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Stizzled
Gumshoe
Joined: 9/13/07
If you don't go when you want to go, when you do go, you'll find you've gone. |
5/19/12 1:29:50 AM#21
Originally posted by Lobotomist Travis Baldree had nothing to do with Diablo, he was the man behind Fate, a game that Torchlight has taken many ideas from. I think you mean to say the Schaefer brothers, who were the brains behind the original Diablo and Diablo II, along with David Brevik and Bill Roper.
As for my take on both games, my money is on TL2, it's just more fun to me. It also sports several of the top names in the ARPG world, no one can deny that.
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5/19/12 1:32:18 AM#22
I played both games only shortly so far and didn't join the forum wars between them before, but TL2 feels very rich in many aspects. A lot of love, ingenuity and skill went into this game. After this beta weekend I'll bloggity blog about it and so far it looks like it will be hugely positive. If I had to make a choice now, between D3 and TL2, I'd pick the latter right away. And that is with leaving the $45 difference in price tags out of the equation. Imagine that.
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5/19/12 1:32:28 AM#23
Originally posted by gaeanprayer its hard not to see TL2 as being a better game, and most definitely better value for money than D3 is, and to be honest i am glad, because there are several factors about D3 that i find disturbing, not just the box price, but the whole RMAH in general, it seems like a blatant nickel and dime operation, with some pretty hefty up front costs, and you can complete the thing in 5 hours.. D3 at the moment, looks like a game based around a financial model.. whereas TL2 seems to be a game.. that focuses more on the player having a good time, and not one thats more concerned about how much cash is in their wallet.. so i really hope TL2 is a huge success, i think some trends need to be encouraged, and others curbed. |
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Lobotomist
Hard Core Member
Joined: 5/20/07
I got so much |
5/19/12 1:54:21 AM#24
Originally posted by gaeanprayer I comming from a point of being Torchlight fanboy and following and supporting them for years now. They said numerous time that reason Torchlight 2 is taking that long is the reason that they only have 20 people on the team. |
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5/19/12 2:12:34 AM#25
Originally posted by Lobotomist i havent followed T2 that closely but sounds reasonable
in 2009, they had 26 staff on their roster http://www.rpgamer.com/games/other/pc/torchlight/torchlightint.html
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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5/19/12 2:20:44 AM#26
Originally posted by Lobotomist |
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Lobotomist
Hard Core Member
Joined: 5/20/07
I got so much |
5/19/12 2:23:25 AM#27
Originally posted by itgrowls
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5/19/12 2:24:09 AM#28
Originally posted by Lobotomist You really disappoint me by writing that. Lobo. I thought you were a bit smarter, more mature and better than that. edit: Have you actually played TL2 yet?
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5/19/12 2:28:35 AM#29
Originally posted by Lobotomist I base this on playing D3 full edition and playing Torchlight II beta, so far i'm more impressed with Torchlight II beta in so far as content is concerned. D3 is a lead you through the main story almost exclusively the main story type of game right now. Now this might be because something is wrong with the code but so far i have hardly seen any randomized dungeons in D3 which is the bulk of these types of games and it's in full release. TL2's beta has no such issue, there are random things to do on side quests all over the place. |
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5/19/12 2:36:16 AM#30
edit: removed my comment, wasnt constructive ;) EQNext press http://EQ3Wire.com EQ2: Freeport server |
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Lobotomist
Hard Core Member
Joined: 5/20/07
I got so much |
5/19/12 2:53:33 AM#31
Originally posted by itgrowls
Either you are lying trough your theeth and never actually played D3 release , or you just skipped any exploring and just concentrated on quest objective on the map. -----> Just to illustrate how randomised Diablo 3 is (for the people that actually are here for fact and not lies) Second part of chapter 1 happens in rural area of Westfall (dont remember the name now) Its big open area and if you dont run straight for quest locations here are random quests I ecountered on different characters (they are random, and second character does not encounter them at all) 1. Farm being attacked by demon bats - timed event 2. Farmer asking you to eradicate bat spawn areas - 3 parts quest 3. Strange event with farmer and his dead mother - kind of Psyho omage 4. Underwater cave 5. Monster den 6. Mass grave 7. Hounted chapel - ghost asking you to kill his cursed brothers - timed event 8. Escort merchant 9. A house where mass murder happened 10. Merchant asking you to help him eradicate and prospect silver mine - on the end opens exceptional store for you (bought some kick ass weapons) 11. Special merchant - witch house with dyes 12. Deliver message + Many special boss monster spawns all over the map + Many random lore parchments fully voiced and unrelated to main story.
