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General Discussion Forum » The Pub at MMORPG.COM » A tiny nugget more news on EQ: Next

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113 posts found
  Hedeon

Advanced Member

Joined: 1/27/05
Posts: 911

12/18/12 11:59:29 AM#21

well there werent really any news in that piece, other than they apparently have presented the game for the general staff at SOE´s.

but certainly any little news are good news - looking much forward to see something concrete about the game and design decision, Smedley is always all about big words, so can just hope the reallity aint too far from the promises, usually you can say...well he didnt lie buuuut really? this is it? : P

I cant get excited about anything Smedley say, but do love Norrath...and because of that I do look forward to see what they can do with their new engine - hopefully will get a better atmosphere within my guild as well, it is very clear to me that people start to become "b**chy" due to boredom - much like these forums : P

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1266

12/18/12 12:27:50 PM#22
Interesting. Thanks, OP
  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3613

12/18/12 1:19:00 PM#23
Originally posted by Dudek28
its SOE.. i'll belive it when I see it...

       This is the approach I am taking simply because EQ2 was supposed to be the EQ next and it pretty much sucked compared to the first one....EQ2 was basically turned into EQ WoW.....SO now as a result, I wont believe that EQ next will be any different until thry prove it.

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2435

"Always borrow money from a pessimist. They won't expect it back."

12/18/12 1:27:10 PM#24
It seems like it will be years away, we'll have to see how it develops. I sincerely hope devs start taking mmo's in a different direction. The past years have been nothing but clones, sick of the typical themepark mmo's these days.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

12/18/12 2:52:24 PM#25
I don't normally pay attention to buzz because, well, buzz is cheap.  But I have to admit he said all my personal dream buzzwords when he talked about the design of the game.  It's a little unfortunate that he attached it to a discussion of business models that hit all my personal red-alert buzzwords.
  Hrimnir

Hard Core Member

Joined: 5/24/10
Posts: 1106

 
OP  12/18/12 3:00:25 PM#26
Originally posted by Tayah
It seems like it will be years away, we'll have to see how it develops. I sincerely hope devs start taking mmo's in a different direction. The past years have been nothing but clones, sick of the typical themepark mmo's these days.

Thats why i think this article/interview bodes well. Smed admits that they had previous incarnations of the game that were essentially WOW 2.0 and that they totally scrapped them to do something better, while also keeping original EQ1 in mind.

I know that its popular to hate on smed, which i find completely ridiculous as lets be honest, we all know the NGE was not his doing, and nothing else i've seen him do has been any worse than anything blizzard or funcom or any other MMO dev has done.

So, that being said, ill keep faith.

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  OgreRaper

Novice Member

Joined: 6/20/11
Posts: 381

12/18/12 3:01:18 PM#27
I didn't like EQ2, but I'm eager to see how EQ: Next turns out. Nice to see they don't wanna make a clone of WoW or anything else. WildStar, TESO, and EQ: Next are the games I'm watching. I hope at least one of them turns out to be good!
  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2435

"Always borrow money from a pessimist. They won't expect it back."

12/18/12 3:03:42 PM#28
Originally posted by Hrimnir
Originally posted by Tayah
It seems like it will be years away, we'll have to see how it develops. I sincerely hope devs start taking mmo's in a different direction. The past years have been nothing but clones, sick of the typical themepark mmo's these days.

Thats why i think this article/interview bodes well. Smed admits that they had previous incarnations of the game that were essentially WOW 2.0 and that they totally scrapped them to do something better, while also keeping original EQ1 in mind.

I know that its popular to hate on smed, which i find completely ridiculous as lets be honest, we all know the NGE was not his doing, and nothing else i've seen him do has been any worse than anything blizzard or funcom or any other MMO dev has done.

So, that being said, ill keep faith.

Yah, from the sound of it so far, it sounds promising. Let's cross our fingers. We need more innovative mmorpgs out there, not more clones.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  ice-vortex

Apprentice Member

Joined: 5/21/10
Posts: 921

12/18/12 3:16:35 PM#29
Originally posted by SaltyBogey

EQ Next will be a massive failure... Don't believe me?

 

Check out SOE fantastic Light-Forge engine on Planetside 2... It's laughable at best

The Forgelight engine is probably the most robust, technologically advanced MMO engine in the existance.

  User Deleted
12/18/12 3:22:15 PM#30
It's going to take a bit more than some industry buzzwords that make me feel warm and tingly to rid me of my skepticism when it comes to SOE games.
  ice-vortex

Apprentice Member

Joined: 5/21/10
Posts: 921

12/18/12 3:22:39 PM#31

More Everquest tidbits.

http://www.polygon.com/2012/12/18/3777814/planetside-2-is-just-the-start-of-sony-online-entertainments-free

"Our opinion is that today's MMOs, and I'd include ours in that mix, are stagnant and stuck in this model that we frankly helped create with EverQuest, where we put new content in the game, and they go through it at an incredibly fast rate because of sites like Thottbot and that kind of stuff," Smedley said.

