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70 posts found
  dontadow

Apprentice Member

Joined: 12/29/03
Posts: 1044

6/17/13 12:44:28 PM#41
Originally posted by Alberel
Originally posted by Amjoco
Originally posted by craftseeker
Originally posted by Lord.Bachus

1.  How active is the new combat system?

2. How good are the stories?

3. Is there any kind of open world feeling?

4. Is there a lot of grinding required to level.. (yes with default quests, questing can be boring and feel like a grind to)?

5. How is PvP?

6. How lively does the world feel out of combat?

7. How good is NPC AI, will they continously surprise with their actions?

8. Are the main storie quests voice over?

9. What hardware is needed to run max settings with 30-40 fps at full HD?

10. How much team play and cooperation is needed?

Yep, silly questions and yes I count ten.  Now I do not even like this game and I think you are trolling.

Lord.Bachus has been around for quite some time, and I don't see why asking any of those questions would be anywhere near trolling. They are a legit and not one of them is suspicious of what you mentioned. 

I think it's more to do with him being excessively negative towards FFXIV up until now. I guess the sudden surge of positive reactions to the beta has caused him to rethink his stance and maybe give it a chance. Understandable that his sudden reversal would be somewhat suspicious though...

I think most of the questions have been covered but I saw some people posting that there are no voice overs in response to question 8. There actually is full voice acting but it's not in the beta due to contractual agreements with the voice actors. It'll be in at launch.

I used to be very negative towards final fantasy 14. but after e3 coverage, i preordered it, played in the beta and was impressed. The game shoots itself in the foot with its traditional mmo starter zones, but afterwards its nice to experience a good olf fashion rpg mystery in a game. lets hope it doesnt shoot itself in the foot with tedious activities between adventure ppoints. So far so good, i ignored all the BS chore quests and just did fatesand had much fun between advenure points. GW2 would improve a lot if they had dynamic events on a map 

  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 12:45:30 PM#42
Originally posted by Alberel
Originally posted by Amjoco
Originally posted by craftseeker
Originally posted by Lord.Bachus

1.  How active is the new combat system?

2. How good are the stories?

3. Is there any kind of open world feeling?

4. Is there a lot of grinding required to level.. (yes with default quests, questing can be boring and feel like a grind to)?

5. How is PvP?

6. How lively does the world feel out of combat?

7. How good is NPC AI, will they continously surprise with their actions?

8. Are the main storie quests voice over?

9. What hardware is needed to run max settings with 30-40 fps at full HD?

10. How much team play and cooperation is needed?

Yep, silly questions and yes I count ten.  Now I do not even like this game and I think you are trolling.

Lord.Bachus has been around for quite some time, and I don't see why asking any of those questions would be anywhere near trolling. They are a legit and not one of them is suspicious of what you mentioned. 

I think it's more to do with him being excessively negative towards FFXIV up until now. I guess the sudden surge of positive reactions to the beta has caused him to rethink his stance and maybe give it a chance. Understandable that his sudden reversal would be somewhat suspicious though...

I think most of the questions have been covered but I saw some people posting that there are no voice overs in response to question 8. There actually is full voice acting but it's not in the beta due to contractual agreements with the voice actors. It'll be in at launch.

lol if we were going to simply write off people who had been excessively negative towards FFXIV up until now you would need to go through all the positive reaction threads and discount 4/5ths of all the posts there.  Phase 3 turned a lot of "trolls" into "fanboys".

 

I tried to answer him semi-seriously, but he was right his questions are kind of silly and really mostly can only be answered by playing the game oneself.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  Soki123

Hard Core Member

Joined: 8/10/08
Posts: 1260

6/17/13 1:41:47 PM#43
Another question. Are there other things in the game, like FATEs, that you just show up to help, and don t need to group up?
  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 1:45:51 PM#44
Originally posted by Soki123
Another question. Are there other things in the game, like FATEs, that you just show up to help, and don t need to group up?

There are lots of different types of FATEs, a FATE is just a system where you can do exactly that "show up to help and don't need to grow up".  It can be spawned, it can be timed, it can be roaming or fixed, and it can contain whatever content the developers want.  It can also be on whatever scale they want.

 

They plan to eventually move most instanced content like primals to the open world via the FATE system once there are less dedicated groups hunting them in the instances.  This way content doesn't simply become neglected like it does in most tiered progression MMORPG's.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  Soki123

Hard Core Member

Joined: 8/10/08
Posts: 1260

6/17/13 1:52:40 PM#45
Originally posted by Murugan
Originally posted by Soki123
Another question. Are there other things in the game, like FATEs, that you just show up to help, and don t need to group up?

