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General Discussion Forum » The Pub at MMORPG.COM » Inconvenience is the Key

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246 posts found
  Banaghran

Novice Member

Joined: 1/17/12
Posts: 872

2/05/13 3:25:36 PM#161
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Just as easily as one could say if you don't want downtime, don't play MMORPG's or go play console games where downtime doesn't exist unless you pause or save the game.

Here you seem to be saying like it my way, if not...do these things to make it inconvenient for you...as long as it doesn't mess up what I want instead of getting a game the way you want and making me not like it.

read carefully. i say give a choice to both. Make the player have the choice. Take wow as an example. You can use a teleport, or you can walk. The existence of the teleport does not take away your ability to walk (inconvenience).

So why isn't that a better solution? People who wants no incovenience gets their way, and people who wants inconvenience also get their way.

 

There you go again. It's inconvenience TO YOU. But to others, it may not be.

Read carefully, what he is suggesting, is that you walk and he takes the teleport, with no other mechanics involved.

Essentially ist the same old, you can suffer for your playstyle, but i cannot.

Flame on!

:)

  Popori

Novice Member

Joined: 8/20/03
Posts: 334

2/05/13 3:27:45 PM#162
Originally posted by Banaghran
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Just as easily as one could say if you don't want downtime, don't play MMORPG's or go play console games where downtime doesn't exist unless you pause or save the game.

Here you seem to be saying like it my way, if not...do these things to make it inconvenient for you...as long as it doesn't mess up what I want instead of getting a game the way you want and making me not like it.

read carefully. i say give a choice to both. Make the player have the choice. Take wow as an example. You can use a teleport, or you can walk. The existence of the teleport does not take away your ability to walk (inconvenience).

So why isn't that a better solution? People who wants no incovenience gets their way, and people who wants inconvenience also get their way.

 

There you go again. It's inconvenience TO YOU. But to others, it may not be.

Read carefully, what he is suggesting, is that you walk and he takes the teleport, with no other mechanics involved.

Essentially ist the same old, you can suffer for your playstyle, but i cannot.

Flame on!

:)

And why is that a bad suggestion really?  Are the other guys not suggesting the same thing?  You have to play the game my way, because thats how I like it.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 22588

2/05/13 3:28:40 PM#163
Originally posted by Banaghran
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Just as easily as one could say if you don't want downtime, don't play MMORPG's or go play console games where downtime doesn't exist unless you pause or save the game.

Here you seem to be saying like it my way, if not...do these things to make it inconvenient for you...as long as it doesn't mess up what I want instead of getting a game the way you want and making me not like it.

read carefully. i say give a choice to both. Make the player have the choice. Take wow as an example. You can use a teleport, or you can walk. The existence of the teleport does not take away your ability to walk (inconvenience).

So why isn't that a better solution? People who wants no incovenience gets their way, and people who wants inconvenience also get their way.

 

There you go again. It's inconvenience TO YOU. But to others, it may not be.

Read carefully, what he is suggesting, is that you walk and he takes the teleport, with no other mechanics involved.

Essentially ist the same old, you can suffer for your playstyle, but i cannot.

Flame on!

:)

What? Isn't choice always good? There is a choice of a teleport or talk.

If you "suffer" from walking, you don't like inconvenience and you can take the teleport like i do.

If you LIKE walking (and it is not inconvenient to you), take the walking option.

Both you and I are happy. What is the problem?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 22588

2/05/13 3:31:34 PM#164
Originally posted by Goatgod76

I have played many games with portal networks and other easy travel methods. Did I use them? Sure. Did I use them everytime?...absolutely not. I only really used them if a certain dungeon was being ran and we had limited time.  I'm generally not in a hurry, I am not impatient, and I'm not one to need to feel like I should be treated like a special snowflake and called a "hero" and given rewards every 5 minutes.

 

 

Then what is the problem? You just demonstrated that fast travel is a choice. When you don't like it, you don't use it.

Do you want to take it away from others?

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/05/13 3:33:48 PM#165
Originally posted by Banaghran
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Just as easily as one could say if you don't want downtime, don't play MMORPG's or go play console games where downtime doesn't exist unless you pause or save the game.

