Trending Games | Landmark | World of Warcraft | Hearthstone | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,919,869 Users Online:0
Games:760  Posts:6,310,428
Rift (Rift)
Trion Worlds | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 03/01/11)  | Pub:Trion Worlds
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

General Discussion Forum » The Pub at MMORPG.COM » Inconvenience is the Key

13 Pages First « 5 6 7 8 9 10 11 » Last Search
246 posts found
  Rossboss

Novice Member

Joined: 10/26/10
Posts: 241

2/05/13 3:43:24 PM#141
Originally posted by Banaghran
Originally posted by nariusseldon
Originally posted by Cephus404
Originally posted by Quirhid

Nothing wrong with that. The biggest issue I have with some posters is how they think they are above the "average gamer" like reading a map or a wall of text required some special kind of special intelligence. Or that spending hours upon hours doing something completely trivial makes them "hardcore". Please...

My biggest problem is that they think that what they want is inherently superior and therefore, everyone else ought to want it too and if they want something different, they must be wrong.  There are lots of games I'd like to play if they existed.  They don't exist.  I deal with it and move on.

Yeah ... i agree.

It is laughable to think that the requirement to map makes a game hard, and somehow superior to play. I played the first Might and Magic and have to use graph paper to map out every level. It is not hard. Just tedious and inconvenient. I would much rather play a game with auto-mapping.

Games are just entertainment products, as pointed out in this topic by others before. There is no superior preferences .. just different preferences.

If there are not, then why do we always end up with the argument "the majority has chosen it, therefore it is better" ? (even if it not true apart of special cases)

From both (and sometimes all three) of you?

Flame on!

:)

Because average people are complacent with their games. If it is ok, then they will keep playing it. They don't really get bothered by little issues and almost never verbal on forums unless their game betrays them. They are the gamers who play games and enjoy them. Those are also the best paying customers and the ones who subscribe to things if it satisfies their needs. They only play a single or very few games and only leave it when it betrays them to the point where they don't enjoy it.  This is mainly because they don't spend hours each day playing games or posting on forums.

The point here is that forum posters are almost never a part of the general crowd of players in a game. Posting on forums is very outspoken and out of character for the general population of gamers.

I played WoW up until WotLK, played RoM for 2 years and now Rift.
I am F2P player. I support games when I feel they deserve my money and I want the items enough.
I don't troll, and I don't take kindly to trolls.

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1966

2/05/13 3:45:12 PM#142
Different strokes for different folks.  What you may find boring, I will probably find entertaining and vice versa.  What we do know is that games with systems that feel punishing or too challenging (hardcore) are much less popular than games that are geared more as entertainment and more casual.  There's room for all kinds of games in this genre, but don't expect to see greater representation of hardcore likes and dislikes in a genre that is no longer dominated by you.

  Popori

Novice Member

Joined: 8/20/03
Posts: 333

2/05/13 3:49:41 PM#143
Originally posted by Rossboss
Originally posted by Banaghran
Originally posted by nariusseldon
Originally posted by Cephus404
Originally posted by Quirhid

Nothing wrong with that. The biggest issue I have with some posters is how they think they are above the "average gamer" like reading a map or a wall of text required some special kind of special intelligence. Or that spending hours upon hours doing something completely trivial makes them "hardcore". Please...

My biggest problem is that they think that what they want is inherently superior and therefore, everyone else ought to want it too and if they want something different, they must be wrong.  There are lots of games I'd like to play if they existed.  They don't exist.  I deal with it and move on.

Yeah ... i agree.

It is laughable to think that the requirement to map makes a game hard, and somehow superior to play. I played the first Might and Magic and have to use graph paper to map out every level. It is not hard. Just tedious and inconvenient. I would much rather play a game with auto-mapping.

Games are just entertainment products, as pointed out in this topic by others before. There is no superior preferences .. just different preferences.

If there are not, then why do we always end up with the argument "the majority has chosen it, therefore it is better" ? (even if it not true apart of special cases)

From both (and sometimes all three) of you?

