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Rift (Rift)
Trion Worlds | Play Now
MMORPG | Setting:Fantasy | Status:Final  (rel 03/01/11)  | Pub:Trion Worlds
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
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Rift News - Developer Column – How We Got Here

Posted by Suzie Ford on Nov 14, 2011  | 66 comments in our forums

In a brand new column, has partnered with Trion Worlds and the Rift development team to bring you an inside look at how the year's most successful MMO came to be where it is, where it's going in the future and other insider info from Design Director Hal Hanlin. Treat yourself to Hal's first column and let us know what you think in the comments.

A year ago, the thing I heard more than anything else (outside of Trion) was how crazy we were. And in a way they were right, but that’s the part of our culture I love the most. We’re all a little crazy; willing to dance around in the giant’s back yard. Now that we have proven we’re here for real after releasing more live, dynamic content than anyone is capable of putting out, I get questions about how we managed to do it and not grind the team down to nothing in the process.

Read more of Hal Hanlin's Rift Developer Column – How We Got Here.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom

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