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Final Fantasy XIV: A Realm Reborn Forum » General Discussion » Now that free month has ended, so have the login queues

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89 posts found
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4429

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

 
OP  10/07/13 6:42:56 PM#1
Or so I would have believed, but I just hit No. 11 in the queue on my server.

I feel that the state of the genre is such that a total and complete failure is needed so it can be reborn anew.
I'm actually hoping this new generation of 8 button MMOs will make that happen.

  Tsuru

Advanced Member

Joined: 4/09/08
Posts: 253

10/07/13 6:46:17 PM#2
The queue issue was fixed back when they added an afk timer.
  gessekai332

Advanced Member

Joined: 3/31/07
Posts: 838

10/07/13 7:03:06 PM#3
same.

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  Alamareth

Advanced Member

Joined: 1/03/06
Posts: 591

10/07/13 8:37:27 PM#4
Originally posted by GeezerGamer
Or so I would have believed, but I just hit No. 11 in the queue on my server.

You clearly take these forums entirely too seriously.  :)

  Preythan

Apprentice Member

Joined: 6/20/13
Posts: 64

10/07/13 8:42:25 PM#5

I've hit a queue a few times ranging from 3rd in line to 115, but a minute or two later I'm playing.

/shrug

  amber-r

Novice Member

Joined: 6/21/12
Posts: 296

10/08/13 4:49:15 AM#6

He is trying to say that nobody has stopped playing and the servers are packed because he had to queue.

Problem is queues don't really mean anything, just as when they needed to increase server caps they can decrease server caps just as easily in preperation of the player loss and also many will be staying online to give the illusion of full servers while they goto bed or work, the afk kicker is easy to block.

This was very popular on FFXI, many would never log to inflate player numbers.

 

The problem honestly with what you're trying to accomplish with this thread is you're showing the exact opposite, your fear of failure.  If you were genuinly confident you wouldn't make a thread like this and indeed you wouldn't defend it so strongly either because you wouldn't need to.

  apocoluster

Advanced Member

Joined: 4/15/07
Posts: 1295

\m/,

10/08/13 5:34:28 AM#7
Originally posted by amber-r

He is trying to say that nobody has stopped playing and the servers are packed because he had to queue.

Problem is queues don't really mean anything, just as when they needed to increase server caps they can decrease server caps just as easily in preperation of the player loss and also many will be staying online to give the illusion of full servers while they goto bed or work, the afk kicker is easy to block.

This was very popular on FFXI, many would never log to inflate player numbers.

 

The problem honestly with what you're trying to accomplish with this thread is you're showing the exact opposite, your fear of failure.  If you were genuinly confident you wouldn't make a thread like this and indeed you wouldn't defend it so strongly either because you wouldn't need to.

Wow, you read a lot more than I did into his one sentence 

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  stevebombsquad

Elite Member

Joined: 3/20/13
Posts: 590

10/08/13 5:37:52 AM#8
Originally posted by amber-r

He is trying to say that nobody has stopped playing and the servers are packed because he had to queue.

Problem is queues don't really mean anything, just as when they needed to increase server caps they can decrease server caps just as easily in preperation of the player loss and also many will be staying online to give the illusion of full servers while they goto bed or work, the afk kicker is easy to block.

This was very popular on FFXI, many would never log to inflate player numbers.

 

The problem honestly with what you're trying to accomplish with this thread is you're showing the exact opposite, your fear of failure.  If you were genuinly confident you wouldn't make a thread like this and indeed you wouldn't defend it so strongly either because you wouldn't need to.

They added an AFK timer making your argument kind of moot......  

James T. Kirk: All she's got isn't good enough! What else ya got?

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1271

10/08/13 5:39:57 AM#9
Originally posted by apocoluster
Originally posted by amber-r

He is trying to say that nobody has stopped playing and the servers are packed because he had to queue.

Problem is queues don't really mean anything, just as when they needed to increase server caps they can decrease server caps just as easily in preperation of the player loss and also many will be staying online to give the illusion of full servers while they goto bed or work, the afk kicker is easy to block.

This was very popular on FFXI, many would never log to inflate player numbers.

 

The problem honestly with what you're trying to accomplish with this thread is you're showing the exact opposite, your fear of failure.  If you were genuinly confident you wouldn't make a thread like this and indeed you wouldn't defend it so strongly either because you wouldn't need to.

Wow, you read a lot more than I did into his one sentence 

One has to otherwise you will not garner any intelligent debate from the OP.

  Hyanmen

Advanced Member

Joined: 10/11/06
Posts: 4951

10/08/13 5:42:50 AM#10
Originally posted by amber-r

Problem is queues don't really mean anything, just as when they needed to increase server caps they can decrease server caps just as easily in preperation of the player loss and also many will be staying online to give the illusion of full servers while they goto bed or work, the afk kicker is easy to block.