Flame on!

:)

Because average people are complacent with their games. If it is ok, then they will keep playing it. They don't really get bothered by little issues and almost never verbal on forums unless their game betrays them. They are the gamers who play games and enjoy them. Those are also the best paying customers and the ones who subscribe to things if it satisfies their needs. They only play a single or very few games and only leave it when it betrays them to the point where they don't enjoy it.  This is mainly because they don't spend hours each day playing games or posting on forums.

The point here is that forum posters are almost never a part of the general crowd of players in a game. Posting on forums is very outspoken and out of character for the general population of gamers.

Pretty much this.  The MMO market is continuing to grow despite this supposed 'fix' being the key to repairing what doesn't appear broken.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/05/13 3:51:06 PM#144
Originally posted by nariusseldon
Originally posted by Cephus404
Originally posted by Quirhid

Nothing wrong with that. The biggest issue I have with some posters is how they think they are above the "average gamer" like reading a map or a wall of text required some special kind of special intelligence. Or that spending hours upon hours doing something completely trivial makes them "hardcore". Please...

My biggest problem is that they think that what they want is inherently superior and therefore, everyone else ought to want it too and if they want something different, they must be wrong.  There are lots of games I'd like to play if they existed.  They don't exist.  I deal with it and move on.

Yeah ... i agree.

It is laughable to think that the requirement to map makes a game hard, and somehow superior to play. I played the first Might and Magic and have to use graph paper to map out every level. It is not hard. Just tedious and inconvenient. I would much rather play a game with auto-mapping.

Games are just entertainment products, as pointed out in this topic by others before. There is no superior preferences .. just different preferences.

Yet if someone expresses a difference in preference to what you and Quirrid like, you are sure to jump in that it isn't what the majority want and wouldn't be a good product. Funny how that works.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20541

2/05/13 3:51:10 PM#145
Originally posted by Vorthanion
Different strokes for different folks.  What you may find boring, I will probably find entertaining and vice versa.  What we do know is that games with systems that feel punishing or too challenging (hardcore) are much less popular than games that are geared more as entertainment and more casual.  There's room for all kinds of games in this genre, but don't expect to see greater representation of hardcore likes and dislikes in a genre that is no longer dominated by you.

I think as a general principle, games should have more options so to cover a larger set of preferences.

Look at D3. Now it has a 11 level difficulty setting which can accomodate people who wants minimal challenge, or a very challenging PvE game. That is a win-win for everyone.

 

  Popori

Novice Member

Joined: 8/20/03
Posts: 333

2/05/13 3:55:48 PM#146
Originally posted by nariusseldon
Originally posted by Vorthanion
Different strokes for different folks.  What you may find boring, I will probably find entertaining and vice versa.  What we do know is that games with systems that feel punishing or too challenging (hardcore) are much less popular than games that are geared more as entertainment and more casual.  There's room for all kinds of games in this genre, but don't expect to see greater representation of hardcore likes and dislikes in a genre that is no longer dominated by you.

I think as a general principle, games should have more options so to cover a larger set of preferences.

Look at D3. Now it has a 11 level difficulty setting which can accomodate people who wants minimal challenge, or a very challenging PvE game. That is a win-win for everyone.

 

No one is forcing you to use up to date armor and spells in most MMOs or stick to zones that are level appropriate.  Try playing WoW in gear 20 levels lower than your own or what have you, I'm sure there is challenge to be found if you have the willpower to create it.

In most group based games soloers find ways (be they mind numbing or not) to effectively level without having to be bothered with other folks.  It just takes some creativity and effort.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/05/13 3:56:30 PM#147
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Just as easily as one could say if you don't want downtime, don't play MMORPG's or go play console games where downtime doesn't exist unless you pause or save the game.

