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Final Fantasy XIV: A Realm Reborn Forum » General Discussion » What separates this game from standart themeparks?

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34 posts found
  Drolkin

Apprentice Member

Joined: 12/07/05
Posts: 255

11/07/12 9:32:17 AM#21
Evidence or not, stay away unless they offer a free trial/buddy keys.
  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

11/07/12 9:32:22 AM#22
Originally posted by RefMinor
Originally posted by Vesavius
Originally posted by alyosha17
Originally posted by MMOwanderer

I didn't play the old games so i'd like to ask everyone for some info. First of all, i'd like to say i don't hate themeparks and won't hate or dis FFXIV for it and will keep an eye on regardless. However, what i am tired of mmorpgs which consist of "finishable" content and then are left grinding until updates.

From what i've heard of FF, there's no PVP, which is perfectly fine. Is it true?

Also, how does the PVE differ from the standart formula. It seems heavily group oriented, which awesome, but is it forced grouping ? Also, how do quests, story and dungeons work in this game?

I also read about housing, rasing chocobos, deep gathering and crafting, mini-game, etc. Wil there be lots of non combat activities?

And of course, as i asked in the beginning, what kinds of mechanics or systems exist to create more perpetual content? The non combat activities perhaps?

 

Thing that separates it from generic themepark:

Armory system (can play any combat class, crafting class, gathering class by switching weapon/tool)

 

Housing will not be in the game at release.

Source?

chocobo raising might not be either.

Source?

Housing will be instanced, and therefore will have absolutely no role in the gameworld.  It's just fluff content that takes you outside of the game.


What role would you like it to have exactly?  EQ2 has instanced housing and it plays an active part in your play experience (quest rewards, crafting, community building) from the start. What more than that was you meaning  by a 'role'?

And the only reason there's no PvP is because SE cant be bothered finishing it and releasing it for ARR. 

Source?

It will be solo-oriented for the quests, because SE are copying WoW and making solo progression.

 Source?

 

Not calling this poster a liar, but I would advise anyone against taking any random poster's statements as solid fact on the internet without some kind of links or proof to back it up.

Some people like to talk like they are experts without actually knowing anything for sure, especially when they don't personally like a game and want to see the worst in it (or want it to just 'fail'). Worth bearing in mind.

 

Why don't you post sources to dispute it. If everyone has to produce a reference annex for all their posts this forum would be empty. All you have done is said source and insulted the poster, source a rebuttal if you feel so strongly.

I don't what twisted dimension you belong to but in this dimension the burden of proof is on someone who makes a claim and no the party which asks for some credible source to back up that claim.

Thank God you are not a lawyer.

  alyosha17

Apprentice Member

Joined: 5/31/10
Posts: 163

11/07/12 9:29:39 PM#23
Originally posted by Vesavius
 

 

Not calling this poster a liar, but I would advise anyone against taking any random poster's statements as solid fact on the internet without some kind of links or proof to back it up.

Some people like to talk like they are experts without actually knowing anything for sure, especially when they don't personally like a game and want to see the worst in it (or want it to just 'fail'). Worth bearing in mind.

 

 

Well, click on my username profile and see that Ive followed this game since beginning.  I don't want it to fail.  I was just regurgitating SE's own philosophy, which is "copy WoW" and "Final Fantasy feel".  Obviously both two very vague things, but you get the gist, even from that.

 

And if SE say "hamlet will be more open style", and yet they made "roaming primals" into instanced content, then it honestly doesn't really mean anything to say "more open style".  In SE's head, that could still mean instanced.

 

Anyhow, if you like WoW and you like the "FF feel" (whatever that is), then you will possibly like FFXIV. 

  Vesavius

Old School

Joined: 3/08/04
Posts: 7119

Players come for the game, but they stay for the people- Most Devs have forgotten this.

11/08/12 2:27:17 AM#24
Originally posted by alyosha17
Originally posted by Vesavius
 

 

Not calling this poster a liar, but I would advise anyone against taking any random poster's statements as solid fact on the internet without some kind of links or proof to back it up.

