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General Discussion Forum » The Pub at MMORPG.COM » Dispelling the 'easy' myth

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362 posts found
  Waterlily

Apprentice Member

Joined: 5/26/08
Posts: 2890

3/28/13 1:34:15 AM#141
Originally posted by Xiaoki

 



Someone needs a story about WoW and Everquest.

 

WoW was made by Everquest players, by players from Legacy of Steel. LoS was a medicore guild that had a lot of QQ players on the forums of Everquest. They were ranked somehwere as guild 50, top ones were Tide, Darkwind, Ceistus Dei Aetherius and a few others I don't remember.

They croked somewhere in the middle of Gates of Discord (same place Fires of Heaven and annoying loudmouth Furer croked).



Only 2 people were former EQ players. Tigole and Furor.

 


Tigole was leader of Legacy of Steel. LoS had most of the world first raid kills and therefor a lot of influence with the SOE developers and raid design.
Before Tigole took over LoS the guild was run by Rob Pardo.

Also, when Tigole joined WoW in 2002 he worked on quest design.


Furor was leader of Fires of Heaven and was EQs first level 50. FoH also had many world first achievements.


Seems like the only person that needs a history lesson is you. Its funny that you are so intent on bashing WoW that you will try and rewrite EQs history to do it. Its quite laughable to call Legacy of Steel a "mediocre guild".

Maybe if you didn't use Wikipedia as your source you wouldn't have to make up stuff.

No one in EQ even uses the word "world kills", world kills is a word that comes from WoW. You used wikipedia didn't you, since it says world kills there. In EQ they're called serverwide kills.

Legacy of steel was a mediocre guild that died in GoD.

And Furor was an annoying person, widely hated on the forum for his rants, no one liked him. Fires of Heaven is just as annoying of a site as it always has been, it attracts former players who gave up on Everquest, like I assume you did since if you knew anything about GoD you wouldn't be talking good about LoS or FoH, since their rants were ridiculous and extremely nasty sometimes towards other players.

SoE developers giving Furor a voice you claim isn't helping your case, those same developrs responsible for some of the expansions back then were the ones who paid off hackers to give them their cheats code in exchange for gear. Came out a few years ago when people asked why some players were running around with gear from unbeaten raids.

Potatoes and pineapples, I do not care about any of this, but I don't like people trying to rewrite history. No one cares anymore what anyone did after EQ or what people did in "WoW" or how hardcore game X or Y is. No game will be like EQ anymore and MMO are not about rankings anymore, but it's annoying to see people try to rewrite history through wikipedia.

The people who designed WoW were jerks.

 

Legacy of steel ranked 48 before they bailed on EQ:

  Horusra

Elite Member

Joined: 6/26/05
Posts: 2205

3/28/13 1:52:15 AM#142
Originally posted by Waterlily
Originally posted by Xiaoki

 



Someone needs a story about WoW and Everquest.

 

WoW was made by Everquest players, by players from Legacy of Steel. LoS was a medicore guild that had a lot of QQ players on the forums of Everquest. They were ranked somehwere as guild 50, top ones were Tide, Darkwind, Ceistus Dei Aetherius and a few others I don't remember.

They croked somewhere in the middle of Gates of Discord (same place Fires of Heaven and annoying loudmouth Furer croked).



Only 2 people were former EQ players. Tigole and Furor.

 


Tigole was leader of Legacy of Steel. LoS had most of the world first raid kills and therefor a lot of influence with the SOE developers and raid design.
Before Tigole took over LoS the guild was run by Rob Pardo.

Also, when Tigole joined WoW in 2002 he worked on quest design.


Furor was leader of Fires of Heaven and was EQs first level 50. FoH also had many world first achievements.


Seems like the only person that needs a history lesson is you. Its funny that you are so intent on bashing WoW that you will try and rewrite EQs history to do it. Its quite laughable to call Legacy of Steel a "mediocre guild".

Maybe if you didn't use Wikipedia as your source you wouldn't have to make up stuff.

No one in EQ even uses the word "world kills", world kills is a word that comes from WoW. You used wikipedia didn't you, since it says world kills there. In EQ they're called serverwide kills.

Legacy of steel was a mediocre guild that died in GoD.

