Trending Games | Guild Wars 2 | ArcheAge | Firefall | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,952 Users Online:0
Games:733  Posts:6,226,345
Square Enix | Play Now
MMORPG | Genre:Fantasy | Status:Final  (rel 08/27/13)  | Pub:Square Enix
PVP:Yes | Distribution:Retail | Retail Price:$29.99 | Pay Type:Subscription
System Req: PC PS3 Playstation 4 | Out of date info? Let us know!

Final Fantasy XIV: A Realm Reborn Forum » General Discussion » Hoping for a lengthy campaign

3 Pages « 1 2 3 » Search
41 posts found
  tixylix

Novice Member

Joined: 12/02/11
Posts: 1109

1/26/13 11:46:58 AM#21
Originally posted by drivendawn
Originally posted by Alberel
Originally posted by tixylix

There was story in FF11?

I never encountered any story when I played for the 10 or so hours I did. All I found myself doing was grinding on mobs and getting bored very fast at how bad the service was, the controls were, the UI was and how bland and empty all the zones were. 

The story I encountered in FF14 was so bad, I mean soooooooooooooooo bad I couldn't even laugh at how goofy and cheesy it is, I just cringed and was so glad no one else was around to see it. 

Just means you didn't really give it much of a chance. 10 hours in an MMO is nothing; the first 10 hours in WoW would also be incredibly boring... In FFXI you were also expected to actually be social in order to get by which is why a lot of people never gave it a chance.

There were story missions right from the very start though... it began with nation-specific missions that were seemingly mundane but it quickly became apparent there was something much more sinister working behind the scenes. Go on youtube and google the FFXI cutscenes; some of them are pretty damn good if you have the patience to read the text (and if you don't why are you playing an RPG?)

Yes FFXI was very story driven and 10 hours of play what a joke.

 

If it ain't gonna be fun straight away then why would I stick around? I think after 10 hours you can pretty much see how the game will play out.

  drivendawn

Elite Member

Joined: 4/17/11
Posts: 928

1/26/13 12:25:51 PM#22
Originally posted by tixylix
Originally posted by drivendawn
Originally posted by Alberel
Originally posted by tixylix

There was story in FF11?

I never encountered any story when I played for the 10 or so hours I did. All I found myself doing was grinding on mobs and getting bored very fast at how bad the service was, the controls were, the UI was and how bland and empty all the zones were. 

The story I encountered in FF14 was so bad, I mean soooooooooooooooo bad I couldn't even laugh at how goofy and cheesy it is, I just cringed and was so glad no one else was around to see it. 

Just means you didn't really give it much of a chance. 10 hours in an MMO is nothing; the first 10 hours in WoW would also be incredibly boring... In FFXI you were also expected to actually be social in order to get by which is why a lot of people never gave it a chance.

There were story missions right from the very start though... it began with nation-specific missions that were seemingly mundane but it quickly became apparent there was something much more sinister working behind the scenes. Go on youtube and google the FFXI cutscenes; some of them are pretty damn good if you have the patience to read the text (and if you don't why are you playing an RPG?)

Yes FFXI was very story driven and 10 hours of play what a joke.

 

If it ain't gonna be fun straight away then why would I stick around? I think after 10 hours you can pretty much see how the game will play out.

Sorry but no in a single player game yes 10 hrs is but in an mmo you have barely made it out of the starter area so you missed out on a ton of content.

  Cod_Eye

Advanced Member

Joined: 9/04/09
Posts: 1010

1/26/13 1:15:40 PM#23
Originally posted by tixylix
Originally posted by drivendawn
Originally posted by Alberel
Originally posted by tixylix

There was story in FF11?

I never encountered any story when I played for the 10 or so hours I did. All I found myself doing was grinding on mobs and getting bored very fast at how bad the service was, the controls were, the UI was and how bland and empty all the zones were. 

The story I encountered in FF14 was so bad, I mean soooooooooooooooo bad I couldn't even laugh at how goofy and cheesy it is, I just cringed and was so glad no one else was around to see it. 

