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General Discussion Forum » The Pub at MMORPG.COM » New Action-oriented MMORPG's..not liking it.

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65 posts found
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19793

12/19/12 8:24:43 PM#21
Originally posted by redcapp

I didn't read any of that wall of text, but I will respond to say I prefer your old-classic UO style game.  I also feel that the EQ/DAoC themepark type game has its place.

 

New games are too action oriented like you said.  No time for socializing, its all about combat and killing shit.  I bet its fun for a lot of people, but it is not what I am looking for to fulfill my wishes for an MMO that is a virtual-world simulator like UO was. 

I think that is the point. Personally i find good combat fun, and i am not looking for a virtual world simulator like UO. I do like *some* massive multiplayer interaction like AH.

  Neo_Liberty

Advanced Member

Joined: 11/08/06
Posts: 435

12/19/12 8:33:53 PM#22
Originally posted by redcapp

I didn't read any of that wall of text, but I will respond to say I prefer your old-classic UO style game.  I also feel that the EQ/DAoC themepark type game has its place.

 

New games are too action oriented like you said.  No time for socializing, its all about combat and killing shit.  I bet its fun for a lot of people, but it is not what I am looking for to fulfill my wishes for an MMO that is a virtual-world simulator like UO was. 

good combat doesnt' take away from anything that you posted...

combat is n't for socializing.. that is what guild buildin/resource gathering/crafting/trading is for... it doens't take away from simulating a world...

if you want to simulate a world.. than uo/wow/typical combat is not immersive..because it doesn't simulate any kind of reality.. whether fantasy or otherwise...

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

12/19/12 8:39:55 PM#23

There is a difference between good combat and twitchy finger carpal tunnel inducing combat.

I prefer the former, even if it may be a bit slow.

  Neo_Liberty

Advanced Member

Joined: 11/08/06
Posts: 435

12/19/12 9:00:01 PM#24
Originally posted by birdycephon

There is a difference between good combat and twitchy finger carpal tunnel inducing combat.

I prefer the former, even if it may be a bit slow.

I agree with you. the combat has to be immersive and exciting.. it doesn't matter what type it is... I have no preference as long as it is fun.

that being said... There is no reason to hate action combat.. just like tab target/point click.. there are different types and different mechanics in each individual game..

  Kaerigan

Novice Member

Joined: 11/18/06
Posts: 713

12/19/12 9:05:20 PM#25
Originally posted by birdycephon

There is a difference between good combat and twitchy finger carpal tunnel inducing combat.

I prefer the former, even if it may be a bit slow.

There is a difference between combat that makes you fall asleep and good combat.

I prefer the latter, even if it might get a bit too fast and hectic.

. . .

Good combat is good no matter the speed. I love good action-y combat and I love good slower combat (like turn-based for example). I am a bit biased towards more action-y combat, though, but I think that has to do with the sort of games I grew up on.

<childish, provocative and highly speculative banner about your favorite game goes here>

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

12/19/12 10:01:19 PM#26
Originally posted by Neo_Liberty
Originally posted by redcapp

I didn't read any of that wall of text, but I will respond to say I prefer your old-classic UO style game.  I also feel that the EQ/DAoC themepark type game has its place.

 

New games are too action oriented like you said.  No time for socializing, its all about combat and killing shit.  I bet its fun for a lot of people, but it is not what I am looking for to fulfill my wishes for an MMO that is a virtual-world simulator like UO was. 

good combat doesnt' take away from anything that you posted...

combat is n't for socializing.. that is what guild buildin/resource gathering/crafting/trading is for... it doens't take away from simulating a world...

if you want to simulate a world.. than uo/wow/typical combat is not immersive..because it doesn't simulate any kind of reality.. whether fantasy or otherwise...

I'm not sure who you meant to reply to, but it clearly wasn't me.  I never said that 'good combat' takes away from a game.  I said that new games are too action oriented for me.  Meaning, they focus way too much on flashy combat, and ignore the rest of what makes a world a world.  And I would disagree with you that combat is not for socializing.  EQ, DAoC, you had nothing to do during downtime BUT socialize and craft friendships.  It worked well. 

