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1/31/13 12:06:18 AM#21
What about if in game money was equal to real money value? So if player earned enough they could cash out some or spend it in game to like NPC and repairs goes to the game makers.
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1/31/13 12:07:43 AM#22
Originally posted by Reklaw
Even in GW2, where they have their own regulated gold market, you still get gold scammers. I saw them spamming away in the two event zones yesterday. The only way to get rid of them will be to remove in game currency and have everything soulbound / earnt by the player. Personally I would like that, I don't like the idea of selling items earnt by someone else in these types of games (although I have been guilty of selling items myself in the past). |
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1/31/13 12:32:32 AM#23
I don't have a problem with cash shops.
What do you mean by 3rd party gold sites? Goldsellers? That's a whole nothr subject. |
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1/31/13 2:00:28 AM#24
Have a closed economy.
If there is only a finite amount of currency / resources available in the game, then it can all be tracked and managed.
Though the time and expertise required to develop something like that is far beyond the scope of most development studios. |
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1/31/13 2:23:41 AM#25
No gold doesn't mean no black market, I've seen sites selling PoE orbs for real money.
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1/31/13 2:45:42 AM#26
Originally posted by XAPGames
Of course you cannot stop gold sellers when you design your game retardedly which can be "farmed". When money/currency comes into the world from thin air by kiling snakes and beetles which spawn infinitely, you god damn sure farmers are going to sell gold. If you create a solid economy system where gold is actually finite and owned by the city. No NPC should drop gold especially wild animals and uncivilized NPCs. Then you get a real economy which you can even track if gold was duped and these gold-farmers won't be able to "farm" gold because it's unfarmable. That system is too different that needs pages of explanation but the developers are too lazy to make a better world economy in MMORPGs which leads to Gold Farmers easily selling gold whether by duping it, playing the auction house game or farming it.
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1/31/13 3:37:33 AM#27
Originally posted by LauraFrost
*old professor's voice * "And this is what we define as the Pinata Economy:"
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
1/31/13 3:46:41 AM#28
I'm not really concerned about eliminating either of them. Gold seller spam in chat channels, or companies that hack accounts to steal peoples stuff, now those I do think are an issue and companies can do more to combat each.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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1/31/13 4:30:04 AM#29
Remove the economy, all items BoP. While pixels have a value there will always be someone there to sell it, and someone willing to buy. ![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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1/31/13 4:36:08 AM#30
By not using them. But there's always idiots that use them, so they're here to stay. Currently playing: FTB Ultimate Waiting for: Wildstar, ArcheAge, Class4. Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks! |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/31/13 5:52:35 AM#31
Originally posted by VengeSunsoar That sums it up. As long as there are customers, someone will be selling. It's really that simple. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/31/13 9:35:16 AM#32
We are not you.
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1/31/13 9:56:18 AM#33
Originally posted by XAPGames Gold falling from the sky (i.e. Monty Haul). Critters drop cash at enormous rates. No one feels the need to visit our nefarious friends. Rampant inflation makes the currency valueless (eventually) but [High Score Big Numbers = Fun] requirement is satisfied. Wonder how old the game has to be before the average gamer even notices he's been had. "My 1E+9 gold won't even by a donut! WTH!" Time for a new currency! Platinum in the next patch! [Bait and Switch]
Why has no modern MMO ever instituted bank robbers? Ignore the nattering of beldames, enjoy whatever you like. |
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1/31/13 10:04:35 AM#34
Your equation is missing one link, if "gold" is that "limited", raw materials get sold by "farmers". After all you can't craft an Armour out of Gold doublets. For "farmers" there is only one keypoint, and that is "tradeable". If it is, you can sell it for real money. I don't believe in game design that limits or prevents farmers, all it does is also limiting the game - for some trading is an important part of the social aspect of a MMO. I believe the only thing that is able to remove thos,e is to remove the progression focus from ITEMS to the character itself (item's provide 1% of stats, character does 99%). And of course, active GMs scouting the game. Playing: EVE Online Used to play for 5+ years: Lineage 2, Lord of the Rings Online and Ragnarok Online Utter disappointing MMO experience for 1 - 3 Months: |
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1/31/13 10:14:46 AM#35
Originally posted by sea.shell THIS ^^ I love hawking wares and dealing. Let's not thow out the baby with the bathwater. How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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1/31/13 10:19:15 AM#36
Originally posted by Scottgun But...but...message boards love pyrrhic solutions... Ignore the nattering of beldames, enjoy whatever you like. |
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1/31/13 10:38:13 AM#37
Originally posted by sea.shell Then they will sell power leveling. Not like they are not already doing it. And you can also buy and sell characters. There is a clear demand for progression (gear, character, level, ....), there will be a market for it. |
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1/31/13 10:49:12 AM#38
Its not something you can get around anymore sadly. Even if you add those things into your own cash shop you will just be labled Pay 2 Win anyways. TSW seems to be the best middle ground ive seen, Even with its recent addition of starter gear (annoying but its not endgame gear) For Lifetime players that is purchaseable by anyone piece by piece for funcom points.
Because i can. |
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