Just means you didn't really give it much of a chance. 10 hours in an MMO is nothing; the first 10 hours in WoW would also be incredibly boring... In FFXI you were also expected to actually be social in order to get by which is why a lot of people never gave it a chance.

There were story missions right from the very start though... it began with nation-specific missions that were seemingly mundane but it quickly became apparent there was something much more sinister working behind the scenes. Go on youtube and google the FFXI cutscenes; some of them are pretty damn good if you have the patience to read the text (and if you don't why are you playing an RPG?)

Yes FFXI was very story driven and 10 hours of play what a joke.

 

If it ain't gonna be fun straight away then why would I stick around? I think after 10 hours you can pretty much see how the game will play out.

FFXI had a steep learning curve compared to modern mmo's, your hand wasn't held to guide you. there was a ton of story material in FFXI most of the cut scenes didnt kick in until you done certain quests or moved from a certain area to another, going outside of town to kill mobs is not going to trigger stories.

  tommygunzII

Novice Member

Joined: 9/26/11
Posts: 322

1/26/13 7:21:42 PM#24
Originally posted by tixylix

There was story in FF11?

I never encountered any story when I played for the 10 or so hours I did. All I found myself doing was grinding on mobs and getting bored very fast at how bad the service was, the controls were, the UI was and how bland and empty all the zones were. 

The story I encountered in FF14 was so bad, I mean soooooooooooooooo bad I couldn't even laugh at how goofy and cheesy it is, I just cringed and was so glad no one else was around to see it. 

Unlike most MMO's FFXI didn't frontload the game with content to keep this new generation of ADD cases hooked. Other MMO's in 10 hours will not only fully gear you but you also have 10 abilities along with a key to the city. In FFXI you earn those things, they are not given away. It's too bad you missed out on this masterpiece but it isn't for everyone. Lucky for you there are 700 MMO's out there that would probably suit your needs, and will give you the world in the 10th hour. If you want instant gratification you are in the wrong place.

 

 

  Snowdon_Cloudripper

Novice Member

Joined: 11/10/12
Posts: 604

I was a 5 star elite member but my awesomeness was showing and the Mods cant have that

1/27/13 2:07:56 AM#25
Amen , FFXI story was epic. I remember starting in windurst , traveling to bastok and sandy , the thrill if eminent danger at every turn , what agros what doesn't! Waiting for a gob to move. Making your way to jeuno , seeing the goubbus for the first time , the dunes real party leveling, learning your job , quifim island , starting to gain more knowledge , being more aware of your surroundings , watching the clock so reverents don't pop on you and Wrights , the giants , going to crawlers nest , honing your skills , making SCs that matter ,Garlage citadel, hoping like hell you don't fall on the way to the sealed door , helping passersbys open the door,moving (old school) to cape terrigan and kuftal tunnel , valley of sorrows , then bibiki bay or (New pre abyssea ) going outside whitegate the thickets, getting rise of zilart DONE for sky , finally getting CoP done for sea , then there's the past missions,dynamis remember that AFv2 anyone. And all the other areas the jungles, ifrits cauldron, and so many more places to gather or hunt NMs , job quests , AFv1 quests , storyquest, rank missions there was soooo much to do I miss it very much but abyssea killed it for me all I have left are these memories /sigh

http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

1/27/13 3:03:42 AM#26
Originally posted by DarknessReign
Amen , FFXI story was epic. I remember starting in windurst , traveling to bastok and sandy , the thrill if eminent danger at every turn , what agros what doesn't! Waiting for a gob to move. Making your way to jeuno , seeing the goubbus for the first time , the dunes real party leveling, learning your job , quifim island , starting to gain more knowledge , being more aware of your surroundings , watching the clock so reverents don't pop on you and Wrights , the giants , going to crawlers nest , honing your skills , making SCs that matter ,Garlage citadel, hoping like hell you don't fall on the way to the sealed door , helping passersbys open the door,moving (old school) to cape terrigan and kuftal tunnel , valley of sorrows , then bibiki bay or (New pre abyssea ) going outside whitegate the thickets, getting rise of zilart DONE for sky , finally getting CoP done for sea , then there's the past missions,dynamis remember that AFv2 anyone. And all the other areas the jungles, ifrits cauldron, and so many more places to gather or hunt NMs , job quests , AFv1 quests , storyquest, rank missions there was soooo much to do I miss it very much but abyssea killed it for me all I have left are these memories /sigh