And Furor was an annoying person, widely hated on the forum for his rants, no one liked him. Fires of Heaven is just as annoying of a site as it always has been, it attracts former players who gave up on Everquest, like I assume you did since if you knew anything about GoD you wouldn't be talking good about LoS or FoH, since their rants were ridiculous and extremely nasty sometimes towards other players.

SoE developers giving Furor a voice you claim isn't helping your case, those same developrs responsible for some of the expansions back then were the ones who paid off hackers to give them their cheats code in exchange for gear. Came out a few years ago when people asked why some players were running around with gear from unbeaten raids.

Legacy of steel ranked 48 during GoD, they were 30+ something in Inktu'ta and Uqua.

 

Potatoes and pineapples, I do not care about any of this, but I don't like people trying to rewrite history. No one cares anymore what anyone did after EQ or what people did in "WoW" or how hardcore game X or Y is. No game will be like EQ anymore and MMO are not about rankings anymore, but it's annoying to see people try to rewrite history through wikipedia.

The people who designed WoW were jerks.

 

EQ was for the weak nerds....AC was for the kings.

  Waterlily

Apprentice Member

Joined: 5/26/08
Posts: 2890

3/28/13 1:57:01 AM#143
Originally posted by Horusra

EQ was for the weak nerds....AC was for the kings.

Kings were the people who sold their sword on Ebay for $1000 and quit the game.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3191

Tomorrow's just a future yesterday...

3/28/13 2:14:34 AM#144


Originally posted by Horusra

Originally posted by AlBQuirky

Originally posted by nariusseldon

Originally posted by xdemonhunter
for starters there is no way to pick difficult setting in a massive online game unlike single player games,

uh? Where have you been?

I can pick difficulty in DDO, and WOW (3 difficulty of raid, 2 difficulty of 5-man dungeon).



I want to see you pick your difficulty setting in a non-instanced setting. Can you hunt Goldshire or Durotar in hard-mode? City of Heroes also had difficulty settings, but only for instances.

You really need to get another example for a game besides D3 for MMO discussions. Square peg, round hole.



Try hunting in an area that is higher level than you.

Which, I think, is possible in many (most?) MMOs, yes?

In City of Heroes, a player could fight "purples" (over 5 levels higher than the player) for good XP. Many players used purples to level quicker. Most zones (with the exception of "danger zones") any player could get to at any level. I have no qualm with that :)

City of Heroes also had a difficulty setting for "missions", or instances. You could set it to add opponents, bosses, and even an arch villain if so desired. This setting coupled with a group to help (which also added opponents) made for the quickest way to level, encouraging both grouping AND mission running.

But choosing a difficulty in an MMO area where other players also are is impossible. How can 1 player have hard core or nightmare level opponents while the player next to them has normal, or even easy level mobs?

I like Everwest's idea of better rewards for hunting higher than your character. This is a player mechanic and decision to make a game more difficult, not a game mechanic, which I agree with.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1479

3/28/13 8:18:04 AM#145
Originally posted by AlBQuirky

 


Originally posted by doodphace
Not to go back and fourth with this, but I literally do not know a single active WoW player with a max level toon (mains, not alts) who has not at least done an LFR (I realise this sint the most compelling argument). LFR is done exactly like 5 man dungons, they are "easy", and you queue for them individually or as a group. I am willing to bet my life savings that LFR use is over 50%, just like the dungon finder.


So, a player who raids a couple of times is counted as the player base needed to justify the raiding?

 

How about phrasing the question thusly:
"How many WoW players actively raid?"

Even though that was not the point of the posts, you really think most of those people queued for LFR twice, and never did it again? Thats just like that argument that most of wow subscribers are in asia and play for 2 min a month.

There is no sugar coating it, WoW endgame is all about raiding and PVP, and most people seem to enjoy it.

There is no denying that pre LFR, not many people were capable of completeing each raid tier (oddly enough, because it was too difficult or time consuming for casual guilds/players). That does not mean they wern't raiding. Go have a look at the % of guilds that cleared the first few bosses of each raid tier, its quite high. There is also no question that since the invention of LFR, more people than ever are raiding (yes, over 50%). If you want to have a discussion regarding the justification of raids, I won't partake. If you want to discuss them being too "easy", I will be here all day ;-)

  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2438

3/28/13 10:10:43 AM#146


Originally posted by Waterlily
Potatoes and pineapples, I do not care about any of this, but I don't like people trying to rewrite history. No one cares anymore what anyone did after EQ or what people did in "WoW" or how hardcore game X or Y is. No game will be like EQ anymore and MMO are not about rankings anymore, but it's annoying to see people try to rewrite history through wikipedia.

