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2/05/13 11:03:52 AM#121
Originally posted by Banaghran You can stunlock D3 bosses. I consider D3 fights more interesting, and more in depth than WOW. What do you think fast travel is? To enable players to avoid things like 20 min boat ride. When EQ was first released, there were boat rides (and staring at spell book) that you cannot avoid. And if it can be avoided, the inconvience no longer applies, right?
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2/05/13 11:10:06 AM#122
Originally posted by Scot Easy gameplay and easy travel are independent. There is little inconvience in a game like D3, but the end game (inferno) is challenging. And there is obviously no easy mode for pvp. So it is perfect possible to have a challenging game without much inconvenience. |
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2/05/13 11:48:41 AM#123
I don't think MMOs are being built around this mindset anymore. I mean, when older MMOs were targetting the thousands of nerds you had to fight to keep every sub you got for years on end to cover your expenses. Now, with tens of millions of potential subs, if your nerds and geeks finish the content and quit, four casuals are more than willing to take their place. Now, you develop an MMO for a massive audience with limited content to keep production cost low so you can turn massive profit over a short term before the playerbase realizes the game has an expected lifetime of months to a year. Then change the sub model to eek out what money you can while you work on the next short-term project. I just don't see any MMO being a niche target game today unless its backed by a large IP that will pull in curious fans. The inconvenience model you're all discussing is by and large a niche idea. The new MMO audience has spoken and as of this moment casual, easy, solo friendly games are the hot thing. Best bet is to hope some indie dev group puts out a title worth clinging to, I think it may be your last bastion of hope.
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2/05/13 11:50:22 AM#124
Call me lazy if you want but I don't have time to grind through the same content over and over again in any MMO. The only thing that gives me a sense of accomplishment and makes me feel like I belong is player created player driven content and social gameplay. If bigger grinds make you feel like you 'belong' and sitting at the computer playing monotonous video game gives you a sense of accomplishment then you may be lying to yourself.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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2/05/13 2:02:08 PM#125
Originally posted by Popori Pretty funny to see you single out the older group as nerds, when the newer crowd is doing the same things they do. Anyone who plays online games can pretty much be labeled so if you really want to go there. And they didn't have to fight to keep subs back then. People stayed for years, not week or months because they had the content to keep you enthrawled, and the social climate. It was pretty consistent for years. |
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2/05/13 2:11:16 PM#126
This is actually kind of true. I felt more drive to play a game when there was content that was hard and I knew there was very little chance of actually getting it all done. It was overall just more exciting when you finally get the chance to step into a dungeon that is very hard, that not many people have completed before, if anyone had ever completed it. The suspense and mystery was nice. Unfortunately, at the same time, when things are too hard, it creates fucking ASSHOLES. I remember back in vanilla WoW, I ran Molten Core with two different raid leaders of two different guilds, and we absolutely had to use vent or teamspeak or whatever, and the entire time, the raid leaders just kept telling everyone to "shut the fuck up and listen", and even if we had a follow up question, they'd be like, "I said you're not allowed to speak" or some shit. So, in the end, inconvenient and hard content is fine, but other players are almost 100% guaranteed to ruin any situation. Hmm. I think I need to take a break from MMO's for a while. |
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2/05/13 2:11:39 PM#127
Originally posted by Goatgod76 But the reality is, that's what the majority of people who play these games today, the people who pay for the genre to exist, want. I think it's stupid too, but if 98% of the market wants that, that's the way games are going to be made, you can't support a game on 2% of the market.
I do think people and games are promoting greed. If the best gear, even mob drops, is absurdly expensive in the AH, then people have to work harder to either grind for gold or sell their own loot for ever-increasing amounts to raise the money to buy the things they want to buy. The whole system is designed to drive prices up.
I'm not in a hurry to get the next shiney either but I want to have fun and wandering around a wilderness that I've been through a hundred times is just not fun. If I want to relax, I'll turn off the computer and go do something relaxing. I'm playing a game because I want to be entertained.
This whole thread is about inconvenience? I do agree with you though, I don't want inconvenience in a game for the sake of it being inconvenient or slowing me down. That's not challenge, that's frustration.
Of course, the more of that you put in, the more strain you put on people's computers and Internet connections to keep up. That's a lot of data you have to shove down when everyone's armor and weapons are unique. Then, how do you stop people from building penis-swords and obscene things on the back of their armor? Hire a whole bunch of GMs to run around and check? As much as I'd like to think players would be responsible (HA!) and do the right thing, I'm trying to be practical as well. It's a nice idea but just totally unworkable.
But that's the reality. The old school crowd need to move on and deal with the reality that actually is, not the reality they wish was. It's like saying the old school car crowd who still want to crank-start their engines. Sorry, that's gone now, it's never coming back and they have to deal with it. Old school MMO players have to deal with it too. What existed in 2004 is gone, it's never coming back, deal with it.