Here you seem to be saying like it my way, if not...do these things to make it inconvenient for you...as long as it doesn't mess up what I want instead of getting a game the way you want and making me not like it.

read carefully. i say give a choice to both. Make the player have the choice. Take wow as an example. You can use a teleport, or you can walk. The existence of the teleport does not take away your ability to walk (inconvenience).

So why isn't that a better solution? People who wants no incovenience gets their way, and people who wants inconvenience also get their way.

 

There you go again. It's inconvenience TO YOU. But to others, it may not be.

Read carefully, what he is suggesting, is that you walk and he takes the teleport, with no other mechanics involved.

Essentially ist the same old, you can suffer for your playstyle, but i cannot.

Flame on!

:)

I get what he's saying just fine. I am pointing out this is a new tune he's trying to peddle after months and countless threads of a different tune. And I have been saying that exact thing for awhile now, and have had him shooting it down. But now it's suddenly agreeable.

And yet again...what you may find "inconvenient" or "suffering" is a personal problem...because some people find them enjoyable and fun because we are not in a huge hurry, or have ADD.

It's fine to have fast fun, it's ok to have portals for use..but to constantly hold the pitchfork to get rid of any other feature because you find it inconvenient or a suffering mechanism despite others enjoying them is just selfish. And I am talking beyond just fast travel. Like..making them all lobby games. Ring a bell Narius?

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3614

Poacher killer.

2/05/13 3:35:24 PM#166
Originally posted by nariusseldon

What? Isn't choice always good? There is a choice of a teleport or talk.

If you "suffer" from walking, you don't like inconvenience and you can take the teleport like i do.

If you LIKE walking (and it is not inconvenient to you), take the walking option.

Both you and I are happy. What is the problem?

LOL.

No, choice is not always good. If I'm in a big open world with hardly anyone in it (because everyone is teleporting) that takes away much of what makes a world interesting and fun; other players.

 

"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/05/13 3:36:31 PM#167
Originally posted by nariusseldon
Originally posted by Goatgod76

I have played many games with portal networks and other easy travel methods. Did I use them? Sure. Did I use them everytime?...absolutely not. I only really used them if a certain dungeon was being ran and we had limited time.  I'm generally not in a hurry, I am not impatient, and I'm not one to need to feel like I should be treated like a special snowflake and called a "hero" and given rewards every 5 minutes.

 

 

Then what is the problem? You just demonstrated that fast travel is a choice. When you don't like it, you don't use it.

Do you want to take it away from others?

No. Read my post above this one. I just don't want them all lobby games like you constantly ask for. I recall you making a thread asking why even have a world and saying why not make them instanced and lobby games. Goes against your whole sudden "choice" movement.

  Banaghran

Novice Member

Joined: 1/17/12
Posts: 872

2/05/13 3:44:46 PM#168
Originally posted by nariusseldon
Originally posted by Banaghran
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Just as easily as one could say if you don't want downtime, don't play MMORPG's or go play console games where downtime doesn't exist unless you pause or save the game.

Here you seem to be saying like it my way, if not...do these things to make it inconvenient for you...as long as it doesn't mess up what I want instead of getting a game the way you want and making me not like it.

read carefully. i say give a choice to both. Make the player have the choice. Take wow as an example. You can use a teleport, or you can walk. The existence of the teleport does not take away your ability to walk (inconvenience).

So why isn't that a better solution? People who wants no incovenience gets their way, and people who wants inconvenience also get their way.

 

There you go again. It's inconvenience TO YOU. But to others, it may not be.

Read carefully, what he is suggesting, is that you walk and he takes the teleport, with no other mechanics involved.

Essentially ist the same old, you can suffer for your playstyle, but i cannot.

Flame on!

:)

What? Isn't choice always good? There is a choice of a teleport or talk.

If you "suffer" from walking, you don't like inconvenience and you can take the teleport like i do.

If you LIKE walking (and it is not inconvenient to you), take the walking option.

Both you and I are happy. What is the problem?

But i didnt say i enjoy 20minute boat rides or walks, outside the most idealistic ones (without downtime people dont talk!111!!eleven) people see them as a necessary evil, its a reason why we talk about "inconveniences", not "features we enjoy", like =/= enjoy.

Choice is good if the choices are actual choices, not something like "take these 20 bucks or dont".