The people who designed WoW were jerks.



Ah, so its all lies. Legacy of Steel wasnt actually a good guild they simply lied about it through wikipedia. Well, yeah, that sounds MUCH more plausible.


And your list of guilds(with zero reference or citation) for an expansion(that even SOE called "worst mistake in years") that came out 2 years after Tigole and Furor left EQ to work on WoW proves it.


Sounds more like a personal vendetta fueled by WoW Hate and tin foil hat conspiracy.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19763

 
OP  3/28/13 11:51:39 AM#147
Originally posted by AlBQuirky

 


Originally posted by nariusseldon

Originally posted by xdemonhunter
for starters there is no way to pick difficult setting in a massive online game unlike single player games,


uh? Where have you been?

 

I can pick difficulty in DDO, and WOW (3 difficulty of raid, 2 difficulty of 5-man dungeon).



I want to see you pick your difficulty setting in a non-instanced setting. Can you hunt Goldshire or Durotar in hard-mode? City of Heroes also had difficulty settings, but only for instances.

 

You really need to get another example for a game besides D3 for MMO discussions. Square peg, round hole.

Most MMOs are heavy in instanced. In fact, for a lot of people, most play-time is in instanced. That is true for WOW, DCUO, STO, and many other MMOs. In that regard, D3 is close enough to a MMO for me.

And non-instanced setting ... is that really that relevant when people are just hanging out in cities waiting for their dungeons to pop.

 

  Waterlily

Apprentice Member

Joined: 5/26/08
Posts: 2890

3/28/13 11:53:44 AM#148
Originally posted by Xiaoki

And your list of guilds(with zero reference or citation)

Another clue you don't know what you're talking about and are using wikipedia as your sources, you should know where the list is from.

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3613

3/28/13 12:03:30 PM#149
Originally posted by BadSpock

I've found a lot of people who say MMOs are too "easy" are 10+ year veterans who, after this amout of time, should damn well be quite skilled at playing them.

If it is still "hard" after 10 years, you're doing it wrong...

 

 Thats pretty much true...Those of us that were reared in EQ and UO had to learn how to play or we died and were hit with harsh penalties......Once WoW came out players didn't have to be as sharp because the penalties for dying were meaningless......ALso the games have become easier...In 1999 EQ most classes couldn't solo...The ones that could had to fight mobs lower than them with the exception of one or two classes...in WoW you could easily solo with any class and most classes could handle mobs 5 levels or so higher.....That right there told me the game was easier.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19763

 
OP  3/28/13 12:19:23 PM#150
Originally posted by Theocritus
Originally posted by BadSpock

I've found a lot of people who say MMOs are too "easy" are 10+ year veterans who, after this amout of time, should damn well be quite skilled at playing them.

If it is still "hard" after 10 years, you're doing it wrong...

 

 Thats pretty much true...Those of us that were reared in EQ and UO had to learn how to play or we died and were hit with harsh penalties......Once WoW came out players didn't have to be as sharp because the penalties for dying were meaningless......ALso the games have become easier...In 1999 EQ most classes couldn't solo...The ones that could had to fight mobs lower than them with the exception of one or two classes...in WoW you could easily solo with any class and most classes could handle mobs 5 levels or so higher.....That right there told me the game was easier.

So you don't get the point of the article at all.

No one says solo-leveling is not easy. But WOW has both hard and easy content. Is a game easy if it is some easy content? Heck UO is easy. Mining is clicking a rock again and again .. easy.

EQ is easy ... reprenishing mana is staring at a spell book doing nothing ... easy.

Since there is easy gameplay, the whole game must be easy.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3191

Tomorrow's just a future yesterday...

3/28/13 12:56:29 PM#151


Originally posted by Waterlily

Originally posted by Xiaoki
And your list of guilds(with zero reference or citation)

Another clue you don't know what you're talking about and are using wikipedia as your sources, you should know where the list is from.