Do we know if ARR will have this? I heard talk of differing spawns based on time of day but nothing concrete about them being undead... IMO this was one of the things that really kept you on your toes in XI as those undead were MUCH more powerful than the normal mobs in the area. It kept things interesting and added a good bit of tension. I miss it. :(

  ant211

Novice Member

Joined: 12/29/09
Posts: 55

1/27/13 4:36:54 AM#27
Originally posted by tommygunzII
Originally posted by tixylix

There was story in FF11?

I never encountered any story when I played for the 10 or so hours I did. All I found myself doing was grinding on mobs and getting bored very fast at how bad the service was, the controls were, the UI was and how bland and empty all the zones were. 

The story I encountered in FF14 was so bad, I mean soooooooooooooooo bad I couldn't even laugh at how goofy and cheesy it is, I just cringed and was so glad no one else was around to see it. 

Unlike most MMO's FFXI didn't frontload the game with content to keep this new generation of ADD cases hooked. Other MMO's in 10 hours will not only fully gear you but you also have 10 abilities along with a key to the city. In FFXI you earn those things, they are not given away. It's too bad you missed out on this masterpiece but it isn't for everyone. Lucky for you there are 700 MMO's out there that would probably suit your needs, and will give you the world in the 10th hour. If you want instant gratification you are in the wrong place.

 

 

very well said!

plenty of soloable/easy games out already. ffxi great because it was hard to achieve objectives without a good group. felt more rewarding when earning items. acievements meant more because not everyone could have all the best items.

i hope one day someone has the balls to make a tough game where adventure and levelling is the main focus and end game isnt the be all end all.

 

  Cryton1986

Novice Member

Joined: 1/27/13
Posts: 1

1/27/13 3:53:32 PM#28

if any of you guys are returning or even starting at relaunch and are looking for a linkshell to help get you started the elite of hyperion are recruiting.

we are a highly active north american ls (although we have people from all over and have an eu division) based on the hyperion server please check out our site www.theelitelinkshell.com

you can apply via the website or get in touch via the ffxiv pads site Xavian Ocelot or Gaven Bylander or if your looking to play on ps3 add me as a friend Cryton1986

  SacredDark

Novice Member

Joined: 5/09/09
Posts: 8

1/29/13 1:15:34 PM#29

If i felt like grinding id just work longer hours.

If you just mean harder content then i agree.

  Magiknight

Advanced Member

Joined: 4/10/09
Posts: 744

1/30/13 11:37:14 PM#30

FFXIV ARR is nothing like  (old school) FFXI. Just off the top of my head....

 

FFXI                                                             FFXIV

long ladder to the top                                   short ladder to the top

expensive items                                          you can afford anything

open world you have to explore                  go from one exclamation point to the next

meaningful death penalty                           spend 5 minutes worth of money to repair armor after dying

> 75% content mandates groups               solo all you want

specialized jobs                                          each job performs numerous roles

no instances prior to ToAU                         virtually every dungeon and all end game content is instanced

 

on and on....

 

When you play it you will reach max level within a month if you play casually. Then you will do raids and dungeons with linkshells in instances so that you can get tons of gold and items. There will be a ridiculous number of quests. Each quest will require you to follow one point after the next on your mini map so that you can be ridiculously rewarded. So each quest is basically the same. Not one will require you to spend days doing. Each quest will be done within an hour.  Short and sweet sums up FFXIV.

 

 

  Cod_Eye

Advanced Member

Joined: 9/04/09
Posts: 1010

1/31/13 12:45:25 AM#31
Originally posted by Magiknight

FFXIV ARR is nothing like  (old school) FFXI. Just off the top of my head....

