Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:608  Guilds:3,083
Members:1,602,152  Online:0
Guests:0  Posts:4,856,202
Square Enix | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 09/22/10)  | Pub:Square Enix
Distribution:Retail | Retail Price:$49.99 | Pay Type:Subscription
Desktop Client | System Req: PC PS3 | Out of date info? Let us know!

Final Fantasy XIV Column: Top 5 MMO Learning Curves

The List this week focuses on our favorite MMOs and the learning curves employed. How long it takes a player to pick up and play a game largely determines how long their tenure will be. Find out which games MMORPG.com's Bill Muphy thinks make it tough on the newest players and then add your thoughts on the forums!

By William Murphy on September 28, 2010

Last week signaled the launch of Square Enix’s Final Fantasy XIV. As anyone who once wandered around in FFXI can attest, Square Enix’s MMOs aren’t exactly known for their adherence to the “way things are done” in MMO land. The forums and internet in general are abuzz with people arguing and taking their stands on whether or not FFXIV is any good. The truth of the matter is, a big wall FFXIV might have working against it is the fact that it’s not adhering to many of the gameplay facets that your everyday player is used to. Say for example the only MMO you have any knowledge of is WoW. Are you going to have an easy time picking up FFXIV and jumping right on in? Probably not. But rather than sit here and tell you this game’s better than this other one because it’s easier to pick up and play (because that’s not really my style), I figured I’d use this week’s list to remind you that FFXIV isn’t the first game to make things hard on the newbie player. And in the spirit of ingenuity, both good and bad, hopefully it won’t be the last.


5.) Final Fantasy XI

I didn’t pick up FFXI at its outset. I also understand that many of its features were designed with the PS2 audience in mind. I also know that despite its straying from the EQ norm, it was and continues to be a successful title that’s played by thousands with nigh religious zeal. I lost friends for weeks to FFXI. But that doesn’t mean I “got it”. The Linkshells, the absolute necessity of partying to advance beyond the first levels, the silent auction system, the actual combat within parties, it was all designed almost as though the Square Enix team simply didn’t care about the way things were done in other games. Sure there’s still the holy trinity, and sure there are still “quests” and “missions”, but the rest of the game was clearly designed more for a Final Fantasy player than your average MMO player and for that reason it deserves number five on this list. Oh, and let’s not forget the absolutely cumbersome chat system, which was probably the most difficult part to master (kidding… sort of).

4.) Pirates of the Burning Sea

Pirates of the Burning Sea often gets a bum rap for its less-than-stellar avatar combat portion. But I really think that the biggest battle the game faces on a daily basis is the daunting task of figuring out how to play the game. The tutorial can only do so much before players are left to figure things out for themselves. And while the game does an adequate job of trying to acclimate you with the very deep crafting and trade system that Flying Lab has in place, chances are that without the help of friends or a guild you’ll still spend the better part of a few weeks coming to grips with the ebb and flow of the economy… which also differs from server to server. Let’s not forget that combat on your ship is different depending on the ship, that players have to take wind into effect, and what type of ammunition to use, when to board and when not to board, and so on and so forth. It’s a complex game that often scares people away who may love its theme, but don’t feel like investing the time to learn its intricacies.


3.) Star Wars Galaxies (Pre-NGE)

Before SOE decided to take SWG in a more “user-friendly” direction, it was probably one of online gaming’s most revered sandbox titles. It never really attracted the massive userbase SOE and LucasArts were likely hoping for, but that doesn’t mean the game didn’t have its own share of hardcore faithful who considered Raph Koster’s design a great way of bringing the universe of Star Wars to life. The game was about living in that beloved galaxy, not about paying tribute to the movies or the even really the canon itself. And as such, it had a steep learning curve to surmount before a player could really feel at home within their profession and within the online society that quickly developed on each server. Every different character had its own ropes to learn, and then there was of course the complex crafting and economy, and the Jump to Lightspeed only gave players more new things to learn. Again, let me remind you I’m not saying this is a bad thing. I’m just stating that SWG definitely had more of a learning curve than perhaps The Old Republic will.