At least he has a source? I have yet to see yours.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

3/28/13 1:21:07 PM#152
Originally posted by nariusseldon

http://massively.joystiq.com/2013/03/26/the-soapbox-dispelling-the-easy-myth/#continued

"This isn't a WoW-specific issue or even one limited to MMOs. Gamers from all disciplines seem to be fond of complaining about games being easy without actually attempting anything to accomplish difficult. Big Huge Games noted in a GDC 2012 talk that "too easy" was a common complaint about Kingdoms of Amalur: Reckoning, even though two-thirds of its players completed it on the easiest difficulty setting. BioWare's awesome infographic for Mass Effect 3, shown at last week's PAX East, showed that only four percent of players completed the game on "Insanity" difficulty. The "hardcore" in text don't seem to be all that "hardcore" in practice."

"So the next time you find yourself typing "too easy" in a comment box, maybe you should consider whether you've actually tried the hard stuff before you click the post button."

This is so true. Many other examples. WOW's famous Sunwell is done only by 2%. Even when LFR first came out, the "normal" mode is done only by 4% where LFR is done by a whopping 35% of the players.

Take D3 as another example. You can make the game highly difficulty with perma death. How many kill Diablo on MP10 hard core?

 

 

As usual everyone including the devs are missing the point.  When people talk about a game being easy they are NOT TALKING about the DIFFICUTY setting.  Geez we are not talking about making games "harder" by sliding a bar up and down...........

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19763

 
OP  3/28/13 2:03:59 PM#153
Originally posted by snapfusion
Originally posted by nariusseldon

http://massively.joystiq.com/2013/03/26/the-soapbox-dispelling-the-easy-myth/#continued

"This isn't a WoW-specific issue or even one limited to MMOs. Gamers from all disciplines seem to be fond of complaining about games being easy without actually attempting anything to accomplish difficult. Big Huge Games noted in a GDC 2012 talk that "too easy" was a common complaint about Kingdoms of Amalur: Reckoning, even though two-thirds of its players completed it on the easiest difficulty setting. BioWare's awesome infographic for Mass Effect 3, shown at last week's PAX East, showed that only four percent of players completed the game on "Insanity" difficulty. The "hardcore" in text don't seem to be all that "hardcore" in practice."

"So the next time you find yourself typing "too easy" in a comment box, maybe you should consider whether you've actually tried the hard stuff before you click the post button."

This is so true. Many other examples. WOW's famous Sunwell is done only by 2%. Even when LFR first came out, the "normal" mode is done only by 4% where LFR is done by a whopping 35% of the players.

Take D3 as another example. You can make the game highly difficulty with perma death. How many kill Diablo on MP10 hard core?

 

 

As usual everyone including the devs are missing the point.  When people talk about a game being easy they are NOT TALKING about the DIFFICUTY setting.  Geez we are not talking about making games "harder" by sliding a bar up and down...........

Then what are we talkign about? Certainly there is a bar to slide up and down there .. and it changes difficulty .. does it not?

  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2571

3/28/13 2:12:02 PM#154
Originally posted by nariusseldon
Originally posted by snapfusion
Originally posted by nariusseldon

http://massively.joystiq.com/2013/03/26/the-soapbox-dispelling-the-easy-myth/#continued

"This isn't a WoW-specific issue or even one limited to MMOs. Gamers from all disciplines seem to be fond of complaining about games being easy without actually attempting anything to accomplish difficult. Big Huge Games noted in a GDC 2012 talk that "too easy" was a common complaint about Kingdoms of Amalur: Reckoning, even though two-thirds of its players completed it on the easiest difficulty setting. BioWare's awesome infographic for Mass Effect 3, shown at last week's PAX East, showed that only four percent of players completed the game on "Insanity" difficulty. The "hardcore" in text don't seem to be all that "hardcore" in practice."

"So the next time you find yourself typing "too easy" in a comment box, maybe you should consider whether you've actually tried the hard stuff before you click the post button."

This is so true. Many other examples. WOW's famous Sunwell is done only by 2%. Even when LFR first came out, the "normal" mode is done only by 4% where LFR is done by a whopping 35% of the players.

Take D3 as another example. You can make the game highly difficulty with perma death. How many kill Diablo on MP10 hard core?

 

 

As usual everyone including the devs are missing the point.  When people talk about a game being easy they are NOT TALKING about the DIFFICUTY setting.  Geez we are not talking about making games "harder" by sliding a bar up and down...........

Then what are we talkign about? Certainly there is a bar to slide up and down there .. and it changes difficulty .. does it not?

Ignore the troll guys. Please.