Here you seem to be saying like it my way, if not...do these things to make it inconvenient for you...as long as it doesn't mess up what I want instead of getting a game the way you want and making me not like it.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/05/13 3:57:43 PM#148
Originally posted by Popori
Originally posted by nariusseldon
Originally posted by Vorthanion
Different strokes for different folks.  What you may find boring, I will probably find entertaining and vice versa.  What we do know is that games with systems that feel punishing or too challenging (hardcore) are much less popular than games that are geared more as entertainment and more casual.  There's room for all kinds of games in this genre, but don't expect to see greater representation of hardcore likes and dislikes in a genre that is no longer dominated by you.

I think as a general principle, games should have more options so to cover a larger set of preferences.

Look at D3. Now it has a 11 level difficulty setting which can accomodate people who wants minimal challenge, or a very challenging PvE game. That is a win-win for everyone.

 

No one is forcing you to use up to date armor and spells in most MMOs or stick to zones that are level appropriate.  Try playing WoW in gear 20 levels lower than your own or what have you, I'm sure there is challenge to be found if you have the willpower to create it.

In most group based games soloers find ways (be they mind numbing or not) to effectively level without having to be bothered with other folks.  It just takes some creativity and effort.

"Effort" isn't in a lot of MMORPG players vocabulary these days. It's considered inconvenient and "not fun".

  Popori

Novice Member

Joined: 8/20/03
Posts: 333

2/05/13 3:58:28 PM#149
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Just as easily as one could say if you don't want downtime, don't play MMORPG's or go play console games where downtime doesn't exist unless you pause or save the game.

Here you seem to be saying like it my way, if not...do these things to make it inconvenient for you...as long as it doesn't mess up what I want instead of getting a game the way you want and making me not like it.

Lol thats pretty much the eternal struggle.  People are saying make the game harder so I have fun, vs people saying leave the game alone so I have fun.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/05/13 4:00:29 PM#150
Originally posted by Popori
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Just as easily as one could say if you don't want downtime, don't play MMORPG's or go play console games where downtime doesn't exist unless you pause or save the game.

Here you seem to be saying like it my way, if not...do these things to make it inconvenient for you...as long as it doesn't mess up what I want instead of getting a game the way you want and making me not like it.

Lol thats pretty much the eternal struggle.  People are saying make the game harder so I have fun, vs people saying leave the game alone so I have fun.

Sure...but I have said you can have both in them if done right. It's finding that balance that is the issue. Especially since most of the community is so whine prone.

  Banaghran

Novice Member

Joined: 1/17/12
Posts: 872

2/05/13 4:03:26 PM#151
Originally posted by nariusseldon
Originally posted by Banaghran
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Well, why do you think that this should work and/or be a viable argument and option, but the opposite, "go play a fps" should not?

Flame on!

:)

Because it does not require anyone to change their game. If you say "go play a FPS" .. what if i want RPG combat?

The suggestion "If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper" does not require you to go to another form of gameplay, which you may not like.

In fact, it provides extra choices, which is good.

Arent you usually in favor of game jumping? Why is it bad suddenly?

And arguably, some fps in their choices and variability offer far more rpg elements than mmos these days...

Flame on!

:)

  Popori

Novice Member

Joined: 8/20/03
Posts: 333

2/05/13 4:03:37 PM#152
Originally posted by Goatgod76
Originally posted by Popori
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Just as easily as one could say if you don't want downtime, don't play MMORPG's or go play console games where downtime doesn't exist unless you pause or save the game.

Here you seem to be saying like it my way, if not...do these things to make it inconvenient for you...as long as it doesn't mess up what I want instead of getting a game the way you want and making me not like it.

Lol thats pretty much the eternal struggle.  People are saying make the game harder so I have fun, vs people saying leave the game alone so I have fun.

Sure...but I have said you can have both in them if done right. It's finding that balance that is the issue. Especially since most of the community is so whine prone.

You could, sure.  But everyone would simply take the fastest, simplest route and ignore the other half.  If that weren't the case than any other solution would be just as viable.  Gamers have to be FORCED into a SPECIFIC path or they'll just take the simplest, quickest one and moan the whole way about one thing or another.

