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General Discussion Forum » The Pub at MMORPG.COM » ArcheAge or The Elder Scrolls Online

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131 posts found
  TsaboHavoc

Novice Member

Joined: 11/01/11
Posts: 340

1/26/13 3:48:18 PM#81
Originally posted by Vorthanion
Originally posted by jtcgs
Originally posted by Vorthanion

He is correct and you are not.  Both Morrowind and Oblivion had classes.  You could, during character creation, go with one of their preset classes or like many of us, you could opt to create your own set of skills and spells.

 I suggest you go re-install one of them, chose a class and see what it actually IS.

You can chose to be an "acrobat" and all that happens is that your Agility and Endurace attributes become your "main" and thus you will level Its related skills FASTER. You can still use MAGIC or any other skill in the game not related to "Acrobatic" skills...or dont you remember getting +5 points to place in any "skills" when you chose "custom class"? You still had to pick 5 things, but it did not limit you to only a "classes" skills. So the word "class" is only there as an identifier, not as a "limiter" like in games with ACTUAL classes.

I suggest you go to both the Morrowind and Oblivion wiki sites and shut your trap.

as he said the classes are a identifier and not a limiting thing, u could perfectly chose the acrobat set and then raise magic and be a mage or even a warrior. In Teso u will choose a class and stick with the skills that come with, no matter what.

  Total_Hunt

Novice Member

Joined: 1/22/13
Posts: 66

1/26/13 4:00:24 PM#82

I'm suprised TESO got so many votes, most of the members on these forums seem to be disgruntled vets who only want sandbox MMO's.

 

I voted TES, I'm a vet but still quite happy to ride the hype train. Hopefully TES will be my last stop for a few years but who knows.

 

I don't think it's a WoW clone however and it seems to me they are doing what they can to make it a TES game.

 

+ I'm done playing Korean / Asian games. When a AAA western sandbox MMORPG is announced I'll be interested.

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1106

1/26/13 4:13:39 PM#83
Originally posted by Total_Hunt

I'm suprised TESO got so many votes, most of the members on these forums seem to be disgruntled vets who only want sandbox MMO's.

Why do those that voted for ArcheAge seem like "disgruntled vets" who only want Sandbox games.

 

Did you ever concider we are MMO players who actually care where the genre is going and are tired of the same old same old that has plagued the indusrty for years?

Seems like at least 40% are closeminded sheep who just dont care about any game non-themeparky

 

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 965

1/26/13 4:23:00 PM#84
There was too much enthusiasm in the question for me to vote either way.....

If you are holding out for the perfect game, the only game you play will be the waiting one.

  aslan132

Elite Member

Joined: 10/01/07
Posts: 271

1/26/13 5:25:59 PM#85

Sadly I feel AA is trying to do too much, they are so much a hybrid that they wont offer enough to one side or the other, and will lose both types of players. 

 

Those that enjoy or want a sandbox game will be highly dissapointed, since the entire start of the game is 100% linear thempark. Once you get past all the themepark, into the sandbox, you are bombarded with full loot PVP. The sandbox therefore wont be available to 90% of the playerbase. Themeparkers will quit as soon as they reach endgame, and it turns into Aion. The entire focus of the late game is PvP. PvPers mostly wont bother to get that far, because they have to do all the PVE content and leveling and questing to get there. And those interested in building will leave because they will get ganked on the way to turn in those items to the proper NPCs and wont ever be able to get thier house constructed. Gankers will get bored because they wont be able to gank anyone, as most PvP players hate a fair fight, and you cant go back to lower zones and kill noobs and players 10 levels below you. Once they see they cant kill people of the same level (because they arent good at PvP, they only like to PvP when they are assured victory), they will leave game. Sadly the game will be a desolate wasteland, since it doesnt cater to any particular playstyle, and desperately tries to offer something to everyone, that just doesnt work.

 

TESO, may or may not be a decent game. I really hope it is, but im also doubtful. Many TES players have already pointed out the things that just dont work in an MMO and thus are missing from it. There also seems to be some misinformation in this thread, namely regarding classes. 