Some people like to talk like they are experts without actually knowing anything for sure, especially when they don't personally like a game and want to see the worst in it (or want it to just 'fail'). Worth bearing in mind.

 

 

Well, click on my username profile and see that Ive followed this game since beginning.  I don't want it to fail.  I was just regurgitating SE's own philosophy, which is "copy WoW" and "Final Fantasy feel".  Obviously both two very vague things, but you get the gist, even from that.

 

Anyhow, if you like WoW and you like the "FF feel" (whatever that is), then you will possibly like FFXIV. 

 

It was the vague foundations of your rock solid seeming statements that I was really talking about. You run a long way, it seems, on presumption, interpretation, and 'gists'.

 

How about we wait until we see some alpha/ beta facts before we get carried that the game is this or that?

 

For myself though, I have never played WoW tbh, but yeah I do enjoy traditional MMORPGs alongside other game styles. I make no apology or secret of that.

If FFXIV can deliver a trinity based quest driven game with awesome visuals and the feel and lore of FF then that's fine for me. In fact, it's just what I am looking for from it right now. I'm not one of these guys screaming for everything to be new new new because I am simply not bored with the classic model (though I am bored with bad linear unambitious implementations of it).

  Hyanmen

Advanced Member

Joined: 10/11/06
Posts: 4951

11/08/12 5:02:18 AM#25

As was said previously, the biggest difference is the Armoury system, which provides greater flexibility for choosing to play with a single character as opposed to a character farm.

Another notable difference is the fact that Japanese are making the game. Though they are mimicking the functions of Western and Korean MMO's, the way they go about it can be different (but is not necessarily). This is true for every genre really.

If the fact it's a Final Fantasy game doesn't raise your eyebrows then there really isn't too much of a reason to play it over other themeparks. The graphics are great and the art style is fantastic, it's a big budget release. Take it or leave it!

FF:ARR FATE grinding: People not having fun by doing something not actually intended to get to a point that doesn't really matter as fast as possible. Just so they can do the same thing over and over again to gain a piece of virtual loot.

  TangentPoint

Elite Member

Joined: 2/12/12
Posts: 1095

The "Real Game" begins at character creation.

11/08/12 9:38:49 PM#26
Originally posted by RefMinor
 

Why don't you post sources to dispute it. If everyone has to produce a reference annex for all their posts this forum would be empty. All you have done is said source and insulted the poster, source a rebuttal if you feel so strongly.

Because that's not the way it works.

The onus is on the one making the claims to back up what they say. It's not on others to "prove them wrong".

There's absolutely nothing wrong in asking someone to cite their sources. If what Alyosha's saying is true, and comes from a valid source, then they should have no problem providing links to those sources.

My philosophy on MMORPGs:

Leveling is what happens while you're playing the rest of the game.

Don't worry about levels. Just play.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3607

11/11/12 10:43:51 AM#27
Anyone have any combat footage? I have searched a bit but haven't found any good video. When I played Final Fantasy XI the combat was really bad.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Arcondo87

Novice Member

Joined: 11/02/12
Posts: 99

11/11/12 10:49:28 AM#28
Originally posted by Vesavius
Originally posted by RefMinor
Originally posted by Vesavius
Originally posted by alyosha17
Originally posted by MMOwanderer

I didn't play the old games so i'd like to ask everyone for some info. First of all, i'd like to say i don't hate themeparks and won't hate or dis FFXIV for it and will keep an eye on regardless. However, what i am tired of mmorpgs which consist of "finishable" content and then are left grinding until updates.

From what i've heard of FF, there's no PVP, which is perfectly fine. Is it true?

Also, how does the PVE differ from the standart formula. It seems heavily group oriented, which awesome, but is it forced grouping ? Also, how do quests, story and dungeons work in this game?

I also read about housing, rasing chocobos, deep gathering and crafting, mini-game, etc. Wil there be lots of non combat activities?

And of course, as i asked in the beginning, what kinds of mechanics or systems exist to create more perpetual content? The non combat activities perhaps?

 

Thing that separates it from generic themepark:

Armory system (can play any combat class, crafting class, gathering class by switching weapon/tool)

 

Housing will not be in the game at release.

