Final Fantasy XIV Online was revealed by Sony Entertainment at their Press Conference on June 2nd at the Shrine Theater in downtown Los Angeles and a trailer shown. It was announced that Hiromichi Tanaka will produce the game and Nobuaki Komoto will serve as director. Both worked on Final Fantasy XI Online. Nobu Uematsu will return to score the music. The game will be set in the world of Eorzea and the trailers showed races similar to those seen in Final Fantasy XI as well as Chocobos.
An invite only press Q&A was held the next day with Hiromichi Tanaka and Nobuaki Komoto taking questions through an interpreter. Tanaka-san opened by clarifying the remarks made during the Sony Press Conference. Final Fantasy XIV Online will not be exclusive to the PS3, but will be released on the PS3 and PC platforms simultaneously. They are also considering all other options available to them at this time.
Q: What are the ties to the old races of FFXI?
Tanaka: The world of FFXIV is a different one from FFXI. The races look similar so that they will feel familiar to players of FFXI, but the world is a different world, and thus the races are also different.
Q: What’s going to happen to FFXI?
Tanaka: Development for FFXIV actually began about four or five years ago and has been developed along side FFXI. FFXI is still going strong after seven years and there are no plans to stop development of FFXI.
Q: What influence has more casual games such has World of Warcraft have had on FFXI?
Komoto: While we want to make sure our players see more casual game play, we will not be a WoW clone.
Q: What features from FFXI will carry over to FFIV? Will you keep the level synch system?
Komoto: Yes, many features of FFXI will be improved upon. We want to bring content for solo players and casual players as well as large party play from the beginning of the game.
Q: Will launch and servers be global?
Tanaka: Yes, we will launch simultaneously in all regions, in English, Japanese, German and French, on both the PS3 and PC platform. Whether we will continue to have global cross region / cross platform servers remains to be seen. Players tend to congregate and play with each other, so we may designate language preferred servers. But for now, they will remain the same as FFXI
Q: Will there be a Spanish version?
Tanaka: If we find that there are enough Spanish speaking people that want to play FFXIV in their native language, we will certainly consider it, but at this time, no. We have in house translators working closely with our Dev Team in house for the global launch. Any Spanish version at this time, we would have to start again from scratch.
Q: Will player requests have the same impact on FFXIV as they have on FFXI?
Komoto: Certainly, we think that the players’ voice is very important and we want to continue to get feedback from users. FFXIV like FFXI will be sensitive to what users want from the game.
Q: Are there any especial elements you want to import or improve from FFXI to FFXIV?
Komoto: Our goal from the beginning was to make the best Final Fantasy game possible (with each title).
Tanaka: We are implementing new systems (that cannot be revealed at this time) that other MMOs have not used in the past.
Q: Was the trailer shown actual game play footage?
Komoto: Parts of it was. Some parts were pre-rendered but others, like the combat were run on the game engine.
Komoto: FFXIV’s key word through out its development is Growth. FFXIV will have new in-game systems for character development as well as expanded job system. It is quite different from FFXI.
Tanaka: The Game system will provide the type of content that players want. FFXIV will be more than just party based. There is solo content, party content, content for those that just want to play 40 minutes a day and content for those that wish to play all day.
FFXIV is completely different from FFXI and as such, there won’t be any porting over of characters from FFXI to FFXIV, even though the character design is similar. We will not be using the playonline system but a new design.
We believe that players will fall in love with the story and world we have planned.
Brave words. Brave words indeed. So in short sentences. FFXIV is a different game but Square Enix is not yet prepared to provide more information. End story. Their official website is up. Check out the trailer at http://www.finalfantasyxiv.com
no new questions really :(
PS: When will we get our FF14 forum
I can not wait for this game....=)
Yea, this game is going to be a good one.