 

 

  papabear151

Apprentice Member

Joined: 11/12/12
Posts: 86

3/28/13 2:22:53 PM#155

I've lost interest in video games because they are too easy. I don't need an executive to tell me how I feel and why I do things, I'm perfectly capable of deciding those things on my own.

 

The gaming industry is trying to sell "tedious" as "hard / difficult" but there is a large difference between having to improve skills to handle the difficulty and merely throwing hours at the game. Most of the "difficult" games are artifically difficult by adding in high hp mobs that can instant kill you and adding in lots of random unavoidable instant kill situations. When beating a boss equates to fighting him 5 times on the hope that the random number generator doesnt just insta kill you with it's 75% proc chance then the boss isn't difficult, he's tedious.

 

I don't turn down difficulties, I frequently turn them up.

 

The reality is that game execs would rather copy/paste whatever store-shelf version of the game engine they bought and slap some sprites on it so they can sell you a rehash of their last 500 games instead of actually investing in AI and advancing the industry.

 

The issue is that the consumers fall for "studies" like this and let big companies tell them how they feel instead of deciding this on their own and standing firm with that decision by closing their wallets.

  troublmaker

Novice Member

Joined: 5/10/11
Posts: 340

3/28/13 2:27:06 PM#156

What the OP doesn't realize is that the people complaining about a game being too easy are within the 4% who finished Mass Effect 3 on the hardest difficulty.   There were over 10M sales of Mass Effect 3.  There were not 10M people complaining about the game.

The problem seems to be that the majority of people are willing to only do one playthrough of these games and see no value in trying them on harder difficulties.  This is because games are trying to become more like Skyrim in which you won't want to abandon your character that you spent so much time building.  So they put in place a New Game Plus in which you play at the exact same difficulty level again.

Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker

  Xthos

Elite Member

Joined: 4/18/10
Posts: 2648

3/28/13 2:33:09 PM#157
Originally posted by nariusseldon
Originally posted by Theocritus
Originally posted by BadSpock

I've found a lot of people who say MMOs are too "easy" are 10+ year veterans who, after this amout of time, should damn well be quite skilled at playing them.

If it is still "hard" after 10 years, you're doing it wrong...

 

 Thats pretty much true...Those of us that were reared in EQ and UO had to learn how to play or we died and were hit with harsh penalties......Once WoW came out players didn't have to be as sharp because the penalties for dying were meaningless......ALso the games have become easier...In 1999 EQ most classes couldn't solo...The ones that could had to fight mobs lower than them with the exception of one or two classes...in WoW you could easily solo with any class and most classes could handle mobs 5 levels or so higher.....That right there told me the game was easier.

So you don't get the point of the article at all.

No one says solo-leveling is not easy. But WOW has both hard and easy content. Is a game easy if it is some easy content? Heck UO is easy. Mining is clicking a rock again and again .. easy.

EQ is easy ... reprenishing mana is staring at a spell book doing nothing ... easy.

Since there is easy gameplay, the whole game must be easy.

I can hit a key in WoW to move....easy.

 

Really, this has to be the most ignorant example ever...Also, unless something has happend in EQ, they got rid of looking at a spell book probably over 10 years ago.

 

95-98% of the content being easy, and then 2-5% of it being harder does not make something challenging.  98 > 2.  Difficulty sliders are horrible imo, make the game as hard as it should be for the vision the developer has, not, you can play our 4 dungeons on 5 settings, so we have 20 dungeons!  I see this crap all the time, no thanks.  How about you give me 10 unique dungeons, not 16 fake scaled dungeons, with 4 real ones.

 

2-3 person group 'raids' in some newer games....Isn't that really called half a party?  So now a harder half party instanced dungeon is a 'raid'...Its all verbage, and shady salesman tricks.  It is much easier to difficulty slide 4 dungeons, than to make some more unique content...Then you don't leave anyone out, level 1, the narcaleptic that fell on his keyboard and cleared the dungeon has a place to play!

 

Its a fake content hampster wheel, daily checklists, and scaling dungeons that the top 1 out of 'x' levels gives anyone a challenege....But hey, theirs 20 dungeons...sorry probably pc to say raids now, soloing, the new raid content!

 

Did I tell ya, I can hit a key and move in WoW?.....easy.