All games have always been commercialized to the populace. Back in the old days, when most players were tabletop D&D nerds, games were designed to appeal to them. Now that only a minuscule percentage of gamers are that, games no longer take their wishes into account. That's how business works.
Sorry, I really have very little sympathy or respect for people who try to escape from reality into a fantasy world. Games are and have always been a means to have fun and waste free time. That's all they are, that's all they've ever been, that's all they'll ever be. If life sucks so bad that you have to escape into a video game, something tells me you need to spend less time playing and more time in therapy. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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2/05/13 2:17:01 PM#128
Originally posted by XAPGames Then don't play them. It's easy. If you don't like it, go find something else to do.
The problem is, you don't matter. No individual does. Individuals do not, on their own, keep these games running. It is only as a collective, tens or hundreds of thousands, even millions of people who are willing to put down money to play a game and keep it alive, that matter. If you fall outside of the wishes of the majority, you don't make any difference at all and the sooner you accept that and move on, the better.
The current direction, which is making them plenty of money? No, why would they change? Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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2/05/13 2:17:10 PM#129
Originally posted by nariusseldon It can be avoided, but it will not always be. Flame on! :) |
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2/05/13 2:20:28 PM#130
Originally posted by Quirhid My biggest problem is that they think that what they want is inherently superior and therefore, everyone else ought to want it too and if they want something different, they must be wrong. There are lots of games I'd like to play if they existed. They don't exist. I deal with it and move on. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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2/05/13 2:24:43 PM#131
I agree there needs to be some "downtime" between the highs, because that makes the highs seem higher. But it's probably difficult to hit the sweet spot between too convenient and too inconvenient.
- vigilo confido - |
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2/05/13 2:26:46 PM#132
Originally posted by Goatgod76 Actually, P&Pers weren't the primary market, it was geeks who had access to powerful computers and fast Internet connections that were the primary market. Those were the only people who could play these games! The people who tended to have those resources though were the geeks, the people who tended to play P&P roleplaying games, etc. Therefore, companies tried to make games that would be reminiscent of those games and hopefully, bring in the geeks to play. Nobody made MMOs to look like P&P, just for the sake of being P&P, but to draw in the crowd they were really after. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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2/05/13 2:26:50 PM#133
Originally posted by Cephus404 Yeah ... i agree. It is laughable to think that the requirement to map makes a game hard, and somehow superior to play. I played the first Might and Magic and have to use graph paper to map out every level. It is not hard. Just tedious and inconvenient. I would much rather play a game with auto-mapping. Games are just entertainment products, as pointed out in this topic by others before. There is no superior preferences .. just different preferences. |
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2/05/13 2:29:03 PM#134
Originally posted by Axxar Each person wants a different amount of down-time. There is no really to put in artificial ones because that won't fit everyones. No down-time provides a choice. If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper.
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2/05/13 2:29:19 PM#135
Originally posted by LauraFrost Sorry, I can interact with anyone I want in a game, any time I want. No one is forcing me to do anything, I can stop and smell the roses any time I wish, I can hang out in population centers and chat with anyone I feel like it, I can join a guild and do nothing but talk to people in guild chat. There's no way for a game to stop me from doing that, even if they wanted to. It's not like an online FPS where people are constantly shooting at you, if you want to stop, you can stop. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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2/05/13 2:31:50 PM#136
Originally posted by nariusseldon If there are not, then why do we always end up with the argument "the majority has chosen it, therefore it is better" ? (even if it not true apart of special cases) From both (and sometimes all three) of you? Flame on! :) |
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2/05/13 2:33:48 PM#137
Originally posted by nariusseldon Well, why do you think that this should work and/or be a viable argument and option, but the opposite, "go play a fps" should not? Flame on! :) |
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2/05/13 2:38:37 PM#138
Originally posted by Banaghran Who used the argument ""the majority has chosen it, therefore it is better"? Certainly not by me. However, the argument "the majority has chosen it, therefore it is financially viable" is another matter. Devs go where it makes money, not where it is "better". The concept of "better" is ill-defined. |
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2/05/13 2:39:48 PM#139
Originally posted by Banaghran Its not necessarily that the majority chooses it and its better, but that the majority chooses it and it makes the most money for the people making the calls in game development. That makes it better for them. |
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2/05/13 2:40:53 PM#140
Originally posted by Banaghran Because it does not require anyone to change their game. If you say "go play a FPS" .. what if i want RPG combat? The suggestion "If you want downtime, turn off your computer, and read a book. If you want to be inconvenient, turn off the auto-map and pull out your graphing paper" does not require you to go to another form of gameplay, which you may not like. In fact, it provides extra choices, which is good. |
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