There are lots of different types of FATEs, a FATE is just a system where you can do exactly that "show up to help and don't need to grow up".  It can be spawned, it can be timed, it can be roaming or fixed, and it can contain whatever content the developers want.  It can also be on whatever scale they want.

 

They plan to eventually move most instanced content like primals to the open world via the FATE system once there are less dedicated groups hunting them in the instances.  This way content doesn't simply become neglected like it does in most tiered progression MMORPG's.

Cool, the reason I ask, is 90% of the time I can play casually when I play. That other 10% I have time to group up etc. I just don t want to hit that wall like I did in FFXI. If they make most content, public group type content I can accomplish a lot in that 90% of the time.

  Mothanos

Elite Member

Joined: 10/20/10
Posts: 1767

6/17/13 1:56:08 PM#46

I am mothanos i was a WoW addict for almost 8 years before getting clean.

Last weekend i tried FF and i lost all controll again, back to rehab but i think its already to late....


Seriously Lord Bachus try the open beta or closed beta if you get the chanse.
Ever since EQ / WoW i was looking for that mmo that gave me that smile on my face when i logged in.
Where i log in and start playing only to found out 8 hours have passes while your feeling says a hour or 2 :)

Combat - nothing new but you will be happy to know that no combat system ever matched that of WoW in feeling, rejoice as FF surpases it !!!

Tab Target - again same old, but after Tera / GW2 i still prefer this system for playing mmo's.


Animations - i played pugilist / monk ? it looks so fracking sexy to kick ass in combat with that class.
its been awhile since i was just attacking mobs off the road just to keep fighting and looking at the animations xD


Story - i asume you have played a few final fantasy's in your life no :) ?
Well it has a story and it kicks off bit by bit, but you get that instand feeling shit is going to get real and you are the one that needs to be the hero.
It gave that old FF RPG feeling instandly.


Graphics - its was running on DX9 or DX10 and it totaly blew me away, it looks polished Hi Res and extremely well done.
I spotted a few low res textures but i heared DX11.1 is soon to be released and its still beta phase 3 so much time for more improvement.

The forest has a organic feeling to it, it looks beautiful specialy in the night hours.
Sometimes i just stood still to admire my suroundings.


Sounds - This is something you need to love, its the final fantasy bells and whistles, i like it, but not all people will "dig" this sound.
music is what you can expect from SE, the best gaming music be far.


Grinding is part of mmo's but i just liked to do stuff and the expirience just kept on flowing.
it aint Aion !!!!! where 500 mobs give you 10% exp :)


if you like old school themepark mmo's with a touch of Dynamic Events "Fate's"
solid combat system and animations with good story and tab target based playstyle then i would say FF ARR will take the crown.

I have only played last weekend beta, but i only slept for 6 hours, dint shaved or took my wife out......
Even forgot fathers day......

it will steal lots and lots of my free time come release :)

http://speedtest.net/result/2112016336.png

  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 2:01:40 PM#47
Originally posted by Soki123
Originally posted by Murugan
Originally posted by Soki123
Another question. Are there other things in the game, like FATEs, that you just show up to help, and don t need to group up?

There are lots of different types of FATEs, a FATE is just a system where you can do exactly that "show up to help and don't need to grow up".  It can be spawned, it can be timed, it can be roaming or fixed, and it can contain whatever content the developers want.  It can also be on whatever scale they want.

 

They plan to eventually move most instanced content like primals to the open world via the FATE system once there are less dedicated groups hunting them in the instances.  This way content doesn't simply become neglected like it does in most tiered progression MMORPG's.

Cool, the reason I ask, is 90% of the time I can play casually when I play. That other 10% I have time to group up etc. I just don t want to hit that wall like I did in FFXI. If they make most content, public group type content I can accomplish a lot in that 90% of the time.

So how it works is in endgame when content first comes out it will generally be very difficult as this content is for the progression of people who are primarily playing for more challenging endgame content.

 

There is a version of these fights that is for the storyline too, and that one has some mechanics of the endgame fight but is meant to be more accessible to more people (and doable in pick up groups).

