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Final Fantasy XIV: A Realm Reborn Forum » General Discussion » Most solid MMO graphics engine of 2013

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49 posts found
  Dihoru

Hard Core Member

Joined: 1/11/06
Posts: 2619

3/09/13 9:14:00 AM#21
Originally posted by Doogiehowser
Originally posted by Dihoru
Dust 514 and in the near future World of Darkness (the latter of which you'll be seeing in-game footage of in april if memory serves).

Allright so let us make a valid comparison once we have solid gameplay experince from Dust 514 and as well as WOD? wouldn't that be more prudent? because EVE ONLINE i s not a very good example to show capabilities of the engine.

Arguably it is, you're talking one town/instance, in EVE you can have allot of players on the screen at the same time shooting, throwing crap at each other, various differing types of effects going off, etc, basically space being anything but empty with ships,weapon effects, missiles, drones, wrecks, deployed equpiment,etc, all of which which my laptop can render at medium settings without any issues at 50-60 fps, my laptop is a mid range acer from 2 generations ago (it's got a sandy bridge i5 and a AMD 6650 GPU with 1 gb of ram), to put this into perspective the server supporting the respective instance dies faster than I have to scale back my graphics settings to run it better... we're talking thousands of players within ~255 km of cubic space, compared to that... I will have to say ARR's engine is quaint but woefully archaic.

  Snowdon_Cloudripper

Novice Member

Joined: 11/10/12
Posts: 604

I was a 5 star elite member but my awesomeness was showing and the Mods cant have that

3/09/13 9:27:31 AM#22
Mine also the cryengine3 is awesome on full max settings damn near life like

http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

3/09/13 9:37:26 AM#23
Originally posted by Dihoru
Originally posted by Doogiehowser
Originally posted by Dihoru
Dust 514 and in the near future World of Darkness (the latter of which you'll be seeing in-game footage of in april if memory serves).

Allright so let us make a valid comparison once we have solid gameplay experince from Dust 514 and as well as WOD? wouldn't that be more prudent? because EVE ONLINE i s not a very good example to show capabilities of the engine.

Arguably it is, you're talking one town/instance, in EVE you can have allot of players on the screen at the same time shooting, throwing crap at each other, various differing types of effects going off, etc, basically space being anything but empty with ships,weapon effects, missiles, drones, wrecks, deployed equpiment,etc, all of which which my laptop can render at medium settings without any issues at 50-60 fps, my laptop is a mid range acer from 2 generations ago (it's got a sandy bridge i5 and a AMD 6650 GPU with 1 gb of ram), to put this into perspective the server supporting the respective instance dies faster than I have to scale back my graphics settings to run it better... we're talking thousands of players within ~255 km of cubic space, compared to that... I will have to say ARR's engine is quaint but woefully archaic.

Except EvE doesn't support advanced settings like DoF. 99% of the lag you experience in EvE is due to jury rigged servers. The EvE client itself really has very little work to do, its a large part of the reason why its system reqs are so low. But please, continue to show your ignorance on how graphics actually work. You being a troll or a moronic smart ass is mildly amusing.

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  Dihoru

Hard Core Member

Joined: 1/11/06
Posts: 2619

3/09/13 9:43:59 AM#24
Originally posted by jimdandy26
Originally posted by Dihoru
Originally posted by Doogiehowser
Originally posted by Dihoru
Dust 514 and in the near future World of Darkness (the latter of which you'll be seeing in-game footage of in april if memory serves).

Allright so let us make a valid comparison once we have solid gameplay experince from Dust 514 and as well as WOD? wouldn't that be more prudent? because EVE ONLINE i s not a very good example to show capabilities of the engine.

Arguably it is, you're talking one town/instance, in EVE you can have allot of players on the screen at the same time shooting, throwing crap at each other, various differing types of effects going off, etc, basically space being anything but empty with ships,weapon effects, missiles, drones, wrecks, deployed equpiment,etc, all of which which my laptop can render at medium settings without any issues at 50-60 fps, my laptop is a mid range acer from 2 generations ago (it's got a sandy bridge i5 and a AMD 6650 GPU with 1 gb of ram), to put this into perspective the server supporting the respective instance dies faster than I have to scale back my graphics settings to run it better... we're talking thousands of players within ~255 km of cubic space, compared to that... I will have to say ARR's engine is quaint but woefully archaic.

