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Rift (Rift)
Trion Worlds | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 03/01/11)  | Pub:Trion Worlds
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

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34 posts found

Novice Member

Joined: 11/27/10
Posts: 660

In your house Eatin' your Cookies!

1/15/13 12:41:06 PM#21

I enjoy my time in TERA and FFXI at the moment. But that doesn't mean I am content with the genre as a whole. We have progressed so little in actual game systems its sad. You would think after over 10 years of MMORPG's releasing we would have some seriously innovative and amazing worlds to enter. But unfortunately we just keep getting a reskinned WoW with a minor alteration here and there. 

Don't get me wrong, graphically we are advancing quite nicely, but mechanically we are progressing at a snails pace. Why are NPC's still just vendor machines and static quest hubs.  Why are towns/outposts/cities devoid of actual life. Would it be so hard to give NPC's pathing that has a branching system that allows them to interact with other NPC's as there paths cross. Sure it would still be static, but it would be more appealing then what we have now with NPC's just standing still and not doing anything but waiting for the next player to come pick up the next kill 10 wolves quest. 

Questing is abysmal, why hasn't this evolved at all? The quests should evolve into a storyline in themselves. Sure it would take longer to flesh out that sort of thing and put a game in development longer then the usual 4 years. But I think we are at that point where we need to be doing that. Stop accepting mediocre games at best and start demanding more from development studios and publishers. 

SWTOR is a perfect example. How can you spend upwards of 300million on a game such as that. More importantly, why would you spend that much money on a game designed like that. Even on paper you could see the game wasn't going to be appealing after the class storyline was finished. 

If they had added in guild storylines, and captial ships, Illum hadn't been a failure, an actual decent engine suited for MMO's. It might have been a good game, still not worth 300 million, but a good game none the less. 

Then you realize why the genre is doing so bad when you look at the analysts these development companies are taking advice from. And the publishers who are pushing the genre a certain way. 

Hopefully Smedley has actually had his eyes opened by the high demand of games like DF and ArcheAge to succeed, that he has realized we don't want mediocre anymore. We want games with deep mechanics, good combat and player interaction in the world and with other players. Hopefully EverQuest Next will actually end up being something worth playing...Hopefully. 

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo


Elite Member

Joined: 12/21/07
Posts: 22588

1/15/13 1:49:41 PM#22
Originally posted by Cecropia

It's unfortunate but I have to say that I feel the same way. It really is amazing to observe a genre of gaming with such an unparalleled level of potential produce so little fruit.

"potential" is irrelevant. You can't play "potential".

Some of the current MMOs are fun games. Some are even fun single player games. But again, it is silly concept to like the whole genre. I am sure everyone has MMos that they like, and those they don't.


Novice Member

Joined: 11/29/12
Posts: 9

1/15/13 9:41:33 PM#23
Yes i am still having fun playing mmo games :)

Advanced Member

Joined: 5/17/12
Posts: 335

1/16/13 3:33:17 AM#24

I havn't really played any mmo's in awhile, untill GW2. All the hype on that got me wanting to play it for a pretty long time. Then i actually played it and quit after like a month and a half. I hope all the mmo's arn't like that these day, but the way these forumns been lately, got me abit worried.


Auto-grouping - no thanks

everyone revives everone - no thanks

warp to points all over the map - no thanks

everyone shared same gathering points and mobs - no thanks

That game was way to casuall and no competition in the PVE part of the game. No big diffrence between jobs in that game. I hope future mmo's dont do that.


I dont want a zerg fest game, i want a group based pve game that everyone playes there role and works together to help build a strong community between its playerbase.


Advanced Member

Joined: 5/17/08
Posts: 1355

1/16/13 3:38:20 AM#25

Do I like MMOs? IAmMMO!  ;p Planetside 2 is my MMO atm. I have nothing but fun jumping in for a couple hours on Miller most evenings at peak time. The miller server is starting to shape up nicely as it's one of the busiest servers with a community that's now settling down with people who enjoy the game and know how to play.


