty simple concept...promise, i shouldn't hurt too much to read.

 

  Sephrinx

Novice Member

Joined: 7/13/13
Posts: 73

11/25/13 9:33:30 AM#375

I did...

 

:  a part of prosody that deals with metrical structure

 

:  a standard of measurement <no metric exists that can be applied directly to happiness — Scientific Monthly>

 

:  a mathematical function that associates a real nonnegative number analogous to distance with each pair of elements in a set such that the number is zero only if the two elements are identical, the number is the same regardless of the order in which the two elements are taken, and the number associated with one pair of elements plus that associated with one member of the pair and a third element is equal to or greater than the number associated with the other member of the pair and the third element

 
Which is why I was confused. I'm going to assume you used the word 'metric' as a substitute for like, the playerbase or the consumer who are playing the game? Not sure.

  Cymdai

Advanced Member

Joined: 6/05/05
Posts: 1087

It's my job to be objective, it's my right to have an opinion.

 
OP  11/25/13 1:16:54 PM#376

I would disagree on the metrics aspect as well. A lot of people failed to read between the lines when the announcement on their sub numbers came out.

Out of the 1,452,000 box units sold, they retained 600,000 after their first month. Everyone was jawing "See, the game is a success, it's doing great, and it super-ceded expectations!"

...but the neglected that the goal of 400k subscribers was the expectation for their original numbers. As many people opted to flat-out ignore, SE and Yoshi himself said they expected substantially less people would be picking up/purchasing the game when it came out. Let's play the devil's advocate and assume he expected to sell 800k copies; by that standard, he was expecting a 50% retention rate. Let's say he went for 1 million copies; at that point he went for a 40% retention rate. Based on his comments in the past, I'm thinking they expected more like 700k , which would have been around a 57% retention rate.

So, depending on how you look at it, the numbers are super favorable (+200k extra subscribers more than ever anticipated) or super alarming (ONLY +200k subscribers, despite selling an extra 400k-700k boxes).

I'd still like to see the numbers for this coming month's population, because I suspect they'll be substantially lower than last month's.

Waiting for something fresh to arrive on the MMO scene...

  ZizouX

Hard Core Member

Joined: 5/17/11
Posts: 666

11/25/13 1:24:42 PM#377
Originally posted by Cymdai

I would disagree on the metrics aspect as well. A lot of people failed to read between the lines when the announcement on their sub numbers came out.

Out of the 1,452,000 box units sold, they retained 600,000 after their first month. Everyone was jawing "See, the game is a success, it's doing great, and it super-ceded expectations!"

...but the neglected that the goal of 400k subscribers was the expectation for their original numbers. As many people opted to flat-out ignore, SE and Yoshi himself said they expected substantially less people would be picking up/purchasing the game when it came out. Let's play the devil's advocate and assume he expected to sell 800k copies; by that standard, he was expecting a 50% retention rate. Let's say he went for 1 million copies; at that point he went for a 40% retention rate. Based on his comments in the past, I'm thinking they expected more like 700k , which would have been around a 57% retention rate.

So, depending on how you look at it, the numbers are super favorable (+200k extra subscribers more than ever anticipated) or super alarming (ONLY +200k subscribers, despite selling an extra 400k-700k boxes).

I'd still like to see the numbers for this coming month's population, because I suspect they'll be substantially lower than last month's.

I believe the 6 month mark is the most healthy prognosticator of long term success.  I think, whatever number we have in February or March will be the stable point in terms of subscription numbers.

 

By that time, we will have had 2 content patches and people will know if it's their mmo of choice.  I think this game will stabalize exactly where YoshiP preducted.... 400-450k.   He said that, that's enough to make the game a long terms success.

 

I already know FFXIV is the game for me.  I didn't rush through the content... i havn't set foot in Coil.  I'm really looking forward to some casual PvP, housing, and Crystal Tower.  The two classes I chose to focus on, Warrior/Scholar are primarily in i70 gear which makes them perfect to set foot in Crystal Tower, where it will still be challenging and fun.   I'll work on coil as soon as I have i80 gear from Crystal Tower.

 

This game doesn't need WoW like numbers and no mmo will ever reach that.  It doesn't matter if 400k people play FFXIV and 2 million play GW2.   Subscription vs. F2P (apples and oranges).  

 

TLDR: 6 month mark greatest predictor of how stable a subscriber base will be.   I predict 400 - 450k as the average subscriber base for this game for years to come.