Source?

chocobo raising might not be either.

Source?

Housing will be instanced, and therefore will have absolutely no role in the gameworld.  It's just fluff content that takes you outside of the game.


What role would you like it to have exactly?  EQ2 has instanced housing and it plays an active part in your play experience (quest rewards, crafting, community building) from the start. What more than that was you meaning  by a 'role'?

And the only reason there's no PvP is because SE cant be bothered finishing it and releasing it for ARR. 

Source?

It will be solo-oriented for the quests, because SE are copying WoW and making solo progression.

 Source?

 

Not calling this poster a liar, but I would advise anyone against taking any random poster's statements as solid fact on the internet without some kind of links or proof to back it up.

Some people like to talk like they are experts without actually knowing anything for sure, especially when they don't personally like a game and want to see the worst in it (or want it to just 'fail'). Worth bearing in mind.

 

Why don't you post sources to dispute it. If everyone has to produce a reference annex for all their posts this forum would be empty. All you have done is said source and insulted the poster, source a rebuttal if you feel so strongly.

 

Because I am, obviously, not disputing it am I?

I am just asking someone that is making statements as fact and whatever what their sources are. You don't think that's valid? Why not? I would expect anyone to do the same of me if I presented them in the same way.

How have I 'insulted' him? By suggesting we don't take anyone's opinion, especially when presented as facts, on the internet at face value? o.0

Strange cuz what  u said wont be in there, i heard will be in the game...also heard chocobo breeding and racing will be in the game.(like in FF7) housing will be in the game and much more but no one can be shur right now due to next to NO information!

  Timzilla

Apprentice Member

Joined: 10/11/04
Posts: 416

11/11/12 11:01:04 AM#29


Originally posted by alyosha17

Originally posted by MMOwanderer I didn't play the old games so i'd like to ask everyone for some info. First of all, i'd like to say i don't hate themeparks and won't hate or dis FFXIV for it and will keep an eye on regardless. However, what i am tired of mmorpgs which consist of "finishable" content and then are left grinding until updates. From what i've heard of FF, there's no PVP, which is perfectly fine. Is it true? Also, how does the PVE differ from the standart formula. It seems heavily group oriented, which awesome, but is it forced grouping ? Also, how do quests, story and dungeons work in this game? I also read about housing, rasing chocobos, deep gathering and crafting, mini-game, etc. Wil there be lots of non combat activities? And of course, as i asked in the beginning, what kinds of mechanics or systems exist to create more perpetual content? The non combat activities perhaps?  
Thing that separates it from generic themepark:

Armory system (can play any combat class, crafting class, gathering class by switching weapon/tool)

 

That's it.  Housing will not be in the game at release, chocobo raising might not be either.  Housing will be instanced, and therefore will have absolutely no role in the gameworld.  It's just fluff content that takes you outside of the game.

 

And the only reason there's no PvP is because SE cant be bothered finishing it and releasing it for ARR.  It will come as an update and be purely isolated to a specific region + an arena so you won't have to participate if you dont want to.

 

As for combat, the combat is based off the staple MMO formula from 10 years go (healer, tank, DD), with tab target.  It will be solo-oriented for the quests, because SE are copying WoW and making solo progression.

 

Just imagine WoW in a FF skin and you have FF: ARR.

 

The developer Yoshi has repeated several times they consider WoW to be "the global standard" and so are copying it as much as possible, while maintaining the "final fantasy feel", whatever that means.


Sounds awesome! It's a shame more devs don't get the WoW model.

  Cod_Eye

Hard Core Member

Joined: 9/04/09
Posts: 1006

11/11/12 12:00:04 PM#30
Originally posted by Arcondo87
Originally posted by Vesavius
Originally posted by RefMinor
Originally posted by Vesavius
Originally posted by alyosha17
Originally posted by MMOwanderer

I didn't play the old games so i'd like to ask everyone for some info. First of all, i'd like to say i don't hate themeparks and won't hate or dis FFXIV for it and will keep an eye on regardless. However, what i am tired of mmorpgs which consist of "finishable" content and then are left grinding until updates.