 

FFXI                                                             FFXIV

long ladder to the top                                   short ladder to the top

expensive items                                          you can afford anything

open world you have to explore                  go from one exclamation point to the next

meaningful death penalty                           spend 5 minutes worth of money to repair armor after dying

> 75% content mandates groups               solo all you want

specialized jobs                                          each job performs numerous roles

no instances prior to ToAU                         virtually every dungeon and all end game content is instanced

 

on and on....

 

When you play it you will reach max level within a month if you play casually. Then you will do raids and dungeons with linkshells in instances so that you can get tons of gold and items. There will be a ridiculous number of quests. Each quest will require you to follow one point after the next on your mini map so that you can be ridiculously rewarded. So each quest is basically the same. Not one will require you to spend days doing. Each quest will be done within an hour.  Short and sweet sums up FFXIV.

 

 

And your facts are based on what?

  Magiknight

Advanced Member

Joined: 4/10/09
Posts: 744

1/31/13 12:49:04 AM#32
Alpha play and interviews
  Cod_Eye

Advanced Member

Joined: 9/04/09
Posts: 1010

1/31/13 1:18:27 AM#33
Originally posted by Magiknight
Alpha play and interviews

How about a link to the statement "you can afford anything"?

You are making it sound like ARR will be a five minute wonder, and that the game will be all done and dusted in a month.  Just wrong.

  tollbooth

Novice Member

Joined: 12/22/11
Posts: 302

1/31/13 1:23:43 AM#34

We'll never get another FFXI pre-abyssea style game.  Just look at the comments in this thread, and you'll see exactly why.  Everyone who played it like it was ment to be played say it was f'ing amazing, but the people who played it like WoW say it was a boring job. 

MMO's aren't just becoming dumbed down and casual... they are catering to kids that should be playing single player mmo's on coop mode.  It's so hard to see an entire genre destroyed by punks that have no experience in what mmo's used to be.

  zellmer

Advanced Member

Joined: 8/30/09
Posts: 450

1/31/13 1:42:13 AM#35

FFXI  without any expansions and when it first started up had its charms and it was nice that it wasn't easy, but you where paying to sit around and say "Looking for group!" if you where anything but a white mage/bard for the most part, and god help you if you where a worthless summoner.

Also making some of the classes so hard to get by yourself made the playerbases "selection" pretty crappy even if you could look past the "We have 92384932843294832 damage dealers looking for groups already..." aspect.

Forcing you to group made for an EQ experience where you waited for 4-5 hours for a group..

 

 

  tollbooth

Novice Member

Joined: 12/22/11
Posts: 302

1/31/13 1:55:20 AM#36
Originally posted by zellmer

FFXI  without any expansions and when it first started up had its charms and it was nice that it wasn't easy, but you where paying to sit around and say "Looking for group!" if you where anything but a white mage/bard for the most part, and god help you if you where a worthless summoner.

Also making some of the classes so hard to get by yourself made the playerbases "selection" pretty crappy even if you could look past the "We have 92384932843294832 damage dealers looking for groups already..." aspect.

Forcing you to group made for an EQ experience where you waited for 4-5 hours for a group..

 

 

People keep saying this, but I never waited for groups for more than 10-20 minutes.  I mean how could you be sitting waiting for a group when there were 20 jobs to level?  Find the party leaders for the different group levels and send them messages saying you were lfg for all the jobs you were leveling.  Most of the time they would give you a eta on the next person leaving or simply they didn't need your job.  If you were leveling up a less desired job at the time then you set up a static with your friends.   I lvl'd 18/20 jobs to 75 just fine this way, and after a while people were sending me tells asking if i had anything i wanted to xp.

I find it crazy that people couldn't make enough friends to always have lvling partners in a game that was as social as ffxi.

 

  Cod_Eye

Advanced Member

Joined: 9/04/09
Posts: 1010

1/31/13 4:18:30 AM#37
Originally posted by tollbooth
Originally posted by zellmer

FFXI  without any expansions and when it first started up had its charms and it was nice that it wasn't easy, but you where paying to sit around and say "Looking for group!" if you where anything but a white mage/bard for the most part, and god help you if you where a worthless summoner.