 

Your last paragraph is simply irrelevant. 

  Noobalurt

Novice Member

Joined: 9/28/12
Posts: 16

To beat a noob, you must think like one.

12/19/12 10:05:31 PM#27
I vote FFXI style!  and a Truly Epic Adventure to go along with it!
  Neo_Liberty

Advanced Member

Joined: 11/08/06
Posts: 435

12/19/12 10:26:39 PM#28
Originally posted by redcapp
Originally posted by Neo_Liberty
Originally posted by redcapp

I didn't read any of that wall of text, but I will respond to say I prefer your old-classic UO style game.  I also feel that the EQ/DAoC themepark type game has its place.

 

New games are too action oriented like you said.  No time for socializing, its all about combat and killing shit.  I bet its fun for a lot of people, but it is not what I am looking for to fulfill my wishes for an MMO that is a virtual-world simulator like UO was. 

good combat doesnt' take away from anything that you posted...

combat is n't for socializing.. that is what guild buildin/resource gathering/crafting/trading is for... it doens't take away from simulating a world...

if you want to simulate a world.. than uo/wow/typical combat is not immersive..because it doesn't simulate any kind of reality.. whether fantasy or otherwise...

I'm not sure who you meant to reply to, but it clearly wasn't me.  I never said that 'good combat' takes away from a game.  I said that new games are too action oriented for me.  Meaning, they focus way too much on flashy combat, and ignore the rest of what makes a world a world.  And I would disagree with you that combat is not for socializing.  EQ, DAoC, you had nothing to do during downtime BUT socialize and craft friendships.  It worked well. 

 

Your last paragraph is simply irrelevant. 

no.. it was all a response to everything you said.. just cause you don't agree or don't like it.. that doesn't mean my post is invalidated or irrelevant.

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

12/20/12 2:10:19 AM#29
Originally posted by Neo_Liberty
Originally posted by redcapp
Originally posted by Neo_Liberty
Originally posted by redcapp

I didn't read any of that wall of text, but I will respond to say I prefer your old-classic UO style game.  I also feel that the EQ/DAoC themepark type game has its place.

 

New games are too action oriented like you said.  No time for socializing, its all about combat and killing shit.  I bet its fun for a lot of people, but it is not what I am looking for to fulfill my wishes for an MMO that is a virtual-world simulator like UO was. 

good combat doesnt' take away from anything that you posted...

combat is n't for socializing.. that is what guild buildin/resource gathering/crafting/trading is for... it doens't take away from simulating a world...

if you want to simulate a world.. than uo/wow/typical combat is not immersive..because it doesn't simulate any kind of reality.. whether fantasy or otherwise...

I'm not sure who you meant to reply to, but it clearly wasn't me.  I never said that 'good combat' takes away from a game.  I said that new games are too action oriented for me.  Meaning, they focus way too much on flashy combat, and ignore the rest of what makes a world a world.  And I would disagree with you that combat is not for socializing.  EQ, DAoC, you had nothing to do during downtime BUT socialize and craft friendships.  It worked well. 

 

Your last paragraph is simply irrelevant. 

no.. it was all a response to everything you said.. just cause you don't agree or don't like it.. that doesn't mean my post is invalidated or irrelevant.

Moot point when you fail to actually address anything I said.  Peace.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

12/20/12 2:30:46 AM#30

I actually want it all. 

Action Oriented Combat - ala GW2

Immerive classic sandbox world - ala UO

And no I don't want grind. I don't mind working for something I want, but to do quest grinds for level only to have an turn around and grind rep for a mount. Then grind gold for gear. Only to rinse and repeat the process over and over just so that I can reach endgame where I in turn do it all again. 

 

I want something real to work towards. This is not the same as a grind to me. 

Housing in UO. You work to find that perfect spot, then you spend time working on decorating your house to represent you in functionality and in style. This one thing gave me something I spent years on. 