From what i've heard of FF, there's no PVP, which is perfectly fine. Is it true?

Also, how does the PVE differ from the standart formula. It seems heavily group oriented, which awesome, but is it forced grouping ? Also, how do quests, story and dungeons work in this game?

I also read about housing, rasing chocobos, deep gathering and crafting, mini-game, etc. Wil there be lots of non combat activities?

And of course, as i asked in the beginning, what kinds of mechanics or systems exist to create more perpetual content? The non combat activities perhaps?

 

Thing that separates it from generic themepark:

Armory system (can play any combat class, crafting class, gathering class by switching weapon/tool)

 

Housing will not be in the game at release.

Source?

chocobo raising might not be either.

Source?

Housing will be instanced, and therefore will have absolutely no role in the gameworld.  It's just fluff content that takes you outside of the game.


What role would you like it to have exactly?  EQ2 has instanced housing and it plays an active part in your play experience (quest rewards, crafting, community building) from the start. What more than that was you meaning  by a 'role'?

And the only reason there's no PvP is because SE cant be bothered finishing it and releasing it for ARR. 

Source?

It will be solo-oriented for the quests, because SE are copying WoW and making solo progression.

 Source?

 

Not calling this poster a liar, but I would advise anyone against taking any random poster's statements as solid fact on the internet without some kind of links or proof to back it up.

Some people like to talk like they are experts without actually knowing anything for sure, especially when they don't personally like a game and want to see the worst in it (or want it to just 'fail'). Worth bearing in mind.

 

Why don't you post sources to dispute it. If everyone has to produce a reference annex for all their posts this forum would be empty. All you have done is said source and insulted the poster, source a rebuttal if you feel so strongly.

 

Because I am, obviously, not disputing it am I?

I am just asking someone that is making statements as fact and whatever what their sources are. You don't think that's valid? Why not? I would expect anyone to do the same of me if I presented them in the same way.

How have I 'insulted' him? By suggesting we don't take anyone's opinion, especially when presented as facts, on the internet at face value? o.0

Strange cuz what  u said wont be in there, i heard will be in the game...also heard chocobo breeding and racing will be in the game.(like in FF7) housing will be in the game and much more but no one can be shur right now due to next to NO information!

I wouldnt take to much notice of alyosha17, he/she is obviously misinformed, all the information is freely available from fan sites and recent interviews with the Devs, btw there is housing and they are upgradable, though it will be expensive depending on the grade of housing you want..

Chocobo raising will also be ingame.

PvP is also in game.

There will be a good mix of group and casual (solo) gaming experience.

 

I'm not going to supply sources, there is a vast amount of information freely available, and if people are genuinely interested in ARR then they will seek the information for themselves.

 

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

11/11/12 9:22:35 PM#31
These guys turned this into another also-ran wow clone??  Haha great timing....I give it 90 days max after launch before being called a two time loser by most people

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  dreamscaper

Hard Core Member

Joined: 8/14/08
Posts: 1209

11/11/12 11:31:05 PM#32
Originally posted by biggarfoot
Originally posted by Arcondo87
Originally posted by Vesavius
Originally posted by RefMinor
Originally posted by Vesavius
Originally posted by alyosha17
Originally posted by MMOwanderer

I didn't play the old games so i'd like to ask everyone for some info. First of all, i'd like to say i don't hate themeparks and won't hate or dis FFXIV for it and will keep an eye on regardless. However, what i am tired of mmorpgs which consist of "finishable" content and then are left grinding until updates.

From what i've heard of FF, there's no PVP, which is perfectly fine. Is it true?

Also, how does the PVE differ from the standart formula. It seems heavily group oriented, which awesome, but is it forced grouping ? Also, how do quests, story and dungeons work in this game?

I also read about housing, rasing chocobos, deep gathering and crafting, mini-game, etc. Wil there be lots of non combat activities?

And of course, as i asked in the beginning, what kinds of mechanics or systems exist to create more perpetual content? The non combat activities perhaps?

 

Thing that separates it from generic themepark:

Armory system (can play any combat class, crafting class, gathering class by switching weapon/tool)

 

Housing will not be in the game at release.