Also making some of the classes so hard to get by yourself made the playerbases "selection" pretty crappy even if you could look past the "We have 92384932843294832 damage dealers looking for groups already..." aspect.

Forcing you to group made for an EQ experience where you waited for 4-5 hours for a group..

 

 

People keep saying this, but I never waited for groups for more than 10-20 minutes.  I mean how could you be sitting waiting for a group when there were 20 jobs to level?  Find the party leaders for the different group levels and send them messages saying you were lfg for all the jobs you were leveling.  Most of the time they would give you a eta on the next person leaving or simply they didn't need your job.  If you were leveling up a less desired job at the time then you set up a static with your friends.   I lvl'd 18/20 jobs to 75 just fine this way, and after a while people were sending me tells asking if i had anything i wanted to xp.

I find it crazy that people couldn't make enough friends to always have lvling partners in a game that was as social as ffxi.

 

Agree with tollbooth on this one, instead of sitting around lfg, how about creating your own party, joining or creating a linkshell with like minded people, or doing other content while flagged, it wasnt like there wasnt a ton of content to do.  MMO's should be social games with social interactions, half the problem with companies churning out rubbish MMO's these days is because players are whining about the need to join others to overcome obstacles.

I made some good friends from Australia and Asia in FFXI, its great way to find new friends from around the world.

  Edeus

Novice Member

Joined: 6/10/10
Posts: 513

1/31/13 9:51:13 AM#38
Originally posted by Cod_Eye
Originally posted by Magiknight
Alpha play and interviews

How about a link to the statement "you can afford anything"?

You are making it sound like ARR will be a five minute wonder, and that the game will be all done and dusted in a month.  Just wrong.

I dont think he was saying "Five minute wonder."  He was just pointing out there ARE differences.  The interviews and videos are all on here posted by that crazy fanboy darknessreign or someone. 

 

Also based on how FFXIV was right before the servers went down, we CAN safely assume lvling will be faster, lots of instances, money flows easily, etc. etc.  Of course the game will be different from then, but we can figure out the general direction Yoshi was going before it shut down, and from that we can know the future.

 

Of course all of this can be avoided if jp's just told us the specific details and stopped acting like how lvling works/the graphics/economy etc. was some big MMO secret!  *getting tired of their constant secrecy sourrounding every mundane detail.

Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  nbtscan

Apprentice Member

Joined: 10/06/06
Posts: 455

1/31/13 11:08:29 AM#39
Originally posted by Magiknight

Each quest will require you to follow one point after the next on your mini map so that you can be ridiculously rewarded. So each quest is basically the same. Not one will require you to spend days doing. Each quest will be done within an hour.  Short and sweet sums up FFXIV.

Obviously you never did the relic weapon quest.  Required a ton of Hamlet grinding, millions of gil spent on buying the starter weapon or blowing up synths on double materia melds, not to mention the levequest, 17 minute dungeon runs, Ifrit Xtreme and Garuda kills.  It took nearly a month to complete this "quest".  Granted, it wasn't as lengthy as relics in FFXI, but you didn't have to rely on 40+ other people to get currency or NM kills either.

To address the topic, a game like pre-Abyssea FFXI won't financially succeed in today's world.  The people playing FFXI 10 years have (mostly) grown up and have responsibilities that keep them from sitting in front of their computer for 10 hours at a time.  The newer generation coming into gaming have the instant gratification mindset.  A small vocal minority are the only people that still want a game like FFXI to be around, probably mostly due to some nostalgic feelings towards it.

 

 

  Dantae87

Novice Member

Joined: 12/11/12
Posts: 172

1/31/13 11:14:37 AM#40
could never get into FF11...coudnt get passed the REQUIRED TO BE IN A PARTY aspect of it. I like to solo things as im not good at making friends :p

3 Pages « 1 2 3 » Search