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the mmo community is the hardest to please , so I decided to step back and take a less hostile approach. i have a game development team that will to code my game for a fee of $5000 . i had a indiegogo project but that failed http://www.indiegogo.com/CODE-Z/x/1825980 my aim is to create a zombie survival mmorpg that features dynamic gameplay and emergent narrative. the government are trying to control the population by killing off members of the society. .there are no structured missions. the players can either can save various people across the map or complete missions known as takedowns. this is where the players are aiming to destroy camps or steal camps, the name of the game is survival but there are other options.
there are many more ideas to this game , so far iI'am at the beginning, and I really need help. what should I do to make this game a reality. bear in mind that my team are aiming to start small and then build from there. what should I do to raise capital and get this project off the ground (dont mentions crowdfunding, been there ,done that) |
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so are there any suggestions
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1/17/13 11:04:11 AM#3
There is a thing called "sweat equity" and you need to invest a LOT of it into your project. You have to show people something to achieve two primary goals:
Don't take this the wrong way, but this post did not help your cause. Top Games Played APR 2013: World of Warplanes, Guild Wars 2 |
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1/17/13 11:11:40 AM#4
Asking people on a forum how to raise money to make this game, kinda gives off the vibe that you aren't exactly capable or qualified to create a game of this magnitude. Crowdfunding really is the only way you would likely get it done, but if you've already tried it, that means you didn't sell yourself and your ideas well enough to gain the funding. Maybe make a site for the game with a ton of ads and ask people to click the ads to help out, or just donate directly. Not that this would help give customers any thought of confidence in your project, but you might get SOME money. :p EDIT: BTW, not a bad concept for the game. I'd probably give it a go. |
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i dont have the money for a demo , its too costly. I'am the man with the plan. the reality is that i need funding for a demo and then i can move from there . gamers are interested but nobody wants to help |
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1/17/13 11:22:13 AM#6
Honestly, if you can't proofread what you write, no investor will take you seriously.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/17/13 11:23:26 AM#7
Originally posted by mcool If that's all you are bringing to the table, you have nothing at all to offer. If you want to be taken seriously, you have to have some skills tthat make you an asset to the group. You also have to put some effort into presenting your ideas, and neither your post here nor your IndieGoGo campaign seem to indicate much effort was expended.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/17/13 11:23:47 AM#8
It's a good idea on paper, but how are going to convey to a developer as something that will sell? Zombie games have been hammered to death over the past few years, and this seems like just another MMO, with zombies.
Currently Playing: Path of Exile, Everquest |
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1/17/13 11:29:25 AM#9
Originally posted by Loktofeit This and more! Man with the plan? How about, "Man with the plan who is responsible for getting funding? I worked for several startups and in them all the "people with the plans" were also the people who were trying to sell the product/services to investors, companies, anyone who was interested. They were responsbile for demos and getting feedback that would oftentimes be added to product. In movies, If one is a "man with a plan" then one can reliably say they are the producer and they do a lot of things to make sure that movie is made. |
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1/17/13 11:30:21 AM#10
Well, Bill Gates started in garage. You can do it to. In fact we have some very succesfull games developed by small teams, remember Serious Sam, it was made by few guys.
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1/17/13 11:31:34 AM#11
Originally posted by mcool
Ideas for games are a dime-a-dozen. I understand you're not a developer. That's fine, maybe even better as developers usually make terrible project managers. So the next question is how much of your own money have you spent on development and where are the results of that effort? You see where I'm going with this? It's a matter of credibility. You want me and others to pony up some capital, but there's no evidence you've invested any of your own money. Top Games Played APR 2013: World of Warplanes, Guild Wars 2 |
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1/17/13 11:32:07 AM#12
Can't help but think this is a scam. In no way does it look like you can deliver on what you say you will. And a Zombie surival game with 'Z' tack on the end...REALLY? Oh well, I'll give you points for trying. The problem is you have to present yourself really well the first time and you blew it.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/17/13 11:33:39 AM#13
Originally posted by mmoguy43 Not a scam, just someone who genuinely wants to do something but really has no idea what he's trying to tackle. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/17/13 11:37:49 AM#14
Originally posted by Loktofeit And to that point...
I don't know if this is any good but it could be a place to start...
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1/17/13 11:42:46 AM#15
Aspiring Game Designer: "I have this really great Idea for a video game..." Publisher / Investor: "Ok, lets see your Game Design Doc, and any assets you've created for the game." Aspiring Game Designer: "Well I haven't got anything to show just yet, but let me tell you about some of my cool id-" Publisher / Investor: "NEXT!"
...
Yeah, pretty much...
EDIT: Also, not to sound overly critical, but, Zombies? Really, dude? That dead horse been beaten, minced, and made into an off-coloured hot dog a long time ago... multiple times. "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln |
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1/17/13 11:44:23 AM#16
Originally posted by mcool Actually, you are the man with an idea, but no plan. you need to actually do some planning.
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1/17/13 11:53:31 AM#17
From the OP's Indiegogo site: There are FIVE different perks which you are entitled to if you donate. $5-YOU will get mentioned in our credits $10- You will have early access to the game before anyone else So, if we pledge $25 we get a personal thank you from the team, but if we drop a grand in your lap we dont so much as get an appreciative nod? I'm trying real hard to sympathize with you trying to get your project off the ground, but youre just making it too easy for people to ridicule you... "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln |
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1/17/13 11:55:34 AM#18
I have no suggestions on funding. In general, an idea man needs to have sufficient cash to get a project started or sufficient experience and skillset to partner up with a publisher. An idea but no cash (or no experience / skillset) means build it yourself, which is obviously very difficult with no cash and/or limited skills.
A long shot would be a bank loan if you have collateral and income, or possibly something like a Small Business Administration loan.
On a side note: A developer offered to build it for $5,000? Is that including artwork? That's an extremely low price for the amount of work. I've got 10 times that amount of money invested plus 4 1/2 years labor into my own game. I'd be skeptical that you'll get what you want for such a small amount of money.
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1/17/13 1:58:21 PM#19
Blunt and honest. If you don't get someone to speak on your behalf, you will not get any sort of funding. Your spelling is bad, the grammar is the effort of an instant messenger, and worst of all, no proof reading. No attempt at all to correct anything or re-read it. The truth is that people can deny handing you cash for anything, the easiest being that you don't seem prepared or detail oriented. That is their gauge of what you would deliver, half-hearted gobbledeegook because that's what you are presenting. You need to get your "speaking face" in order before you open your lips on a project this massive or no one will take it seriously. I don't even like zombies :S
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1/17/13 1:58:49 PM#20
As many others have said, ideas are great, but you need something more. There are a lot of free (or nearly free) game development software packages that you can use as a starting point. The learning curve for any of these will always be steep because no modern game is easy to make!
I don't build games, I just know some of the stuff that's out there that is affordable to the indie dev. With a bit of research I bet there are even more alternatives. I'm not sure how you plan to build this project without doing much of the legwork on your own with such a small budget. I think you will be better off teaching yourself and building the foundation, then crowdsourcing later and expanding your team. Or better yet, focus on a more achievable goal like an iOS or android game app and if it's a success use that money to invest in a larger team. Enter a whole new realm of challenge and adventure. |
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