 

Classes were present in older version, but as it has been pointed out, they were merely there as names, or guidelines to get new players a place to start or a roadmap for leveling skills. Although this doesnt translate directly into ESO MMO, it is worth mentioning here that classes arent nearly as limiting as those in the last few pages have made them out to be. Anyone who has followed the game closely and seen the interviews can tell you that, just like all TES games, classes are only the beginning or a guideline, not a limiting factor. ALL CLASSES will be able to use magic, all weapons, and all armors. We really dont know much more than that. So Im not here to claim that it will be like other TES games, but you also cant come here and say it wont. For all we know at this point, classes only give you the skills you start the game with (as a guideline and starting point) and you will be later able to unlock every skill from other classes and redevelop your class into anything you want. I would wait to see what new info is given, maybe even beta gameplay after NDA before making assumptions, but we all know thats just not how things on the internet work. At the least, i beg everyone to look into more and watch an interview or two before spreading more misinformation. At that point you are just trolling, and anyone who has done the research just reads your posts and laughs at how ignorant and naive you sound.

  Valentina

Apprentice Member

Joined: 5/28/06
Posts: 1651

1/26/13 5:31:44 PM#86
AA if I had to choose, but I'm going to say both because ESO won't be out til at least next year if they're smart.
  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

1/26/13 5:43:38 PM#87
Originally posted by Vorthanion
Originally posted by jtcgs
Originally posted by Vorthanion

He is correct and you are not.  Both Morrowind and Oblivion had classes.  You could, during character creation, go with one of their preset classes or like many of us, you could opt to create your own set of skills and spells.

 I suggest you go re-install one of them, chose a class and see what it actually IS.

You can chose to be an "acrobat" and all that happens is that your Agility and Endurace attributes become your "main" and thus you will level Its related skills FASTER. You can still use MAGIC or any other skill in the game not related to "Acrobatic" skills...or dont you remember getting +5 points to place in any "skills" when you chose "custom class"? You still had to pick 5 things, but it did not limit you to only a "classes" skills. So the word "class" is only there as an identifier, not as a "limiter" like in games with ACTUAL classes.

I suggest you go to both the Morrowind and Oblivion wiki sites and shut your trap.

"Your character's class determines what skills you will be most proficient in, and this in turn affects how you level."

http://www.uesp.net/wiki/Oblivion:Classes

A class in no way limits what skills you can use. As a thief you can use destruction magic, wear heavy armor and even swap out to a two handed sword. Classes are nothing more than identifiers.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2398

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/27/13 12:28:05 AM#88
Without a doubt ESO.  ArcheAge is just to much of a clone for my tastes.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Razperil

Novice Member

Joined: 9/13/04
Posts: 307

Everything has it's time and its place, know yours?

1/27/13 12:35:28 AM#89
When games can get away from the 3 fraction thing, it might become better. I think both games will be interesting and both will have solid/weak points. I am looking forward to them both nonetheless.
  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2398

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/27/13 12:54:11 AM#90
Originally posted by Razperil
When games can get away from the 3 fraction thing, it might become better. I think both games will be interesting and both will have solid/weak points. I am looking forward to them both nonetheless.

You mena the whole of 2 modern games?  DAoC and GW2 (arguably shouldn't be included) as opposed to the 2 faction thing or open faction thing.......that same setup thats been beaten to death for the last 14 years.

 

Nope I'd take soemthing revolutionary and that has only been a few times as opposed to something if I wanted to do the same of I'd go back to the myriad of MMO's that liter my harddrive at the moment.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  SaintWalker44

Novice Member

Joined: 1/23/13
Posts: 87

1/27/13 1:16:02 AM#91

Hands down AA for multiple reasons, none which I care to type out..........

 

That game is  what many of us have been waiting for a long time. The 'other'  games in dev can't hold a candle to this game. And can you imagine the ones being made without any type of budget, read The Repopulation?

 

No chance in hell............

All Will Be Well.....

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1106

1/27/13 1:33:44 AM#92
Originally posted by azzamasin
Without a doubt ESO.  ArcheAge is just to much of a clone for my tastes.

LOL! You seriously believe that statement? ROFL!