Like exploration.  Games can have HUGE SPRAWLING worlds and gamers could love exploring, but if they're not rewarded for doing it ...eh, eff it.

Edit: Or even better, raiding.  I hate raiding.  Its a good challenge, sure.  But if you offered someone the chance to get the same gear by walking up to some guy and punching him  in the face for an hour, I'd put money on raiding dying off pretty darn fast.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20541

2/05/13 4:05:56 PM#153
Originally posted by Banaghran
Originally posted by nariusseldon
Originally posted by Banaghran
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Well, why do you think that this should work and/or be a viable argument and option, but the opposite, "go play a fps" should not?

Flame on!

:)

Because it does not require anyone to change their game. If you say "go play a FPS" .. what if i want RPG combat?

The suggestion "If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper" does not require you to go to another form of gameplay, which you may not like.

In fact, it provides extra choices, which is good.

Arent you usually in favor of game jumping? Why is it bad suddenly?

And arguably, some fps in their choices and variability offer far more rpg elements than mmos these days...

Flame on!

:)

No one says i won't play a good FPS.

But what you suggest is NOT game jumping .. but it is to lose the fun to play a game because of incovenient. In fact, my way is conducive to game jumping, because you can play the MMO, and then go for the FPS after you are done.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20541

2/05/13 4:08:08 PM#154
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Just as easily as one could say if you don't want downtime, don't play MMORPG's or go play console games where downtime doesn't exist unless you pause or save the game.

Here you seem to be saying like it my way, if not...do these things to make it inconvenient for you...as long as it doesn't mess up what I want instead of getting a game the way you want and making me not like it.

read carefully. i say give a choice to both. Make the player have the choice. Take wow as an example. You can use a teleport, or you can walk. The existence of the teleport does not take away your ability to walk (inconvenience).

So why isn't that a better solution? People who wants no incovenience gets their way, and people who wants inconvenience also get their way.

 

  Banaghran

Novice Member

Joined: 1/17/12
Posts: 872

2/05/13 4:08:28 PM#155
Originally posted by Popori

You could, sure.  But everyone would simply take the fastest, simplest route and ignore the other half.  If that weren't the case than any other solution would be just as viable.  Gamers have to be FORCED into a SPECIFIC path or they'll just take the simplest, quickest one and moan the whole way about one thing or another.

Like exploration.  Games can have HUGE SPRAWLING worlds and gamers could love exploring, but if they're not rewarded for doing it ...eh, eff it.

That is one of the more basic disagreements, in terms of "take the easy route but pay for it, or not" vs "there is only one route".

One of the is unfortunately much easyer to do and less qq prone...

Flame on!

:)

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20541

2/05/13 4:10:27 PM#156
Originally posted by Popori
 

You could, sure.  But everyone would simply take the fastest, simplest route and ignore the other half.  If that weren't the case than any other solution would be just as viable.  Gamers have to be FORCED into a SPECIFIC path or they'll just take the simplest, quickest one and moan the whole way about one thing or another.

Well, if both route exists, those who want inconvenience should have nothing to complain about. If they indeed choose the easy route, they have no ground to complain because, by their choice, they don't really want the inconvenient route.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/05/13 4:11:42 PM#157
Originally posted by Popori
Originally posted by Goatgod76
Originally posted by Popori
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Just as easily as one could say if you don't want downtime, don't play MMORPG's or go play console games where downtime doesn't exist unless you pause or save the game.

Here you seem to be saying like it my way, if not...do these things to make it inconvenient for you...as long as it doesn't mess up what I want instead of getting a game the way you want and making me not like it.

Lol thats pretty much the eternal struggle.  People are saying make the game harder so I have fun, vs people saying leave the game alone so I have fun.

Sure...but I have said you can have both in them if done right. It's finding that balance that is the issue. Especially since most of the community is so whine prone.