Let me put it this way, would you accept that a completion of a single simple quest is required to unlock the teleports, with rewards something like "free teleports", "+10% dps", "teleports for cash + 5% dps" ?

Flame on!

:)

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 22588

2/05/13 3:46:00 PM#169
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Goatgod76

I have played many games with portal networks and other easy travel methods. Did I use them? Sure. Did I use them everytime?...absolutely not. I only really used them if a certain dungeon was being ran and we had limited time.  I'm generally not in a hurry, I am not impatient, and I'm not one to need to feel like I should be treated like a special snowflake and called a "hero" and given rewards every 5 minutes.

 

 

Then what is the problem? You just demonstrated that fast travel is a choice. When you don't like it, you don't use it.

Do you want to take it away from others?

No. Read my post above this one. I just don't want them all lobby games like you constantly ask for. I recall you making a thread asking why even have a world and saying why not make them instanced and lobby games. Goes against your whole sudden "choice" movement.

Oh you read me wrong. In that thread, i was just musing that many current MMOs are lobby games. Isn't that true?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 22588

2/05/13 3:48:54 PM#170
Originally posted by Banaghran
 

But i didnt say i enjoy 20minute boat rides or walks, outside the most idealistic ones (without downtime people dont talk!111!!eleven) people see them as a necessary evil, its a reason why we talk about "inconveniences", not "features we enjoy", like =/= enjoy.

Choice is good if the choices are actual choices, not something like "take these 20 bucks or dont".

Let me put it this way, would you accept that a completion of a single simple quest is required to unlock the teleports, with rewards something like "free teleports", "+10% dps", "teleports for cash + 5% dps" ?

Flame on!

:)

Let me ask you this .. if a 20 min boat ride is so universally hated (not even you like it), then why clamor for it?

Are you telling me that it is NOT true that some people like inconvenience? If no one likes it, then just take it away .. why do we even have to do a quest for it?

If some people like it, then include it as an option.

So now tell me .. which way is it?

a) Some like inconvenience, so we should keep it as an option, or

b) no one likes it, so we should junk it.

 

  Popori

Novice Member

Joined: 8/20/03
Posts: 334

2/05/13 3:52:26 PM#171

I think the general idea of this thread is:

C) I like inconvenience and want everyone else to like it too because my opinion is that it makes MMOs worth playing and more engaging despite the opinions of others.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/05/13 3:54:26 PM#172
Originally posted by Banaghran
Originally posted by nariusseldon
Originally posted by Banaghran
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Just as easily as one could say if you don't want downtime, don't play MMORPG's or go play console games where downtime doesn't exist unless you pause or save the game.

Here you seem to be saying like it my way, if not...do these things to make it inconvenient for you...as long as it doesn't mess up what I want instead of getting a game the way you want and making me not like it.

read carefully. i say give a choice to both. Make the player have the choice. Take wow as an example. You can use a teleport, or you can walk. The existence of the teleport does not take away your ability to walk (inconvenience).

So why isn't that a better solution? People who wants no incovenience gets their way, and people who wants inconvenience also get their way.

 

There you go again. It's inconvenience TO YOU. But to others, it may not be.

Read carefully, what he is suggesting, is that you walk and he takes the teleport, with no other mechanics involved.

Essentially ist the same old, you can suffer for your playstyle, but i cannot.

Flame on!

:)

What? Isn't choice always good? There is a choice of a teleport or talk.

If you "suffer" from walking, you don't like inconvenience and you can take the teleport like i do.

If you LIKE walking (and it is not inconvenient to you), take the walking option.

Both you and I are happy. What is the problem?

But i didnt say i enjoy 20minute boat rides or walks, outside the most idealistic ones (without downtime people dont talk!111!!eleven) people see them as a necessary evil, its a reason why we talk about "inconveniences", not "features we enjoy", like =/= enjoy.

Choice is good if the choices are actual choices, not something like "take these 20 bucks or dont".

Let me put it this way, would you accept that a completion of a single simple quest is required to unlock the teleports, with rewards something like "free teleports", "+10% dps", "teleports for cash + 5% dps" ?

Flame on!

:)

The other issue with the yellow highlighted portion is...say you were just accepted into a group for a particular dungeon....but it is on the other side of the continent from where you currently are. Basically you are forced to take a portal because if you take too long to get there...they will drop you and find another closer and able to get the group going faster.