Except EvE doesn't support advanced settings like DoF. 99% of the lag you experience in EvE is due to jury rigged servers. The EvE client itself really has very little work to do, its a large part of the reason why its system reqs are so low. But please, continue to show your ignorance on how graphics actually work. You being a troll or a moronic smart ass is mildly amusing.

o.O Jury Rigged Servers?...  talk some more I love how you continue conversing about topics you have no idea of, unless you're stating somehow that a Realm Reborn's client handles most of the calculations client side in which case it is more cpu intensive and is a hell of allot easier to hack and cheat in.

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

3/09/13 9:54:46 AM#25
Originally posted by Dihoru
Originally posted by jimdandy26
Originally posted by Dihoru
Originally posted by Doogiehowser
Originally posted by Dihoru
Dust 514 and in the near future World of Darkness (the latter of which you'll be seeing in-game footage of in april if memory serves).

Allright so let us make a valid comparison once we have solid gameplay experince from Dust 514 and as well as WOD? wouldn't that be more prudent? because EVE ONLINE i s not a very good example to show capabilities of the engine.

Arguably it is, you're talking one town/instance, in EVE you can have allot of players on the screen at the same time shooting, throwing crap at each other, various differing types of effects going off, etc, basically space being anything but empty with ships,weapon effects, missiles, drones, wrecks, deployed equpiment,etc, all of which which my laptop can render at medium settings without any issues at 50-60 fps, my laptop is a mid range acer from 2 generations ago (it's got a sandy bridge i5 and a AMD 6650 GPU with 1 gb of ram), to put this into perspective the server supporting the respective instance dies faster than I have to scale back my graphics settings to run it better... we're talking thousands of players within ~255 km of cubic space, compared to that... I will have to say ARR's engine is quaint but woefully archaic.

Except EvE doesn't support advanced settings like DoF. 99% of the lag you experience in EvE is due to jury rigged servers. The EvE client itself really has very little work to do, its a large part of the reason why its system reqs are so low. But please, continue to show your ignorance on how graphics actually work. You being a troll or a moronic smart ass is mildly amusing.

o.O Jury Rigged Servers?...  talk some more I love how you continue conversing about topics you have no idea of, unless you're stating somehow that a Realm Reborn's client handles most of the calculations client side in which case it is more cpu intensive and is a hell of allot easier to hack and cheat in.

... Of course the graphics are handled client side. Which was the whole point. The EvE client has very little stress because it is not graphically demanding, even in massive furballs thanks to how little actual interaction is going on graphics wise. It does not support advanced graphic shader techniques for the most part because it does not need to. It has no moving parts, and generally you are so far back from the action you do not see how poor things actually look by comparison.

Now not to say that ARR looks particularly good, and frankly its far too early in the year to even think about making a statement like op did, but that atleast can be passed off as fanboy ignorance. You are either semi retarded, or trolling. I honestly hope its the former but at this point I kinda doubt it. Pro tip, when you have no clue what you are talking about (less than a wikipedia page, just so you have a reference point) then you should not argue about it, even on the internet.

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

3/09/13 10:34:11 AM#26
Originally posted by Dihoru
Originally posted by jimdandy26
Originally posted by Dihoru
Originally posted by jimdandy26
Originally posted by Dihoru
Originally posted by Doogiehowser
Originally posted by Dihoru
Dust 514 and in the near future World of Darkness (the latter of which you'll be seeing in-game footage of in april if memory serves).

Allright so let us make a valid comparison once we have solid gameplay experince from Dust 514 and as well as WOD? wouldn't that be more prudent? because EVE ONLINE i s not a very good example to show capabilities of the engine.

Arguably it is, you're talking one town/instance, in EVE you can have allot of players on the screen at the same time shooting, throwing crap at each other, various differing types of effects going off, etc, basically space being anything but empty with ships,weapon effects, missiles, drones, wrecks, deployed equpiment,etc, all of which which my laptop can render at medium settings without any issues at 50-60 fps, my laptop is a mid range acer from 2 generations ago (it's got a sandy bridge i5 and a AMD 6650 GPU with 1 gb of ram), to put this into perspective the server supporting the respective instance dies faster than I have to scale back my graphics settings to run it better... we're talking thousands of players within ~255 km of cubic space, compared to that... I will have to say ARR's engine is quaint but woefully archaic.

