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2/06/13 11:59:08 AM#221
Originally posted by Quirhid Although not a big PvPer, this is one time I completely agree with Q. Most PvPers talk a big game, but are quick to tuck tail and run if it's an even fight, or the death penatly is harsh as Q said. |
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2/06/13 12:22:24 PM#222
Originally posted by Goatgod76 Now you understand why I don't like PvP. It's essentially a bunch of players talking themselves up and then using cheap tactics, being very lucky on critical hits, or bailing on you. I don't mind the bailing part because that's part of the PvP experience, it's the oversized egos that are the worst to deal with. No matter the outcome, you will hear either "Wasn't ready yet, jerk", "OMG HAXOR", "Haha I beat you cause I am so awesome and you suck", or "I knew you would lose to me because you aren't as skilled as I am" from the opponent. I'd imagine PvP on a strict RP only server would be great because people would have to follow through with their character. I played WoW up until WotLK and now play Runes of Magic. |
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2/06/13 12:42:34 PM#223
Originally posted by Goatgod76 You keep changing your argument. You absolutely have asserted that talking to random strangers should happen, yet you still can't come up with a good reason for it. Then you start talking about the ability to talk to people being taken away? Name one MMO that has removed the ability to speak in public or talk in a chat channel. Just one. I have no idea what fantasy world you live in where you think any of this is being taken away, there is a difference between not being able to do a thing and not having any interest in doing a thing. You just don't seem to understand that difference. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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2/06/13 12:44:18 PM#224
Originally posted by nariusseldon Ding ding ding ding ding. We have a winnah! Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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2/06/13 12:52:03 PM#225
Originally posted by Cephus404 FFS...if you are not going to actually read my posts and comprend them, then I am wasting my time trying to hold intelligent conversation with you. Go read them...and actually think about what I said and the context of them. (Responses between Popori, Nariu and I pages 18 and 19). This would be much easier to explain face to face....as it's easy to misunderstand things in a forum...this a case in point. Have fun talking to yourself from here on out, as I am growing tired of repeating myself. |
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2/06/13 12:54:11 PM#226
Originally posted by Rossboss Play a e-sport game like LOL .. there is no excuse, or at least none that will stick. |
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2/06/13 3:08:04 PM#227
Originally posted by Cephus404 I see, so 200-300k paying customes can be both success or failure, depending on the point you are trying to make. That itself makes the "profit" argument a non-issue, only if you want to bash someone with it. Flame on! :) |
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2/06/13 3:17:16 PM#228
Originally posted by Banaghran hmm .. i think "majority" is pretty well defined, and 200-300k is no where close to the "majority". |
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2/06/13 3:22:43 PM#229
The key is fun. Coming from an old timer like me, I think the biggest problem is that there hasn't been a whole lot of innovation with the kinds of activities we do in MMO games - break down the actual actions and tasks you do in a recently released game and they mirror what we were doing back in UO and EQ pretty well. It's been presented in different ways - action combat, dynamic events, phasing, instancing, etc. etc. But it's all still pretty much the same at the core. We need new types of gameplay and new rewards to bring back the fun. It's just all so static and arbitrary. MOBs and NPCs still spawn and respawn and create loot/money out of thin air. Players are still immortal and their character's death rarely ever has any true impact. Even in quote "dynamic" games and the mythical magical "sandbox" it all boils down to the same, artificial and arbitrary actions over an over again. We're all just playing the numbers in the end... Where is the soul? Stat Craft. Math Box. Might as well be playing Roller Coaster Repeat or Whack a Mole sandbox. MMO History: |
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2/06/13 3:30:12 PM#230
Originally posted by BadSpock Fun is subjective, and i don't see why we need a new types of gameplay for fun. Take FPS as an example. It boils down to shooting thing. New shooters are still fun. Dead Space 2 is fun. Borderland 2 is fun. Now i understand fun is subjective .. so may be you don't like it .. but from what i see in the market, and for me, you don't need to be 100% new to be fun. Secondly, there are very different tasks. Take STO. Space ship combat feels very different, with different considerations, and meta game, compared to fantasy character ground combat. In fact, even just within the confine of fantasy MMOs, Tera combat is very different from WOW combat. |
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2/06/13 3:38:07 PM#231