Source?

chocobo raising might not be either.

Source?

Housing will be instanced, and therefore will have absolutely no role in the gameworld.  It's just fluff content that takes you outside of the game.


What role would you like it to have exactly?  EQ2 has instanced housing and it plays an active part in your play experience (quest rewards, crafting, community building) from the start. What more than that was you meaning  by a 'role'?

And the only reason there's no PvP is because SE cant be bothered finishing it and releasing it for ARR. 

Source?

It will be solo-oriented for the quests, because SE are copying WoW and making solo progression.

 Source?

 

Not calling this poster a liar, but I would advise anyone against taking any random poster's statements as solid fact on the internet without some kind of links or proof to back it up.

Some people like to talk like they are experts without actually knowing anything for sure, especially when they don't personally like a game and want to see the worst in it (or want it to just 'fail'). Worth bearing in mind.

 

Why don't you post sources to dispute it. If everyone has to produce a reference annex for all their posts this forum would be empty. All you have done is said source and insulted the poster, source a rebuttal if you feel so strongly.

 

Because I am, obviously, not disputing it am I?

I am just asking someone that is making statements as fact and whatever what their sources are. You don't think that's valid? Why not? I would expect anyone to do the same of me if I presented them in the same way.

How have I 'insulted' him? By suggesting we don't take anyone's opinion, especially when presented as facts, on the internet at face value? o.0

Strange cuz what  u said wont be in there, i heard will be in the game...also heard chocobo breeding and racing will be in the game.(like in FF7) housing will be in the game and much more but no one can be shur right now due to next to NO information!

I wouldnt take to much notice of alyosha17, he/she is obviously misinformed, all the information is freely available from fan sites and recent interviews with the Devs, btw there is housing and they are upgradable, though it will be expensive depending on the grade of housing you want..

Chocobo raising will also be ingame.

PvP is also in game.

There will be a good mix of group and casual (solo) gaming experience.

 

I'm not going to supply sources, there is a vast amount of information freely available, and if people are genuinely interested in ARR then they will seek the information for themselves.

 

 

Housing will be in the game. The last word we heard was that it was in the conceptual stage - with that being the case, there's simply no way that it will be ready for release unless they're postphoning til summer 2013. The same is true for chocobo racing. PVP I'm not so sure about, other than Yoshi seems set on adding it.

 

And yes, quests are going to be solo-oriented. You don't need a source for that, all you need to do is look at the quests since the new team took over. Only dungeons, NM, and hamlets/escorts are group content; the quests are all solo-oriented.

<3

  Phrame

Novice Member

Joined: 11/28/11
Posts: 29

11/13/12 8:09:56 PM#33

I think one thing that will set this game apart is the storyline. A great, emotionally charged storyline has always been a huge asset for all Final Fantasy games. Judging from the story in FFXIV 1.0 and the positive reception from fans about the storyline and recent closing cutscene that has been released, I'm sure this will be the case in ARR as well. 

 

Hopefully quests will be as well designed as the main storyline. As a long time player of FFXI, I can say that quests were usually pretty involved and not similar to games like WoW where you hardly read the quest text... you really had to pay attention and they were typically more challenging to complete. 

 

Other than that, I'm not sure if there's really much besides high quality graphics and cutscenes that will set this game apart. I doubt that this game will be appealing to MMO fans that are looking for a "new, totally innovative" gameplay experience. The gameplay probably won't be cutting edge (and I'm not even sure that's necessarily a bad thing). But for anyone looking for a high quality "traditional" mmo experience in a Final Fantasy setting will probably have a blast with this game. 

 

Personally, I'm mostly excited about this game because I feel like it'll be similar to an "updated" version of FFXI :)

  dreamsofwar

Novice Member

Joined: 4/04/09
Posts: 471

11/13/12 8:18:08 PM#34
For people asking if this is a standard themepark I ask them to consider the fact that it is Final Fantasy, and whilst yes it is an MMORPG, it has been made to attract Final Fantasy fans. The series isn't really famous for its sandbox gameplay.
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