"We need to change the way we do this," Smedley said. "We're building a sandbox and giving players the tools to help shape the world that they're in. That's the direction we're going we're going in with EverQuest Next; trying to make a world that players create while being a living, breathing world around them. It's not just a prop for them to walk around in, which is really what all of today's MMOs are. Their worlds are nothing more than a movie set."

Though EverQuest Next, the studio's upcoming attempt to reinvent the 13-year-old MMO franchise, will be built around the kind of emergent interactions Smedley envisions, Planetside 2 has already incorporated those elements into its army-on-army battles.

"That wasn't a direction for development," Smedley said, "that was the direction. It's a great case-in-point; we gave players the weapons, the fight's all up to them. We give them some basic goals, but we want them playing that game in ways we never thought of. And that happens a lot."

That kind of experimentation characterizes perfectly the kind of year Sony Online Entertainment has had; a year spent preparing for Smedley's vision of the future of MMOs. In addition to experimenting with emergent gameplay and free-to-play models, the company launched a game on its Forgelight engine, a networking-centric development kit which allowed developers to make Planetside 2 in a little over two years. It also incorporated player-made items and designs into some of its games using its Player Studio platform, something Smedley says will be a big part of the studio's future projects.

All of these elements will be reflected and represented somehow in EverQuest Next; though firmer details on the title will have to wait until Sony Online Entertainment finally reveals the game in 2013.

"What we're doing [with emergent gameplay] is so radically new that we're not really talking about it," Smedley said. "What I will say is that what we're looking at is ways of making players part of the world itself. You'll understand it when you see it. We're almost at the point where we want to show the world."

 

 

  User Deleted
12/18/12 3:28:46 PM#32

Wouldn't it be refreshing if a game company developed a new game, never said a damn thing about it, never did public betas, then bam, delivered it to the market to the suprise of the world?  What these games lack the most is surprise because you've been told everything about the game long before it reaches the store shelves.  You've participated in betas of it.  Watched countless videos, looked at countless screen shots... etc.  

 

Yeah, back in the day, you had nothing but the packaging to go off of when buying a game.  Amazing that most of those games were more than you expected them to be because, get this, you had no idea what you were getting in the first place.  It's like too familiar for it's own good.  

 

It is impossible to do something new if it's blabbed about all over the place well before it even becomes a reality.  Do us a favor and not tell us a thing about the game.  Keep it in the hush.  Don't promise us a rose garden.  Don't even offer presales.  The game ships when it ships.  People will go, hey, look, a brand new game and I've heard nothing about it.  These last 100 games I've bought told me everything about them before a spent a cent and damn if I didn't get just that... exactly what I already knew I was getting.  No surprises.  No magic.  Just a lot of the same old same old because you already told me about it long before I ever bought it. 

 

EQ2 or whatever you want to call it will be as familiar to you as every other MMORPG out there... because you will have tried it long before it ever gets released.  In reality, it was only new then, not when it went live.  That's what the developers have done... moved release day to pre-release day.  Anyone who didn't play in beta... is getting an old game.

  CalmOceans

Advanced Member

Joined: 5/06/11
Posts: 1825

12/18/12 3:32:59 PM#33
Check out SOE fantastic Light-Forge engine on Planetside 2... It's laughable at best

I played PS2, I won't disagree that the engine is mediocre at best. (I only played the game to check out the graphics)

The graphics are meh worthy, they use a 32 bit engine which I believe limits their ability to use crisp textures, and the engine is pretty slow and easily hacked considering the amount of hacks PS2 has.

That doesn't mean they can't fix this on time, but it needs a whole lotta 'fixin to get to the level of the competition.

Since they claim their game is sandbox-like, one of their competitors would be ArcheAge, I'm not sure if they looked at that game, it uses CryEngine, so ArcheAge's graphics are way beyond what their engine can do.

  ice-vortex

Apprentice Member

Joined: 5/21/10
Posts: 921

12/18/12 3:45:02 PM#34
Originally posted by CalmOceans
Check out SOE fantastic Light-Forge engine on Planetside 2... It's laughable at best

I played PS2, I won't disagree that the engine is mediocre at best. (I only played the game to check out the graphics)

The graphics are meh worthy, they use a 32 bit engine which I believe limits their ability to use crisp textures, and the engine is pretty slow and easily hacked considering the amount of hacks PS2 has.

That doesn't mean they can't fix this on time, but it needs a whole lotta 'fixin to get to the level of the competition.

Since they claim their game is sandbox-like, one of their competitors would be ArcheAge, I'm not sure if they looked at that game, it uses CryEngine, so ArcheAge's graphics are way beyond what their engine can do.

Planetside 2 is a 64 bit client. There is absolutely no MMO that does what Planetside 2 does to the scale that Planetside 2 does it.