 

  papabear151

Apprentice Member

Joined: 11/12/12
Posts: 86

3/28/13 2:35:23 PM#158
Originally posted by Xthos
Originally posted by nariusseldon
Originally posted by Theocritus
Originally posted by BadSpock

I've found a lot of people who say MMOs are too "easy" are 10+ year veterans who, after this amout of time, should damn well be quite skilled at playing them.

If it is still "hard" after 10 years, you're doing it wrong...

 

 Thats pretty much true...Those of us that were reared in EQ and UO had to learn how to play or we died and were hit with harsh penalties......Once WoW came out players didn't have to be as sharp because the penalties for dying were meaningless......ALso the games have become easier...In 1999 EQ most classes couldn't solo...The ones that could had to fight mobs lower than them with the exception of one or two classes...in WoW you could easily solo with any class and most classes could handle mobs 5 levels or so higher.....That right there told me the game was easier.

So you don't get the point of the article at all.

No one says solo-leveling is not easy. But WOW has both hard and easy content. Is a game easy if it is some easy content? Heck UO is easy. Mining is clicking a rock again and again .. easy.

EQ is easy ... reprenishing mana is staring at a spell book doing nothing ... easy.

Since there is easy gameplay, the whole game must be easy.

I can hit a key in WoW to move....easy.

 

Really, this has to be the most ignorant example ever...Also, unless something has happend in EQ, they got rid of looking at a spell book probably over 10 years ago.

 

95-98% of the content being easy, and then 2-5% of it being harder does not make something challenging.  98 > 2.  Difficulty sliders are horrible imo, make the game as hard as it should be for the vision the developer has, not, you can play our 4 dungeons on 5 settings, so we have 20 dungeons!  I see this crap all the time, no thanks.  How about you give me 10 unique dungeons, not 16 fake scaled dungeons, with 4 real ones.

 

2-3 person group 'raids' in some newer games....Isn't that really called half a party?  So now a harder half party instanced dungeon is a 'raid'...Its all verbage, and shady salesman tricks.  It is much easier to difficulty slide 4 dungeons, than to make some more unique content...Then you don't leave anyone out, level 1, the narcaleptic that fell on his keyboard and cleared the dungeon has a place to play!

 

Its a fake content hampster wheel, daily checklists, and scaling dungeons that the top 1 out of 'x' levels gives anyone a challenege....But hey, theirs 20 dungeons...sorry probably pc to say raids now, soloing, the new raid content!

 

Did I tell ya, I can hit a key and move in WoW?.....easy.

 

This guy gets it.

  papabear151

Apprentice Member

Joined: 11/12/12
Posts: 86

3/28/13 2:36:31 PM#159

/Looks at the sheer number of people in this thread that are letting a company executive tell them how to feel about their product.

 

/Remembers why he started his own business.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3191

Tomorrow's just a future yesterday...

3/28/13 2:42:57 PM#160


Originally posted by papabear151
The reality is that game execs would rather copy/paste whatever store-shelf version of the game engine they bought and slap some sprites on it so they can sell you a rehash of their last 500 games instead of actually investing in AI and advancing the industry.

AI is tricky to balance. I would like to see AI be the improvement when a player selects a higher difficulty, not just numbers to whittle down and survive.

For me, a monster that attacks a healer first makes sense to me. It is how I would play it. Then I would attack the summoner and pet players. Kill 2 (or more) for 1 with that strategy. The LAST person I would attack would be the beefy fighter getting in my face. That strategy would be too hard for many players, myself included. So introduce this strategy in the harder modes.

Being able to shoot at 1 opponent out of a group is kind of silly to me. I am constantly reminded of the 2 guards outside of the Swamp Castle in Monty Python's Holy Grail movie when Lancelot storms the place. Lancelot kills one guard as he runs by and the other, eating an apple, slowly turns after his buddy dies and says, "What?" Using crowd control to break up a group makes sense to me. Making opponents more aware of their buddies ("YOU SHOT CHARLIE!") would make the game too hard for some players, myself included. Again, a nice addition to tougher level gameplay options.

An opponents LoS is always less than a players. I always figure, "If I can see them, they can see me." (Unless in some kind of sneak/invisibility mode.) This is not true. Making this true would make the game too hard for some players, myself included. Imagine adding this to harder mode opponents.

There is a lot that can be done to improve AI. Developers know that some things would make the game too tough for the average player, like me :) But if they added a better to AI to a difficulty slider, that would be cool! I may even try out the harder mode opponents then.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

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