Trending Games | Guild Wars 2 | Final Fantasy XIV: A Realm Reborn | EverQuest Next | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,920,914 Users Online:0
Games:760  Posts:6,313,119
Rift (Rift)
Trion Worlds | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 03/01/11)  | Pub:Trion Worlds
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

General Discussion Forum » The Pub at MMORPG.COM » "Free to play" really just means "we're not going to tell you how much we intend to make you pay or how you'll be crippled if you don't."

18 Pages 1 2 3 4 5 6 7 » Last Search
342 posts found
  Quizzical

Guide

Joined: 12/11/08
Posts: 13798

 
OP  4/30/13 4:28:48 PM#1
I prefer to know a game's business model up front before deciding whether to play it.  When a company advertises a game as "free to play", they're trying to hide the business model, as they're never going to truly give away everything for free.  Do you think "free to play" will eventually become a derogatory term that marketers avoid for that reason?
  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4917

Be Brief, Be Bright... Be Gone.

4/30/13 4:31:22 PM#2
Originally posted by Quizzical
I prefer to know a game's business model up front before deciding whether to play it.  When a company advertises a game as "free to play", they're trying to hide the business model, as they're never going to truly give away everything for free.  Do you think "free to play" will eventually become a derogatory term that marketers avoid for that reason?

I don't think of it like that.

If I know it's f2p, I expect I can play a good portion of the game free, however I also expect that the devs will try and get me to pay something.  How much I pay is up to me.

Doesn't seem very hidden to me. 

I don't think it will be become derogatory.  I think it was derogatory and is becoming more accepted, I expect that to continue. 

Quit worrying about other players in a game and just play.

  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

4/30/13 4:32:04 PM#3

For a new game, I see this being a slight issue, but most of the major F2P games out have forum posts and boatloads of info out there.  It only takes a few minutes to find out if a game makes you pay at the end to remain viable.  Nexon games, for example.

A little research beforehand and you can save yourself a LOT of disappointment.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20605

4/30/13 4:35:59 PM#4

Most games are pretty up front. You can check out the cashshop the moment you first log into the game.

F2P means that i can have some fun without paying a dime, or have any commitment to a game. Sounds great to me.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13798

 
OP  4/30/13 4:38:40 PM#5
Originally posted by nariusseldon

Most games are pretty up front. You can check out the cashshop the moment you first log into the game.

Which is to say, they won't tell you until after you download the game and start playing.  And even then, it takes a while to understand just how strong the things in the item mall are or aren't.  And even if you know what's in the item mall today, what's there in a month won't necessarily be all that similar--especially if they're relying heavily on random boxes with constantly changing contents.

  Rossboss

Novice Member

Joined: 10/26/10
Posts: 241

4/30/13 4:38:42 PM#6

P2W is a derogatory term. F2P is not, and will never be. F2P models for MMORPGs are meant to appeal to the short term players that hop from game to game. MMORPG players are kind of notorious for "completing" MMORPGs at a massively faster rate than SRPGs. I can tell you (or someone you know) probably got burned or spent too much money on a single game.

F2P is not targetted at the traditional MMORPG gamers.

I played WoW up until WotLK, played RoM for 2 years and now Rift.
I am F2P player. I support games when I feel they deserve my money and I want the items enough.
I don't troll, and I don't take kindly to trolls.

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

4/30/13 4:41:52 PM#7
Originally posted by VengeSunsoar
Originally posted by Quizzical
I prefer to know a game's business model up front before deciding whether to play it.  When a company advertises a game as "free to play", they're trying to hide the business model, as they're never going to truly give away everything for free.  Do you think "free to play" will eventually become a derogatory term that marketers avoid for that reason?

I don't think of it like that.

If I know it's f2p, I expect I can play a good portion of the game free, however I also expect that the devs will try and get me to pay something.  How much I pay is up to me.

Doesn't seem very hidden to me. 

I don't think it will be become derogatory.  I think it was derogatory and is becoming more accepted, I expect that to continue. 

I agree, most games are pretty up front on what your going to be paying etc. Also, as long as you do proper resreach a game should not surprise you anyway.

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

4/30/13 4:43:40 PM#8
Originally posted by Quizzical
Originally posted by nariusseldon

Most games are pretty up front. You can check out the cashshop the moment you first log into the game.

