Trending Games | Elder Scrolls Online | Star Wars: The Old Republic | Marvel Heroes | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,921,883 Users Online:0
Games:760  Posts:6,314,693
Rift (Rift)
Trion Worlds | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 03/01/11)  | Pub:Trion Worlds
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

General Discussion Forum » The Pub at MMORPG.COM » New Action-oriented MMORPG's..not liking it.

4 Pages « 1 2 3 4 » Search
65 posts found
  Vesavius

Old School

Joined: 3/08/04
Posts: 7493

Players come for the game, but they stay for the people- Most Devs have forgotten this.

12/20/12 5:20:57 AM#41
Originally posted by Neo_Liberty
Originally posted by Vesavius
Originally posted by ezpz77
Originally posted by Starpower
TLDR version?

 Delivered.

tl;dr Change is scary.

 Only a fool embraces all change with no discrimination just to be 'modern' (whatever that means).

The OP has a right to state a preference for a more classic tactical playstyle without being labelled as 'scared'.

I don't believe its any more or less tactical.. its all in the implementation.

 

Fair enough, but I will just say that the action styled MMORPGs I have personally played have usually tended towards the zergy. I don't really want to get bogged down in a debate over one word though.

The point of my post though was really to say that change isn't necessarily a good thing and the OP has a right to prefer something that just isn't in fashion right now without being dismissed as 'scared'.

  Neo_Liberty

Novice Member

Joined: 11/08/06
Posts: 437

12/20/12 5:28:27 AM#42
Originally posted by Vesavius
Originally posted by Neo_Liberty
Originally posted by Vesavius
Originally posted by ezpz77
Originally posted by Starpower
TLDR version?

 Delivered.

tl;dr Change is scary.

 Only a fool embraces all change with no discrimination just to be 'modern' (whatever that means).

The OP has a right to state a preference for a more classic tactical playstyle without being labelled as 'scared'.

I don't believe its any more or less tactical.. its all in the implementation.

 

Fair enough, but I will just say that the action styled MMORPGs I have personally played have usually tended towards the zergy. I don't really want to get bogged down in a debate over one word though.

The point of my post though was really to say that change isn't necessarily a good thing and the OP has a right to prefer something that just isn't in fashion right now without being dismissed as 'scared'.

I understand and agree.. I hate all the negativity.. so i ignored that part.. I just wanted to say that both types are very valid and can be very fun... also that a simple categorical label.. is not very definitive and is very general.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20652

12/20/12 11:11:36 AM#43
Originally posted by Vesavius

Only a fool embraces all change with no discrimination just to be 'modern' (whatever that means).

The OP has a right to state a preference for a more classic tactical playstyle without being labelled as 'scared'.

True .. but change is a recognition of preferences for many have changed, or previously not realized.

The OP certainly has the right to prefer the past .. and i have the SAME right to prefer the current.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7493

Players come for the game, but they stay for the people- Most Devs have forgotten this.

12/20/12 11:27:39 AM#44
Originally posted by nariusseldon
Originally posted by Vesavius

Only a fool embraces all change with no discrimination just to be 'modern' (whatever that means).

The OP has a right to state a preference for a more classic tactical playstyle without being labelled as 'scared'.

 

The OP certainly has the right to prefer the past .. and i have the SAME right to prefer the current.

 

No one said you didn't... I don't really know why you capitalised the word 'same'... No one is trying to strip away anyone's 'rights'. Why go down that road?

 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

12/20/12 11:32:11 AM#45
This tab based combat is "tactical" stuff is nonsense.

Wow more tactical than planetside?
Rift more tactical than darkfall?

Dont make me laugh
  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1966

12/20/12 11:46:02 AM#46

I can't handle WoW's graphics anymore, but I do still play EQ, EQ2 and DAoC on occasion.  As well as a little bit of CoH before it closed and Wizard 101.  I also play SWTOR fairly often.  Needless to say, I'm a fan of slower paced games with tab targeting and combat that gives you time to use tactics and to recover from mistakes.  The whole action thing with no time to react or change your mind or recover from mistakes is not enjoyable to me.  I'm also sick of MMOs that focus almost completely on combat and have done away with the virtual world aspect.  Non-combat side activities have been watered down to singular crafting.

If Vanguard wasn't such a hardcore game, I'd be playing it just for the diplomacy and exploration aspects.  Let alone its great class and skill system and combat that lasts for more than five seconds.

