Trending Games | ArcheAge | World of Warcraft | Destiny | Star Trek Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,856,573 Users Online:0
Games:740  Posts:6,240,823
Rift (Rift)
Trion Worlds | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 03/01/11)  | Pub:Trion Worlds
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

General Discussion Forum » The Pub at MMORPG.COM » Tab Targeting is Here to Stay Folks

6 Pages « 1 2 3 4 5 6 » Search
118 posts found
  laokoko

Hard Core Member

Joined: 9/14/09
Posts: 1916

1/03/13 12:51:10 PM#21

Obviously the FPS way is more fun.

It is just it is impossible to stop aimbot in those kind of game.

Just like it is impossible to stop maphack in RTS.

To me a cheat proof game is very important.  Sicne it is impossible to stop those cheat to exist, I hope it won't become a standard.

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1925

May the game be ever in your favor.

 
OP  1/03/13 12:52:05 PM#22
Originally posted by QSatu
I like how people are panicing b/c not 99% of mmos have tab based combat but that number dropped to like 85%. there are still faar more tab based games. The market is balancing itself. mmo world isn't synonymous with "fantasy tab target game with quests" anymore and that's a wonderful thing.

Whose panicking?

Smile

  vandal5627

Novice Member

Joined: 12/04/12
Posts: 319

1/03/13 12:53:20 PM#23
Originally posted by Razeekster
Originally posted by QSatu
I like how people are panicing b/c not 99% of mmos have tab based combat but that number dropped to like 85%. there are still faar more tab based games. The market is balancing itself. mmo world isn't synonymous with "fantasy tab target game with quests" anymore and that's a wonderful thing.

Whose panicking?

 I was wondering the same. lol

  Phaserlight

Advanced Member

Joined: 7/18/04
Posts: 707

Do you want to improve the world? I don't think it can be done. -Lao Tzu

1/03/13 12:58:54 PM#24
Originally posted by laokoko

Obviously the FPS way is more fun.

It is just it is impossible to stop aimbot in those kind of game.

Just like it is impossible to stop maphack in RTS.

To me a cheat proof game is very important.  Sicne it is impossible to stop those cheat to exist, I hope it won't become a standard.

The best way to stop people from using an aimbot? Build one into your game.

"To be what you are not, experience what you are not." -Saint John of the Cross
Authored 110 missions in Vendetta Online
Check it out on Steam

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1820

"I shall take your position into consideration"

1/03/13 1:06:47 PM#25
Originally posted by azzamasin
Originally posted by Razeekster

No offence, but people really really need to get over the fact that not every MMO has action combat! Action combat is not a common feature in MMOs like players are trying to make it seem! There are only a couple games that even have it in the West! Tab targetting is mainly what you will find in most MMOs. Players see a couple games with a feature and start acting like it's ridiculous that this feature isn't in every MMO.

 

I'm not sure if it's because like many say, players act like they are entitled, or if they truly think that tab targeting is an outdated feature. I've talked to other players who say they actually prefer tab targeting. Action combat like TERA has caters to certain people and I don't think these people realize that not every player actually wants action combat in every MMO. I say this because every new game I see coming out without action combat I see players complaining about the lack of this feature.

 

I also don't think that players realize that a game engine has to be specifically built around action combat if they want to include it. It's not exactly an "easy" feature to add, and that money could be spent more wisely. Like creating new features that other MMOs don't have. That is why it makes me happy that there hasn't been a large uprising of action combat MMOs and it looks like 2013 will once again be the year of tab targeting. Something that personally makes me happy (I have nothing against action combat but I do not want every MMO to have it).

Disagreed

 

Tab target, Static, boring, slow, trade-blows, turn based MMO combat is dieing the slow death it deserves.  Highly anticipated games like ArchAge would do wise to scrap their WoW style combat and reinvent themselves to at least follow GW2's hybrid action style combat.

Disagreed

 

No need to elaborate, there is a whole thread about this in ArcheAge forum and I would just repeat what many people said there.

I am pretty much indifferent when it comes to tab target vs. action combat. Either of them is fine when done properly. I do like having plenty of skills like in WoW though. I cant imagine playing MMO in which you can choose from 6 skills for years.

 

Currently playing: L2 Chronicle 4

  dimnikar

Novice Member

Joined: 11/06/12
Posts: 277

1/03/13 1:08:26 PM#26

I want MMOs with stat/gear dependant progression, strategic use of skills (like playing cards - countering, anticipating with as MANY skills as possible - not friggin 5).

I have FPS games  for my twitch gameplay. You can have it in your niche MMOs, but you underestimate how many of us like MMORPG games as they were/are.

http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1925

May the game be ever in your favor.