  Tyroz

Apprentice Member

Joined: 8/18/06
Posts: 20

11/25/13 2:30:07 PM#378

I agree with the OP. As of writing this my subscription is over as I found the game incredibly boring.

 

I got my Paladin to 50, with Armorer as my 50 craft, and Miner as my gathering. Only times I felt my crafting was useful was giving myself HQ gear with melds on it while leveling and even then the boost wasn't as noticeable as I'd hoped. All of it became obsolete the moment I got AF (2 of the easiest quests ever.) and started collecting DL gear, which again was piss easy to get.

The ONLY time you NEED a party is for Fates. All the way to 50 you have no need to group up with anyone.

 

I ran through multiple higher level zones as a level 10 and not once did I feel threatened, everything was designed to make you feel safe and if you did get into any trouble then sprint took care of any potential aggro.

 

No one is a bad ass in XIV. You know that moment when you grouped up with someone and you were in shock and awe of the damage they could do or how well they play? Holy shit, 1.5k damage WS! Yeah, well you get none of that in XIV. Everyone felt generic and almost NPC like to me. No e-peen on this ship. The spells and skills are pathetic. It's all a rotation, just another cheap WoW clone.

 

Everything was designed for lazy gamers. Sorry, I mean casual gamers? Dungeon Finder, quick teleport to any town on the World Map, Leve quests giving insane amount of exp for HQ hand ins (1 HQ Mythril Ingot LOL), 12k exp for 2Min fates.

 

I'm by no means a hardcore gamer, but I want at least some amount of difficulty in my games. I could really go on, but it's making me depressed that I wasted money on this WoW clone with FF slapped on the title. So I'll just end it here.

  drivendawn

Hard Core Member

Joined: 4/17/11
Posts: 944

11/25/13 5:25:36 PM#379
Originally posted by Tyroz

I agree with the OP. As of writing this my subscription is over as I found the game incredibly boring.

 

I got my Paladin to 50, with Armorer as my 50 craft, and Miner as my gathering. Only times I felt my crafting was useful was giving myself HQ gear with melds on it while leveling and even then the boost wasn't as noticeable as I'd hoped. All of it became obsolete the moment I got AF (2 of the easiest quests ever.) and started collecting DL gear, which again was piss easy to get.

The ONLY time you NEED a party is for Fates. All the way to 50 you have no need to group up with anyone.

 

I ran through multiple higher level zones as a level 10 and not once did I feel threatened, everything was designed to make you feel safe and if you did get into any trouble then sprint took care of any potential aggro.

 

No one is a bad ass in XIV. You know that moment when you grouped up with someone and you were in shock and awe of the damage they could do or how well they play? Holy shit, 1.5k damage WS! Yeah, well you get none of that in XIV. Everyone felt generic and almost NPC like to me. No e-peen on this ship. The spells and skills are pathetic. It's all a rotation, just another cheap WoW clone.

 

Everything was designed for lazy gamers. Sorry, I mean casual gamers? Dungeon Finder, quick teleport to any town on the World Map, Leve quests giving insane amount of exp for HQ hand ins (1 HQ Mythril Ingot LOL), 12k exp for 2Min fates.

 

I'm by no means a hardcore gamer, but I want at least some amount of difficulty in my games. I could really go on, but it's making me depressed that I wasted money on this WoW clone with FF slapped on the title. So I'll just end it here.

WOW really? >.> I call BS on the damage output. I know I have out damaged many people with the same gear I did and others did me as well. Whether it be because of doing your rotation better or getting more proc's to go off it ain't all about gear.

  NobleNerd

Elite Member

Joined: 2/08/08
Posts: 467

Try not!Do or do notThere is no try.

11/25/13 5:45:06 PM#380

I do not believe the game will fail and go away. Look how long FFXI has lasted on the population it has. BUT I do believe the population will keep dropping. When in beta and early access I saw way too many people that were able to hit 50 in a week or two. This was not a handful it was a mass amount! Then Yoshi says "Let them have their fun" as they FATE'd to 50 with ease. Now many of them are the ones complaining on the forums about end game content and nothing to do. This game is almost as easy as WoW and Rift. Most Final Fantasy 11 players and FF fans in general were hoping for a more challenging game.

 

I may come back and test it out after the next patch, but not overly excited with the housing anyways.

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