Except EvE doesn't support advanced settings like DoF. 99% of the lag you experience in EvE is due to jury rigged servers. The EvE client itself really has very little work to do, its a large part of the reason why its system reqs are so low. But please, continue to show your ignorance on how graphics actually work. You being a troll or a moronic smart ass is mildly amusing.

o.O Jury Rigged Servers?...  talk some more I love how you continue conversing about topics you have no idea of, unless you're stating somehow that a Realm Reborn's client handles most of the calculations client side in which case it is more cpu intensive and is a hell of allot easier to hack and cheat in.

... Of course the graphics are handled client side. Which was the whole point. The EvE client has very little stress because it is not graphically demanding, even in massive furballs thanks to how little actual interaction is going on graphics wise. It does not support advanced graphic shader techniques for the most part because it does not need to. It has no moving parts, and generally you are so far back from the action you do not see how poor things actually look by comparison.

Now not to say that ARR looks particularly good, and frankly its far too early in the year to even think about making a statement like op did, but that atleast can be passed off as fanboy ignorance. You are either semi retarded, or trolling. I honestly hope its the former but at this point I kinda doubt it. Pro tip, when you have no clue what you are talking about (less than a wikipedia page, just so you have a reference point) then you should not argue about it, even on the internet.

I strongly urge you to go read up on what you're talking about as this is getting sad, especially with you going "pro tip" when you can't even grasp the fundamentals of what you're talking about while stating things like "graphics interactions" by which I do hope you mean animations.  Either way take your own "pro tip" and look up what actually makes or breaks a game engine because right now you've gone into the need to insult me which proves only that you're afraid I might actually know what I am talking about which, shocker, I do so go on, get on wiki and start reading, I'll even help you with a starting point:

http://en.wikipedia.org/wiki/Game_engine

 

Yeah, interactions. Those things that allow realistic lighting for example, or to show actual ship damage as you take a beating. Eve supports none of that. ARR supporting realistic lighting, Dof, fxaa, saoo,etc alone puts it miles above Eve. Please take your own advice, you are only hurting yourself.

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  Dihoru

Hard Core Member

Joined: 1/11/06
Posts: 2619

3/09/13 10:54:11 AM#27
Originally posted by jimdandy26
Originally posted by Dihoru
Originally posted by jimdandy26
Originally posted by Dihoru
Originally posted by jimdandy26
Originally posted by Dihoru
Originally posted by Doogiehowser
Originally posted by Dihoru
Dust 514 and in the near future World of Darkness (the latter of which you'll be seeing in-game footage of in april if memory serves).

Allright so let us make a valid comparison once we have solid gameplay experince from Dust 514 and as well as WOD? wouldn't that be more prudent? because EVE ONLINE i s not a very good example to show capabilities of the engine.

Arguably it is, you're talking one town/instance, in EVE you can have allot of players on the screen at the same time shooting, throwing crap at each other, various differing types of effects going off, etc, basically space being anything but empty with ships,weapon effects, missiles, drones, wrecks, deployed equpiment,etc, all of which which my laptop can render at medium settings without any issues at 50-60 fps, my laptop is a mid range acer from 2 generations ago (it's got a sandy bridge i5 and a AMD 6650 GPU with 1 gb of ram), to put this into perspective the server supporting the respective instance dies faster than I have to scale back my graphics settings to run it better... we're talking thousands of players within ~255 km of cubic space, compared to that... I will have to say ARR's engine is quaint but woefully archaic.

Except EvE doesn't support advanced settings like DoF. 99% of the lag you experience in EvE is due to jury rigged servers. The EvE client itself really has very little work to do, its a large part of the reason why its system reqs are so low. But please, continue to show your ignorance on how graphics actually work. You being a troll or a moronic smart ass is mildly amusing.

o.O Jury Rigged Servers?...  talk some more I love how you continue conversing about topics you have no idea of, unless you're stating somehow that a Realm Reborn's client handles most of the calculations client side in which case it is more cpu intensive and is a hell of allot easier to hack and cheat in.