Which is to say, they won't tell you until after you download the game and start playing.  And even then, it takes a while to understand just how strong the things in the item mall are or aren't.  And even if you know what's in the item mall today, what's there in a month won't necessarily be all that similar--especially if they're relying heavily on random boxes with constantly changing contents.

 

So, what does it matter, as long as youre having fun. As soon as you stop having fun, you are free to stop playing. Noone is forcing you to pay.
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17620

4/30/13 4:46:40 PM#9
Originally posted by VengeSunsoar
Originally posted by Quizzical
I prefer to know a game's business model up front before deciding whether to play it.  When a company advertises a game as "free to play", they're trying to hide the business model, as they're never going to truly give away everything for free.  Do you think "free to play" will eventually become a derogatory term that marketers avoid for that reason?

I don't think of it like that.

If I know it's f2p, I expect I can play a good portion of the game free, however I also expect that the devs will try and get me to pay something.  How much I pay is up to me.

Doesn't seem very hidden to me. 

I don't think it will be become derogatory.  I think it was derogatory and is becoming more accepted, I expect that to continue. 

This is how I think about it.

These games are "free to play" You can play them and not spend a dime.

doesnt' mean the developers/producers aren't going to put things in to tempt you to spend.

And it doesn't mean that you will be immune to this temptation.

  Tjed

Novice Member

Joined: 3/14/12
Posts: 161

4/30/13 4:54:49 PM#10

Well, I was doing just fine with the $60 box and $15 a month model.  I can afford that and I can justify that, but no more.  Now I have to keep track of how much I spend, and total it up monthly.  Then I have to figure out if spending that much will get me enough to enjoy the game and have acess to everything, depending on how much time I am willing to invest. 

I don't like it.  I like the old way, nice and simple and I don't have to look over my shoulder to make sure I'm not getting taken for a ride. 

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1443

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

4/30/13 5:55:49 PM#11

The OP is 100% correct. I'm inclined to think those so adamant about the "F2P" model are in fact paid to spread that propoganda :P.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6700

Gaming should be about fun, not gender equality.

4/30/13 6:02:34 PM#12

In a single player or co-op game then the F2P mentality of paying whatever you feel like to pay for, might work. However in a competetive game it is completely ridicilous to allow for shortcuts, if you open your wallet.

More over, it takes away the value of achievements and rewards if you know that you can just fork out money and get that item or fork out money to make it easier to reach some achievement. It is just flawed way to play a game. You are suppose to play a game, not pay to game. Except the initial box price and a sub fee, but that is the same for everyone playing the game.

  Popori

Novice Member

Joined: 8/20/03
Posts: 333

4/30/13 6:06:18 PM#13
Originally posted by Quizzical
Originally posted by nariusseldon

Most games are pretty up front. You can check out the cashshop the moment you first log into the game.

Which is to say, they won't tell you until after you download the game and start playing.  And even then, it takes a while to understand just how strong the things in the item mall are or aren't.  And even if you know what's in the item mall today, what's there in a month won't necessarily be all that similar--especially if they're relying heavily on random boxes with constantly changing contents.

You hit on my least favorite free to play model, gamble boxes.  Unfortunately they seem to be becoming more common.  They're almost an evolution of the F2P model.  Where it was once subs, it was then microtransactions, now its micro-gambling.

I've been lucky enough to cut ties with MMOs as of late, I have no willpower when it comes to impulse buying and decided to avoid the scene altogether.

As much as I hate to admit, I think folks with mentality like Nariusseldon have the advantage here.  (Going solely off the comment of being able to quit the second it isn't fun anymore)

MMOs are quickly going the route of what I can only refer to as player mills.  Play with the mentality of 'get in, see whats free, move on' and you'll likely enjoy what F2P offers.  More than that, you'll be broke and/or disappointed and resort to browsing the forums at MMORPG.com.