I'm glad they made it clear that at least two of the developers also worked on FFXI have been on board, apart from that and the character design, there are not many other reasons to believe that FFIV will be similar to FFXI in any major way. The elements of FFXI that most people are hooked on couldn't exist in a game where people could solo, but that's a feature they're claiming it will have. I hope it turns out well!
I really hope this game turns out well also,FF11 was my first MMO,and still thinkg its a fun game :)
You know you're a fanboi when everything about this game makes you happy!
My first ever MMO and my first MMO love were one and the same: FFXI.
I am waiting for this game with nervous anticipation and abated breath. This game and Star Wars: Old Republic will be fighting for my time and subscription fee.
In other words, it will be on Xbox 360 most likely after Sony has their little launch exclusivity. So I'll wait 'til then.
And thank God they're getting rid of that PlayOnline crap.
The only thing that made me stop playing ff11 was the group or die gameplay. To hear that they are also not using PlayOnline is a plus. It seems like this will be the final fantasy mmo I thought I was going to be playing when ff11 came out. About freaking time.
The forced grouping in FFXI totally killed it for me. I don't object to grouping in general (it's an MMO afterall and can be darn fun with the right people), but there are times where I may not feel like being social, have limited time or need to go AFK frequently due to RL issues. If these things make the game inaccessible to me because grouping is the only option, that game quickly drops off my list.
If it's true that FFXIV will have enough viable solo content to make the game fun, then I will most certainly give it a try. At the same time though, I hope they don't go completely overboard and make it like WOW where soloing to 80 is the prefered way of playing. I guess what I'm trying to say is, use the carrot and not the stick. Make it so people want to group if they have the time and such rather than forcing them to group in order to make some progress.
FFXI was my first mmo (played 2 years) and this one will hopefully be more casual friendly. Waiting for chests to appear for epic gear was a bit much as well as waiting for a certain time of the day in order for summoners to obtain their avatars was a bit crazy. Overall FFXI was great and I hope FFXIV will be even better.
Woot! I was worried they were going to drop the job system, but he refers to exspanding on it... only downside is I'm a cronic sufferer or "ALTitis" and "grass is greener syndrom"
I played FFXI for quite awhile and then left cause I just didn't have the time to keep leveling with the group or die method and I even came back to the game and played again for another couple months.
i do really hope they have worked out a way to stop the in game econony from going pear-shaped like it did on some servers sometimes....
It will only take one thing for me to play this game. Fishing. If they implement close to the same fishing system as they did in FFXI I am SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO on board.
Edit - Oh yeah, and I think I just came a little...
im seriously anticipating this game. Final fantasy was my first mmo and i love it to eath. the only things i wasnt crazy about was the long grinds and looking for groups, but other then that, i loved everything in ffxi. i still go back every now and then.
They didn't say they aren't using playonline...
I dunno this is only speculation... but the art on the official site... shows Whitemage clothing... bard... and a few other... It also shows a Mithra... So I think those things might stay the same... else why would they use FF11 art for FF14? Just speculation tho... ;)
I'm glad the Q&A clarified this would be console AND PC release. The E3 coverage I saw seemed to imply it would be console only which made me wonder.
I guess I'll keep an eye on this game since they're doing it for PC too.
All i ask is that they dont make the same mistake they did in 11 and they use thw WASD control layout for the PC version, that was the main ruining of that game was the horrid UI
Use a gamepad, game was desghned to be played with one.
They didn't say they aren't using playonline...
they mentioned it quite a few times that they will not us PO
I dunno this is only speculation... but the art on the official site... shows Whitemage clothing... bard... and a few other... It also shows a Mithra... So I think those things might stay the same... else why would they use FF11 art for FF14? Just speculation tho... ;)
Using the same model but they aren't going to be Mithra, Galka, Taru, etc. Said they wanted to use them like they are actors. And if you notice Galkas have no tails this time around.