You could, sure.  But everyone would simply take the fastest, simplest route and ignore the other half.  If that weren't the case than any other solution would be just as viable.  Gamers have to be FORCED into a SPECIFIC path or they'll just take the simplest, quickest one and moan the whole way about one thing or another.

Like exploration.  Games can have HUGE SPRAWLING worlds and gamers could love exploring, but if they're not rewarded for doing it ...eh, eff it.

That is a personal problem with people these days I feel...Self-entitlement.

I know I enjoy world exploration. Discovering things and appreciating the beauty of the world I am in. I don't have to be rewarded to feel it's worth the effort.

I have played many games with portal networks and other easy travel methods. Did I use them? Sure. Did I use them everytime?...absolutely not. I only really used them if a certain dungeon was being ran and we had limited time.  I'm generally not in a hurry, I am not impatient, and I'm not one to need to feel like I should be treated like a special snowflake and called a "hero" and given rewards every 5 minutes.

Part of why I don't feel the same as a few people on here, nor care for most of the current MMORPG's on the market.

 

  Banaghran

Novice Member

Joined: 1/17/12
Posts: 872

2/05/13 4:11:58 PM#158
Originally posted by nariusseldon
Originally posted by Banaghran
Originally posted by nariusseldon
Originally posted by Banaghran
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Well, why do you think that this should work and/or be a viable argument and option, but the opposite, "go play a fps" should not?

Flame on!

:)

Because it does not require anyone to change their game. If you say "go play a FPS" .. what if i want RPG combat?

The suggestion "If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper" does not require you to go to another form of gameplay, which you may not like.

In fact, it provides extra choices, which is good.

Arent you usually in favor of game jumping? Why is it bad suddenly?

And arguably, some fps in their choices and variability offer far more rpg elements than mmos these days...

Flame on!

:)

No one says i won't play a good FPS.

But what you suggest is NOT game jumping .. but it is to lose the fun to play a game because of incovenient. In fact, my way is conducive to game jumping, because you can play the MMO, and then go for the FPS after you are done.

Every option has its drawbacks, your that the player is gimping himself on purpose, the other that he plays a different game, both end in the same thing outside a idealised version of the player, that he stops playing the game.

Yet one is acceptable, and the other is not...

Flame on!

:)

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

2/05/13 4:13:23 PM#159
Originally posted by nariusseldon
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by Axxar
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.

Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice.

If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.

 

Just as easily as one could say if you don't want downtime, don't play MMORPG's or go play console games where downtime doesn't exist unless you pause or save the game.

Here you seem to be saying like it my way, if not...do these things to make it inconvenient for you...as long as it doesn't mess up what I want instead of getting a game the way you want and making me not like it.

read carefully. i say give a choice to both. Make the player have the choice. Take wow as an example. You can use a teleport, or you can walk. The existence of the teleport does not take away your ability to walk (inconvenience).

So why isn't that a better solution? People who wants no incovenience gets their way, and people who wants inconvenience also get their way.

 

There you go again. It's inconvenience TO YOU. But to others, it may not be.

And I read carefully..you constantly contradict yourself however. You are saying give choice in this one thread...but nearly every other one, you are advocating for taking anything out that isn't fast fun and a feature you like. You almost never sound as though giving a choice is something you really truly approve of. And of all things...nearly always reference a Blizzard game...which are ALL about fast fun.

  Popori

Novice Member

Joined: 8/20/03
Posts: 333

2/05/13 4:25:11 PM#160

I feel in the end it comes down to worrying too much about what the other guy is doing.  MMOs are less a community these days as they are a community of communities.  Find folks with similar goals as yourself, set some handicaps for your groups/experiences, and have fun.  There are apparently more than enough out there that it shouldn't be too hard to do.  Unfortunately the inconvenience team seems to steadily be losing ground in the market and are nearing the point of having to do what soloists did in older games like EQ and make the game work for them somehow.

13 Pages First « 5 6 7 8 9 10 11 » Last Search