... Of course the graphics are handled client side. Which was the whole point. The EvE client has very little stress because it is not graphically demanding, even in massive furballs thanks to how little actual interaction is going on graphics wise. It does not support advanced graphic shader techniques for the most part because it does not need to. It has no moving parts, and generally you are so far back from the action you do not see how poor things actually look by comparison.

Now not to say that ARR looks particularly good, and frankly its far too early in the year to even think about making a statement like op did, but that atleast can be passed off as fanboy ignorance. You are either semi retarded, or trolling. I honestly hope its the former but at this point I kinda doubt it. Pro tip, when you have no clue what you are talking about (less than a wikipedia page, just so you have a reference point) then you should not argue about it, even on the internet.

I strongly urge you to go read up on what you're talking about as this is getting sad, especially with you going "pro tip" when you can't even grasp the fundamentals of what you're talking about while stating things like "graphics interactions" by which I do hope you mean animations.  Either way take your own "pro tip" and look up what actually makes or breaks a game engine because right now you've gone into the need to insult me which proves only that you're afraid I might actually know what I am talking about which, shocker, I do so go on, get on wiki and start reading, I'll even help you with a starting point:

http://en.wikipedia.org/wiki/Game_engine

 

Yeah, interactions. Those things that allow realistic lighting for example, or to show actual ship damage as you take a beating. Eve supports none of that. ARR supporting realistic lighting, Dof, fxaa, saoo,etc alone puts it miles above Eve. Please take your own advice, you are only hurting yourself.

o.O

Do go on ^^ (ship damage bit is in the works btw with custom animations for capital and supercapital ship deaths and hull scarring in general).

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

3/09/13 11:20:48 AM#28
Originally posted by Dihoru

o.O

Do go on ^^ (ship damage bit is in the works btw with custom animations for capital and supercapital ship deaths and hull scarring in general).

Do you even know what any of those options are and what they do? A basic aa filter is not the same thing as multisampling, or fxaa, and the post processing does not support dof, or even a basic version of ssao. Shadows are not real time. Ie when you fire a blast shadows are not dynamically created on your drones. On top of that those effects are not even touching 70+ of your feild because its effectively static background. Again, blasts are not reflected, or react with your contrails. Effectively speaking with polygon counts a single ship is equivalent to a single weapon, with things like lighting actually effecting everything in the image when it comes to ARR. As for the "custom animations and hull damage" that was "well under development" as far back as 2010 and we are still waiting.

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  Dihoru

Hard Core Member

Joined: 1/11/06
Posts: 2619

3/09/13 11:33:27 AM#29
Originally posted by jimdandy26
Originally posted by Dihoru

o.O

Do go on ^^ (ship damage bit is in the works btw with custom animations for capital and supercapital ship deaths and hull scarring in general).

Do you even know what any of those options are and what they do? A basic aa filter is not the same thing as multisampling, or fxaa, and the post processing does not support dof, or even a basic version of ssao. Shadows are not real time. Ie when you fire a blast shadows are not dynamically created on your drones. On top of that those effects are not even touching 70+ of your feild because its effectively static background. Again, blasts are not reflected, or react with your contrails. Effectively speaking with polygon counts a single ship is equivalent to a single weapon, with things like lighting actually effecting everything in the image when it comes to ARR. As for the "custom animations and hull damage" that was "well under development" as far back as 2010 and we are still waiting.

2010? You must've missed the memo 2012.

Also comparing this:

to this:

In terms of raw preformance (bling factor) you'd be right, in terms of how much crap one engine can render vs the other (on the same hardware configuration) you'd be woefuly wrong especially considering EVE graphics have been and continue to be tweaked each expansion whereas ARR will likely not see much innovation of its graphics beyond maybe (?) yearly expansions (?) and to just put the final few nails in: EVE's engine is moving towards integrating both Tesselation and Physx so yeah, which is the better engine overall?

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4072

3/09/13 12:24:23 PM#30
Eve Online has never looked good and never will.


  Doogiehowser

Elite Member

Joined: 3/14/12
Posts: 1930

3/09/13 12:40:24 PM#31
Originally posted by Dihoru
Originally posted by Doogiehowser
Originally posted by Dihoru
Dust 514 and in the near future World of Darkness (the latter of which you'll be seeing in-game footage of in april if memory serves).