I just hope it stays PC and PS3 only since if the take it and make it xbox 360 then it leads to unable to upgrade stuff later onfrom xbox360 being dvd formated and out of date. If they make it xbox make sure it xbox 720 not the 360 even tho xbox player must wait it be better allround for the game in about 4 years when stuff cant upgrade from the xbox 360.
Looks very promising so far. Not my first MMO but definetly one of my favorite ones. Still playing it after 4 years.
Playonline was horrible, it was cumbersome and unecsessary. Hopefully billing and account management isn't as much of a headache, one of the very few things SOE beats SE in. I also don't want there to be a Red Mage, or Nin in terms of effectiveness.
Oh i cant wait for this , did i read it right there keeping the job system , so we can lvl every single job again and just switch back and forth with the same character ... that must be the best idea in any mmo ever... more moos should take note... i would rather make 1 character and be able to use it for all jobs rather than having to re lvl a new character and have todo all the quests again.
and as regards to the grouping and solo content , the grouping in FFXI is what made it great , i dont think i would of met half the people i did and have alot of great friends , now if in the new system they do it so if u solo xp thats fine but if u group up you get a bonus to your xp for being in a party and of course if your grouped u goto a diffrent area to fight harder mobs... etc..
Overall i cant wait for this , its going to be EPIC.
Looks like they will be keeping the best of what they already have with ffxi. The level system allowing you to group with lower level friends should be in every mmo. I cannot wait untill i can try this :).
the only thing that stopped me from playing final fantasy 11 was playonline crap and using credit card .mine was hacked from their website.from then on i have never used a credit card. if final fantasy 14 has gamecards .i will surely try it .other state i wont try it:P
They didn't say they aren't using playonline...
Yes they have.
There's an interview on IGN where they explain that they'll be bypassing PlayOnline for this and, in general sounds like it's going to be kinda "phased out". Their explanation being that when they came up with PlayOnline, the idea was for it to be a portal through which players could access a bunch of content. It didn't quite turn out the way they'd envisioned it, so they decided to just not bother with it for XIV. Your friends list from XI will carry over, however. I think this is why they've gone ahead and created the Square Enix account system now; they'll probably be using that instead.
That would explain why "Galka" have no tails in FFXIV, I wonder what other changes they have decided on? Maybe female "Galka" exist this time around (Doubtful, but some people really seemed to want them) and/or male "Mithra" (More likely) are playable aswell?
Glad to hear job system is staying, even being expanded (Can't wait to see what they have in store).
Glad Playonline is getting canned.
Glad they will give solo and casual players more attention WHILE keeping party play viable and hopefully more rewarding.
I hope they keep level synch and make the control scheme and interface more friendly to PC users.
If the game uses no Playonline,it will probably use SOE's launch pad.
I am intrigued to know what this never before system is to make solo/group play effective,because IMO you cannot have it both ways.The ONLY thing i can think of is EQ2's scaling system,but that would not be innovative,so i am wracking my brain to try and figure out what they could possbily do.Even if they implement NPC's to fill in group spots[done before],that would really ruin the game and make it a 99% solofest,i am sure we don't need another single player game pretending to be a MMO.
One thing for sure Square Enix are the masters of innovating new types of game play,so we will leave it up to them to come up with something totally different.I wonder if Blizzard is already scoping the staff at SE to try and find out these "new systems".
nice! Looking forward to this one ;) Hope to see some more news in the near future
Talk about saying nothing, apart be a ps3 and pc launch.
ahh another person with common sense. glad to see it. Your right, you cant have it both ways. Theres a tipping point where if group play is not benifical enough then everyone will solo.
SE are know for keeping there lips sealed till they are 100% ready to tell us.
Square Denies Final Fantasy 14 PS3 Exclusivity, 'Considering All Options'
Right now Sony doest have the Exclusivity
www.shacknews.com/onearticle.x/59008
The UI in FFXI was amazing. Its so nice to see a MMO stray away from the point and click mentality that EVERY other mmo uses. That, the overall population of people, and just the unique-ness is what made FFXI my favorite mmo ever.