 

Eventually over time endgame content becomes less used by the people wanting that "top challenge", and so when that happens they will move a lot of it to the open world and rework it into a FATE (with some of the mechanics, and probably some new twists).  Other stuff like dungeons will have their entry requirements lowered and be retuned so they don't always require a full group of dedicated players, and again are more able to be done in pick up groups.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  Mothanos

Elite Member

Joined: 10/20/10
Posts: 1767

6/17/13 2:10:12 PM#48

I heared about 1 epic fight with Odin, that if he gets killed and reborn he becomes stronger and stronger :)
Over time he must become imposible to kill !
Would be nice to see what guild on your server can get the final kill tough :)

1st kill doesnt matter, thats one of the things i like about Naoki Yoshida, out of the box thinking to entertain the players :)

http://speedtest.net/result/2112016336.png

  Ice-Queen

Novice Member

Joined: 1/02/08
Posts: 2430

"Always borrow money from a pessimist. They won't expect it back."

6/17/13 2:10:36 PM#49
Originally posted by ariboersma
Originally posted by The1ceQueen
Originally posted by Kayo83
I didnt get much of an open world feel. Its all instanced. Even the cities have instances in them. Maybe it opens up later but for now its pretty much how its done in previous FF games. Ul'dah , for example, has 3 sections to it IIRC. The sorrounding areas where mobs are, Thanalan, has at least 2 separate instances (Central and Western Thanalan). Hell even navigating through the map has you clicking on separate sections.

Mind you the zones are of decent size so Im not saying its a bad thing. Honestly, I dont get whats so good about "open worlds" anyway. There is still plenty to explore, do, find and while there are "zoning portals" at different corners of each map the instances themselves are wide open areas. Im just saying ... its not a seamless open-world trek from start to finish.

Ugh, instanced to hell :(

I have a few questions too. Is it a quest and gear grind mmo?

What else is there to do besides quest and kill mobs?

the instances are quite large and why dont ppl get it? Instance = better server stability! as well as some other things.

Basically yes it is.. it is a standard "theme park" MMO but as I said in a previous post fun enough to warrant the low pricing and offers lots of things to do one one char. Outside of killing/questing the crafting system is pretty cool, the norm with a cool twist that I cant really explain.

oGMo really said the instance/zone part WAY better than I

Thanks for the response. I'll pass on it then, I'm just not a big fan of instancing and I've done the quest/gear grind already enough.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 2:13:13 PM#50
Originally posted by The1ceQueen
Originally posted by ariboersma
Originally posted by The1ceQueen
Originally posted by Kayo83
I didnt get much of an open world feel. Its all instanced. Even the cities have instances in them. Maybe it opens up later but for now its pretty much how its done in previous FF games. Ul'dah , for example, has 3 sections to it IIRC. The sorrounding areas where mobs are, Thanalan, has at least 2 separate instances (Central and Western Thanalan). Hell even navigating through the map has you clicking on separate sections.

Mind you the zones are of decent size so Im not saying its a bad thing. Honestly, I dont get whats so good about "open worlds" anyway. There is still plenty to explore, do, find and while there are "zoning portals" at different corners of each map the instances themselves are wide open areas. Im just saying ... its not a seamless open-world trek from start to finish.

Ugh, instanced to hell :(

I have a few questions too. Is it a quest and gear grind mmo?

What else is there to do besides quest and kill mobs?

the instances are quite large and why dont ppl get it? Instance = better server stability! as well as some other things.

Basically yes it is.. it is a standard "theme park" MMO but as I said in a previous post fun enough to warrant the low pricing and offers lots of things to do one one char. Outside of killing/questing the crafting system is pretty cool, the norm with a cool twist that I cant really explain.

oGMo really said the instance/zone part WAY better than I

Thanks for the response. I'll pass on it then, I'm just not a big fan of instancing and I've done the quest/gear grind already enough.

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2799

The Critical Hit Pretzel!

6/17/13 2:33:56 PM#51

1.  How active is the new combat system?

Early on its very simplistic though it becomes more advanced later on. Dodging mostly is traditional MMO style of moving the character out of the way. As a recent game example... less active that Tera though more skillful/thoughtful then GW2 (manual dodging though skills are a lot more complex in design)

2. How good are the stories?

The story itself seems quite entertaining if its your thing. Final Fantasy always has been good on story, some better then others at the story being delivered. Its quite a lot in feeling to FF11 which I feel did a relatively good job on story, much better then most MMOs that try to and fail horribly (aka a good majority :) )

3. Is there any kind of open world feeling?

The game has a lot of quick loading screens, lets be blunt about that. The areas themselves though are rather open ended. There are some paths you would likely travel along to reach certain places but its quite open ended giving in for some exploration, though it could use a bit more effort (particularly invisible walls and other things)

4. Is there a lot of grinding required to level.. (yes with default quests, questing can be boring and feel like a grind to)?

