Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:608  Guilds:3,083
Members:1,602,152  Online:0
Guests:0  Posts:4,856,202
Square Enix | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 09/22/10)  | Pub:Square Enix
Distribution:Retail | Retail Price:$49.99 | Pay Type:Subscription
Desktop Client | System Req: PC PS3 | Out of date info? Let us know!

Final Fantasy XIV Interviews: A Talk With Robert Peeler

MMORPG.com's Derek Gordon recently spoke with Robert Peeler, the Community Planner and Service Manager for Square Enix's Final Fantasy XIV about the game.

By Derek Gordon on September 15, 2009

Launch Info

Here is a pre-alpha look at some of the things I can confirm we will see with Final Fantasy XIV. Let's start with the biggest question I have been hearing from a lot of people. What is going to happen to Final Fantasy XI? I can confirm that Final Fantasy not only will remain supported by Square Enix, I can also tell you that a new lead developer has been hired to continue working on Final Fantasy XI. If anyone was worried about it, you can rest assured that XI will remain a focus for Square Enix.

So the second biggest question is release date and platform choices? To my surprise, Community Planner and Service Manager for Square Enix, Robert Peeler told me that Final Fantasy XIV will come out on 2010 for sure. Due to pre-alpha status, he could not give me knowledge of which quarter they are shooting for, but his tone of voice expressed much excitement for a 2010 release date. Robert was able to tell me that Final Fantasy XIV will release on PS3 and PC across ALL regions simultaneously. Square is working on a 360 release, but there is nothing confirmed right now on release for it. We all know that Microsoft runs ALL servers that live games play on, so it can be difficult at times to work out agreements for cross platform games. The expressions he gave me tell me that there will be a 360 release with no date set, but I cannot be quoted on that.

Class/Leveling

The next big question has been the class and leveling system. I wasn't able to get all my questions answered that I would have liked to, but I did get a lot of information that I think all of you will like to know for sure. Does this game have a leveling system? NO!! You will not progress through the game with a leveling system. This game is going to have a skill set system similar to games like Oblivion. It is not going to be tree based like Star Wars Galaxies was before the new experience launched with leveling. It was hard for Robert to describe the class/leveling system. He kept telling me how I would have to experience it myself to understand it. I am going to do my best to repeat some of the things that he told me, but I am still confused as I was not able to play the game myself. He basically showed me live game play that was pre-recorded.

As you use a sword, axe, staff, ect your stats will grow in each area. This is how you will gain experience. The key area is that the system is very complex. You aren't going to just gain points for each weapon, but to my understanding this is also how you will develop attributes as well. Robert couldn't go into a lot of detail on that area, but that is how I understand it. The next question is how does armor work? He couldn't explain it at all other than it is going to work similar to weapons. You will have stat requirements for each piece of armor that you find.

So are there classes in the game? Well yes of course! Like all Final Fantasy games, there will be classes/jobs. Robert didn't explain if there was a job class. His tones expressed that there is some form of job system, but the only need for the system will be to help determine what you can and cannot use. What I did find interesting though is that any character can use almost any piece of equipment in the game that they meet the requirements for. For example, a warrior can wear cloth and a mage can wear armor. The downfall though is that your stats aren't going to compliment what you are wearing, so it is going to make you weaker. This could make things interesting when people re-roll. I can see this easily turning into a way of skilling up fast, but who knows at this point.

Quest/Combat

The combat system is VERY interesting. First off, there is no auto attack of any kind (unless of course the game will allow macros). It will be a number set like most MMOS, but there are some key differences. The game is going to have an attack bar similar to other final fantasy games. After each attack, you will have a short time you will have to wait for the bar to fill back up before you can attack again. The game is going to be turn based like XI was, but the twist is that you will have two bars. Why two bars? You will be able to do a weak attack with strong accuracy and a strong attack with weak accuracy. Due to the attack bar system, you will have to plan attacks out while you are in combat. This is going to make boss battles VERY interesting. If you go for a strong attack and miss it could be fatal! Also the time of each bar is going to be different between which attacks you use. I believe it will also be shorter if you miss an attack, but most attacks I saw didn't fail.