 
OP  1/03/13 1:09:38 PM#27
Originally posted by coretex666
Originally posted by azzamasin
Originally posted by Razeekster

No offence, but people really really need to get over the fact that not every MMO has action combat! Action combat is not a common feature in MMOs like players are trying to make it seem! There are only a couple games that even have it in the West! Tab targetting is mainly what you will find in most MMOs. Players see a couple games with a feature and start acting like it's ridiculous that this feature isn't in every MMO.

 

I'm not sure if it's because like many say, players act like they are entitled, or if they truly think that tab targeting is an outdated feature. I've talked to other players who say they actually prefer tab targeting. Action combat like TERA has caters to certain people and I don't think these people realize that not every player actually wants action combat in every MMO. I say this because every new game I see coming out without action combat I see players complaining about the lack of this feature.

 

I also don't think that players realize that a game engine has to be specifically built around action combat if they want to include it. It's not exactly an "easy" feature to add, and that money could be spent more wisely. Like creating new features that other MMOs don't have. That is why it makes me happy that there hasn't been a large uprising of action combat MMOs and it looks like 2013 will once again be the year of tab targeting. Something that personally makes me happy (I have nothing against action combat but I do not want every MMO to have it).

Disagreed

 

Tab target, Static, boring, slow, trade-blows, turn based MMO combat is dieing the slow death it deserves.  Highly anticipated games like ArchAge would do wise to scrap their WoW style combat and reinvent themselves to at least follow GW2's hybrid action style combat.

Disagreed

 

No need to elaborate, there is a whole thread about this in ArcheAge forum and I would just repeat what many people said there.

I am pretty much indifferent when it comes to tab target vs. action combat. Either of them is fine when done properly. I do like having plenty of skills like in WoW though. I cant imagine playing MMO in which you can choose from 6 skills for years.

 

That and I can't see ArcheAge being action combat. It doesn't really seem like that would be right for it.

Smile

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/03/13 1:19:43 PM#28
Lako
So you have aimbot with fps mechanics, you get hackers making several attacks land with a big spike in a single gcd in tab Target games. I've encountered more of the later.
  apocoluster

Apprentice Member

Joined: 4/15/07
Posts: 1297

\m/,

1/03/13 1:24:34 PM#29
  If im rocking and rolling on a game.  Totally having a blast.  I dont think ive ever stopped to consider the targeting mechanics. 

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/03/13 1:31:37 PM#30
Originally posted by coretex666
Originally posted by azzamasin
Originally posted by Razeekster

No offence, but people really really need to get over the fact that not every MMO has action combat! Action combat is not a common feature in MMOs like players are trying to make it seem! There are only a couple games that even have it in the West! Tab targetting is mainly what you will find in most MMOs. Players see a couple games with a feature and start acting like it's ridiculous that this feature isn't in every MMO.

 

I'm not sure if it's because like many say, players act like they are entitled, or if they truly think that tab targeting is an outdated feature. I've talked to other players who say they actually prefer tab targeting. Action combat like TERA has caters to certain people and I don't think these people realize that not every player actually wants action combat in every MMO. I say this because every new game I see coming out without action combat I see players complaining about the lack of this feature.

 

I also don't think that players realize that a game engine has to be specifically built around action combat if they want to include it. It's not exactly an "easy" feature to add, and that money could be spent more wisely. Like creating new features that other MMOs don't have. That is why it makes me happy that there hasn't been a large uprising of action combat MMOs and it looks like 2013 will once again be the year of tab targeting. Something that personally makes me happy (I have nothing against action combat but I do not want every MMO to have it).

Disagreed

 

Tab target, Static, boring, slow, trade-blows, turn based MMO combat is dieing the slow death it deserves.  Highly anticipated games like ArchAge would do wise to scrap their WoW style combat and reinvent themselves to at least follow GW2's hybrid action style combat.

Disagreed

 

No need to elaborate, there is a whole thread about this in ArcheAge forum and I would just repeat what many people said there.

I am pretty much indifferent when it comes to tab target vs. action combat. Either of them is fine when done properly. I do like having plenty of skills like in WoW though. I cant imagine playing MMO in which you can choose from 6 skills for years.

 

What could help is a system thats a bit of a AoC and Rift Macro Hybrid. 

 

Say you have 6 or 7 slots on your bar that you can use. Each bar is a customizable slot that allows you to assign 3 to 4 skills. They can either switch in a rotation or they can be done along the lines of rift macros where it uses the first on the list of skills avaible in that slot. An example would be... 

Skill slot 1

1) Crushing Blow - 30 second cooldown

2) Stunning Blow - 15 second cooldown

3) Normal Blow - Instant can remove cooldown from Crushing Blow. 

 

That would be one bar slot but 3 skills. It would go to whichever skills on the list was off of cooldown. 