They give quite a bit to do in order to level, from quests (which if you like story its not bad) to their 'dynamic events' (which are actually dynamic in feeling... getting past the simplistic nature of some of the ones, at least at the start). 

5. How is PvP?

Don't think its in yet and didn't see it.

6. How lively does the world feel out of combat?

It feels quite livid and enjoyable. A very nicely polished world. I do feel it can be touched up a bit, not quite living up to GW2 city standard (Yes, I gave praise to something i feel GW2 did good, sue me for feeling the game has actual good parts to it).  I still feel though many things can be touched up to give the feel the world is living a bit more, though the sights and sounds do help to enhance the feeling to make it just feel alive.

7. How good is NPC AI, will they continously surprise with their actions?

Probably a weaker area I seen so far. NPCs are relatively predictable. They do have some variations but they do general do the same things. Early on you won't see too much challenge, though dungeons I've heard have been spiced up.

8. Are the main storie quests voice over?

As of right now, I don't believe so. I think they are doing voice overs though, I believe that I heard it is all voiced over in Japanese, though don't take my word for it. I can't see them NOT using some type of voice over.

9. What hardware is needed to run max settings with 30-40 fps at full HD?

Its not actually that much. I've heard a lot of people claim they get good FPS on it and it runs smoother. I run a 1 gig HD 6870 and I didn't seem to have a problem running over 30 FPS with most settings turned up to max/near max. It runs on the PS3 and I've heard it actually looks real good even there, so I'd say its quite well optimized. Again, an iffy area, I'll check out more next Phase. 

10. How much team play and cooperation is needed?

A lot less then FF11 which is a good thing, though it does have a lot of team play/cooperation involved with dungeons.  Dungeons can be challenging, and not the cheap GW2 challenge (Sorry I had to redeem for mentioning that game being a good example!) of dungeon. Healers will need to be on top of healing and preparing their abilities the right way. Dungeons are having added mechanics involved with them to increase the difficulty of doing them, giving the easier roles like DPS (come on, don't deny it, dps is easy. This is coming from a guy who played Wotlk as top dps as a FERAL DRUID on his server, and practically the ONLY feral dps end game raider on the server as well.  http://azeroth.metblogs.com/files/2009/10/catdps.jpg Reference link for those who don't know and for lolz). I do feel it could add more difficulty in, though its all pending what the end dungeons play like and what the real 'high end' content has going on for it. 

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

6/17/13 3:16:07 PM#52
Originally posted by Murugan
Originally posted by The1ceQueen
Originally posted by ariboersma
Originally posted by The1ceQueen
Originally posted by Kayo83
I didnt get much of an open world feel. Its all instanced. Even the cities have instances in them. Maybe it opens up later but for now its pretty much how its done in previous FF games. Ul'dah , for example, has 3 sections to it IIRC. The sorrounding areas where mobs are, Thanalan, has at least 2 separate instances (Central and Western Thanalan). Hell even navigating through the map has you clicking on separate sections.

Mind you the zones are of decent size so Im not saying its a bad thing. Honestly, I dont get whats so good about "open worlds" anyway. There is still plenty to explore, do, find and while there are "zoning portals" at different corners of each map the instances themselves are wide open areas. Im just saying ... its not a seamless open-world trek from start to finish.

Ugh, instanced to hell :(

I have a few questions too. Is it a quest and gear grind mmo?

What else is there to do besides quest and kill mobs?

the instances are quite large and why dont ppl get it? Instance = better server stability! as well as some other things.

Basically yes it is.. it is a standard "theme park" MMO but as I said in a previous post fun enough to warrant the low pricing and offers lots of things to do one one char. Outside of killing/questing the crafting system is pretty cool, the norm with a cool twist that I cant really explain.

oGMo really said the instance/zone part WAY better than I

Thanks for the response. I'll pass on it then, I'm just not a big fan of instancing and I've done the quest/gear grind already enough.

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

Look, I know you like the game and are trying to defend it but please don't do this....

 

You know what he meant. Sure you can call out semantics but you,me and him all know he was talking about "ZONES" and not single player "INSTANCES".