Questing is going to be similar to most games. In the pictures I provided, you see those three crystals. That is actually where this character got quests. It's not going to be like XI where you randomly talk to people and hope they have quests for you. You are actually going to be able to get quests in the game that will help you improve your skills without spending hours trying to find them. The game will also be solo based or group based. Robert told me that this time around there is a bigger focus on solo play, but you will run into boss battles that require multiple people. If you wanted an Oblivion MMO, this game is going to be for YOU!

Zoning/Mob Levels

Now I am sure the next question is how will zoning/mob levels work? Sadly, I cannot provide much information on these two subjects. One interesting thing about zoning though is they made the game similar to Oblivion where you don't actually change zones. This game is going to have a totally free roam feel to it. My next question right after he said this was probably what you are you thinking, how are we going to know what monsters we can attack? The answer is simple; It will be just like final fantasy XI. The monsters aren't going to have levels and the game will have a similar check feature. This means that as you progress in the game, you will learn which monsters are weak and strong just like we all did with XI.

Conclusion

Let me end with just a couple of things: First off, I realize that some of my answers and explanations are vague and I apologize. I was getting a lot of vague answers to my questions simply due to a lot of information cannot be confirmed yet. On top of that, this was not a sit down interview. It was not prepared for this at all. I asked what questions I could think of and put as many notes as possible into my phone.

With the game in pre-alpha, this is a very good sign. I cannot express how much Robert was pushing a 2010 release date. I will be very upset if it is pushed to 2011 with all the excitement he had with this release date. I wish I could have gotten more details out of him, but I got as much as I could think of. I hope that I at least brought a little more insight to a lot of questions people have asked on the forums. The game play footage I got to watch was pretty cool. The game looks very similar to XI with an Oblivion feel to it, so I am sure the system requirements are going to only be bumped up a bit. One funny thing, is that anytime I made a comment about the look and feel being like Oblivion, the replies I got shrugged off any of those comments. So keep in mind that I am using that term loosely as it is the only clear way I can explain things.

More Final Fantasy XIV Features:

Final Fantasy XIV - The Future of FFXIV Interview Interview added on Wednesday March 07
Final Fantasy XIV - Game Overhaul Interview Interview added on Wednesday October 19
Final Fantasy XIV - 1.19 Patch Impressions General Article added on Tuesday October 11

More Interviews:

PlanetSide 2 - New Conglomerate Interview Interview added on Friday June 01
The Secret World - The Social Experience Interview added on Tuesday May 29

More Features:

PlanetSide 2 - New Conglomerate Interview Interview added on Friday June 01
Developer Perspectives - Closing Time Column added on Friday June 01
 
 
 
Leave this field empty
Post Your Comment:
Our Rating
5.1
User Rating: 6.5
Popular Features:
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Star Wars: The Old Republic : Will TOR Adopt ‘Mega Servers’? Column added on Tuesday May 29
Will Star Wars: The Old Republic go the route of DC Universe Online and implement... Read More
The Secret World : The Melee Skills Interview Interview added on Monday May 28
We sat down with Funcom's Martin Bruusgard to talk about the melee skills in The... Read More
Rift : Conquest Preview and Impressions Preview added on Wednesday May 30
Last week, Trion Worlds revealed some of the first information about Rift's upcoming 3-faction PvP... Read More
The Secret World : The Social Experience Interview added on Tuesday May 29
Funcom and the development team behind The Secret World chose to engage players in a... Read More
Latest News:
Final Fantasy XIV : Garuda, The Primal of Wind Reported on Apr 24, 2012
The Final Fantasy XIV site has been updated with a new video featuring Garuda, the... Read More
Final Fantasy XIV : Legacy & Welcome Back Campaigns Detailed Reported on Apr 20, 2012
The latest producer's letter has arrived on the Final Fantasy Online XIV site. The letter... Read More
Final Fantasy XIV : New Contest Asks Players to Predict the Fall of Garuda Reported on Apr 13, 2012
As the Final Fantasy XIV v1.22 patch is being prepared for deployment, the dev team... Read More
Final Fantasy XIV : New Producer's Letter Arrives Reported on Mar 26, 2012
The latest in the Final Fantasy XIV Producer's Letter series has arrived. This time, the... Read More
Final Fantasy XIV : Patch v1.21 Notes Released Reported on Mar 08, 2012
Square Enix has released the official notes for the v1.21 Final Fantasy XIV patch. The... Read More

Advertisement