This was very popular on FFXI, many would never log to inflate player numbers.

lol this is so good

first SE lowers the server caps because...uuuhhhhh... higher server cap is a huge strain on the servers, and also stuff. It consumes more electricity and the server room is much warmer than usual, making the technicians' work more difficult. All the more reason to lower the cap.

second the players care about how full the servers seem and go out of their way to fake them being full. This is because FFXIV:ARR is not a video game meant for entertainment, it is the playerbase's own little baby that they must protect.

with arguments like these I don't see what the ARR playerbase has to fear.

 

FF:ARR FATE grinding: People not having fun by doing something not actually intended to get to a point that doesn't really matter as fast as possible. Just so they can do the same thing over and over again to gain a piece of virtual loot.

  Hyanmen

Advanced Member

Joined: 10/11/06
Posts: 4951

10/08/13 5:51:39 AM#11

Congratulations, ARR. The real test has begun and the playerbase is as massive as ever.

 

Now, it is time to move the start of the "real test" to "after X months", and afterwards "after X years". As this is what the haters do when they are proven to be completely and utterly wrong.

FF:ARR FATE grinding: People not having fun by doing something not actually intended to get to a point that doesn't really matter as fast as possible. Just so they can do the same thing over and over again to gain a piece of virtual loot.

  donpopuki

Novice Member

Joined: 4/06/12
Posts: 594

10/08/13 6:14:24 AM#12
I don't give a crap if SE is playing tricks to inflate their numbers. I don't care if the game flops in 6 months. What matters to me is that I'm having fun now.
  donpopuki

Novice Member

Joined: 4/06/12
Posts: 594

10/08/13 6:22:43 AM#13
What's up with the obsession people have about whether the game is doing fantastic or just mediocre? It's almost seems some won't play or enjoy a game unless the whole world is playing it. Do we need that external validation.
  Hatefull

Hard Core Member

Joined: 6/09/04
Posts: 745

Your tears make my gun work better.

10/08/13 6:24:37 AM#14


Originally posted by amber-r
He is trying to say that nobody has stopped playing and the servers are packed because he had to queue.

Problem is queues don't really mean anything, just as when they needed to increase server caps they can decrease server caps just as easily in preperation of the player loss and also many will be staying online to give the illusion of full servers while they goto bed or work, the afk kicker is easy to block.

This was very popular on FFXI, many would never log to inflate player numbers.

 

The problem honestly with what you're trying to accomplish with this thread is you're showing the exact opposite, your fear of failure.  If you were genuinly confident you wouldn't make a thread like this and indeed you wouldn't defend it so strongly either because you wouldn't need to.



WoW! this is GOLD! You really assume all that from one sentence? The arrogance of youth is just amazing at times. Perhaps, just throwing this out there, he was surprised that he had a queue because, much like others he expected a ghost town? There are many way's to take his statement. The OPINIONS and assumptions you make in your last paragraph are, in my opinion, baseless. But a good laugh nonetheless.

FFXIV is just fine. Not sure what all the fuss is about. It has a very loyal fan base and decent numbers and I suspect nothing much will change as far as population over the following months.

If you want a new idea, go read an old book.

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1803

10/08/13 6:39:18 AM#15

I'll give it one month till it goes F2P.

:P

 

  TangentPoint

Elite Member

Joined: 2/12/12
Posts: 1103

The "Real Game" begins at character creation.

10/08/13 6:41:10 AM#16
Originally posted by donpopuki
What's up with the obsession people have about whether the game is doing fantastic or just mediocre? It's almost seems some won't play or enjoy a game unless the whole world is playing it. Do we need that external validation.

Yes. Many people do, and demonstrate it quite publicly.

My philosophy on MMORPGs:

Leveling is what happens while you're playing the rest of the game.

Don't worry about levels. Just play.

  TangentPoint

Elite Member

Joined: 2/12/12
Posts: 1103

The "Real Game" begins at character creation.

10/08/13 6:51:27 AM#17
Originally posted by Hatefull


WoW! this is GOLD! You really assume all that from one sentence? The arrogance of youth is just amazing at times. Perhaps, just throwing this out there, he was surprised that he had a queue because, much like others he expected a ghost town? There are many way's to take his statement. The OPINIONS and assumptions you make in your last paragraph are, in my opinion, baseless. But a good laugh nonetheless.

FFXIV is just fine. Not sure what all the fuss is about. It has a very loyal fan base and decent numbers and I suspect nothing much will change as far as population over the following months.

Outside of hyperbole, or someone with an unhealthy obsession with seeing things die, no one would reasonably expect to see a ghost town. To acknowledge or respond to the people making those kinds of remarks is just as bad as making them in the first place. It's giving the statements far more consideration than they deserve.

