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I really hope they do not make grouping second tier to soloing. They don't care who you are, what your interests are, what you think about a given topic... They only care if you're the right class and have the optimal character build to help make sure they get their newest 'purple', so they can move on to getting the next one. Beyond that, they couldn't care less who's on the controlling side of that character. Many new MMOs have become *very* anti-social and the gameplay becoming more solo-friendly, with less down-time and a faster pace has only helped that happen. - cigarette/food/bathroom breaks and so on... One important thing that, I think, serves as the foundation of all of that, though, is the idea that MMORPGs were conceived as long-term "online hobbies" that could persist, moreso than just short-term "games" that would be "finished" and then left behind to move on to the next. They've leaned more toward the "game" side in recent years and I think that's why we haven't seen as much community... you can't build community when players are ripping through the content and moving on to the next game so quickly.'' - WSIMike |
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I dont think any game ever intentionally made soloing better than grouping. The goal is always to make soloing doable but grouping more valuable. The trick is whether they pull it off or not, not whether they will choose to do it that way. |
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Originally posted by svann
In my opinion when you make soloing doable and grouping just ''more valuable'' then grouping becomes more uncommon and kind of messy. |
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Originally posted by GlowingMoon
In my opinion when you make soloing doable and grouping just ''more valuable'' then grouping becomes more uncommon and kind of messy.
I like your way of thinking Glowingmoon. I agree if a game has equal solo and equal grouping people will go towards the solo. Like in Age of Conan (PvE server) you could have grouped up to do quests or solo and for the most part people were soloing, well they were before the bosses got upscaled. I'm sure SE not going to make this a 50% solo and 50% group. I would guess that it will be bout 80% group and 20% solo and not counting the early lvls of the game. I think most of the guild leves will be there if you want to solo but will have some for grouping and the rest will be like XI. |
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Agree I wouldn't mind some solo play but I don't want to play through an MMO like a single player game. |
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Good post and quote Glow. Mikey knows what he is talking about. Id like to add that where once MMOGs had been "niche" WOW has made them look way more popular then they shold look. No game developer should hope to attain WOW numbers, and when they do they may ruin any original ideas they might have had. I have a feeling, like others have expressed, that big wigs in companies look at WOW and tell their Dev team to create similar aspects in thier game to the big Giant; which dilutes the core idealogy of the original game and probably dooms it to either "Wow Clone Fail" or just fail for a number of other reasons. The reason I included the above comments is that game companies should not be afraid to create a group and downtime intensive game, if that is part of the idealogy of their creation. They should be happy to create their baby and take into consideration that a well made "niche" game can bring in a good sized money making crowd, with less turnover and reliable income. But who am I? Companies will continue to copy from WOW and hope for "a piece" . After all its money-making-chasing-money and Im just the gamer playing what the game comanies decide to create. Because hell yes FF11 copied other games that came before it- but every aspect fit and they owned it. Heres to hoping FF14 has a clear idealogy and makes solo-ing fit so well that grouping and community still thrive.
WOOT |
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If they 'divided' MMOs into another 'genre' they might be able to put up a hardcore community game AND get new people to play. Sorta like when MMORPGs first came out. Then MMOFPS. Genres form all the time; FPS, RPG, Strat, Puzzle, Racing, MMOs, ect. Just need to make a new genre name up and sell the same old shit with a new name. |
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WSI Mike and Glowingmoon, you guys make some great points. |
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I don't think people are necessarily against grouping, they are just against all the logistical problems of grouping. Waiting long periods for an invite, long travel times, not playing one of the ideal classes, not being able to switch to another class while LFP, no content to keep you occupied while you wait, not being able to leave a group when you want/need to, etc. Those are the problems that need to be addressed, and the answer isn't making it more "solo friendly". FFXI was group-dependent, but it wasn't group-friendly. For FFXIV, they need to keep the group dependency but make it more group friendly. MMO games would be pretty cool if it weren't for the people. |
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I totally agree. When you make grouping a main focus you get people that take more pride in their "job/class". Like "Oh hey! Remember when we rocked that camp for hours last night?! /addfriend". My point is it makes for a closer knit community. I would take a game with 1 million players i know and consider friends over a game of 8 million nameless strangers. |
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You guys are being a bit silly, imho. In my experience people group up readily enough in most games. Heck, I grouped up a lot in WoW doing regular quests with people I just ran across (and I made friends that way) -- this is notable because generally grouping for normal quests in WoW hurts more than helps (things die easier, but given the proportion of experience you get from mobs and how questing zones work you get hurt overall). We're social creatures and so grouping up comes naturally to us. Now, if you can solo things in the game, certainly people will use that option, but that hardly means it is something that will ruin the game forever. FFXI had a major problem in that it forced grouping AND made proper grouping very difficult and time-consuming (I hope you can at least agree with the latter). It looks like they plan on changing both of these things in FFXIV, thankfully. If you can only log on for an hour, then you can actually get some questing done if you want. There's NOTHING wrong with that, and certainly later when you have more time you can group up with friends (or solo and make