Originally posted by nariusseldon MIssing the point. In STO space combat you press buttons to shoot at ships, you have DPS and HP and special abilities etc. etc. same with ground combat. TERA combat is the same thing - sure you may have to dodge/block but beyond that it is really the same as combat in EQ. But really the point is - what's the point? Get loot, gain experience, complete a quest, etc. The mobs all respawn, the loot is created out of thin air, the instances are repeated a million times over. Sandbox does that aspect better, but sandbox is still artificial and contrived and just as pointless and driven by loot and gaining XP or what not. I want a MMO where when I go into the woods and hunt down and kill a pack of wandering Orcs and destroy their camp, that has an effect on the world. Again, sandbox does this better - for example in EvE if I go kill a player and blow up his ship, that ship took resources to build that another player built and another player gathered with a ship and skill books etc. that another player made etc. etc. But that game too is limited and terribly artificial because all the minerals respawn in asteroid fields and such. There is no scarcity - only rarity due to players not farming at much. I enjoy "fun" and I have it playing "fun" games that have great action (right now for me its GW2) but the genre has NOT advanced anywhere near as far as I thought it would when I was sitting around playing UO 13+ years ago and day dreaming about what the future of MMOs may hold. MMO History: |
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2/06/13 3:40:10 PM#232
Originally posted by nariusseldon Perhaps some of us need new gameplay just because we've seen all that is out there right now. Then again, there's still a lot to improve in current action MMORPGs and there hasn't been a satisfactory space combat MMO either. Auto Assault fell short on a good idea. So did Pirates of the Burning Sea... Ok, yeah, there is a wide array of gameplay styles that haven't been made "well" yet. Still... I would welcome new ones too. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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2/06/13 3:45:09 PM#233
Originally posted by BadSpock I must say that having played War Thunder now which doesn't use an HP bar, it feels quite refreshing. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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2/06/13 3:59:45 PM#234
Originally posted by Quirhid Although EVE has it's merits...I yet again am stunned to see myself agree with Quirhid on this. Would be GREAT to see a really decent Space oriented MMO. Hopefully one with at least SOME planet exploration and really good twitch Space combat. No point and click crap.
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2/06/13 4:12:49 PM#235
Originally posted by BadSpock That is over-simplification and no difference than saying all video games are the same since you push some buttons and stuff happens on screen. For example, i play a full phaser cruiser in STO, i need to keep my broadside facing enemies so i can fire all my phasers (with firing arcs different than other weapons) at the enemy ship. This is different from a escort where i manever so my bow is facing the enemy ship and i can fire projectiles. That is obviously different consideration from the action combat in Tera. If you think that is the same .. then there is no point of looking for new games. They are all the same to you .. just push buttons and stuff happens. |
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2/06/13 4:13:31 PM#236
Originally posted by Goatgod76 I am also in agreement. Eve combat is just not fun. STO does space ship combat MUCH better. |
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2/06/13 4:14:31 PM#237
Originally posted by Quirhid Sure .. no one says you cannot have fun with new improved stuff. May be i am lucky. Many video games are still fun to me. If not, i would have gone to do something else. Why play anything that is not fun? |
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Arclan
Spotlight Poster
Joined: 1/29/07
Ideas are worthless. The only currency that holds any weight is the ability and drive to execute. |
2/06/13 4:31:19 PM#238
Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
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2/06/13 10:23:42 PM#239
Originally posted by nariusseldon Well, i am pointing out, that when someone suggests that rift, a game that appeals (or appealed at launch) to the majority, was not very successful for a 50mil project, we end up in a situation where things like "200-300k is enough for a succesful game" are thrown around. While now suddenly one has to appeal to the majority because, obviously, eve (300k) or runescape (500k+) are not making enough money and are not succesful. And given that there are much more gamers than those who ever played a mmo, majority is a foggy concept itself in this case. Flame on! :) |
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2/06/13 10:43:29 PM#240
A lot of what you require for a sustained number of subscriptions is based on the budget of the game. 200k-300k is a perfectly sustainable number if you budget for that many. The problem is that many of the publishers today throw tons of money at a concept without any real idea of what kind of numbers are geniunely sustainable, and when they fail to make a massive profit, they blame it on the concept, not their own shortcomings and lack of understanding the market looking for that kind of game.
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