Then why not do it this way.
A full group (Six) fighting mobs appropriate to their number and level gains X experience per hour.
Now a solo player fighting mobs appropriate to their level gains .75X experience per hour.
And finally, all groups sizes in between (2-5) gain more than .75X but less then X per hour if they are fighting appropriate mobs for their number and level.
Simply put, groups should be more rewarding than solo, this is a MMO. This is not Fallout 3 or Oblivion, both of which you can happily play for hours, ALONE. As you can see, .75X is not bad, it encourages grouping for better exp (Not to mention quests and loot that requires a group to get), but you can still viably level solo if no groups are available (Or you hate people).
I also figure quests will be a larger source of EXP due to watching the success of WoW, we can also probably expect instancing to play a bigger role.
ahh another person with common sense. glad to see it. Your right, you cant have it both ways. Theres a tipping point where if group play is not benifical enough then everyone will solo.
That's my concern as well.
Unless they make it where solo content will be non... ahh... "storyline critical"; assuming the game is set up in major story arcs the way XI is.
Maybe character-specific things, like leveling, skill improvements, etc... can be done solo, along with some quests, etc. But the core storylines will include fights and quests that will require a group to be completed. If that's the case, then I could be happy with that.
However, I'm sure we're going to hear plenty of complaints from the group who want *everything* to be solo-able and insist they've been "shafted again" because the idea of ever having to group up with others for any reason makes them break out in hyves or something.
Or, if it's too soloable, and you never have to group up, or, as was said, the benefits of it aren't worthwhile, those who do like that style of gameplay are gonna feel left out.
I really hope they put a lot of time into testing whatever it is they've got set up in beta to see if it really works in execution the way they believe it will.
That's my concern as well.
Unless they make it where solo content will be non... ahh... "storyline critical"; assuming the game is set up in major story arcs the way XI is.
Maybe character-specific things, like leveling, skill improvements, etc... can be done solo, along with some quests, etc. But the core storylines will include fights and quests that will require a group to be completed. If that's the case, then I could be happy with that.
However, I'm sure we're going to hear plenty of complaints from the group who want *everything* to be solo-able and insist they've been "shafted again" because the idea of ever having to group up with others for any reason makes them break out in hyves or something.
Or, if it's too soloable, and you never have to group up, or, as was said, the benefits of it aren't worthwhile, those who do like that style of gameplay are gonna feel left out.
I really hope they put a lot of time into testing whatever it is they've got set up in beta to see if it really works in execution the way they believe it will.
That's the problem. The moment you make soloing a powerful and viable way of advancing, par or subpar to grouping, the grouping aspect and content gets really hurt. If grouping is only 1/4 or hell even 2/4 better, then grouping becomes almost non-existent, short, and most players have a lack of care for the overall group.
It would have to take a genius developer and a miracle design to actually make both groups truthfully happy.
I know if anyone is going to perform a miracle MMORPG It's either going to be SE or the development team behind Tales of series. Even though SE has lost some of It's man power and made some unusual decisions lately, there's still alot of brilliant developers working for them.
Sounds good so far, XI was my first MMO and there hasn't been a Final Fantasy game I haven't enjoyed. I'm looking forward to it.
Just to comment on the Group vs Solo aspect.
I've read on forums for a few days now people argueing about making a solo-able Final Fantasy will ruin the game or that it will make grouping pointless.
I know this is cliche but look at WoW. They made it possible for you to group or solo, and I will say that If I were to solo the whole time It would've taken a lot longer to accomplish things, plus I wouldn't get certain items only available upon grouping.
I for one would like a balance. The FFXI "ALL MUST GROUP" aspect killed the game for me. The time wasted waiting for a group plus the death penalty system were the reasons I quit.