 

Allowing players to customize these slots with an ever growing list of skills (Well until you reach the cap of course) makes each slot a combo and gives players at least the illusion of customization over their combat style. 

 

 

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1925

May the game be ever in your favor.

 
OP  1/03/13 1:39:56 PM#31
Originally posted by GrayGhost79
Originally posted by coretex666
Originally posted by azzamasin
Originally posted by Razeekster

No offence, but people really really need to get over the fact that not every MMO has action combat! Action combat is not a common feature in MMOs like players are trying to make it seem! There are only a couple games that even have it in the West! Tab targetting is mainly what you will find in most MMOs. Players see a couple games with a feature and start acting like it's ridiculous that this feature isn't in every MMO.

 

I'm not sure if it's because like many say, players act like they are entitled, or if they truly think that tab targeting is an outdated feature. I've talked to other players who say they actually prefer tab targeting. Action combat like TERA has caters to certain people and I don't think these people realize that not every player actually wants action combat in every MMO. I say this because every new game I see coming out without action combat I see players complaining about the lack of this feature.

 

I also don't think that players realize that a game engine has to be specifically built around action combat if they want to include it. It's not exactly an "easy" feature to add, and that money could be spent more wisely. Like creating new features that other MMOs don't have. That is why it makes me happy that there hasn't been a large uprising of action combat MMOs and it looks like 2013 will once again be the year of tab targeting. Something that personally makes me happy (I have nothing against action combat but I do not want every MMO to have it).

Disagreed

 

Tab target, Static, boring, slow, trade-blows, turn based MMO combat is dieing the slow death it deserves.  Highly anticipated games like ArchAge would do wise to scrap their WoW style combat and reinvent themselves to at least follow GW2's hybrid action style combat.

Disagreed

 

No need to elaborate, there is a whole thread about this in ArcheAge forum and I would just repeat what many people said there.

I am pretty much indifferent when it comes to tab target vs. action combat. Either of them is fine when done properly. I do like having plenty of skills like in WoW though. I cant imagine playing MMO in which you can choose from 6 skills for years.

 

What could help is a system thats a bit of a AoC and Rift Macro Hybrid. 

 

Say you have 6 or 7 slots on your bar that you can use. Each bar is a customizable slot that allows you to assign 3 to 4 skills. They can either switch in a rotation or they can be done along the lines of rift macros where it uses the first on the list of skills avaible in that slot. An example would be... 

Skill slot 1

1) Crushing Blow - 30 second cooldown

2) Stunning Blow - 15 second cooldown

3) Normal Blow - Instant can remove cooldown from Crushing Blow. 

 

That would be one bar slot but 3 skills. It would go to whichever skills on the list was off of cooldown. 

 

Allowing players to customize these slots with an ever growing list of skills (Well until you reach the cap of course) makes each slot a combo and gives players at least the illusion of customization over their combat style. 

 

 

Rift is a bit lazy with that though. You can just macro everything and click like 3 buttons.

Smile

  IIIcurrier

Advanced Member

Joined: 3/10/05
Posts: 109

1/03/13 1:41:33 PM#32
Originally posted by Phaserlight
Except we did.  I was playing Vendetta Online in 2003 when literally *no-one* was doing the aim / twitch thing in MMORPGs.  Now it's all the rage, I guess.  It doesn't make a difference to me; different playstyles for different people, I guess.  I feel like I should be in one of those "I was playing aim-based combat before it was cool" memes.  Maybe someone will make one for me.

 

I think he ment further back when 56k was fast, noob. I'd prefer twitch anyday, Asheron's Call had "tab targeting" but if they came back with revamped graphics and twitch combat for all skills, that would be radical beyond belief, might even fix why most people didn't like melee's in this awesome game.
  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/03/13 2:02:09 PM#33
Originally posted by Razeekster
Originally posted by GrayGhost79
Originally posted by coretex666
Originally posted by azzamasin
Originally posted by Razeekster

No offence, but people really really need to get over the fact that not every MMO has action combat! Action combat is not a common feature in MMOs like players are trying to make it seem! There are only a couple games that even have it in the West! Tab targetting is mainly what you will find in most MMOs. Players see a couple games with a feature and start acting like it's ridiculous that this feature isn't in every MMO.

 

I'm not sure if it's because like many say, players act like they are entitled, or if they truly think that tab targeting is an outdated feature. I've talked to other players who say they actually prefer tab targeting. Action combat like TERA has caters to certain people and I don't think these people realize that not every player actually wants action combat in every MMO. I say this because every new game I see coming out without action combat I see players complaining about the lack of this feature.

 

I also don't think that players realize that a game engine has to be specifically built around action combat if they want to include it. It's not exactly an "easy" feature to add, and that money could be spent more wisely. Like creating new features that other MMOs don't have. That is why it makes me happy that there hasn't been a large uprising of action combat MMOs and it looks like 2013 will once again be the year of tab targeting. Something that personally makes me happy (I have nothing against action combat but I do not want every MMO to have it).