  Tokenaru

Novice Member

Joined: 1/26/13
Posts: 61

4/30/13 6:08:19 PM#14
its exactly as the op states if you see it any other way your deluding yourself.  These games f2p or not cost alot of money to make and they are going to get thiers in the end to make a profit.  If you think a company is going to publish a f2p game and not have a business plan to make money in thier shops your out of your gord.  The real question is, is the shop only selling costmetics or other things that imbalance the game.  These games may only start as cosmetic only and over time they will add other things and eventually they will add an item that is pay to win.  With a subscription your garunteed all content for 15 bucks a month no strings attached.  f2p needs to die,  buy to play is kind of in the middle for me.
  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4917

Be Brief, Be Bright... Be Gone.

4/30/13 6:26:45 PM#15

Yes, most on this site know that I'm not against f2p.  I'm not really for it either, I am just completely ambivelent.

However I do find the "gamble boxes" are too much, they are the bad parts of f2p.  I won't touch them.

Is it akin to gambling in a casino?  In some ways however IMO there is a different mentality.

I don't go to casino's very often however when I do it is for entertainment.  I fully expect to lose some money, winning is just a bonus.  The casino and gambling itself is the entertainment.

In a game, the game is the entertainment. I expect to pay something for the game.  I don't expect to pay something that  make   maybe possibly give give me something that might maybe possible make the game a little better. 

Quit worrying about other players in a game and just play.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3864

RIP City of Heroes!

4/30/13 7:02:40 PM#16
Originally posted by Yamota

In a single player or co-op game then the F2P mentality of paying whatever you feel like to pay for, might work. However in a competetive game it is completely ridicilous to allow for shortcuts, if you open your wallet.

More over, it takes away the value of achievements and rewards if you know that you can just fork out money and get that item or fork out money to make it easier to reach some achievement. It is just flawed way to play a game. You are suppose to play a game, not pay to game. Except the initial box price and a sub fee, but that is the same for everyone playing the game.

 If you are forking out money, you don't want to be on par with everyone else do you?  Do you think that model will sustain in a competitive environment?  IF not, that just leaves the f2p players around in the long run.

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12405

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

4/30/13 7:09:15 PM#17
Originally posted by Quizzical
I prefer to know a game's business model up front before deciding whether to play it.  When a company advertises a game as "free to play", they're trying to hide the business model, as they're never going to truly give away everything for free.  Do you think "free to play" will eventually become a derogatory term that marketers avoid for that reason?

Nope, simply because almost everyone already knows what the term means and most are fine with it. Never confuse the general concensus here with reality of the rest of the world.

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1669

All it takes for evil to succeed is for the good to stand by and do nothing

4/30/13 7:15:15 PM#18
Originally posted by Quizzical
Originally posted by nariusseldon

Most games are pretty up front. You can check out the cashshop the moment you first log into the game.

Which is to say, they won't tell you until after you download the game and start playing.  And even then, it takes a while to understand just how strong the things in the item mall are or aren't.  And even if you know what's in the item mall today, what's there in a month won't necessarily be all that similar--especially if they're relying heavily on random boxes with constantly changing contents.

  Cephus404

Novice Member

Joined: 2/27/08
Posts: 3697

4/30/13 8:06:01 PM#19
I have yet to pay a single penny in any F2P game and I never will.  Then again, I don't play these games to be some dick-swinging asshat who is out to compete with everyone else.  I play to have fun.  When I stop having fun, I stop playing.  It's as simple as that.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Cephus404

Novice Member

Joined: 2/27/08
Posts: 3697

4/30/13 8:09:42 PM#20
Originally posted by Yamota

In a single player or co-op game then the F2P mentality of paying whatever you feel like to pay for, might work. However in a competetive game it is completely ridicilous to allow for shortcuts, if you open your wallet.

So don't play competitively.  It's quite simple really.  Stop acting like playing a game is just an excuse to swing your e-peen around.  It's not.

More over, it takes away the value of achievements and rewards if you know that you can just fork out money and get that item or fork out money to make it easier to reach some achievement. It is just flawed way to play a game. You are suppose to play a game, not pay to game. Except the initial box price and a sub fee, but that is the same for everyone playing the game.

There is no objective value in any of that.  None of that matters in the real world.  I don't give a damn if someone else is paying a million dollars to get things that I can't get, I'm not competing with them so why should I care?  I'm playing a game to have fun.  I realize that it's nothing more than a time-waster, something to do when I'm bored.  That's all games are.  If you take them more seriously than that, the issue is with  you, not with them.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

18 Pages 1 2 3 4 5 6 7 » Last Search