Back in the day...players were perfectly happy with grinding some mobs for xp while waiting, or just sitting and chatign it up..which in most cases made you friends. Sadly patience is no longer a virtue in today's MMORPG market...forcing you to use the faster methods if you want to be part of the community. Which isn't even really being part of the community either...as usually once a dungeon is done...most port out, or leave via other methods right away, rarely saying much if anythign at all. Meh.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/05/13 4:00:21 PM#173
Originally posted by nariusseldon
Originally posted by Banaghran
 

But i didnt say i enjoy 20minute boat rides or walks, outside the most idealistic ones (without downtime people dont talk!111!!eleven) people see them as a necessary evil, its a reason why we talk about "inconveniences", not "features we enjoy", like =/= enjoy.

Choice is good if the choices are actual choices, not something like "take these 20 bucks or dont".

Let me put it this way, would you accept that a completion of a single simple quest is required to unlock the teleports, with rewards something like "free teleports", "+10% dps", "teleports for cash + 5% dps" ?

Flame on!

:)

Let me ask you this .. if a 20 min boat ride is so universally hated (not even you like it), then why clamor for it?

Are you telling me that it is NOT true that some people like inconvenience? If no one likes it, then just take it away .. why do we even have to do a quest for it?

If some people like it, then include it as an option.

So now tell me .. which way is it?

a) Some like inconvenience, so we should keep it as an option, or

b) no one likes it, so we should junk it.

 

Who is "we"?

Anywho....there is nothing saying you cannot have options while on that 20 minute boat ride other than sitting and chatting with other passengers. You could have fishing off the sides of the ship. If a bigger ship like the ones in EQ...you could have games on the ship players can play, small crafting stations, there could be random NPC attacks on the ship in the form of pirates or sea creatures players could band and fight against, etc.

EQ actually did have a tetris-like game you could pull up while on the ship ride. There is nothing saying the boat ride has to be 20 minutes of nothing but sitting and waiting. Again, options.....a mix of old and new. Innovate an old feature, not just trash it.

  Banaghran

Novice Member

Joined: 1/17/12
Posts: 872

2/05/13 4:03:02 PM#174
Originally posted by nariusseldon
Originally posted by Banaghran
 

But i didnt say i enjoy 20minute boat rides or walks, outside the most idealistic ones (without downtime people dont talk!111!!eleven) people see them as a necessary evil, its a reason why we talk about "inconveniences", not "features we enjoy", like =/= enjoy.

Choice is good if the choices are actual choices, not something like "take these 20 bucks or dont".

Let me put it this way, would you accept that a completion of a single simple quest is required to unlock the teleports, with rewards something like "free teleports", "+10% dps", "teleports for cash + 5% dps" ?

Flame on!

:)

Let me ask you this .. if a 20 min boat ride is so universally hated (not even you like it), then why clamor for it?

Are you telling me that it is NOT true that some people like inconvenience? If no one likes it, then just take it away .. why do we even have to do a quest for it?

If some people like it, then include it as an option.

So now tell me .. which way is it?

a) Some like inconvenience, so we should keep it as an option, or

b) no one likes it, so we should junk it.

 

I can like that airport security exists but still not enjoy being searched.

The way you are suggesting we could remove most features from most games, who likes dying for example? Do you? Sould we remove it completely?

Flame on!

:)

  Popori

Novice Member

Joined: 8/20/03
Posts: 334

2/05/13 4:04:29 PM#175
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Banaghran
 

But i didnt say i enjoy 20minute boat rides or walks, outside the most idealistic ones (without downtime people dont talk!111!!eleven) people see them as a necessary evil, its a reason why we talk about "inconveniences", not "features we enjoy", like =/= enjoy.

Choice is good if the choices are actual choices, not something like "take these 20 bucks or dont".

Let me put it this way, would you accept that a completion of a single simple quest is required to unlock the teleports, with rewards something like "free teleports", "+10% dps", "teleports for cash + 5% dps" ?

Flame on!

:)

Let me ask you this .. if a 20 min boat ride is so universally hated (not even you like it), then why clamor for it?

Are you telling me that it is NOT true that some people like inconvenience? If no one likes it, then just take it away .. why do we even have to do a quest for it?

If some people like it, then include it as an option.

