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General Discussion Forum » The Pub at MMORPG.COM » Dispelling the 'easy' myth

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362 posts found

Advanced Member

Joined: 3/07/04
Posts: 2601

4/26/13 8:48:47 PM#361

Originally posted by nariusseldon

Originally posted by Xiaoki  

Originally posted by nariusseldon

Originally posted by Xiaoki  

Originally posted by nariusseldon

Originally posted by Lovely_Laly after we have *short* and *long* IMO, like 10 min to kill boss is it hard or just long? and what about 30 min? other way all is individual, so if you feel like all is too easy for you, may be try something else instate?
Time does not matter. It is the chance of success. If it takes 30 min but there is no chance of failure, then it is not hard. However, even if it just take 20 sec, if you fail a lot, and any mistake can cost a wipe, then it is hard.   Best example is a Diablo 3 elite fight (on high MP). With the "right" affix, it can kill you in 5 seconds. It is much harder than many of the WOW .. much longer .. but infinitely easier fights. And yes, it is all individual, thus a difficulty option like the MP levels in D3 is good design.
Your Diablo 3 example isnt hard, its frustrating.   Why not just have enemies that can 1 shot kill you in 2 seconds from 100 yards away if thats your idea of difficulty. Difficulty should come in the form of challenging fight mechanics. Difficulty from things like high damage, AoEs and high health are artificial and lazy.  
You apparently have not played the game. The difficulty is not in numbers, but flight mechanics.   The SAME MP level, an elite pack is easy if i can just stand and dps. However, if it put down fire/acid on group, put out arcane sentries, then vortex me (suck me in), and immobalize me, or wall me in, then i die. The same elite that does the same damage is hard if they roll the "right" random abilities. Now if that is not fight mechanics, what is?  
Yeah, its a perfect example of fight mechanics ....very BAD fight mechanics.   Good fight mechanics would give skilled players several different ways to either avoid or survive any scenario, however in Diablo 3 you get these "Death Touch" situations where there is little to nothing that you can do. I did play Diablo 3 but I stopped playing because these kind of situations happened more often than they should have. If Im going to play a game where RNG decides whether a I win or lose I can just flip a quarter instead and that doesnt cost $60.
Now you change your position .. so you agree they are mechanics based challenges?

And "bad"? There *are* several different ways to either avoid or survive .. just that you have to be good to do it. Apparently you know little about the game.

For example, vortex can be defeated by either standing in a doorway to prevent the mob from pulling you.

fire on the ground .. you can move out of.

and plenty of other examples. If you think D3 is just about RNG, then you are just a bad player. In fact, go watch youtube on how good players defeat those abilities.

I didnt change my position on anything.

First you say there are several ways to defeat abilities that can lead to a Death Touch combination and then you list 1. Way to prove your point.

So, to avoid possibly running into packs that may have this ability do you go around pulling everything to a doorway to prevent it?

And if there are no nearby doorways or other obstacles to prevent it? What then? Die?

And to top off your post you end with a personal insult. Classy.


Elite Member

Joined: 12/21/07
Posts: 22413

OP  4/29/13 1:31:15 AM#362
Originally posted by Xiaoki

I didnt change my position on anything.

And you said challenge is not due to combat mechanics .. way to change your story and not admitting it.


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