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1966

12/20/12 11:47:37 AM#47
Originally posted by ShakyMo
This tab based combat is "tactical" stuff is nonsense.

Wow more tactical than planetside?
Rift more tactical than darkfall?

Dont make me laugh

Can't handle the truth, huh?  LOL  There is a difference between tactical combat and tactical organization.  WoW has more of the former while planetside 2 had more of the latter.

  User Deleted
12/20/12 11:53:46 AM#48

I hate having to dodge and roll out of the way of stuff, I much prefer stat progression (dmg / mitigation) that improves survivability.   

The more action oriented combat (Tera, GW2 to some extent) is fun for a little while but it definitely gets old.  

I play MMO's to relax and enjoy the game world, not to feel like I need to be on my toes for each friggin mob I happen to run into.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20652

12/20/12 12:14:43 PM#49
Originally posted by fat_taddler

I hate having to dodge and roll out of the way of stuff, I much prefer stat progression (dmg / mitigation) that improves survivability.   

The more action oriented combat (Tera, GW2 to some extent) is fun for a little while but it definitely gets old.  

I play MMO's to relax and enjoy the game world, not to feel like I need to be on my toes for each friggin mob I happen to run into.

And no one says you cannot have stat progression with action combat. No one says you have to be on the toes if you out level the mob.

Just look at games like Borderlands. it is 100% action combat .. but after you out-level an area, you can go in and just walk all over mobs.

Actiony combat has no conflict with progression.

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1966

12/20/12 12:26:37 PM#50
Originally posted by nariusseldon
Originally posted by fat_taddler

I hate having to dodge and roll out of the way of stuff, I much prefer stat progression (dmg / mitigation) that improves survivability.   

The more action oriented combat (Tera, GW2 to some extent) is fun for a little while but it definitely gets old.  

I play MMO's to relax and enjoy the game world, not to feel like I need to be on my toes for each friggin mob I happen to run into.

And no one says you cannot have stat progression with action combat. No one says you have to be on the toes if you out level the mob.

Just look at games like Borderlands. it is 100% action combat .. but after you out-level an area, you can go in and just walk all over mobs.

Actiony combat has no conflict with progression.

Other than the fact that his statement says he prefers one over the other.  The problem is with the action combat itself.  I want at least one new MMO that puts stats and slow paced combat to the fore instead of every single one of them going to action style combat and completely screwing our segment of the player base over.

  Latronus

Novice Member

Joined: 1/10/08
Posts: 718

PC is not political correctness, it means Political Cowardice!

12/20/12 12:30:24 PM#51
Epic fail!  WoW is not classic.  You must be a youngin.  Now if you have said WoW (dumbed down MMOs) that would have been more appropriate.

  aattss

Novice Member

Joined: 12/20/12
Posts: 40

12/20/12 1:16:22 PM#52
In my opinion, how you fair against other people shouldn't be determined by your speed and skill at action games. However, at the same time, I think that the true point of playing with other people should be playing with other people, not grinding. I also think that these games are more fun when you don't have to optimize and micromanage everything just to interact with other people.
  MyTabbycat

Novice Member

Joined: 8/19/12
Posts: 306

12/20/12 2:07:12 PM#53

The only style of combat that I can honestly say I really dislike is turn based. And that's basically because it ruins immersion.

The combat styles of WoW, GW2 and TSW are fine. Each one is a bit different but they work for their particular game.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4889

12/20/12 2:12:30 PM#54
Originally posted by aattss
In my opinion, how you fair against other people shouldn't be determined by your speed and skill at action games. However, at the same time, I think that the true point of playing with other people should be playing with other people, not grinding. I also think that these games are more fun when you don't have to optimize and micromanage everything just to interact with other people.

The problem is without more action oriented combat you are left with what we've had for years. I have a higher level so I'm better, I have better gear so I'm better, I have the rock to your scissor so I'm better. No skill, no thinking, just some mechanic in game that decided you were better lol. 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20652

12/20/12 2:35:56 PM#55
Originally posted by Vorthanion
Originally posted by nariusseldon
Originally posted by fat_taddler

I hate having to dodge and roll out of the way of stuff, I much prefer stat progression (dmg / mitigation) that improves survivability.   

The more action oriented combat (Tera, GW2 to some extent) is fun for a little while but it definitely gets old.  