So now tell me .. which way is it?

a) Some like inconvenience, so we should keep it as an option, or

b) no one likes it, so we should junk it.

 

Who is "we"?

Anywho....there is nothing saying you cannot have options while on that 20 minute boat ride other than sitting and chatting with other passengers. You could have fishing off the sides of the ship. If a bigger ship like the ones in EQ...you could have games on the ship players can play, small crafting stations, there could be random NPC attacks on the ship in the form of pirates or sea creatures players could band and fight against, etc.

EQ actually did have a tetris-like game you coudl pull up while on the ship ride. There is nothing saying the boat ride has to be 20 minutes of sitting. Again, options.

But why do you even need an excuse to talk to people or socialize or do something else?  You can just as easily just stop for a couple minutes to chat.

These issues seem to be more that the community is worse than the games.  Inconvenience won't solve intolerable people, they'll just be intolerable and you'll be forced to deal with them.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/05/13 4:08:24 PM#176
Originally posted by Popori
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Banaghran
 

But i didnt say i enjoy 20minute boat rides or walks, outside the most idealistic ones (without downtime people dont talk!111!!eleven) people see them as a necessary evil, its a reason why we talk about "inconveniences", not "features we enjoy", like =/= enjoy.

Choice is good if the choices are actual choices, not something like "take these 20 bucks or dont".

Let me put it this way, would you accept that a completion of a single simple quest is required to unlock the teleports, with rewards something like "free teleports", "+10% dps", "teleports for cash + 5% dps" ?

Flame on!

:)

Let me ask you this .. if a 20 min boat ride is so universally hated (not even you like it), then why clamor for it?

Are you telling me that it is NOT true that some people like inconvenience? If no one likes it, then just take it away .. why do we even have to do a quest for it?

If some people like it, then include it as an option.

So now tell me .. which way is it?

a) Some like inconvenience, so we should keep it as an option, or

b) no one likes it, so we should junk it.

 

Who is "we"?

Anywho....there is nothing saying you cannot have options while on that 20 minute boat ride other than sitting and chatting with other passengers. You could have fishing off the sides of the ship. If a bigger ship like the ones in EQ...you could have games on the ship players can play, small crafting stations, there could be random NPC attacks on the ship in the form of pirates or sea creatures players could band and fight against, etc.

EQ actually did have a tetris-like game you coudl pull up while on the ship ride. There is nothing saying the boat ride has to be 20 minutes of sitting. Again, options.

But why do you even need an excuse to talk to people or socialize or do something else?  You can just as easily just stop for a couple minutes to chat.

These issues seem to be more that the community is worse than the games.  Inconvenience won't solve intolerable people, they'll just be intolerable and you'll be forced to deal with them.

LOL! Seriously...how often do you see people just stop to chat. RARELY these days. it does happen still...but it's like seeing a sighting of Loch Ness.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

2/05/13 4:15:32 PM#177
When the red text appears, it seems to indicate that the positions are firmly entrenched (and by extension, the thread is over?)

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Popori

Novice Member

Joined: 8/20/03
Posts: 334

2/05/13 4:16:00 PM#178
Originally posted by Goatgod76
Originally posted by Popori
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Banaghran
 

But i didnt say i enjoy 20minute boat rides or walks, outside the most idealistic ones (without downtime people dont talk!111!!eleven) people see them as a necessary evil, its a reason why we talk about "inconveniences", not "features we enjoy", like =/= enjoy.

Choice is good if the choices are actual choices, not something like "take these 20 bucks or dont".

Let me put it this way, would you accept that a completion of a single simple quest is required to unlock the teleports, with rewards something like "free teleports", "+10% dps", "teleports for cash + 5% dps" ?

Flame on!

:)

Let me ask you this .. if a 20 min boat ride is so universally hated (not even you like it), then why clamor for it?

Are you telling me that it is NOT true that some people like inconvenience? If no one likes it, then just take it away .. why do we even have to do a quest for it?

If some people like it, then include it as an option.

So now tell me .. which way is it?

a) Some like inconvenience, so we should keep it as an option, or

b) no one likes it, so we should junk it.

 

Who is "we"?

Anywho....there is nothing saying you cannot have options while on that 20 minute boat ride other than sitting and chatting with other passengers. You could have fishing off the sides of the ship. If a bigger ship like the ones in EQ...you could have games on the ship players can play, small crafting stations, there could be random NPC attacks on the ship in the form of pirates or sea creatures players could band and fight against, etc.