Allright so let us make a valid comparison once we have solid gameplay experince from Dust 514 and as well as WOD? wouldn't that be more prudent? because EVE ONLINE i s not a very good example to show capabilities of the engine.

Arguably it is, you're talking one town/instance, in EVE you can have allot of players on the screen at the same time shooting, throwing crap at each other, various differing types of effects going off, etc, basically space being anything but empty with ships,weapon effects, missiles, drones, wrecks, deployed equpiment,etc, all of which which my laptop can render at medium settings without any issues at 50-60 fps, my laptop is a mid range acer from 2 generations ago (it's got a sandy bridge i5 and a AMD 6650 GPU with 1 gb of ram), to put this into perspective the server supporting the respective instance dies faster than I have to scale back my graphics settings to run it better... we're talking thousands of players within ~255 km of cubic space, compared to that... I will have to say ARR's engine is quaint but woefully archaic.

And yet EVE Online is notorious for horrible lags during fleet fights. All it has do is render ships and even at that it fails. Because there is nothing else to render here..no NPC's, no foliage, trees, mountains, roads, buildings, towns...absolutely nothing except for the ships. And yet it can't even do that properly. So much for such an amazing engine.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
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  stayontarget

Guide

Joined: 10/04/08
Posts: 6123

Girlfriends come and go but Epic battles are Soulbound

3/09/13 12:43:49 PM#32
Originally posted by kabitoshin

This games engine might not please the picky people, but I think this games engine will be the best of 2013 for an MMO. Running the benchmark on a fairly crappy PC it looks better than WoW on max. During the benchmark where all the people are in the town, the scores don't drop as much as it does on the shadowing and foliage. So my bet is that this game will be able to handle alot of people on the screen without a huge FPS drop.

 

P.S I refer to WoW cause on a crappy P.C. WoW handles terribly bad.

You are basing this opinion on a benchmark software?

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  kabitoshin

Advanced Member

Joined: 3/16/12
Posts: 648

 
OP  3/09/13 3:53:16 PM#33
Originally posted by jimdandy26
Op needs to pass the pipe and stop taking hits. Seriously. Also, upgrade your frakking pc! People like you are why we are still stuck on dx9.

We're stuck on DX9 cause of consoles, and only companies like NCSoft can afford next gen graphics. This games engine was made with PS3 in mind, I don't want mmo's to be too realistic.

  kabitoshin

Advanced Member

Joined: 3/16/12
Posts: 648

 
OP  3/09/13 3:56:42 PM#34
Originally posted by treelo

It's March.

 

Define a crappy PC.

Old crappy dual core processor @ 2.1ghz, 3gb ddr2 ram, nvdia 240. This crappy rig can play it pretty well.

  Tekkaman

Novice Member

Joined: 5/17/05
Posts: 160

3/09/13 4:03:04 PM#35

Nevermind, don't care to get into this terribly sidetracked thread hahaha.

  KaiserPhoenix

Novice Member

Joined: 1/28/13
Posts: 63

3/09/13 4:23:38 PM#36
if you're playing eve for the graphics, you're doing it wrong.
  Snowdon_Cloudripper

Novice Member

Joined: 11/10/12
Posts: 604

I was a 5 star elite member but my awesomeness was showing and the Mods cant have that

3/09/13 6:07:38 PM#37
http://www.youtube.com/watch?v=R9DqsQ07wPw Hands down best Graphics Engine of 2013 right here no questions about it 

http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2055

3/10/13 6:50:01 AM#38
Originally posted by Vrika

I think ArcheAge's graphic engine looks better.

It's a bit early to start talking about most solid graphic engine of 2013 since the year is only beginning.

maybe but i believe within a few months after release ffxiv arr will get a dx 11 client

  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2055

3/10/13 6:50:34 AM#39
Originally posted by DarknessReign
http://www.youtube.com/watch?v=R9DqsQ07wPw Hands down best Graphics Engine of 2013 right here no questions about it 

FOR a regular game thats not an mmos yes

  nbtscan

Advanced Member

Joined: 10/06/06
Posts: 418

3/11/13 11:27:47 AM#40
I'm curious to see how the graphics improve on the PC once DX11 is implemented.
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