2.) Darkfall

There’s a strong core group of Darkfall users who will defend their game tooth and nail against the folks who think Aventurine’s title just isn’t very good. I’m not here to get in on that argument. I’m just here to say that Darkfall definitely requires users to rethink what they may have learned from traditional MMOs. Everything from the controls on down to the UI are done a little differently in Darkfall, and while many players might log in expecting the same ol’, same ol’ from another fantasy MMO, such an expectation couldn’t be further from the truth. It’s an old-school take on the hardcore days of MMOs gone by. And while it may not be everyone’s cup of tea, Darkfall certainly has its devout followers. Everything from the combat to the economics and politics of the PvP are something any new user will likely want to find help on when they first log in.


1.) EVE Online

There’s a relatively infamous graph image someone made out there that shows the learning curves of several popular MMOs. LoTRO and WoW go up slowly at a regular curve, while EVE juts up almost vertically, as tiny little stick figures die and are tortured by the escalating difficulty and the line winds backwards creating a cliff from which the little characters dangle at the game’s mercy. That almost perfectly illustrates just what new players face when they log into EVE for the first time. It’s gotten better, and perhaps a little easier to pick up the game over the years. New versions of the tutorial and all that being what they are. But though CCP can explain in the simplest terms just how to physically play their game, they’ll never be able to give players a real education on the politics and warfare within the title. That’s something everyone has to learn about and experience for themselves. EVE is one game whose steep learning curve doesn’t seem to affect its success to much, that’s for sure.

More The List Features:

The List - 5 Ways MMOs Will Survive Column added on Monday May 28
Diablo 3 - Favorite Diablo III Classes (So far!) Column added on Monday May 21
The Secret World - The Best and Worst of TSW Column added on Monday May 14

More Columns:

Developer Perspectives - Closing Time Column added on Friday June 01

More Features:

PlanetSide 2 - New Conglomerate Interview Interview added on Friday June 01
Developer Perspectives - Closing Time Column added on Friday June 01
 
 
 
Leave this field empty
Post Your Comment:
Our Rating
5.1
User Rating: 6.5
The List
Sometimes less than serious, in this space, we look back at the genre's history and far into the future to bring you a new list each week. Our countdowns are written by assorted members of the MMORPG.com Staff.
Recent Articles: More The List Articles...
Popular Features:
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Star Wars: The Old Republic : Will TOR Adopt ‘Mega Servers’? Column added on Tuesday May 29
Will Star Wars: The Old Republic go the route of DC Universe Online and implement... Read More
The Secret World : The Melee Skills Interview Interview added on Monday May 28
We sat down with Funcom's Martin Bruusgard to talk about the melee skills in The... Read More
Rift : Conquest Preview and Impressions Preview added on Wednesday May 30
Last week, Trion Worlds revealed some of the first information about Rift's upcoming 3-faction PvP... Read More
The Secret World : The Social Experience Interview added on Tuesday May 29
Funcom and the development team behind The Secret World chose to engage players in a... Read More
Latest News:
Final Fantasy XIV : Garuda, The Primal of Wind Reported on Apr 24, 2012
The Final Fantasy XIV site has been updated with a new video featuring Garuda, the... Read More
Final Fantasy XIV : Legacy & Welcome Back Campaigns Detailed Reported on Apr 20, 2012
The latest producer's letter has arrived on the Final Fantasy Online XIV site. The letter... Read More
Final Fantasy XIV : New Contest Asks Players to Predict the Fall of Garuda Reported on Apr 13, 2012
As the Final Fantasy XIV v1.22 patch is being prepared for deployment, the dev team... Read More
Final Fantasy XIV : New Producer's Letter Arrives Reported on Mar 26, 2012
The latest in the Final Fantasy XIV Producer's Letter series has arrived. This time, the... Read More
Final Fantasy XIV : Patch v1.21 Notes Released Reported on Mar 08, 2012
Square Enix has released the official notes for the v1.21 Final Fantasy XIV patch. The... Read More

Advertisement