All these events happen only once, and never again. And are completely random. So you might see them or not. Sometimes there are a lot of them, other time none. I am sory but if that is not randomised , i dont know what is. Plus, such high detail means that teams put in huge amount of content you dont actually see in the game, and only see it if the coin flips and you did explore. Basically you are seeing 1% of the game while other is hidden and random. You must understand that to do this you need huge team and lot of time (and money) You simply can not do it with small team. The content ammount is to big. Hence Torchlight , no mater how good team it has, can never ammount to Diablo 2
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Lobotomist
Hard Core Member
Joined: 5/20/07
I got so much |
5/19/12 3:00:21 AM#32
Originally posted by DarkPony I am huge fan of Torchligh and Runic. And have been in T2 beta for 3 weeks now. Its amazing game. Real credit to Travis.
I am just saying that we should be realistic. They are both great games. And both have awesome teams behind them. But development time and budget does show. Simple as that.
Its like one chef making you Steak Antricot , and second Beaf Steak. When Both chefs are excellent , ingredients are what counts Simple as that... |
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5/19/12 3:01:25 AM#33
Originally posted by Lobotomist That's nice, but nowhere in my post did I say anything about the amount of people working on it. The amount of people in the studio is irrelevant to the quality of the game, I could point out many examples of crap pushed out by large studios, including the one you just poked at Pony about. That's not saying D3 is crap, but it is saying that TL2's quality has nothing to do with the smaller company backing. If you need an example of a small studio doing great things, Minecraft is that way *points* "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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5/19/12 3:07:31 AM#34
Am I missing something here? Since when is $60 not an acceptable price for an AAA game? There are a lot of games out there that cost $60 a have a lot less content thatn Diablo. Also it was super cheap in the UK especially for a AAA game. |
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5/19/12 3:11:50 AM#35
Originally posted by fivoroth No one is implying $60 isn't the standard for a AAA game, but neither are most people blinded enough by fanaticism that spending less for game they'd also enjoy is suddenly irrelevant. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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5/19/12 3:23:28 AM#36
Originally posted by Lobotomist That was my impression too, so why the vicious attack? Because I would personally pick this game over D3? Can't see the lack of development time and effort myself yet (at level 20 now). Amazingly rich, polished and detailed game. p.s. they announced that they were already working on this game in august 2010. Depending on how long they were already on it, that's closer to 2 years than 1. |
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5/19/12 3:42:06 AM#37
I'll be honest and say that I was soured on Runic as soon as I finished the main campaign in TL1. I got around 30 hours of playing time on it and just got bored with it all. D2 gave me years and probably close to 1000 hours of fun. TL1 was basically a cash grab and tech demo for their eventual MMO, which is where the publisher is most interested in. It's impressive that they cranked it out in a year, but I'm pretty sure they carried a lot over from FATE, even if they publicly can't adm
I thought the TL1 story was crap, the combat and soundtrack was excellent and the art direction was consistent and unique but it definitely was too cartoony. The ability to send pets back to town was an excellent addition to the genre but the designers failed to improve on the obvious problems with their designs in D2. For instance no respecs and endlessly popping pots.
Despite being soured on Runic,I almost certainly would have purchased TL2 at $20 if it was released a year ago. I don't think the game will be a long term play for many people. It's definitely too bad that they don't have the resources to host closed servers. That's a big limitation for people that want to dedicate a lot of time to a D2 closed BNET like game.
TL2 would probably be a great introduction to the genre for those that are onthe fence regarding buying a $60 D3. |
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5/19/12 3:47:17 AM#38
Originally posted by gaeanprayer If people take some effort and time, then they would find at least ONE store in their local neighbourhood selling it for the normal 50 bucks! I could! Even in Oslo, Norway (Europe), where the record store (not gamestore) was selling it cheaper! |
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Lobotomist
Hard Core Member
Joined: 5/20/07
I got so much |
5/19/12 3:50:41 AM#39
Originally posted by DarkPony Yes that was below the belt, I appologise. Its just that I feel many here are trying to spread misinformations, for whatever reason. (panda rage maybe ;)) |
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5/19/12 4:14:33 AM#40
Originally posted by Lobotomist Ok, accepted. I am not one of those people; before I beta'd either game (D3 and TL2) I wasn't hyped for any of them. Pretty much a blank slate this time around. Just giving my impression and personal choice based on my own experiences. And I really can't get around prefering TL2 from what I've experienced so far. For a variety of reasons. |
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