some friends). Generally it is a LOT better to make friends WHILE questing than to do it while you are waiting in town hoping for a group. Certainly in FFXI, when I played it, I made my friends that way during the transition between being able to solo and not being able to solo. I might have made some friends later, but the vast majority were during this period. Keeping this experience alive during later levels is good and can do a lot to improve natural socializing. You simply don't have to beat people over the head to do things together when we evolved to be like that anyhow, and this can be enhanced with a little in-game encouragement (like better experience rates or more engaging gameplay). Now, I don't know entirely how things are going to be done in FFXIV, but I know they have this Guildleve system so that you make custom quests, you can load up on many at a time, and there is some method that lets you do these quests with others even if you haven't customized them the same way. Given this, there is every reason to think the natural socializing, as I mentioned above, will be able to happen. This also indicates that, in all likelihood, these Guildleve quests will scale up with more players in a party, giving an inventive WoW doesn't have to group (e.g. WoW hits you in the face if you group on normal quests, if FFXIV doesn't have quests like this but everything is group friendly, then that should eliminate most of the factors that make people not want to quest with others, save for time limitations or someone being a moron that are the case anyhow). Again, this is far from the end of the world, and given that they are moving away from a Tank-Healer-DPS system, this will make grouping even easier to do. Quick job switches help this as well. This ensures that if you run across anyone you should be able to group with them without any problems. It also means if someone leaves the party it shouldn't be a big difficulty replacing them (or time consuming, since you can probably keep going without a hitch). There will also be nothing stopping you from forming a group with friends before you quest (and in fact it might well be easier, since meeting friends will be easier). Now, sure, we'll have the oddball who never groups now and then, but the rare person who is like that isn't going to hurt anyone, so there's no reason to complain about it. The mechanics they've announced for FFXIV look extremely promising and I haven't heard one piece of bad news yet.
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Label_This
Novice Member
Joined: 12/11/08
"Lets face it, MMOs today are turning into single player console games with a chat box included" |
The game will be made to appeal to current gamer desires/trends in order to make money. Welcome to capitalism! >> Insert Label << |
Originally posted by Bellarion Yes, I imagine it is very difficult to retain the original vision and focus when facing potentially very high profits. |
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I was actually watching an interview with the people behind the game and they made the quest system in favor for what you're wishing for. What they're doing now is having these crystal things set out in hunting areas that you get all your quests from. They give you the option of what kind of quest you want to partake, whether it be a one man job or a group quest. Not only that but I also think they said something about having a quick and easy grouping option. If you want to look for a group all you need to do is go to the crystal and either set a party invitation for others to join, or join someone's party already in the process of grouping. I'm looking forward to FFXIV, not only from the features I listed above but because of the new leveling system. Instead of leveling up your character as a whole, you level up your weapon level instead. So if you want to go out and work on your shield level and your white magic, go ahead! It plays alot like FFXI but it makes job swtiching much easier, in fact I don't think they even have jobs in this one, you just kind of create your own. I'm not sure about that they probably will have set jobs, but I do know that you level up through weapon skill. |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Dissidia FF |
Originally posted by Sixpax
First.. thanks for quoting me :). It's a bit weird seeing others put up my own posts to make a point... but flattering as well :). That said... I have a different way of thinking about it... Just one example: Even SE explained initially that Ninja had never even been intended to be a tank. That was something the players figured out on their own. If you look back over all the different setups and all the different builds that have been deemed "how you're supposed to play" and consider that those are all *options*, not absolutes... FFXI offers plenty of variety to the game and is very party friendly. It's the *players* who lock everything down to a single way of doing almost anything that make it unfriendly to parties. Instead of building parties and then picking a spot with mobs suitable to that setup, players insisted on leveling in a specific location, because "that's where you're supposed to level from level x to y". If they couldn't get the "perfect party setup" for that "perfect leveling spot', then the whole thing was bust and the group would disband. I can't tell you how many times I've suggested other areas in a similar level range that we would have been fine for, only to be shot down because "you're not supposed to level there". It was frustrating, to say the least. |
Originally posted by WSIMike
First.. thanks for quoting me :). It's a bit weird seeing others put up my own posts to make a point... but flattering as well :). That said... I have a different way of thinking about it... Just one example: Even SE explained initially that Ninja had never even been intended to be a tank. That was something the players figured out on their own. If you look back over all the different setups and all the different builds that have been deemed "how you're supposed to play" and consider that those are all *options*, not absolutes... FFXI offers plenty of variety to the game and is very party friendly. It's the *players* who lock everything down to a single way of doing almost anything that make it unfriendly to parties. Instead of building parties and then picking a spot with mobs suitable to that setup, players insisted on leveling in a specific location, because "that's where you're supposed to level from level x to y". If they couldn't get the "perfect party setup" for that "perfect leveling spot', then the whole thing was bust and the group would disband. I can't tell you how many times I've suggested other areas in a similar level range that we would have been fine for, only to be shot down because "you're not supposed to level there". It was frustrating, to say the least.