Pets in UO - You could tame any dragon or nightmare but the goal was to get one with stats you deemed ideal. Finding that perfect pet was work, but I didn't consider it a grind. Now after you found that perfect pet stat wise the goal became that pet with the perfect look and stats. Now even with all of this there was still the need to train your pets. 

On top of that there were things like the Zoo collection that had unique rewards that can only come from the turning in pets you've tamed (Or you could donate gold which I don't think should have been an option). Titles, armor, robes, deco for your house, etc. There was a museum and a library collection quest as well. 

 

There are ways to add in long term goals without making every single aspect of the game a mind numbing grind. Grinding for meaningless or minor things is simply not fun. 

 

In the end everyone has different tastes. For those that like "Classic" MMO's they are already out there. I'm grateful that newer MMO's are starting to steer away from what has become the traditional MMO setup. It's grown stagnant and out dated and the low success rate of MMO's that adhere to it shows that. 

  Caldrin

Advanced Member

Joined: 10/02/04
Posts: 4138

12/20/12 2:34:23 AM#31

Tab target systems have just been around way too long now and i guess ive moved on..

 

For me its the Darkfall style and also the mortal online style combat i enjoy it just brings a lot more to the game than just sitting around and pressing buttons when a timer comes up or whatever like in wow.

I am now sure why GW2 has a seperate section for as its just a tab target game at the end of the day, i really would not call it action combat LOL..

 

Saying that we all like different things and im not suprised that the votes are spread around a bit..

My 3D models
http://dragon3d.webs.com/

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2740

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

12/20/12 2:37:25 AM#32

Anyone who voted WoW style should be shot.

 

Myself I prefer innovation so anything that is good and innovates on old themes that works is what I enjoy the most.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4701

GW2 socialist.

12/20/12 2:40:02 AM#33
Originally posted by azzamasin

Anyone who voted WoW style should be shot.

lol Still an improvement over EQ.  Wow those battles looked lame.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

12/20/12 2:42:49 AM#34
Originally posted by Caldrin

Tab target systems have just been around way too long now and i guess ive moved on..

 

For me its the Darkfall style and also the mortal online style combat i enjoy it just brings a lot more to the game than just sitting around and pressing buttons when a timer comes up or whatever like in wow.

I am now sure why GW2 has a seperate section for as its just a tab target game at the end of the day, i really would not call it action combat LOL..

 

Saying that we all like different things and im not suprised that the votes are spread around a bit..

The benefit of GW2 is that it's a bit of a hybrid allowing more to get into it. Me, my wife and our two kids all play MMO's together. I like action oriented combat as does our daughter. My wife can't really do the action oriented combat and neither can our son. The combat in GW2 is just action oriented enough that it appeals to me and my daughter and just standard enough that it doesn't exclude my wife and son. 

 

And I would pick better examples than DFO and MO lol... combat in DFO is a bit to basic and well MO... lol it's in it's own class of fail. TERA's combat was awful so that isn't a good example either. Vindictus on the other hand has some really good action oriented combat. Age of Chivalry's combat system would be nice to see in an MMO as well. 

  gordiflu

Apprentice Member

Joined: 1/22/07
Posts: 764

12/20/12 2:52:32 AM#35

OP, sorry to say that you have got everything wrong.

Combat is not the reason for newer games beeing so plain and dumb. Lore, socialization, economy, housing, all these factors have nothing to do with combat. Games keep getting dumber becouse people keep buying the dumber games.

Grind is not what gives you a feeling of achievement. Grind gives you a feeling of release ("phew, finally"). What gives you a sense of achievement is difficulty ("hell yeah, I did it"). Grind is only a mechanic introduced to make up for the lack of content. The less content, the more grind.

Al-tab targetting was created becouse our hardware and networks could not handle something else. It was a standard that developers settled for becouse they could not go for what the gamers acually wanted. But that was decades ago, please! Now we have the hardware and networks for better stuff, and it's about time studios start delivering it.