  CalmOceans

Advanced Member

Joined: 5/06/11
Posts: 1825

12/18/12 3:46:28 PM#35
Originally posted by ice-vortex.

Planetside 2 is a 64 bit client.

It wasn't when I installed it on a 64-bit OS.

I won't get caught up in the hype this time, while PS2 Engine isn't horrible, the engine is very easily hacked and the graphics, I'll say it again, are mediocre at best, I haven't seen so many low resolution textures and low polygon scenery in years.

I'm not against EQNext, but I do know where people are coming from when they say they aren't impressed with PS2's graphics engine.

  kishe

Advanced Member

Joined: 2/28/04
Posts: 1963

firefighter lvl90

12/18/12 3:53:16 PM#36

Sounds to me they're playing all their cards on this...thus, I'm willing to give them the benefit of the doubt. 

  kishe

Advanced Member

Joined: 2/28/04
Posts: 1963

firefighter lvl90

12/18/12 3:55:39 PM#37
Originally posted by CalmOceans
Originally posted by ice-vortex.

Planetside 2 is a 64 bit client.

It wasn't when I installed it on a 64-bit OS.

I won't get caught up in the hype this time, while PS2 Engine isn't horrible, the engine is very easily hacked and the graphics, I'll say it again, are mediocre at best, I haven't seen so many low resolution textures and low polygon scenery in years.

I'm not against EQNext, but I do know where people are coming from when they say they aren't impressed with PS2's graphics engine.

 

PS2 engine wasn't made for shiny, it was made for hundreds of players on screen at all times.

 

 

  CalmOceans

Advanced Member

Joined: 5/06/11
Posts: 1825

12/18/12 3:59:10 PM#38
Originally posted by kishe
Originally posted by CalmOceans
Originally posted by ice-vortex.

Planetside 2 is a 64 bit client.

It wasn't when I installed it on a 64-bit OS.

I won't get caught up in the hype this time, while PS2 Engine isn't horrible, the engine is very easily hacked and the graphics, I'll say it again, are mediocre at best, I haven't seen so many low resolution textures and low polygon scenery in years.

I'm not against EQNext, but I do know where people are coming from when they say they aren't impressed with PS2's graphics engine.

 

PS2 engine wasn't made for shiny, it was made for hundreds of players on screen at all times.

 

 

That wouldn't impact textures like that, that's why they use mip-mapping and texture-backface culling and lots of other things that make is possible to show high-resolution textures.

I could see miles further in Vanguard than I could in PS2, and the textures did not look washed out, they were high resolution and the screnery was sharp. Even Unreal Tournaments textures from 2004 looked crispers and higher resolution than those in PS2.

Don't tell me PS2's engine is great if it can't match the scenery of an 8 year old game that too could have many players on a single screen.

They're not competing against 8 year old games, they'll compete against games like ArcheAge, washed out low-resolution textures is not an option.

And I'm not against EQNext, I played more EQ than most, I have lvl 95 characters in EQ. I am also not blind.

  Terranah

Hard Core Member

Joined: 7/03/04
Posts: 3616

12/18/12 4:03:08 PM#39
Bla bla bla is just marketing.  It's an organic low cost way to generate some interest.  Spread rumors, build interest.  It's the same old thing over and over.  Games like life follow patterns.  That said, if they pull off some kind of miracle I will be there to sing their praises.  If not, it's just another in along line of failures with finger pointing and blame deflection.
  ice-vortex

Apprentice Member

Joined: 5/21/10
Posts: 921

12/18/12 4:07:05 PM#40
Originally posted by CalmOceans
Originally posted by kishe
Originally posted by CalmOceans
Originally posted by ice-vortex.

Planetside 2 is a 64 bit client.

It wasn't when I installed it on a 64-bit OS.

I won't get caught up in the hype this time, while PS2 Engine isn't horrible, the engine is very easily hacked and the graphics, I'll say it again, are mediocre at best, I haven't seen so many low resolution textures and low polygon scenery in years.

I'm not against EQNext, but I do know where people are coming from when they say they aren't impressed with PS2's graphics engine.

 

PS2 engine wasn't made for shiny, it was made for hundreds of players on screen at all times.

 

 

That wouldn't impact textures like that, that's why they use mip-mapping and texture-backface culling and lots of other things that make is possible to show high-resolution textures.

I could see miles further in Vanguard than I could in PS2, and the textures did not look washed out, they were high resolution and the screnery was sharp. Even Unreal Tournaments textures from 2004 looked crispers and higher resolution than those in PS2.

Don't tell me PS2's engine is great if it can't match the scenery of an 8 year old game that too could have many players on a single screen.

They're not competing against 8 year old games, they'll compete against games like ArcheAge, washed out low-resolution textures is not an option.

And I'm not against EQNext, I played more EQ than most, I have lvl 95 characters in EQ. I am also not blind.


Coulda fooled me by what you wrote.

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