Disagreed

 

Tab target, Static, boring, slow, trade-blows, turn based MMO combat is dieing the slow death it deserves.  Highly anticipated games like ArchAge would do wise to scrap their WoW style combat and reinvent themselves to at least follow GW2's hybrid action style combat.

Disagreed

 

No need to elaborate, there is a whole thread about this in ArcheAge forum and I would just repeat what many people said there.

I am pretty much indifferent when it comes to tab target vs. action combat. Either of them is fine when done properly. I do like having plenty of skills like in WoW though. I cant imagine playing MMO in which you can choose from 6 skills for years.

 

What could help is a system thats a bit of a AoC and Rift Macro Hybrid. 

 

Say you have 6 or 7 slots on your bar that you can use. Each bar is a customizable slot that allows you to assign 3 to 4 skills. They can either switch in a rotation or they can be done along the lines of rift macros where it uses the first on the list of skills avaible in that slot. An example would be... 

Skill slot 1

1) Crushing Blow - 30 second cooldown

2) Stunning Blow - 15 second cooldown

3) Normal Blow - Instant can remove cooldown from Crushing Blow. 

 

That would be one bar slot but 3 skills. It would go to whichever skills on the list was off of cooldown. 

 

Allowing players to customize these slots with an ever growing list of skills (Well until you reach the cap of course) makes each slot a combo and gives players at least the illusion of customization over their combat style. 

 

 

Rift is a bit lazy with that though. You can just macro everything and click like 3 buttons.

Yeah which is why I was saying limit it to 3 or 4 skills. The game would have to be designed from the ground up with this type of system in mind for it to work. 

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5763

1/03/13 2:05:38 PM#34

Tab targetting is here to stay I'm sure, but at least that's not all we have to put up with now.  At least there are some choices for a more action-oriented combat.

I like a little blend of the two like we see in GW2 and TSW.  RaiderZ style is fun, but the controls aren't my favorite.  Totally static rng based combat feels stale and makes some of my games feel very similar in combat (rift, wow, lotro, eq2).  A mix of each is nice for me.

Curse you AquaScum!

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4792

1/03/13 2:06:35 PM#35

You see a lot of  " I'll never touch a game like that "  in these threads. And that statement seems to imply that change isn't going to happen because they wont let it. What makes you think you're here to stay ?

Tab targeting may be what some old gamers want but it's market is shrinking. Dice rolling mechanics are hold overs from when computers where weak and most people came from playing table top rules.

 

There's a saying about evolution and why we have two eyes and two ears but only one mouth. Clearly it didn't see the internet coming or it never would have given us ten fingers to type with.

  Fangrim

Apprentice Member

Joined: 1/07/12
Posts: 474

1/03/13 2:07:16 PM#36
Hmmm tab tageting...I love it when playing a tank and roles are essential for my enjoyment.In fact I loved playing a mage DPS in EQ2,I always grouped and just targetted the tank and zapped! No need to even tab :)
  vandal5627

Novice Member

Joined: 12/04/12
Posts: 319

1/03/13 2:20:41 PM#37
Originally posted by DamonVile

You see a lot of  " I'll never touch a game like that "  in these threads. And that statement seems to imply that change isn't going to happen because they wont let it. What makes you think you're here to stay ?

 

Tab targeting may be what some old gamers want but it's market is shrinking. Dice rolling mechanics are hold overs from when computers where weak and most people came from playing table top rules.

 

Who said we won't let change happen.  All we're saying we prefer a certain type of combat.  I personally don't like action combat and will never touch an action rpg game ever and that's my perogative.  I don't descredit people that likes an action type combat but you sir seem to think your way is the only way.

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 2002

"See how I reward those who fail me!"

1/03/13 2:33:47 PM#38
I don't mind tab targeting but I do find it's a little boring if it's the only way all MMOs would do things. There's room for more than just one way of playing.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  Ridelynn

Elite Member

Joined: 12/19/10
Posts: 3393

1/03/13 2:38:08 PM#39

Depends on the game and the player... The OP is right in that you can't just tack on "action combat" into an older game engine.

I prefer action-style games, but not necessarily twitch gaming. GW2 was a good compromise for me. I can't imagine something like EQ or WoW with action-style targeting though.

  dreamscaper

Elite Member

Joined: 8/14/08
Posts: 1271

1/03/13 2:43:42 PM#40

I would prefer more unique combat systems like are found in Dofus/Wakfu and Wizard101/Pirate101. If anything needs to go it's the excessive use of action bars in this genre.

<3

6 Pages « 1 2 3 4 5 6 » Search