Everyone should expect a drop-off in subscribers after the first month simply because people will try the game, not feel it's worth a sub, and choose not to continue it. That's just part of any MMO's lifecycle.

The more reasonable arguments have been those saying to see how it's doing in 3 months, 6 months or 1 year.  Those are completely fair assessment points, for any MMO, not just this one. Even then, it won't necessarily be a ghost town. There will always be a population.

The question is, will it continue to perform strongly and up to SE's wishes or requirements? That all depends on the choices Yoshi-P makes going forward and the rate at which they're able to provide new content against how quickly players are able to complete it. It's a completely valid observation to make, not even necessarily due to how ARR itself is made, but due to the flighty and fickle nature of MMO players themselves these days.

Personally, a game's population is never more than a curiosity to me. It's never a gauge of a MMO's worthyness to me. I recently re-opened my Ryzom account. That game inarguably has a small population - but it's large and active enough for the game to continue, for me to participate and do things with, which is all I need to enjoy myself. Whether there's 700 people playing it, or 7,000,000, it doesn't matter. My path will likely never cross more than a few dozen anyway.

People really should stop using a game's population as a gauge of its worth. If you find it fun, then play it.

 

 

My philosophy on MMORPGs:

Leveling is what happens while you're playing the rest of the game.

Don't worry about levels. Just play.

  Rusque

Hard Core Member

Joined: 6/08/10
Posts: 1648

10/08/13 7:01:06 AM#18
Originally posted by Hyanmen

Congratulations, ARR. The real test has begun and the playerbase is as massive as ever.

 

Now, it is time to move the start of the "real test" to "after X months", and afterwards "after X years". As this is what the haters do when they are proven to be completely and utterly wrong.

Actually there's 3 traditional milestone marks for a new MMO.

1 month - usually the free period

3 months - the point at which even some of the slowest players have completed a substantial amount of the content

6 months - the point at which people begin waiting and boredom has set in on large scale

 

I haven't seen many games who have survived the 6 month mark that went on to flop later in the year. Usually, if you can make it past 6 months and still have a healthy, happy and thriving player base, you're very likely to finish the year strong and new content will help solidify that.

 

Yes, it's often true that haters will just make up timelines, but the above is fairly standard (as in MMO community has been using it for almost a decade) and applies to all newly launched titles, not just FFARR.

  Hyanmen

Advanced Member

Joined: 10/11/06
Posts: 4951

10/08/13 7:05:25 AM#19
Originally posted by Rusque
Originally posted by Hyanmen

Congratulations, ARR. The real test has begun and the playerbase is as massive as ever.

 

Now, it is time to move the start of the "real test" to "after X months", and afterwards "after X years". As this is what the haters do when they are proven to be completely and utterly wrong.

Actually there's 3 traditional milestone marks for a new MMO.

1 month - usually the free period

3 months - the point at which even some of the slowest players have completed a substantial amount of the content

6 months - the point at which people begin waiting and boredom has set in on large scale

I haven't seen many games who have survived the 6 month mark that went on to flop later in the year. Usually, if you can make it past 6 months and still have a healthy, happy and thriving player base, you're very likely to finish the year strong and new content will help solidify that.

Yes, it's often true that haters will just make up timelines, but the above is fairly standard (as in MMO community has been using it for almost a decade) and applies to all newly launched titles, not just FFARR.

I can absolutely get behind that.

FF:ARR FATE grinding: People not having fun by doing something not actually intended to get to a point that doesn't really matter as fast as possible. Just so they can do the same thing over and over again to gain a piece of virtual loot.

  Hyanmen

Advanced Member

Joined: 10/11/06
Posts: 4951

10/08/13 7:06:51 AM#20
Originally posted by TangentPoint

The question is, will it continue to perform strongly and up to SE's wishes or requirements? That all depends on the choices Yoshi-P makes going forward and the rate at which they're able to provide new content against how quickly players are able to complete it.

Personally, a game's population is never more than a curiosity to me. It's never a gauge of a MMO's worthyness to me. I recently re-opened my Ryzom account. That game inarguably has a small population - but it's large and active enough for the game to continue, for me to participate and do things with, which is all I need to enjoy myself. Whether there's 700 people playing it, or 7,000,000, it doesn't matter. My path will likely never cross more than a few dozen anyway.

People really should stop using a game's population as a gauge of its worth. If you find it fun, then play it.

The first and second paragraph are contradictionary. New content costs money, money is generated by having a large playerbase.

You only need 5000 people to fill up a server, but you need tons more to develop content at a rate that is in line with how fast the majority of players complete it without resorting to using more grind in the design than the players can deal with.

A game like Ryzom can survive with a small population - an AAA MMO can not.

FF:ARR FATE grinding: People not having fun by doing something not actually intended to get to a point that doesn't really matter as fast as possible. Just so they can do the same thing over and over again to gain a piece of virtual loot.

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