I play MMO's to relax and enjoy the game world, not to feel like I need to be on my toes for each friggin mob I happen to run into.

And no one says you cannot have stat progression with action combat. No one says you have to be on the toes if you out level the mob.

Just look at games like Borderlands. it is 100% action combat .. but after you out-level an area, you can go in and just walk all over mobs.

Actiony combat has no conflict with progression.

Other than the fact that his statement says he prefers one over the other.  The problem is with the action combat itself.  I want at least one new MMO that puts stats and slow paced combat to the fore instead of every single one of them going to action style combat and completely screwing our segment of the player base over.

He sounds as if it is one or the other .. and that is totally untrue.

And why is it a "problem"? What you want is just a preference. No one is oblige to provide it to you. And there are plenty of MMOs with slow combat. WOW just put out a new expansion. Go play that.

  gordiflu

Novice Member

Joined: 1/22/07
Posts: 764

12/20/12 2:45:27 PM#56
Originally posted by GrayGhost79
Originally posted by aattss
In my opinion, how you fair against other people shouldn't be determined by your speed and skill at action games. However, at the same time, I think that the true point of playing with other people should be playing with other people, not grinding. I also think that these games are more fun when you don't have to optimize and micromanage everything just to interact with other people.

The problem is without more action oriented combat you are left with what we've had for years. I have a higher level so I'm better, I have better gear so I'm better, I have the rock to your scissor so I'm better. No skill, no thinking, just some mechanic in game that decided you were better lol. 

Exactly the reason why I don't do PVP in MMOs. There are tons of better options for that.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7493

Players come for the game, but they stay for the people- Most Devs have forgotten this.

12/21/12 2:45:35 AM#57
Originally posted by Vorthanion
Originally posted by ShakyMo
This tab based combat is "tactical" stuff is nonsense.

Wow more tactical than planetside?
Rift more tactical than darkfall?

Dont make me laugh

Can't handle the truth, huh?  LOL  There is a difference between tactical combat and tactical organization.  WoW has more of the former while planetside 2 had more of the latter.

 

Exactly Vor, though the distinction may prove too subtle here for some.

Anyhow, even in terms of organisation, maybe this guy hasn't seen a full blown raid happening in something like EQ.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20652

12/21/12 1:08:40 PM#58
Originally posted by Vesavius

Exactly Vor, though the distinction may prove too subtle here for some.

Anyhow, even in terms of organisation, maybe this guy hasn't seen a full blown raid happening in something like EQ.

But the point is no everyone like to organize. I was in EQ and i was in WOW. Even wow raid is too much work for a game (except of course LFR).

No everyone thinks it is more fun that you have to run meetings, and schedules just to play a game. I have plenty of those in real work.

Don't make it sound like it is superior to organize in a game. It is just a game, not real achievement.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7493

Players come for the game, but they stay for the people- Most Devs have forgotten this.

12/22/12 9:02:15 AM#59
Originally posted by nariusseldon
Originally posted by Vesavius

Exactly Vor, though the distinction may prove too subtle here for some.

Anyhow, even in terms of organisation, maybe this guy hasn't seen a full blown raid happening in something like EQ.

But the point is no everyone like to organize. I was in EQ and i was in WOW. Even wow raid is too much work for a game (except of course LFR).

No everyone thinks it is more fun that you have to run meetings, and schedules just to play a game. I have plenty of those in real work.

Don't make it sound like it is superior to organize in a game. It is just a game, not real achievement.

 

You people sometimes seem to be just always looking for the fight in everything said... I did not say it was 'superior' to organise.

 

I get that some don't like to organise, or be organised. I actually don't raid myself partly due to this (though I do love co-op small group play).

 I simply was saying that to say a slower combat older game dosent have tactial organisation was wrong. They obviously do, as well as their combat generally being less zergy and more tactical in itself (IMO) then most modern action MMORPGs.

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2548

World > Quest Progression

12/22/12 9:33:08 AM#60
I think certain aspects of action combat make sense and are very tacticle but too much action combat makes moving around the focus instead of spell/ability strategy. How to enable both seems tough but if you start with, say, GW2 and change the "numbers" around or tweak the abilities available you could end up with a balanced system. Take GW2, have 15 abilities instaed of 10 and add in reactionary defensive abilities to mitigate more damage if you want to stand still. One thing I don't like about tab targetting is the lock on aspect. I want to be able to move out of the way.
4 Pages « 1 2 3 4 » Search