 

  rounner

Apprentice Member

Joined: 9/07/06
Posts: 535

12/20/12 3:14:33 AM#36
Originally posted by gordiflu

OP, sorry to say that you have got everything wrong.

Combat is not the reason for newer games beeing so plain and dumb. Lore, socialization, economy, housing, all these factors have nothing to do with combat. Games keep getting dumber becouse people keep buying the dumber games.

Grind is not what gives you a feeling of achievement. Grind gives you a feeling of release ("phew, finally"). What gives you a sense of achievement is difficulty ("hell yeah, I did it"). Grind is only a mechanic introduced to make up for the lack of content. The less content, the more grind.

Al-tab targetting was created becouse our hardware and networks could not handle something else. It was a standard that developers settled for becouse they could not go for what the gamers acually wanted. But that was decades ago, please! Now we have the hardware and networks for better stuff, and it's about time studios start delivering it.

 

Didnt read the original post but this seemed like worth a thumbs up

  Vesavius

Old School

Joined: 3/08/04
Posts: 7195

Players come for the game, but they stay for the people- Most Devs have forgotten this.

12/20/12 3:20:18 AM#37
Originally posted by ezpz77
Originally posted by Starpower
TLDR version?

 

Delivered.

tl;dr Change is scary.

 

Only a fool embraces all change with no discrimination just to be 'modern' (whatever that means).

The OP has a right to state a preference for a more classic tactical playstyle without being labelled as 'scared'.

  Neo_Liberty

Advanced Member

Joined: 11/08/06
Posts: 435

12/20/12 3:43:59 AM#38
Originally posted by redcapp
Originally posted by Neo_Liberty
Originally posted by redcapp
Originally posted by Neo_Liberty
Originally posted by redcapp

I didn't read any of that wall of text, but I will respond to say I prefer your old-classic UO style game.  I also feel that the EQ/DAoC themepark type game has its place.

 

New games are too action oriented like you said.  No time for socializing, its all about combat and killing shit.  I bet its fun for a lot of people, but it is not what I am looking for to fulfill my wishes for an MMO that is a virtual-world simulator like UO was. 

good combat doesnt' take away from anything that you posted...

combat is n't for socializing.. that is what guild buildin/resource gathering/crafting/trading is for... it doens't take away from simulating a world...

if you want to simulate a world.. than uo/wow/typical combat is not immersive..because it doesn't simulate any kind of reality.. whether fantasy or otherwise...

I'm not sure who you meant to reply to, but it clearly wasn't me.  I never said that 'good combat' takes away from a game.  I said that new games are too action oriented for me.  Meaning, they focus way too much on flashy combat, and ignore the rest of what makes a world a world.  And I would disagree with you that combat is not for socializing.  EQ, DAoC, you had nothing to do during downtime BUT socialize and craft friendships.  It worked well. 

 

Your last paragraph is simply irrelevant. 

no.. it was all a response to everything you said.. just cause you don't agree or don't like it.. that doesn't mean my post is invalidated or irrelevant.

Moot point when you fail to actually address anything I said.  Peace.

If it doesn't address the things you said it is because your statements were taken in context with the entire post history.. if you failed to read/even glance at the posts and made a post that was irrelevant to the entire history... its your problem..

  InFlamestwo

Apprentice Member

Joined: 5/20/11
Posts: 677

12/20/12 3:48:14 AM#39
Action style is the best for mmorpgs, you never get bored and if you do you can take a break for a week or two and come back in and play for 2-3 months again.

  Neo_Liberty

Advanced Member

Joined: 11/08/06
Posts: 435

12/20/12 4:13:36 AM#40
Originally posted by Vesavius
Originally posted by ezpz77
Originally posted by Starpower
TLDR version?

 

Delivered.

tl;dr Change is scary.

 

Only a fool embraces all change with no discrimination just to be 'modern' (whatever that means).

The OP has a right to state a preference for a more classic tactical playstyle without being labelled as 'scared'.

I don't believe its any more or less tactical.. its all in the implementation.

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