I am currently not playing any mmo, and this will be my next. I spent years on Anarchy Online, then Final Fantasy XI, followed by the longest time on World of Warcraft. I want this game to be what I had hoped Final Fantasy XI would've been back then, yet less addicting than wow was for me (if that makes sense)
Oh, I'm sure people will group up, but... if XIV's solo/party balance is setup anything like WoW's, or LoTRO's or even EQ2's... from what I experienced in those games, parties will be fleeting. You'll get a group just to knock out one or two quests and then people split. There's no sense of "teamwork" involved, everyone's just there to get the quest out of the way so they can move on to the next one.
Also, keep in mind that parties in FFXI are not quite the same as parties in other MMOs. In other MMOs, it's largely just a matter of having enough bodies there to take down the mobs.. If you have enough DPS, you don't even really need a tank or healer, since the mobs go down too fast to ever be a real threat. That always bugged me when grouped up in LoTRO and WoW in particular; no sense of strategy or coordination... everyone just spams their skills and dps's the mob to death, wash, rinse and repeat.
In FFXI, parties mean more because every member has a role to play and if you're fighting T or VT mobs (nevermind IT), and people aren't on the ball, things can go South very quickly. Mobs are tougher in FFXI and take longer to kill, and so to beat them requires a degree of communication and cooperation - even if not "spoken". Everyone understands what their role is and it makes for a very cohesive experience that - especially when the group is rolling like a well-oiled machine - has yet to be matched - to me - in my MMO experience.
SE developed entire *systems* around group mechanics... skill-chains, SATA, specific job skills, etc. etc. The jobs are designed to interact with and "play off each other" in a party setting. No other MMO I've played (far too many lol) has ever come close to delivering FFXI's group experience. Along with the job system, the complex and cinematic story telling and the overall depth of the game in so many areas, the party system is one of the things that sets FFXI apart from most MMOs out there (that I've played anyway).
Even for all its quirks and flaws issues, FFXI has spoiled me. It's the MMO I judge every other MMO by... not necessarily as in "are they enough like FFXI" but "are they as innovative and unique as FFXI".
Whatever their plans for FFXIV.. I *really* hope that uniqueness and depth is present in that MMO as well.
I'm in complete agreement with WSIMike.
FFXI was very much a love/hate relationship:
Forced grouping: hated it when I couldn't find a group, and I can't count how many times FFXI left me frustrated because of it, but when I did get a group, the game was 2nd to none in game play. If they are going to cater to the solo/casual crowd then I'm like some of you in believing that will be the default mentality. Why have a "MMO" that you can solo your way through? It's counter-intuitive. I play these games to meet, interact, and play with other people. I can play a single-player game if I want that type of playstyle.
User Interface: I was one of the PC players of FFXI and I hated the UI because it was so cumbersome at first, but once I got a gamepad and got used to it, I actually preferred FFXI's controls to any other. Character control was so much better with a gamepad to me than WASD. I really hope FFXIV takes the same UI and improves on it.
Playonline: I couldn't stand having to setup playonline to get going and it was difficult to understand, but one thing I loved about it was being able to send messages and talk to friends in game without having to enter the game. I hope FFXIV has a system that still gives us that same functionality.
Player interaction: As much as I hated the fact that SE was so unapproachable and players had very little (if any) input, at the same time they also didn't cave to the whinners like we see in EVERY OTHER MMORPG. SE made changes that they believed made the game better instead of trying to appease as many people as they could and wind up with a complete mess because of it. The bottom line is companies who make MMORPG's need to do what's best for their game and not compromise so they can appeal to the biggest crowd. Out of all the developers of MMO's that I've played, SE is in a class all their own and I have the most respect for them.
Well regardless of how they approach these things in FFXIV, I'm confident they will put out a fun, quality game.