Summery: Players can be selfish and it bring down the game as a whole and perpetuates a sociopathic view of a virtual world without consequences brought about by selfishness, elitism, entitlement. In conclusion, Libya is a land of contrast. Thank you.
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Dissidia FF |
Originally posted by ic0n67
Summery: Players can be selfish and it bring down the game as a whole and perpetuates a sociopathic view of a virtual world without consequences brought about by selfishness, elitism, entitlement. In conclusion, Libya is a land of contrast. Thank you.
Errrr... right on... I think? So.. yeah... I erred on the more verbose side of caution :) |
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So instead of enjoying a great game because of it's content, graphics, style, etc you'll be at the mercy of the community (which tend to suck). LoL, way to bring down your own gaming experience, oh well your loss. Trolls = Hardcore
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I vote for the D2 method of encouraging grouping... make the drops random and if you have more people you have more drops... so better odds that you get the item you need. But you can still solo the content if you are a Clint Eastwood fan like me. I am fine with running it ten times to your one to get what I need.
Edit - what I don't like was in FFXI when I realized in order to get my AF gear I would have to stand around Jueno begging for a 70 to run me through it... and hence I quit.
Sad, still my favorite game. - in spite of that. |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Dissidia FF |
Originally posted by Cyborg99
It's always bothered me in FFXI. But, so long as there's people who insist on reducing playing a MMO to number-crunching, optimal everything, xp-per-hour parsers and so on... and then insist on projecting their ideal character/party/xp builds as "the right way to play", it'll be a problem. But yeah... FFXI offers far more options than the players seem willing to bother with. |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Dissidia FF |
Originally posted by dterry
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I hope they make the majority of the game group based and just sprinkle in some soloable quests. One of the stong points of FFXI was the community and I see it being no different in FFXIV. I may just have to give FFXI another whirl until FFXIV releases. |
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If they make this game primarily group based I will be all over it despite my dislike for the graphics. One of the things that bugs me about the communities I come across now is when people just up and leave a group at the end of a run and doesn't bother to say anything. Not a "good run everyone" or "thanks for the group" they just up and leave. They got what they wanted from you and the others and the bolt when they are done with you. I miss the community that I experienced in games that forced group play (most notably EQ). People would chit chat away while filling in thier roles in the party and both co-existed nicely with one another. Sure someone would occasionally pull an extra mob or two because they were autorunning while they were finishing up a line of text but I didn't mind. I don't want to get away from the games and join a chat room but a game isn't very difficult and having a good group of people to chat with while you have fun playing the game just makes it that much better of an experience. Sure guilds are good for those experiences now (in some cases anyways) but it's also nice to just PuG and meet new people while you do your hunting. |
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Originally posted by jmsgalla
This can happen in ANY game. It's an issue of individuals, and not something game mechanics can properly fix. Certainly even in FFXI you can have almost no talking in a group situation if people don't want to talk. The exception might be, as you said, forced wait time while forming a group, but a game shouldn't force people to sit around like that. The best way to handle this as a player is simply to talk when you can and make friends with who will talk, rather than expecting developers to essentially lock you in a room with other players where all you can really do is talk. On the plus side, it is easier with voice chatting, since you can talk while doing other things (the main reason why text talk is difficult while doing something is that your hands are occupied doing something else). |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Dissidia FF |
Originally posted by Drachasor
This can happen in ANY game. It's an issue of individuals, and not something game mechanics can properly fix. Certainly even in FFXI you can have almost no talking in a group situation if people don't want to talk. The exception might be, as you said, forced wait time while forming a group, but a game shouldn't force people to sit around like that. The best way to handle this as a player is simply to talk when you can and make friends with who will talk, rather than expecting developers to essentially lock you in a room with other players where all you can really do is talk. On the plus side, it is easier with voice chatting, since you can talk while doing other things (the main reason why text talk is difficult while doing something is that your hands are occupied doing something else).
There's a lot wrong with that post. First... No one "forces you to sit down and talk" when you're partied, nor even when a group is coming together. It happens naturally. Second, in 6+ years playing FFXI, I can think of maybe 3 times I was in a party when no one really talked - and it was primarily Japanese players who didn't know English. It simply didn't happen. Third... Again, the problem of groups coming together is too often mischaracterized and/or exaggerated. Could parties be difficult to assemble at times? Absolutely. However, many times people have complained about sitting around waiting for an invite, there were enough people seeking to fill out a few parties in Lower Jeuno alone. The reason they didn't come together is because every one of them was sitting around waiting for someone else to invite them. Again, it bugs me when I see people take such a narrow view toward things and always assume it's the developer's/game's fault without stopping and looking at what *they're* doing. A classic example is people complaining about how FFXI is nothing but a level grind and there's nothing else to do. You ask them:
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