  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 3:19:16 PM#53
Originally posted by Kuppa
Originally posted by Murugan
Originally posted by The1ceQueen
Originally posted by ariboersma
Originally posted by The1ceQueen
Originally posted by Kayo83
I didnt get much of an open world feel. Its all instanced. Even the cities have instances in them. Maybe it opens up later but for now its pretty much how its done in previous FF games. Ul'dah , for example, has 3 sections to it IIRC. The sorrounding areas where mobs are, Thanalan, has at least 2 separate instances (Central and Western Thanalan). Hell even navigating through the map has you clicking on separate sections.

Mind you the zones are of decent size so Im not saying its a bad thing. Honestly, I dont get whats so good about "open worlds" anyway. There is still plenty to explore, do, find and while there are "zoning portals" at different corners of each map the instances themselves are wide open areas. Im just saying ... its not a seamless open-world trek from start to finish.

Ugh, instanced to hell :(

I have a few questions too. Is it a quest and gear grind mmo?

What else is there to do besides quest and kill mobs?

the instances are quite large and why dont ppl get it? Instance = better server stability! as well as some other things.

Basically yes it is.. it is a standard "theme park" MMO but as I said in a previous post fun enough to warrant the low pricing and offers lots of things to do one one char. Outside of killing/questing the crafting system is pretty cool, the norm with a cool twist that I cant really explain.

oGMo really said the instance/zone part WAY better than I

Thanks for the response. I'll pass on it then, I'm just not a big fan of instancing and I've done the quest/gear grind already enough.

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

Look, I know you like the game and are trying to defend it but please don't do this....

 

You know what he meant. Sure you can call out semantics but you,me and him all know he was talking about "ZONES" and not single player "INSTANCES".

It is not semantics because they don't mean anywhere near the same thing.  So anyone who actually plays an MMORPG would want the two distinguished.  I also don't know that he is talking about zones, I think he doesn't know what he is talking about clearly because he calls it instances.

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  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

6/17/13 3:32:07 PM#54
Originally posted by Murugan
Originally posted by Kuppa

Thanks for the response. I'll pass on it then, I'm just not a big fan of instancing and I've done the quest/gear grind already enough.

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

Look, I know you like the game and are trying to defend it but please don't do this....

 

You know what he meant. Sure you can call out semantics but you,me and him all know he was talking about "ZONES" and not single player "INSTANCES".

It is not semantics because they don't mean anywhere near the same thing.  So anyone who actually plays an MMORPG would want the two distinguished.  I also don't know that he is talking about zones, I think he doesn't know what he is talking about clearly because he calls it instances.

I know they don't mean the same thing. He is obviously not talking about the game being a single player instance all the time, its extremely clear they are talking about how the areas are zoned off from each other. When you make a fuss about what he called it when its obvious what he meant it just looks bad on FF fans, why? because just like you are doing they will come over here with a cheap argument about how all FF fans are horrible....he doesn't like the zones, big deal move one.


  aesperus

Elite Member

Joined: 1/04/05
Posts: 4575

6/17/13 3:32:41 PM#55
Originally posted by Lord.Bachus

1.  How active is the new combat system?

It feels much more active than FFXI was, but is still somewhat similar. The pacing is very much dictated by global cooldowns, but there are a good amount of skills that involve proper positioning. There are also skills that require you to move out of the way if you don't want to get hit.

2. How good are the stories?

This is hard to say. For the most part they seem the same as before Reborn, but I wouldn't be surprised if there's a lot of differences. Being beta, I'm trying to avoid paying too much attention to the story, so I can appreciate it more at launch. Parts of it do feel fairly epic, while other parts leave you going 'wtf did i just watch!?'.

3. Is there any kind of open world feeling?

The world feels big, but as for 'open world' this really depends on what that means to you. It's a lot like how FFXI was, if that helps. Lots of zone separations, and dungeon / storyline instances, but everyone is in the same zones.

4. Is there a lot of grinding required to level.. (yes with default quests, questing can be boring and feel like a grind to)?

Depends. Sometimes it can feel like a grind. There are a lot of quests, there are also leves / monster hunting missions. If you plan on lvling a lot of jobs, you can run into situations where you literally run out of quests in an area. When that happens you may have to resort to camping mobs for exp via EXP Chains. That said, lvling is fairly fast. Especially if you're in a group.