EQ actually did have a tetris-like game you coudl pull up while on the ship ride. There is nothing saying the boat ride has to be 20 minutes of sitting. Again, options.

But why do you even need an excuse to talk to people or socialize or do something else?  You can just as easily just stop for a couple minutes to chat.

These issues seem to be more that the community is worse than the games.  Inconvenience won't solve intolerable people, they'll just be intolerable and you'll be forced to deal with them.

LOL! Seriously...how often do you see people just stop to chat. RARELY these days. it does happen still...but it's like seeing a sighting of Loch Ness.

I don't see inconvenience solving that.  You'd have to ban guilds and VOIP and everyone that uses general chats to argue or out shockvalue each other.

MMOs and their communities have evolved past the days of everyone being on hugging terms due to having a rep to protect in the limited community of their chosen game.

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1471

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

2/05/13 4:48:00 PM#179


Originally posted by Banaghran
It is because you and ice operate in this unreal world where challenge is defined only by discrete focused effort spikes.

Clear, concise, true. Brilliant.



Originally posted by Cephus404
The reason these mechanics don't exist anymore is because they failed. The market selected against them. The genre evolved. Whether you like how it evolved or not, it didn't do so in a vacuum, it did it in response to market pressure. The market, the people who pay for these games to be made, the people who pay for these games to continue, decided they didn't want those features. Therefore, those features went extinct.

Game makers, stupidly, attributed Blizzard's success to simple game mechanics. In fact, it was marketing and deployment. Blizzard was the only game maker to copy MySpace's viral model of giving away the product to millions so you can then use 'millions of customers' to attract others.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/05/13 4:48:01 PM#180
Originally posted by Popori
Originally posted by Goatgod76
Originally posted by Popori
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Banaghran
 

But i didnt say i enjoy 20minute boat rides or walks, outside the most idealistic ones (without downtime people dont talk!111!!eleven) people see them as a necessary evil, its a reason why we talk about "inconveniences", not "features we enjoy", like =/= enjoy.

Choice is good if the choices are actual choices, not something like "take these 20 bucks or dont".

Let me put it this way, would you accept that a completion of a single simple quest is required to unlock the teleports, with rewards something like "free teleports", "+10% dps", "teleports for cash + 5% dps" ?

Flame on!

:)

Let me ask you this .. if a 20 min boat ride is so universally hated (not even you like it), then why clamor for it?

Are you telling me that it is NOT true that some people like inconvenience? If no one likes it, then just take it away .. why do we even have to do a quest for it?

If some people like it, then include it as an option.

So now tell me .. which way is it?

a) Some like inconvenience, so we should keep it as an option, or

b) no one likes it, so we should junk it.

 

Who is "we"?

Anywho....there is nothing saying you cannot have options while on that 20 minute boat ride other than sitting and chatting with other passengers. You could have fishing off the sides of the ship. If a bigger ship like the ones in EQ...you could have games on the ship players can play, small crafting stations, there could be random NPC attacks on the ship in the form of pirates or sea creatures players could band and fight against, etc.

EQ actually did have a tetris-like game you coudl pull up while on the ship ride. There is nothing saying the boat ride has to be 20 minutes of sitting. Again, options.

But why do you even need an excuse to talk to people or socialize or do something else?  You can just as easily just stop for a couple minutes to chat.

These issues seem to be more that the community is worse than the games.  Inconvenience won't solve intolerable people, they'll just be intolerable and you'll be forced to deal with them.

LOL! Seriously...how often do you see people just stop to chat. RARELY these days. it does happen still...but it's like seeing a sighting of Loch Ness.

I don't see inconvenience solving that.  You'd have to ban guilds and VOIP and everyone that uses general chats to argue or out shockvalue each other.

MMOs and their communities have evolved past the days of everyone being on hugging terms due to having a rep to protect in the limited community of their chosen game.

OMG...WHERE did I say anything about inconvenience being needed? That is ridiculous! What are you even talking about?

Please read what I wrote. Other than having just a 20 minutes boat ride as some suggested...you could have things to do OTHER than just chatting with other passengers available on the ship as an alternative to that.

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