My first MMO was UO. From it I learned about PVP, or moreso how PKers work, the usefulness of magic, as I spent 2-3 hours running my character across the map and continent as an imp's fireball chased me the entire way.. In WoW I learned of the concept of Ganking firsthand(which I was none pleased of), EQ2 showed me there could be actual detail in a game. Final Fantasy 11 was the game to truly catch my attention, the moment I learned of Final Fantasy 14, I was exhilerated :)
Q: What’s going to happen to FFXI?
Tanaka: Development for FFXIV actually began about four or five years ago and has been developed along side FFXI. FFXI is still going strong after seven years and there are no plans to stop development of FFXI.
This baffles me...not saying this is a bad thing just curious... Is / was FF11 the beta for XIV? I can see that they have put the Level Sync system in. Everyone likes that so if they say that they will keep it what other goodies are they going to have...?
Q: What features from FFXI will carry over to FFIV? Will you keep the level synch system?
Komoto: Yes, many features of FFXI will be improved upon.
Q: Are there any special elements you want to import or improve from FFXI to FFXIV?
Komoto: Our goal from the beginning was to make the best Final Fantasy game possible (with each title).
Tanaka: We are implementing new systems (that cannot be revealed at this time) that other MMOs have not used in the past.
Are they now going to show everyone's TP in a party to do skillchains? (Just a little joke there to all the SAMs) But I am really curious as too what...the supense is just killing me!!!
I agree with Mike as well. When you grouped up in FFXI you were grouping for a min. of 2 hours at least thats what I did. Heck Id sometimes be in the same group for the whole day. Which brings me to another thing, people that had to leave pretty much always had a replacement for them when they had to leave or do something with the LS or other friends.
In every other soloable MMO, groups just feel like an afterthought, you group up to do a dungeon run or a few quests if that. Otherwise your just a one man army grinding at quests and or mobs. I've had the most fun in FFXI meeting new people becoming friends with them grouping up and killing mobs for hours on end. The reason why I was able to sit in the same camp for hours killing stuff is because of these people.
Like I and many others say if I want to play solo I'll just play an offline RPG. I understand that people can only play for a few hours a day and some people that don't like grouping and thats cool. There are some people that don't like forced grouping, but it seems like all these other more casual games, WoW, LOTRO and such to me seemed like forced soloing which I don't like.
I really hope FFXIV doesn't turn into a solofest then group up for a few to get a few quests out of the way or get uber gear type thing. FFXI was fine with the grouping up around LvL 10. Yeah sometimes before lvl sync it was hard to get a group but thats why I switched jobs a lot so it was easier to get a group. But I don't think it will be hard at all to get a party in FFXIV. If they use something similar to lvl sync and the fact that its a new game there will be plenty of people the same level as you and not a bunch of lvl 75's running around.
Bottom line is, no other game has even came close to holding my attention for 3 years like FFXI did. The reason being is because it was group oriented, player interaction is very important to me in a game and FFXI required teamwork to get things done.
Great now I have to decide if I want to spend time playing this or swtor when they release but I will try both out for sure.
I wonder if they will have different servers based on your preference. For instance...at the moment they have 32 servers (assumming they use the same server names from FFXI). If you break those down into 2 other "mini" servers or "instances". You would now have let's say Kujata - Solo and then there is Kujata - Group. You could instantly switch between servers if you wanted too.
Q: Are there any especial elements you want to import or improve from FFXI to FFXIV?
Komoto: Our goal from the beginning was to make the best Final Fantasy game possible (with each title).
Tanaka: We are implementing new systems (that cannot be revealed at this time) that other MMOs have not used in the past.
To my knowledge no one has done this so far.
The fact that the 360 uses dvd means absolutely nothing. All MMOs use HDDs to put content in so thats a moot point. What will matter are system specs and the 360 is more than capable of keeping up with the PS3 for expansions.
I was trying to think of how they could appeal to both type of players, those who prefer to solo and those who prefer to group. It almost seems like they are mutually exclusive because as soon as you make the content soloable, group-play seriously suffers. Sure you can build groups in a solo friendly game, but in order for group play to really flourish, you need people who are available to build groups.