5. How is PvP?

I haven't experienced any pvp in this game. I'm not even sure if it's available. Final Fantasy games aren't really known for PvP, so if that's a big deal for you I'd look elsewhere.

6. How lively does the world feel out of combat?

The world feels pretty alive whether fighting or not. The towns feel very active, and there's also people crafting, traveling, etc.

7. How good is NPC AI, will they continously surprise with their actions?

Don't expect enemies like Last of Us. The enemies in FF are fairly predictable and have very scripted attacks. Some fights can be pretty challenging, though.

8. Are the main storie quests voice over?

For the most part, no.

9. What hardware is needed to run max settings with 30-40 fps at full HD?

10. How much team play and cooperation is needed?

Early on, not much. It does get a lot harder as you lvl up, though.

Answers above.

Basically, expect a game very similar to FFXI in a  lot of ways, with better UI, better graphics, and a slightly updated / streamlined combat system. It's a very fun game, but don't expect a game that blows every other game out of the water in every aspect. It's a beautiful game, but mechanics wise it's kinda like a simplified version of FFXI.

  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 5:01:58 PM#56
Originally posted by Kuppa
Originally posted by Murugan
Originally posted by Kuppa

Thanks for the response. I'll pass on it then, I'm just not a big fan of instancing and I've done the quest/gear grind already enough.

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

Look, I know you like the game and are trying to defend it but please don't do this....

 

You know what he meant. Sure you can call out semantics but you,me and him all know he was talking about "ZONES" and not single player "INSTANCES".

It is not semantics because they don't mean anywhere near the same thing.  So anyone who actually plays an MMORPG would want the two distinguished.  I also don't know that he is talking about zones, I think he doesn't know what he is talking about clearly because he calls it instances.

I know they don't mean the same thing. He is obviously not talking about the game being a single player instance all the time, its extremely clear they are talking about how the areas are zoned off from each other. When you make a fuss about what he called it when its obvious what he meant it just looks bad on FF fans, why? because just like you are doing they will come over here with a cheap argument about how all FF fans are horrible....he doesn't like the zones, big deal move one.

I don't care if his argument is that he wants a seamelss world.

I don't care if he doesn't like instances because guess what, this game has instanced content.  It has a great deal of it.  Most all endgame is instanced.  It is a heavily instanced game.

 

But the game world is not instanced, zones are not instances and if you call them that then people are going to be confused and think this is like Vindictus.  You can have instanced zones, and open world zones.  The zones he was talking about are open world, there are others that are instanced.  Feel free to complain about them, feel free to complain about open world zones.  I'm not trying to silence complaints.  Just pointing out the distinction since you know, not everyone has played the game and can read this poster's mind like you can.

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  Ice-Queen

Novice Member

Joined: 1/02/08
Posts: 2430

"Always borrow money from a pessimist. They won't expect it back."

6/17/13 5:05:57 PM#57
Originally posted by Murugan

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

To me it's an instanced zone if I have to go through a load screen to get to the next zone, no matter how little time it takes. Though I haven't played DAOC, UO, Asheron's Call, World of Warcraft in years, one of my favorite things about them was you could run from one end of the world to the other without going through a loading screen. THAT is what I like, and mmo's that aren't like that, I really don't like to play.

I asked if this game was the same and it was said they are instanced zones, so if it isn't then ok, but if there are loading screens between zones, then yes it's instanced to me.

 

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 5:08:53 PM#58
Originally posted by The1ceQueen
Originally posted by Murugan

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

To me it's an instanced zone if I have to go through a load screen to get to the next zone, no matter how little time it takes. Though I haven't played DAOC, UO, Asheron's Call, World of Warcraft in years, one of my favorite things about them was you could run from one end of the world to the other without going through a loading screen. THAT is what I like, and mmo's that aren't like that, I really don't like to play.

I asked if this game was the same and it was said they are instanced zones, so if it isn't then ok, but if there are loading screens between zones, then yes it's instanced to me.

It is fine not to like something, but that doesn't make it something that it is not.

 

Instances are created.. you know what I just explained this.  They are not the same thing, I get you don't like loading screens but others don't like instances because you are isolated from the playerbase and you are playing in your own little bubble.  So please stop confusing these two very different concepts, as the zones are open world everyone in the game can go to them and see the same things.  That is not an instance, at all.  It is a zone.

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  Ice-Queen

Novice Member

Joined: 1/02/08
Posts: 2430

"Always borrow money from a pessimist. They won't expect it back."