 

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Ineveraskforthis

Advanced Member

Joined: 1/24/06
Posts: 373

1/27/13 1:43:07 AM#93

We have so little information on TESO while AA is basically a completed game at this point.

 

But either way Archeage is a relatively fresh air to the older generation MMO fans.

  Sidraket

Novice Member

Joined: 6/10/06
Posts: 77

1/27/13 4:34:12 AM#94

AA is a better idea, but the sandbox attempts ive seen tend to overdo it with a sort of feature bloat wanting to let players do all this stuff right away and everything ends up being shoddy and gimmicky and tedious.

I am fond of TES lore however (though teso butchers it)

Both will probably dissapoint me, ill be more sad when AA dissapoints me.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7029

Players come for the game, but they stay for the people- Most Devs have forgotten this.

1/27/13 4:38:43 AM#95

AA *if* it delivers an alternate rules server (as touched on by Song) that suits me. I am not interested in the standard 'vanilla' set up that I am seeing so far.

TESO.... for some reason I cannot get 1% excited by it... It had a nice CG trailer though.

For me though the MMORPGs I am waiting for really are FFXIV: ARR and EQN. No rush though, I am enjoying EQ2 a lot right now.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7029

Players come for the game, but they stay for the people- Most Devs have forgotten this.

1/27/13 4:40:05 AM#96
Originally posted by PyrateLV
Originally posted by azzamasin
Without a doubt ESO.  ArcheAge is just to much of a clone for my tastes.

LOL! You seriously believe that statement? ROFL!

 

Yeah, it's a clear Vanguard clone.

There, I said it :P

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1722

"I shall take your position into consideration"

1/27/13 4:42:03 AM#97

For me it is AA over TESO.

AA offers sandbox elements which are attractive for me.

TESO has not yet managed to make me interested. At this point, it looks like a traditional themepark with several minor modifications.

Playing: Chronicle 1
Waiting for: None of the games already announced

My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated)

  eldaris

Elite Member

Joined: 6/21/06
Posts: 294

1/27/13 5:17:53 AM#98

TESO but depends on how big is the world, if there are zones linked by portals or an open world like Vanguard ,how important is crafting compared to dungeons drops , if they force people into raids for endgame or not and the most important how fun is the faction vs faction pvp.I hope they managed to do something like planetside or at least warhammer for pvp but I need to try it, gw 2 pvp sounded great until I played it .
ArcheAge , I would have tried if they had PVE only servers or faction vs faction, not interested in FFA or guild vs guild pvp.Too bad developers seem to think the only way to make a sandbox is to force people into these types of PVP.
Anyway I hope that both of them launch with lot of features and polished, with so many mmos out there players will not give many chances to a newly launched game.

  Sidraket

Novice Member

Joined: 6/10/06
Posts: 77

1/27/13 6:39:00 AM#99
Originally posted by eldaris

TESO but depends on how big is the world, if there are zones linked by portals or an open world like Vanguard ,how important is crafting compared to dungeons drops , if they force people into raids for endgame or not and the most important how fun is the faction vs faction pvp.I hope they managed to do something like planetside or at least warhammer for pvp but I need to try it, gw 2 pvp sounded great until I played it .
ArcheAge , I would have tried if they had PVE only servers or faction vs faction, not interested in FFA or guild vs guild pvp.Too bad developers seem to think the only way to make a sandbox is to force people into these types of PVP.
Anyway I hope that both of them launch with lot of features and polished, with so many mmos out there players will not give many chances to a newly launched game.

I can already tell you what TESO will be like. It will be a wow clone with rvr tacked on like WAR was, only i actually think they will get rvr done a little better than WAR did.

Should you be confused as to what a wow clone is: a wow clone is an EQ clone with instanced dungeons and soloquestgrinding to the level cap.

Depending on how bad they mess up TES lore, and how good the rvr ends up being, it may be a decent game. Im not getting my hopes up though.

  Entris38

Hard Core Member

Joined: 6/14/12
Posts: 171

1/27/13 6:42:28 AM#100
I'm actually not "excited" for either, but will try them both and play what's worth playing to me. Neverwinter is the only one I am excited for.
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