Then I thought about DAoC in the early days. You could solo your way through most of the content, but it was far more efficient to form a group and "camp" a location. Perhaps FFXIV will have a similar system, or have a huge resting bonus so you can solo for an hour or so at the same exp rate as grouping before it drops off to nothing.
About "...because as soon as you make the content soloable, group-play seriously suffers...." I agree. But unless one full job is to play games :-) which is not true for majority .... such game that "lives" by group play can never count on high numbers in subscriptions. And companies live from subscriptions. And want to make money, which is main reason they started some game. Ok, is for fun, they are enthusiasts .... etc ... but at the end of day you need money to buy sandwich.
Also do not know from where idea that MMO equals "group play". Just simply mean many many players playing at same time on same server(s). That's all, nothing more, nothing less. I personally favor a lot solo play because of my time schedule and work. Although grouping can be fun .. is also more thrilling trying solo ... must be much more careful, planning well actions, all steps, ... etc etc. As for socialization … I’m pretty active in chat, using a lot crafting (where available) and AH, …. Etc etc. Many times I like to help players in problems. This is for me important part in MMO world, much more then grouping per se. In groups I find myself just running behind others and mashing buttons, dps-ing, healing, … I would never play games where I need few hours to get company and then in last moment few drops and go to work, to sleep, mother is angry ... etc etc. Or entire raid is wiped because of many experts.
Not only for this of course but also for this reason I love WoW, AoC, War, .... They can all be soloed up to max level. I do not see anything wrong with this. Actually … this is main condition for me to start at all any game. Of course not the only one …. But even the best looking game and all the rest … can not get me in if I will have to spend life time to get groups.
And about being easy if soloable ... give me a break. If something is soloable does not mean at all is easy. Many times solo quests are harder then group. Of course in sense if you play solo quest alone compared to group quest played with group.
They didn't say they aren't using playonline...
Actually somewhere in the interview, I believe he mentions that they aren't going to use PlayOnline, they want to try something different.
I think FFXI itself is evidence that you can make a successful MMORPG that has forced grouping. Of course they don't have the subscribers of WoW, but they aren't hurting for subscribers or money by any means. And I'll reiterate that SE has never been about designing a game just to get the most subscribers, but rather making a quality game. It's called integrity.
Obviously though FFXIV will have solo/casual gameplay so it remains to be seen how they pull it off without crippling groups. So the point is really moot until we get more info.
Cant wait to get some more information on this game, iv loved the final fantasy games for a long long time. Never had the chance to play XI but to hear Final Fantasy XIV is coming to the ps3 is awesome. Cant wait to try it out ! :D
I think that FFXIV will do much better than FFXI just because more FF players will be less unsure of themselves going into it.
When FFXI was launched there was a huge uproar about FF going online. A LOT of FF players refused to play an FF Online and have to pay to play. I personally know quite a few. With the popularity of WoW, and the rise of the MMO as a genre, I believe that FFXIV is going to hit solid this time around and make quite an impact.
And since we all know SE has learned a lot from FFXI and other popular MMORPGs of today... <(^_^)> I'm so excited!!!
I think FFXI itself is evidence that you can make a successful MMORPG that has forced grouping. Of course they don't have the subscribers of WoW, but they aren't hurting for subscribers or money by any means. And I'll reiterate that SE has never been about designing a game just to get the most subscribers, but rather making a quality game. It's called integrity.
Obviously though FFXIV will have solo/casual gameplay so it remains to be seen how they pull it off without crippling groups. So the point is really moot until we get more info.
Depends how you define sucessfull. With FFXI is left to guessing how much more (or maybe less) subs would have with different approach. What i have been reading on forums ... my guess is would be much more successful and have broader player base.