Hard Core Member

Joined: 10/10/03
Posts: 5693

1/16/13 4:17:10 AM#26

I had a break from MMO's that lasted 3 to 4 months. I do not find ezMMO's which is nearly all we seem to have today that appealing. I started PS2 (not really a MMO) a few weeks ago, enjoying that, I think it is because it is not a MMO I am enjoying it!

But I am already looking for my next MMO, if you find or return to a good guild, you cannot beat them.


Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

1/16/13 4:27:08 AM#27
I like MMOs, but maybe not as much as I used to think.  I was stuck in the WoW phase for a long time and nothing had satisfied me until GW2 renewed my faith in the genre.  But come on, you can't like every game that comes out.  I love FPS games too, but I don't play all of them, and some that I thought were boring, other people loved (Fallout 3 etc.).  It's going to be like that.  Just because you like dramas on tv doesn't mean you're necessarily going to like both House MD and Grey's Anatomy (House ftw).


Joined: 7/24/04
Posts: 998

1/16/13 4:33:47 AM#28
After 14 years i just started playing UO again. On Siege of course. Its so refreshing. If they do a remake i wouldnt even look at other mmos.

Novice Member

Joined: 6/29/06
Posts: 3565

1/16/13 4:54:06 AM#29
I like video games, whether they are 'MMOs' or not is irrelevent.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.


Elite Member

Joined: 12/21/07
Posts: 22588

1/16/13 10:44:47 AM#30
Originally posted by jpnz
I like video games, whether they are 'MMOs' or not is irrelevent.

This ^^^

The lines are not that clear anyway. D3 and Borderlands are not MMOs, but many MMO plays like that (hit a button, get a auto-group, small group content).



Hard Core Member

Joined: 10/10/03
Posts: 5693

1/17/13 4:18:02 AM#31
Originally posted by nariusseldon
Originally posted by jpnz
I like video games, whether they are 'MMOs' or not is irrelevent.

This ^^^

The lines are not that clear anyway. D3 and Borderlands are not MMOs, but many MMO plays like that (hit a button, get a auto-group, small group content).


Our lobby lobbyist is at it again.

I am sure there are plenty of players out there who do not want Pavlov’s dog gaming. They deserve a MMO they want to play as well you know.


Advanced Member

Joined: 1/07/08
Posts: 3507

War is not the ultima ratio, but the ultima irratio - Willy Brandt

1/17/13 8:24:51 AM#32

I like some MMOs.

I dont like many other MMOs.

For example:

I like the concept of running around in a huge world with hundreds, if not thousands of other players. Unfortunately, many MMOs killed that idea with instancing. Guild Wars for example is riddiculous, you step out of the town and BAM you're completely alone.

I like the concept of fighing a superboss with many other players. Unfortunately, many MMOs killed that idea with making these battles happen only in the socalled "endgame", but then making them mandatory and the whole content of the game.

I like the concept of having to compete with other guilds for ressource, and having mass PvP events such as castle sieges in the original Lineage 2. Unfortunately, many MMOs killed that with dull realm vs realm battles.

I like the idea of having multiple characters, each giving you a highly different gaming experience by giving them individual strengths and weaknesses. Unfortunately, many MMOs killed that with trivialistic skillbased system and poor if any balance.

I like the idea of competing with other players, unfortunately many MMOs today are rather "pay to win".




Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

1/17/13 9:02:19 AM#33
Originally posted by Lord.Bachus

So here comestibles my question.

I do not believe that word means what you think it means. Unless you're a cannibal, anyway.

Alternatively, your cellphone is autocompleting words for you, and guessing horribly wrong?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.


Novice Member

Joined: 1/16/13
Posts: 37

1/17/13 7:58:11 PM#34
I like MMO's very much so! Especially if it features quality PvP driven by stats. I am a very competitive personality and I take pride in my craft. Entertain me and challenge me and u have a loyal customer.

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