6/17/13 5:12:41 PM#59
Originally posted by Murugan
Originally posted by The1ceQueen
Originally posted by Murugan

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

To me it's an instanced zone if I have to go through a load screen to get to the next zone, no matter how little time it takes. Though I haven't played DAOC, UO, Asheron's Call, World of Warcraft in years, one of my favorite things about them was you could run from one end of the world to the other without going through a loading screen. THAT is what I like, and mmo's that aren't like that, I really don't like to play.

I asked if this game was the same and it was said they are instanced zones, so if it isn't then ok, but if there are loading screens between zones, then yes it's instanced to me.

It is fine not to like something, but that doesn't make it something that it is not.

 

Instances are created.. you know what I just explained this.  They are not the same thing, I get you don't like loading screens but others don't like instances because you are isolated from the playerbase and you are playing in your own little bubble.  So please stop confusing these two very different concepts, as the zones are open world everyone in the game can go to them and see the same things.  That is not an instance, at all.  It is a zone.

Besides the instanced zones FF is just another questing/gear grind so I have no interest in that either. Mmo's I like differs from yours, and I'm very picky and will only play certain mmo's that live up to the standards I have. I hold no ill thoughts to you because you differ in opinion, no need to get all pissy about it.

 

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

6/17/13 5:16:49 PM#60
Originally posted by The1ceQueen
Originally posted by Murugan
Originally posted by The1ceQueen
Originally posted by Murugan

It's not instancing, Jesus Christ.  ZONES open world ZONES that is not an instance.

 

Do you know what an instance is?  An instance is somethign created for a player that isolates them from the rest of the playerbase for a time while they play content that is created JUST FOR THEM and disappears when they leave.

 

A zone in an MMO is not an INSTANCE.  Every zone in FFXI, EQ, DAoC, was not an instance.  Come on people for F*&^'s sake.

To me it's an instanced zone if I have to go through a load screen to get to the next zone, no matter how little time it takes. Though I haven't played DAOC, UO, Asheron's Call, World of Warcraft in years, one of my favorite things about them was you could run from one end of the world to the other without going through a loading screen. THAT is what I like, and mmo's that aren't like that, I really don't like to play.

I asked if this game was the same and it was said they are instanced zones, so if it isn't then ok, but if there are loading screens between zones, then yes it's instanced to me.

It is fine not to like something, but that doesn't make it something that it is not.

 

Instances are created.. you know what I just explained this.  They are not the same thing, I get you don't like loading screens but others don't like instances because you are isolated from the playerbase and you are playing in your own little bubble.  So please stop confusing these two very different concepts, as the zones are open world everyone in the game can go to them and see the same things.  That is not an instance, at all.  It is a zone.

Besides the instanced zones FF is just another questing/gear grind so I have no interest in that either. Mmo's I like differs from yours, and I'm very picky and will only play certain mmo's that live up to the standards I have. I hold no ill thoughts to you because you differ in opinion, no need to get all pissy about it.

 

I'm not all pissy about it, I respect your opinion.  I'm not trying to convince you to play the game.

 

I'm trying to convince you to learn the difference between a ZONE

Zone- An area of the game world, seperated by a loading screen

and an Instance

Instance- A ZONE created SOLELY for the player/player's group not accessible by any other players, and disappearing once the party leaves.

 

Please tell me you understand what I am saying?  Again I think you are making a super decision not to play ARR because it is not for you.  It would be a TERRIBLE MMO for you if zones are something you really don't like to play.  I get that, I respect that I love it to death I think it is the most commendable stance I have ever seen on the internet, etc. etc. etc.

 

Instances and zones are not the same, you can have an instanced zone or you can have an open world zone.  But the word instance and the word zone are not synonyms.  Okay?  I'm sorry if I'm getting a little impatient here, but how many posts does it take???

 

Okay here is an example you will understand.

 

WoW has a SEAMLESS world, it is not zoned.  But WoW has lots of instanced content.  It has instanced zones created for players/group to do content, but the gameworld itself is SEAMLESS.

 

FFXIV:ARR has a ZONED world, it is not seamless.  AND it has instanced content.  So no matter what your definition of the word instance you will hate FFXIV:ARR, so see I'm not selling you anything. 

 

I'm just explaining to you the definition of words.  And I realize I sound like a dick doing it, but come on man just admit to the actual definition of the concepts, pretty please?

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