About making a quality game ... of course you need quality. To get money. :-) Being myself programmer for 30 years on various systems (financial and statistical applications, no gaming :-)) i know how enjoyable is creating software, at times for weeks have been programming whole nights .... I guess especially enjoyable is program games :-) .... but at the end what matter to your boss is money company will get. No one will invest millions and millions of $ to have mediocre success.
And about FFXIV... I'm afraid they are creating in same house same kind of game. And this could on long run hurt either of two.
Btw, I always loved lore of FF series ... but never played MMO only because impossible to solo.
Blizzard have obviously discovered working formula. :-) But this may not apply to their new announced mmo.
Anyway ... time will show who is right.
Nice screenshot even though its cutscenes, GIVE us real screenshots of gameplay. Thats one thing that bothers me, when I go look for games, I dont wanna see screenshots, I want to see GAMEPLAY screenshots. Am I the only person that feels like this? I want to see what I CAN do not what the cinema can do lol.
I played FFXI for 5 years, still play just took a break for the first time in 5 years from the game to give WoW a fair shake and I feel like Im cheating on FFXI. It was my first mmo, and SWG was my 2nd so those 2 will always be my favorites.
I am alone i guess in that i wished they kept this game more hush hush .Too much hype ,too early on will lead to disappointment.
I actually hope this new game is ALOT like FFXI,as i feel ffxi was/is the best QUALITY game ever made.There is miles of room for improvement,so i just hope they take the old and improve on it.
One thing that bothered me in the Q/a was the talk about listening to the public voice.I call BS on that one,they listen to a small core of people somewhere,but i guarantee it is nobody from North America.The majority of changes i nthe game left be baffled beyond belief,they caught me way off guard.The changes near the end ,lately have of course been good,like the books and level sync.
They talk of a much different world,that scares me because there has been times hroughout the FF series ,that i have not agreed with the style of game play.They tend to do it a lot different each time.In FFXI i liked the TP idea and the fact you had around 5 seconds to finish the chain.I have seen other times that they like to go with ridiculous speed like performing a combo in a split second,i do not EVER like arcade type game play,i like a MMORPG to be as it always has over the last 20 years,very relaxing.I do not want macro mashing,i like the feel of combat where it is full of action and reactiopn and time to use thought while playing.
Two things that can make it a bad game are split second finishing combos and FPS type aim and icon mashing as soon as re use timers are up.I liked the way "HATE" is done in FFXI,it does not allow egoists to mash away endlessly with no care for control of hate or team work or trying to show off how much damage they can do.
I really did not like the last expansion or the newest mini expansions,they feel like Square is getting money hungry and putting out weaker quality .This is further acknowledged by the fact they brought out a new security token that you have to pay for.
FFXI is an AMAZING game because so much of it,shows a thought process behind everything,it feels to me like someone put their heart and soul into it.I am skeptical this will happen again,but at the same time i am hopeful,with both fingers crossed.
Most of all i hope they have learned how to handle cheating and RMT,it ruins/breaks a games economy VERY quickly.
This will be my first forum post ever. My first ever mmorpg was FFXI, so im truely excited to see that there releasing FFXIV. For the longest time I enjoyed playing FFXI, but like many people have already said, the requirement to be in a party to do almost anything to move forward in the game pushed me away fairly quickly. I'm sure someone will critize me for saying this, but as much fun as pVe is, I really enjoy pVp. FFXI had, at least when I played, absolutely no pVp aspects at all. Now I understand FFXI may be built to reach a different type of crowd and different type of play experience, but even in a fantasy based world there is conflict between nations. Forgive me if they changed FFXI sense I left and added things I may not know about like some type of pVp system. That being said, I was glad to hear that there will be some type of pVp play in FFXIV, even if it is restricted pVp only in certain areas or times in the day. From what I've read so far from the Q&A, the official website, and from you guys, this game will hopefully be amazing. This is there second chance to bring back people who left the game in the past and to offer so much more to their fans and still dedicated subscribers. PS, if this post is to long winded I'm sorry and my future post will be shorter I'm sure.